963 lines
45 KiB
TypeScript
963 lines
45 KiB
TypeScript
/// <reference path="./fontconfig-2.0.d.ts" />
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/// <reference path="./pango-1.0.d.ts" />
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/// <reference path="./cairo-1.0.d.ts" />
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/// <reference path="./cairo.d.ts" />
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/// <reference path="./gobject-2.0.d.ts" />
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/// <reference path="./glib-2.0.d.ts" />
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/// <reference path="./harfbuzz-0.0.d.ts" />
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/// <reference path="./freetype2-2.0.d.ts" />
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/// <reference path="./gio-2.0.d.ts" />
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/// <reference path="./gmodule-2.0.d.ts" />
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/**
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* Type Definitions for Gjs (https://gjs.guide/)
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*
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* These type definitions are automatically generated, do not edit them by hand.
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* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
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*
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* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
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*/
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declare module 'gi://PangoFc?version=1.0' {
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// Module dependencies
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import type fontconfig from 'gi://fontconfig?version=2.0';
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import type Pango from 'gi://Pango?version=1.0';
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import type cairo from 'cairo';
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import type GObject from 'gi://GObject?version=2.0';
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import type GLib from 'gi://GLib?version=2.0';
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import type HarfBuzz from 'gi://HarfBuzz?version=0.0';
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import type freetype2 from 'gi://freetype2?version=2.0';
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import type Gio from 'gi://Gio?version=2.0';
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import type GModule from 'gi://GModule?version=2.0';
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export namespace PangoFc {
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/**
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* PangoFc-1.0
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*/
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/**
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* Fontconfig property that Pango reads from font
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* patterns to populate list of OpenType features
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* to be enabled for the font by default.
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*
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* The property will have a number of string elements,
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* each of which is the OpenType feature tag of one feature
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* to enable.
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*
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* This is equivalent to FC_FONT_FEATURES in versions of
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* fontconfig that have that.
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*/
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const FONT_FEATURES: string;
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/**
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* Fontconfig property that Pango reads from font
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* patterns to populate list of OpenType font variations
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* to be used for a font.
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*
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* The property will have a string elements, each of which
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* a comma-separated list of OpenType axis setting of the
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* form AXIS=VALUE.
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*
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* This is equivalent to FC_FONT_VARIATIONS in versions of
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* fontconfig that have that.
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*/
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const FONT_VARIATIONS: string;
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/**
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* Fontconfig property that Pango sets on any
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* fontconfig pattern it passes to fontconfig
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* if a `PangoGravity` other than %PANGO_GRAVITY_SOUTH
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* is desired.
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*
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* The property will have a `PangoGravity` value as a string,
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* like "east". This can be used to write fontconfig configuration
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* rules to choose different fonts for horizontal and vertical
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* writing directions.
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*/
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const GRAVITY: string;
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/**
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* Fontconfig property that Pango sets on any
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* fontconfig pattern it passes to fontconfig.
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*
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* The property will have a string equal to what
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* g_get_prgname() returns. This can be used to write
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* fontconfig configuration rules that only affect
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* certain applications.
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*
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* This is equivalent to FC_PRGNAME in versions of
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* fontconfig that have that.
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*/
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const PRGNAME: string;
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/**
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* Fontconfig property that Pango sets on any
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* fontconfig pattern it passes to fontconfig.
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*
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* The property will have an integer value equal to what
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* [func`Pango`.version] returns. This can be used to write
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* fontconfig configuration rules that only affect certain
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* pango versions (or only pango-using applications, or only
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* non-pango-using applications).
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*/
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const VERSION: string;
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interface SubstituteFunc {
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(pattern: fontconfig.Pattern, data?: any | null): void;
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}
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namespace Decoder {
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// Constructor properties interface
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interface ConstructorProps extends GObject.Object.ConstructorProps {}
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}
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/**
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* `PangoFcDecoder` is a virtual base class that implementations will
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* inherit from.
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*
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* It's the interface that is used to define a custom encoding for a font.
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* These objects are created in your code from a function callback that was
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* originally registered with [method`PangoFc`.FontMap.add_decoder_find_func].
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* Pango requires information about the supported charset for a font as well
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* as the individual character to glyph conversions. Pango gets that
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* information via the #get_charset and #get_glyph callbacks into your
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* object implementation.
