///
///
///
///
///
///
///
///
///
///
/**
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
*
* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
*/
declare module 'gi://PangoFc?version=1.0' {
// Module dependencies
import type fontconfig from 'gi://fontconfig?version=2.0';
import type Pango from 'gi://Pango?version=1.0';
import type cairo from 'cairo';
import type GObject from 'gi://GObject?version=2.0';
import type GLib from 'gi://GLib?version=2.0';
import type HarfBuzz from 'gi://HarfBuzz?version=0.0';
import type freetype2 from 'gi://freetype2?version=2.0';
import type Gio from 'gi://Gio?version=2.0';
import type GModule from 'gi://GModule?version=2.0';
export namespace PangoFc {
/**
* PangoFc-1.0
*/
/**
* Fontconfig property that Pango reads from font
* patterns to populate list of OpenType features
* to be enabled for the font by default.
*
* The property will have a number of string elements,
* each of which is the OpenType feature tag of one feature
* to enable.
*
* This is equivalent to FC_FONT_FEATURES in versions of
* fontconfig that have that.
*/
const FONT_FEATURES: string;
/**
* Fontconfig property that Pango reads from font
* patterns to populate list of OpenType font variations
* to be used for a font.
*
* The property will have a string elements, each of which
* a comma-separated list of OpenType axis setting of the
* form AXIS=VALUE.
*
* This is equivalent to FC_FONT_VARIATIONS in versions of
* fontconfig that have that.
*/
const FONT_VARIATIONS: string;
/**
* Fontconfig property that Pango sets on any
* fontconfig pattern it passes to fontconfig
* if a `PangoGravity` other than %PANGO_GRAVITY_SOUTH
* is desired.
*
* The property will have a `PangoGravity` value as a string,
* like "east". This can be used to write fontconfig configuration
* rules to choose different fonts for horizontal and vertical
* writing directions.
*/
const GRAVITY: string;
/**
* Fontconfig property that Pango sets on any
* fontconfig pattern it passes to fontconfig.
*
* The property will have a string equal to what
* g_get_prgname() returns. This can be used to write
* fontconfig configuration rules that only affect
* certain applications.
*
* This is equivalent to FC_PRGNAME in versions of
* fontconfig that have that.
*/
const PRGNAME: string;
/**
* Fontconfig property that Pango sets on any
* fontconfig pattern it passes to fontconfig.
*
* The property will have an integer value equal to what
* [func`Pango`.version] returns. This can be used to write
* fontconfig configuration rules that only affect certain
* pango versions (or only pango-using applications, or only
* non-pango-using applications).
*/
const VERSION: string;
interface SubstituteFunc {
(pattern: fontconfig.Pattern, data?: any | null): void;
}
namespace Decoder {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
/**
* `PangoFcDecoder` is a virtual base class that implementations will
* inherit from.
*
* It's the interface that is used to define a custom encoding for a font.
* These objects are created in your code from a function callback that was
* originally registered with [method`PangoFc`.FontMap.add_decoder_find_func].
* Pango requires information about the supported charset for a font as well
* as the individual character to glyph conversions. Pango gets that
* information via the #get_charset and #get_glyph callbacks into your
* object implementation.
*/
abstract class Decoder extends GObject.Object {
static $gtype: GObject.GType;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
// Virtual methods
/**
* Generates an `FcCharSet` of supported characters for the `fcfont`
* given.
*
* The returned `FcCharSet` will be a reference to an
* internal value stored by the `PangoFcDecoder` and must not
* be modified or freed.
* @param fcfont the `PangoFcFont` to query.
*/
vfunc_get_charset(fcfont: Font): fontconfig.CharSet;
/**
* Generates a `PangoGlyph` for the given Unicode point using the
* custom decoder.
*
* For complex scripts where there can be multiple
* glyphs for a single character, the decoder will return whatever
* glyph is most convenient for it. (Usually whatever glyph is directly
* in the fonts character map table.)
* @param fcfont a `PangoFcFont` to query.
* @param wc the Unicode code point to convert to a single `PangoGlyph`.
*/
vfunc_get_glyph(fcfont: Font, wc: number): Pango.Glyph;
// Methods
/**
* Generates an `FcCharSet` of supported characters for the `fcfont`
* given.
*
* The returned `FcCharSet` will be a reference to an
* internal value stored by the `PangoFcDecoder` and must not
* be modified or freed.
* @param fcfont the `PangoFcFont` to query.
* @returns the `FcCharset` for @fcfont; must not be modified or freed.
*/
get_charset(fcfont: Font): fontconfig.CharSet;
/**
* Generates a `PangoGlyph` for the given Unicode point using the
* custom decoder.
*
* For complex scripts where there can be multiple
* glyphs for a single character, the decoder will return whatever
* glyph is most convenient for it. (Usually whatever glyph is directly
* in the fonts character map table.)
* @param fcfont a `PangoFcFont` to query.
* @param wc the Unicode code point to convert to a single `PangoGlyph`.
* @returns the glyph index, or 0 if the glyph isn't covered by the font.