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*/
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abstract class Decoder extends GObject.Object {
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static $gtype: GObject.GType<Decoder>;
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// Constructors
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constructor(properties?: Partial<Decoder.ConstructorProps>, ...args: any[]);
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_init(...args: any[]): void;
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// Virtual methods
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/**
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* Generates an `FcCharSet` of supported characters for the `fcfont`
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* given.
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*
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* The returned `FcCharSet` will be a reference to an
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* internal value stored by the `PangoFcDecoder` and must not
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* be modified or freed.
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* @param fcfont the `PangoFcFont` to query.
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*/
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vfunc_get_charset(fcfont: Font): fontconfig.CharSet;
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/**
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* Generates a `PangoGlyph` for the given Unicode point using the
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* custom decoder.
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*
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* For complex scripts where there can be multiple
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* glyphs for a single character, the decoder will return whatever
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* glyph is most convenient for it. (Usually whatever glyph is directly
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* in the fonts character map table.)
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* @param fcfont a `PangoFcFont` to query.
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* @param wc the Unicode code point to convert to a single `PangoGlyph`.
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*/
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vfunc_get_glyph(fcfont: Font, wc: number): Pango.Glyph;
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// Methods
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/**
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* Generates an `FcCharSet` of supported characters for the `fcfont`
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* given.
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*
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* The returned `FcCharSet` will be a reference to an
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* internal value stored by the `PangoFcDecoder` and must not
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* be modified or freed.
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* @param fcfont the `PangoFcFont` to query.
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* @returns the `FcCharset` for @fcfont; must not be modified or freed.
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*/
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get_charset(fcfont: Font): fontconfig.CharSet;
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/**
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* Generates a `PangoGlyph` for the given Unicode point using the
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* custom decoder.
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*
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* For complex scripts where there can be multiple
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* glyphs for a single character, the decoder will return whatever
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* glyph is most convenient for it. (Usually whatever glyph is directly
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* in the fonts character map table.)
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* @param fcfont a `PangoFcFont` to query.
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* @param wc the Unicode code point to convert to a single `PangoGlyph`.
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* @returns the glyph index, or 0 if the glyph isn't covered by the font.
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*/
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get_glyph(fcfont: Font, wc: number): Pango.Glyph;
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}
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namespace Font {
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// Constructor properties interface
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interface ConstructorProps extends Pango.Font.ConstructorProps {
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fontmap: FontMap;
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pattern: any;
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}
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}
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/**
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* `PangoFcFont` is a base class for font implementations
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* using the Fontconfig and FreeType libraries.
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*
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* It is used in onjunction with [class`PangoFc`.FontMap].
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* When deriving from this class, you need to implement all
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* of its virtual functions other than shutdown() along with
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* the get_glyph_extents() virtual function from `PangoFont`.
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*/
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abstract class Font extends Pango.Font {
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static $gtype: GObject.GType<Font>;
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// Properties
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/**
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* The PangoFc font map this font is associated with.
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*/
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get fontmap(): FontMap;
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set fontmap(val: FontMap);
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/**
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* The fontconfig pattern for this font.
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*/
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get pattern(): any;
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// Fields
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priv: any;
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matrix: Pango.Matrix;
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metrics_by_lang: any[];
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is_hinted: number;
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is_transformed: number;
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// Constructors
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constructor(properties?: Partial<Font.ConstructorProps>, ...args: any[]);
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_init(...args: any[]): void;
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// Static methods
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/**
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* Creates a `PangoFontDescription` that matches the specified
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* Fontconfig pattern as closely as possible.
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*
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* Many possible Fontconfig pattern values, such as %FC_RASTERIZER
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* or %FC_DPI, don't make sense in the context of `PangoFontDescription`,
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* so will be ignored.
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* @param pattern a `FcPattern`
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* @param include_size if %TRUE, the pattern will include the size from the @pattern; otherwise the resulting pattern will be unsized. (only %FC_SIZE is examined, not %FC_PIXEL_SIZE)
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*/
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static description_from_pattern(pattern: fontconfig.Pattern, include_size: boolean): Pango.FontDescription;
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// Methods
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/**
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* Gets the glyph index for a given Unicode character
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* for `font`.
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*
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* If you only want to determine whether the font has
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* the glyph, use [method`PangoFc`.Font.has_char].
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* @param wc Unicode character to look up
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* @returns the glyph index, or 0, if the Unicode character doesn't exist in the font.
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*/
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get_glyph(wc: number): number;
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/**
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* Returns the languages that are supported by `font`.
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*
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* This corresponds to the FC_LANG member of the FcPattern.
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*
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* The returned array is only valid as long as the font
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* and its fontmap are valid.
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* @returns a %NULL-terminated array of `PangoLanguage`*
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*/
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get_languages(): Pango.Language[] | null;
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/**
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* Returns the index of a glyph suitable for drawing `wc`
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* as an unknown character.
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*
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* Use PANGO_GET_UNKNOWN_GLYPH() instead.
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* @param wc the Unicode character for which a glyph is needed.
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* @returns a glyph index into @font.
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*/
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get_unknown_glyph(wc: number): Pango.Glyph;
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/**
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* Determines whether `font` has a glyph for the codepoint `wc`.
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* @param wc Unicode codepoint to look up
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* @returns %TRUE if @font has the requested codepoint.
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*/
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has_char(wc: number): boolean;
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/**
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* This function used to adjust each adjacent pair of glyphs
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* in `glyphs` according to kerning information in `font`.
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*
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* Since 1.44, it does nothing.
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* @param glyphs a `PangoGlyphString`
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*/
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kern_glyphs(glyphs: Pango.GlyphString): void;
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/**
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* Releases a font previously obtained with
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* [method`PangoFc`.Font.lock_face].
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*/
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unlock_face(): void;
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}
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namespace FontMap {
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// Constructor properties interface
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interface ConstructorProps<A extends GObject.Object = GObject.Object>
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extends Pango.FontMap.ConstructorProps,
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Gio.ListModel.ConstructorProps {}
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}
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/**
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* `PangoFcFontMap` is a base class for font map implementations using the
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* Fontconfig and FreeType libraries.
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*
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* It is used in the Xft and FreeType backends shipped with Pango,
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* but can also be used when creating new backends. Any backend
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* deriving from this base class will take advantage of the wide
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* range of shapers implemented using FreeType that come with Pango.
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*/
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abstract class FontMap<A extends GObject.Object = GObject.Object>
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extends Pango.FontMap
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implements Gio.ListModel<A>
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{
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static $gtype: GObject.GType<FontMap>;
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// Constructors
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constructor(properties?: Partial<FontMap.ConstructorProps>, ...args: any[]);
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_init(...args: any[]): void;
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// Methods
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/**
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* Clear all cached information and fontsets for this font map.
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*
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* This should be called whenever there is a change in the
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* output of the default_substitute() virtual function of the
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* font map, or if fontconfig has been reinitialized to new
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* configuration.
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*/
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cache_clear(): void;
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/**
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* Informs font map that the fontconfig configuration (i.e.,
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* the `FcConfig` object) used by this font map has changed.
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*
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* This currently calls [method`PangoFc`.FontMap.cache_clear] which
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* ensures that list of fonts, etc will be regenerated using the
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* updated configuration.
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*/
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config_changed(): void;
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/**
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* Creates a new context for this fontmap.
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*
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* This function is intended only for backend implementations deriving
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* from `PangoFcFontMap`; it is possible that a backend will store
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* additional information needed for correct operation on the `PangoContext`
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* after calling this function.
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* @returns a new `PangoContext`
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*/
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create_context(): Pango.Context;
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/**
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* Finds the decoder to use for `pattern`.
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*
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* Decoders can be added to a font map using
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* [method`PangoFc`.FontMap.add_decoder_find_func].
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* @param pattern The `FcPattern` to find the decoder for.
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* @returns a newly created `PangoFcDecoder` object or %NULL if no decoder is set for @pattern.
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*/
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find_decoder(pattern: fontconfig.Pattern): Decoder | null;
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/**
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* Sets a function that will be called to do final configuration
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* substitution on a `FcPattern` before it is used to load
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* the font.
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*
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* This function can be used to do things like set
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* hinting and antialiasing options.
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* @param func function to call to to do final config tweaking on `FcPattern` objects
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*/
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set_default_substitute(func: SubstituteFunc): void;
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/**
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* Clears all cached information for the fontmap and marks
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* all fonts open for the fontmap as dead.
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*
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* See the shutdown() virtual function of `PangoFcFont`.
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*
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* This function might be used by a backend when the underlying
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* windowing system for the font map exits. This function is only
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* intended to be called only for backend implementations deriving
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* from `PangoFcFontMap`.
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*/
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shutdown(): void;
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/**
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* Call this function any time the results of the default
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* substitution function set with
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* [method`PangoFc`.FontMap.set_default_substitute] change.
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*
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* That is, if your substitution function will return different
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* results for the same input pattern, you must call this function.
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*/
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substitute_changed(): void;
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// Inherited methods
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/**
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* Gets the type of the items in `list`.
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*
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* All items returned from g_list_model_get_item() are of the type
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* returned by this function, or a subtype, or if the type is an
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* interface, they are an implementation of that interface.
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*
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* The item type of a #GListModel can not change during the life of the
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* model.
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* @returns the #GType of the items contained in @list.
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*/
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get_item_type(): GObject.GType;
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/**
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* Gets the number of items in `list`.
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*
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* Depending on the model implementation, calling this function may be
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* less efficient than iterating the list with increasing values for
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* `position` until g_list_model_get_item() returns %NULL.
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* @returns the number of items in @list.
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*/
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get_n_items(): number;
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/**
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* Get the item at `position`.
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*
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* If `position` is greater than the number of items in `list,` %NULL is
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* returned.
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*
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* %NULL is never returned for an index that is smaller than the length
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* of the list.
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*
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* This function is meant to be used by language bindings in place
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* of g_list_model_get_item().
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*
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* See also: g_list_model_get_n_items()
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* @param position the position of the item to fetch
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* @returns the object at @position.
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*/
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get_item(position: number): A | null;
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/**
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* Emits the #GListModel::items-changed signal on `list`.
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*
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* This function should only be called by classes implementing
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* #GListModel. It has to be called after the internal representation
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* of `list` has been updated, because handlers connected to this signal
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* might query the new state of the list.
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*
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* Implementations must only make changes to the model (as visible to
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* its consumer) in places that will not cause problems for that
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* consumer. For models that are driven directly by a write API (such
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* as #GListStore), changes can be reported in response to uses of that
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* API. For models that represent remote data, changes should only be
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* made from a fresh mainloop dispatch. It is particularly not
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* permitted to make changes in response to a call to the #GListModel
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* consumer API.
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*
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* Stated another way: in general, it is assumed that code making a
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* series of accesses to the model via the API, without returning to the
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* mainloop, and without calling other code, will continue to view the
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* same contents of the model.
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* @param position the position at which @list changed
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* @param removed the number of items removed
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* @param added the number of items added
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*/
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items_changed(position: number, removed: number, added: number): void;
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/**
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* Get the item at `position`. If `position` is greater than the number of
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* items in `list,` %NULL is returned.
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*
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* %NULL is never returned for an index that is smaller than the length
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* of the list. See g_list_model_get_n_items().
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*
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* The same #GObject instance may not appear more than once in a #GListModel.
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* @param position the position of the item to fetch
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*/
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vfunc_get_item(position: number): A | null;
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/**
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* Gets the type of the items in `list`.
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*
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* All items returned from g_list_model_get_item() are of the type
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* returned by this function, or a subtype, or if the type is an
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* interface, they are an implementation of that interface.
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*
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* The item type of a #GListModel can not change during the life of the
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* model.
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*/
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vfunc_get_item_type(): GObject.GType;
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/**
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* Gets the number of items in `list`.
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*
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* Depending on the model implementation, calling this function may be
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* less efficient than iterating the list with increasing values for
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* `position` until g_list_model_get_item() returns %NULL.
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*/
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vfunc_get_n_items(): number;
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/**
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* Creates a binding between `source_property` on `source` and `target_property`
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* on `target`.
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*
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* Whenever the `source_property` is changed the `target_property` is
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* updated using the same value. For instance:
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*
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*
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* ```c
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* g_object_bind_property (action, "active", widget, "sensitive", 0);
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* ```
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|
*
|
|
*
|
|
* Will result in the "sensitive" property of the widget #GObject instance to be
|
|
* updated with the same value of the "active" property of the action #GObject
|
|
* instance.
|
|
*
|
|
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
|
|
* if `target_property` on `target` changes then the `source_property` on `source`
|
|
* will be updated as well.
|
|
*
|
|
* The binding will automatically be removed when either the `source` or the
|
|
* `target` instances are finalized. To remove the binding without affecting the
|
|
* `source` and the `target` you can just call g_object_unref() on the returned
|
|
* #GBinding instance.
|
|
*
|
|
* Removing the binding by calling g_object_unref() on it must only be done if
|
|
* the binding, `source` and `target` are only used from a single thread and it
|
|
* is clear that both `source` and `target` outlive the binding. Especially it
|
|
* is not safe to rely on this if the binding, `source` or `target` can be
|
|
* finalized from different threads. Keep another reference to the binding and
|
|
* use g_binding_unbind() instead to be on the safe side.
|
|
*
|
|
* A #GObject can have multiple bindings.
|
|
* @param source_property the property on @source to bind
|
|
* @param target the target #GObject
|
|
* @param target_property the property on @target to bind
|
|
* @param flags flags to pass to #GBinding
|
|
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
|
|
*/
|
|
bind_property(
|
|
source_property: string,
|
|
target: GObject.Object,
|
|
target_property: string,
|
|
flags: GObject.BindingFlags | null,
|
|
): GObject.Binding;
|
|
/**
|
|
* Complete version of g_object_bind_property().
|
|
*
|
|
* Creates a binding between `source_property` on `source` and `target_property`
|
|
* on `target,` allowing you to set the transformation functions to be used by
|
|
* the binding.
|
|
*
|
|
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
|
|
* if `target_property` on `target` changes then the `source_property` on `source`
|
|
* will be updated as well. The `transform_from` function is only used in case
|
|
* of bidirectional bindings, otherwise it will be ignored
|
|
*
|
|
* The binding will automatically be removed when either the `source` or the
|
|
* `target` instances are finalized. This will release the reference that is
|
|
* being held on the #GBinding instance; if you want to hold on to the
|
|
* #GBinding instance, you will need to hold a reference to it.
|
|
*
|
|
* To remove the binding, call g_binding_unbind().
|
|
*
|
|
* A #GObject can have multiple bindings.
|
|
*
|
|
* The same `user_data` parameter will be used for both `transform_to`
|
|
* and `transform_from` transformation functions; the `notify` function will
|
|
* be called once, when the binding is removed. If you need different data
|
|
* for each transformation function, please use
|
|
* g_object_bind_property_with_closures() instead.
|
|
* @param source_property the property on @source to bind
|
|
* @param target the target #GObject
|
|
* @param target_property the property on @target to bind
|
|
* @param flags flags to pass to #GBinding
|
|
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
|
|
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
|
|
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
|
|
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
|
|
*/
|
|
bind_property_full(
|
|
source_property: string,
|
|
target: GObject.Object,
|
|
target_property: string,
|
|
flags: GObject.BindingFlags | null,
|
|
transform_to?: GObject.BindingTransformFunc | null,
|
|
transform_from?: GObject.BindingTransformFunc | null,
|
|
notify?: GLib.DestroyNotify | null,
|
|
): GObject.Binding;
|
|
// Conflicted with GObject.Object.bind_property_full
|
|
bind_property_full(...args: never[]): any;
|
|
/**
|
|
* This function is intended for #GObject implementations to re-enforce
|
|
* a [floating][floating-ref] object reference. Doing this is seldom
|
|
* required: all #GInitiallyUnowneds are created with a floating reference
|
|
* which usually just needs to be sunken by calling g_object_ref_sink().
|
|
*/
|
|
force_floating(): void;
|
|
/**
|
|
* Increases the freeze count on `object`. If the freeze count is
|
|
* non-zero, the emission of "notify" signals on `object` is
|
|
* stopped. The signals are queued until the freeze count is decreased
|
|
* to zero. Duplicate notifications are squashed so that at most one
|
|
* #GObject::notify signal is emitted for each property modified while the
|
|
* object is frozen.
|
|
*
|
|
* This is necessary for accessors that modify multiple properties to prevent
|
|
* premature notification while the object is still being modified.
|
|
*/
|
|
freeze_notify(): void;
|
|
/**
|
|
* Gets a named field from the objects table of associations (see g_object_set_data()).
|
|
* @param key name of the key for that association
|
|
* @returns the data if found, or %NULL if no such data exists.
|
|
*/
|
|
get_data(key: string): any | null;
|
|
/**
|
|
* Gets a property of an object.
|
|
*
|
|
* The value can be:
|
|
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
|
|
* - a GObject.Value initialized with the expected type of the property
|
|
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
|
|
*
|
|
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
|
|
*
|
|
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
|
|
* @param property_name The name of the property to get
|
|
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
|
|
*/
|
|
get_property(property_name: string, value: GObject.Value | any): any;
|
|
/**
|
|
* This function gets back user data pointers stored via
|
|
* g_object_set_qdata().
|
|
* @param quark A #GQuark, naming the user data pointer
|
|
* @returns The user data pointer set, or %NULL
|
|
*/
|
|
get_qdata(quark: GLib.Quark): any | null;
|
|
/**
|
|
* Gets `n_properties` properties for an `object`.
|
|
* Obtained properties will be set to `values`. All properties must be valid.
|
|
* Warnings will be emitted and undefined behaviour may result if invalid
|
|
* properties are passed in.
|
|
* @param names the names of each property to get
|
|
* @param values the values of each property to get
|
|
*/
|
|
getv(names: string[], values: (GObject.Value | any)[]): void;
|
|
/**
|
|
* Checks whether `object` has a [floating][floating-ref] reference.
|
|
* @returns %TRUE if @object has a floating reference
|
|
*/
|
|
is_floating(): boolean;
|
|
/**
|
|
* Emits a "notify" signal for the property `property_name` on `object`.
|
|
*
|
|
* When possible, eg. when signaling a property change from within the class
|
|
* that registered the property, you should use g_object_notify_by_pspec()
|
|
* instead.
|
|
*
|
|
* Note that emission of the notify signal may be blocked with
|
|
* g_object_freeze_notify(). In this case, the signal emissions are queued
|
|
* and will be emitted (in reverse order) when g_object_thaw_notify() is
|
|
* called.
|
|
* @param property_name the name of a property installed on the class of @object.
|
|
*/
|
|
notify(property_name: string): void;
|
|
/**
|
|
* Emits a "notify" signal for the property specified by `pspec` on `object`.
|
|
*
|
|
* This function omits the property name lookup, hence it is faster than
|
|
* g_object_notify().
|
|
*
|
|
* One way to avoid using g_object_notify() from within the
|
|
* class that registered the properties, and using g_object_notify_by_pspec()
|
|
* instead, is to store the GParamSpec used with
|
|
* g_object_class_install_property() inside a static array, e.g.:
|
|
*
|
|
*
|
|
* ```c
|
|
* typedef enum
|
|
* {
|
|
* PROP_FOO = 1,
|
|
* PROP_LAST
|
|
* } MyObjectProperty;
|
|
*
|
|
* static GParamSpec *properties[PROP_LAST];
|
|
*
|
|
* static void
|
|
* my_object_class_init (MyObjectClass *klass)
|
|
* {
|
|
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
|
|
* 0, 100,
|
|
* 50,
|
|
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
|
|
* g_object_class_install_property (gobject_class,
|
|
* PROP_FOO,
|
|
* properties[PROP_FOO]);
|
|
* }
|
|
* ```
|
|
*
|
|
*
|
|
* and then notify a change on the "foo" property with:
|
|
*
|
|
*
|
|
* ```c
|
|
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
|
|
* ```
|
|
*
|
|
* @param pspec the #GParamSpec of a property installed on the class of @object.
|
|
*/
|
|
notify_by_pspec(pspec: GObject.ParamSpec): void;
|
|
/**
|
|
* Increases the reference count of `object`.
|
|
*
|
|
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
|
|
* of `object` will be propagated to the return type (using the GCC typeof()
|
|
* extension), so any casting the caller needs to do on the return type must be
|
|
* explicit.
|
|
* @returns the same @object
|
|
*/
|
|
ref(): GObject.Object;
|
|
/**
|
|
* Increase the reference count of `object,` and possibly remove the
|
|
* [floating][floating-ref] reference, if `object` has a floating reference.
|
|
*
|
|
* In other words, if the object is floating, then this call "assumes
|
|
* ownership" of the floating reference, converting it to a normal
|
|
* reference by clearing the floating flag while leaving the reference
|
|
* count unchanged. If the object is not floating, then this call
|
|
* adds a new normal reference increasing the reference count by one.
|
|
*
|
|
* Since GLib 2.56, the type of `object` will be propagated to the return type
|
|
* under the same conditions as for g_object_ref().
|
|
* @returns @object
|
|
*/
|
|
ref_sink(): GObject.Object;
|
|
/**
|
|
* Releases all references to other objects. This can be used to break
|
|
* reference cycles.
|
|
*
|
|
* This function should only be called from object system implementations.
|
|
*/
|
|
run_dispose(): void;
|
|
/**
|
|
* Each object carries around a table of associations from
|
|
* strings to pointers. This function lets you set an association.
|
|
*
|
|
* If the object already had an association with that name,
|
|
* the old association will be destroyed.
|
|
*
|
|
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
|
|
* This means a copy of `key` is kept permanently (even after `object` has been
|
|
* finalized) — so it is recommended to only use a small, bounded set of values
|
|
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
|
|
* @param key name of the key
|
|
* @param data data to associate with that key
|
|
*/
|
|
set_data(key: string, data?: any | null): void;
|
|
/**
|
|
* Sets a property on an object.
|
|
* @param property_name The name of the property to set
|
|
* @param value The value to set the property to
|
|
*/
|
|
set_property(property_name: string, value: GObject.Value | any): void;
|
|
/**
|
|
* Remove a specified datum from the object's data associations,
|
|
* without invoking the association's destroy handler.
|
|
* @param key name of the key
|
|
* @returns the data if found, or %NULL if no such data exists.
|
|
*/
|
|
steal_data(key: string): any | null;
|
|
/**
|
|
* This function gets back user data pointers stored via
|
|
* g_object_set_qdata() and removes the `data` from object
|
|
* without invoking its destroy() function (if any was
|
|
* set).
|
|
* Usually, calling this function is only required to update
|
|
* user data pointers with a destroy notifier, for example:
|
|
*
|
|
* ```c
|
|
* void
|
|
* object_add_to_user_list (GObject *object,
|
|
* const gchar *new_string)
|
|
* {
|
|
* // the quark, naming the object data
|
|
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
|
|
* // retrieve the old string list
|
|
* GList *list = g_object_steal_qdata (object, quark_string_list);
|
|
*
|
|
* // prepend new string
|
|
* list = g_list_prepend (list, g_strdup (new_string));
|
|
* // this changed 'list', so we need to set it again
|
|
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
|
|
* }
|
|
* static void
|
|
* free_string_list (gpointer data)
|
|
* {
|
|
* GList *node, *list = data;
|
|
*
|
|
* for (node = list; node; node = node->next)
|
|
* g_free (node->data);
|
|
* g_list_free (list);
|
|
* }
|
|
* ```
|
|
*
|
|
* Using g_object_get_qdata() in the above example, instead of
|
|
* g_object_steal_qdata() would have left the destroy function set,
|
|
* and thus the partial string list would have been freed upon
|
|
* g_object_set_qdata_full().
|
|
* @param quark A #GQuark, naming the user data pointer
|
|
* @returns The user data pointer set, or %NULL
|
|
*/
|
|
steal_qdata(quark: GLib.Quark): any | null;
|
|
/**
|
|
* Reverts the effect of a previous call to
|
|
* g_object_freeze_notify(). The freeze count is decreased on `object`
|
|
* and when it reaches zero, queued "notify" signals are emitted.
|
|
*
|
|
* Duplicate notifications for each property are squashed so that at most one
|
|
* #GObject::notify signal is emitted for each property, in the reverse order
|
|
* in which they have been queued.
|
|
*
|
|
* It is an error to call this function when the freeze count is zero.
|
|
*/
|
|
thaw_notify(): void;
|
|
/**
|
|
* Decreases the reference count of `object`. When its reference count
|
|
* drops to 0, the object is finalized (i.e. its memory is freed).
|
|
*
|
|
* If the pointer to the #GObject may be reused in future (for example, if it is
|
|
* an instance variable of another object), it is recommended to clear the
|
|
* pointer to %NULL rather than retain a dangling pointer to a potentially
|
|
* invalid #GObject instance. Use g_clear_object() for this.
|
|
*/
|
|
unref(): void;
|
|
/**
|
|
* This function essentially limits the life time of the `closure` to
|
|
* the life time of the object. That is, when the object is finalized,
|
|
* the `closure` is invalidated by calling g_closure_invalidate() on
|
|
* it, in order to prevent invocations of the closure with a finalized
|
|
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
|
|
* added as marshal guards to the `closure,` to ensure that an extra
|
|
* reference count is held on `object` during invocation of the
|
|
* `closure`. Usually, this function will be called on closures that
|
|
* use this `object` as closure data.
|
|
* @param closure #GClosure to watch
|
|
*/
|
|
watch_closure(closure: GObject.Closure): void;
|
|
/**
|
|
* the `constructed` function is called by g_object_new() as the
|
|
* final step of the object creation process. At the point of the call, all
|
|
* construction properties have been set on the object. The purpose of this
|
|
* call is to allow for object initialisation steps that can only be performed
|
|
* after construction properties have been set. `constructed` implementors
|
|
* should chain up to the `constructed` call of their parent class to allow it
|
|
* to complete its initialisation.
|
|
*/
|
|
vfunc_constructed(): void;
|
|
/**
|
|
* emits property change notification for a bunch
|
|
* of properties. Overriding `dispatch_properties_changed` should be rarely
|
|
* needed.
|
|
* @param n_pspecs
|
|
* @param pspecs
|
|
*/
|
|
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
|
|
/**
|
|
* the `dispose` function is supposed to drop all references to other
|
|
* objects, but keep the instance otherwise intact, so that client method
|
|
* invocations still work. It may be run multiple times (due to reference
|
|
* loops). Before returning, `dispose` should chain up to the `dispose` method
|
|
* of the parent class.
|
|
*/
|
|
vfunc_dispose(): void;
|
|
/**
|
|
* instance finalization function, should finish the finalization of
|
|
* the instance begun in `dispose` and chain up to the `finalize` method of the
|
|
* parent class.
|
|
*/
|
|
vfunc_finalize(): void;
|
|
/**
|
|
* the generic getter for all properties of this type. Should be
|
|
* overridden for every type with properties.
|
|
* @param property_id
|
|
* @param value
|
|
* @param pspec
|
|
*/
|
|
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
|
|
/**
|
|
* Emits a "notify" signal for the property `property_name` on `object`.
|
|
*
|
|
* When possible, eg. when signaling a property change from within the class
|
|
* that registered the property, you should use g_object_notify_by_pspec()
|
|
* instead.
|
|
*
|
|
* Note that emission of the notify signal may be blocked with
|
|
* g_object_freeze_notify(). In this case, the signal emissions are queued
|
|
* and will be emitted (in reverse order) when g_object_thaw_notify() is
|
|
* called.
|
|
* @param pspec
|
|
*/
|
|
vfunc_notify(pspec: GObject.ParamSpec): void;
|
|
/**
|
|
* the generic setter for all properties of this type. Should be
|
|
* overridden for every type with properties. If implementations of
|
|
* `set_property` don't emit property change notification explicitly, this will
|
|
* be done implicitly by the type system. However, if the notify signal is
|
|
* emitted explicitly, the type system will not emit it a second time.
|
|
* @param property_id
|
|
* @param value
|
|
* @param pspec
|
|
*/
|
|
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
|
|
/**
|
|
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
|
|
* @param id Handler ID of the handler to be disconnected
|
|
*/
|
|
disconnect(id: number): void;
|
|
/**
|
|
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
|
|
* @param properties Object containing the properties to set
|
|
*/
|
|
set(properties: { [key: string]: any }): void;
|
|
/**
|
|
* Blocks a handler of an instance so it will not be called during any signal emissions
|
|
* @param id Handler ID of the handler to be blocked
|
|
*/
|
|
block_signal_handler(id: number): void;
|
|
/**
|
|
* Unblocks a handler so it will be called again during any signal emissions
|
|
* @param id Handler ID of the handler to be unblocked
|
|
*/
|
|
unblock_signal_handler(id: number): void;
|
|
/**
|
|
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
|
|
* @param detailedName Name of the signal to stop emission of
|
|
*/
|
|
stop_emission_by_name(detailedName: string): void;
|
|
}
|
|
|
|
type DecoderClass = typeof Decoder;
|
|
type FontClass = typeof Font;
|
|
type FontMapClass = typeof FontMap;
|
|
abstract class FontMapPrivate {
|
|
static $gtype: GObject.GType<FontMapPrivate>;
|
|
|
|
// Constructors
|
|
|
|
_init(...args: any[]): void;
|
|
}
|
|
|
|
/**
|
|
* Name of the imported GIR library
|
|
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
|
|
*/
|
|
const __name__: string;
|
|
/**
|
|
* Version of the imported GIR library
|
|
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
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*/
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const __version__: string;
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}
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export default PangoFc;
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}
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declare module 'gi://PangoFc' {
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import PangoFc10 from 'gi://PangoFc?version=1.0';
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export default PangoFc10;
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}
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// END
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