*/
get_glyph(fcfont: Font, wc: number): Pango.Glyph;
}
namespace Font {
// Constructor properties interface
interface ConstructorProps extends Pango.Font.ConstructorProps {
fontmap: FontMap;
pattern: any;
}
}
/**
* `PangoFcFont` is a base class for font implementations
* using the Fontconfig and FreeType libraries.
*
* It is used in onjunction with [class`PangoFc`.FontMap].
* When deriving from this class, you need to implement all
* of its virtual functions other than shutdown() along with
* the get_glyph_extents() virtual function from `PangoFont`.
*/
abstract class Font extends Pango.Font {
static $gtype: GObject.GType;
// Properties
/**
* The PangoFc font map this font is associated with.
*/
get fontmap(): FontMap;
set fontmap(val: FontMap);
/**
* The fontconfig pattern for this font.
*/
get pattern(): any;
// Fields
priv: any;
matrix: Pango.Matrix;
metrics_by_lang: any[];
is_hinted: number;
is_transformed: number;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
// Static methods
/**
* Creates a `PangoFontDescription` that matches the specified
* Fontconfig pattern as closely as possible.
*
* Many possible Fontconfig pattern values, such as %FC_RASTERIZER
* or %FC_DPI, don't make sense in the context of `PangoFontDescription`,
* so will be ignored.
* @param pattern a `FcPattern`
* @param include_size if %TRUE, the pattern will include the size from the @pattern; otherwise the resulting pattern will be unsized. (only %FC_SIZE is examined, not %FC_PIXEL_SIZE)
*/
static description_from_pattern(pattern: fontconfig.Pattern, include_size: boolean): Pango.FontDescription;
// Methods
/**
* Gets the glyph index for a given Unicode character
* for `font`.
*
* If you only want to determine whether the font has
* the glyph, use [method`PangoFc`.Font.has_char].
* @param wc Unicode character to look up
* @returns the glyph index, or 0, if the Unicode character doesn't exist in the font.
*/
get_glyph(wc: number): number;
/**
* Returns the languages that are supported by `font`.
*
* This corresponds to the FC_LANG member of the FcPattern.
*
* The returned array is only valid as long as the font
* and its fontmap are valid.
* @returns a %NULL-terminated array of `PangoLanguage`*
*/
get_languages(): Pango.Language[] | null;
/**
* Returns the index of a glyph suitable for drawing `wc`
* as an unknown character.
*
* Use PANGO_GET_UNKNOWN_GLYPH() instead.
* @param wc the Unicode character for which a glyph is needed.
* @returns a glyph index into @font.
*/
get_unknown_glyph(wc: number): Pango.Glyph;
/**
* Determines whether `font` has a glyph for the codepoint `wc`.
* @param wc Unicode codepoint to look up
* @returns %TRUE if @font has the requested codepoint.
*/
has_char(wc: number): boolean;
/**
* This function used to adjust each adjacent pair of glyphs
* in `glyphs` according to kerning information in `font`.
*
* Since 1.44, it does nothing.
* @param glyphs a `PangoGlyphString`
*/
kern_glyphs(glyphs: Pango.GlyphString): void;
/**
* Releases a font previously obtained with
* [method`PangoFc`.Font.lock_face].
*/
unlock_face(): void;
}
namespace FontMap {
// Constructor properties interface
interface ConstructorProps
extends Pango.FontMap.ConstructorProps,
Gio.ListModel.ConstructorProps {}
}
/**
* `PangoFcFontMap` is a base class for font map implementations using the
* Fontconfig and FreeType libraries.
*
* It is used in the Xft and FreeType backends shipped with Pango,
* but can also be used when creating new backends. Any backend
* deriving from this base class will take advantage of the wide
* range of shapers implemented using FreeType that come with Pango.
*/
abstract class FontMap
extends Pango.FontMap
implements Gio.ListModel
{
static $gtype: GObject.GType;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
// Methods
/**
* Clear all cached information and fontsets for this font map.
*
* This should be called whenever there is a change in the
* output of the default_substitute() virtual function of the
* font map, or if fontconfig has been reinitialized to new
* configuration.
*/
cache_clear(): void;
/**
* Informs font map that the fontconfig configuration (i.e.,
* the `FcConfig` object) used by this font map has changed.
*
* This currently calls [method`PangoFc`.FontMap.cache_clear] which
* ensures that list of fonts, etc will be regenerated using the
* updated configuration.
*/
config_changed(): void;
/**
* Creates a new context for this fontmap.
*
* This function is intended only for backend implementations deriving
* from `PangoFcFontMap`; it is possible that a backend will store
* additional information needed for correct operation on the `PangoContext`
* after calling this function.
* @returns a new `PangoContext`
*/
create_context(): Pango.Context;
/**
* Finds the decoder to use for `pattern`.
*
* Decoders can be added to a font map using
* [method`PangoFc`.FontMap.add_decoder_find_func].
* @param pattern The `FcPattern` to find the decoder for.
* @returns a newly created `PangoFcDecoder` object or %NULL if no decoder is set for @pattern.
*/
find_decoder(pattern: fontconfig.Pattern): Decoder | null;
/**
* Sets a function that will be called to do final configuration
* substitution on a `FcPattern` before it is used to load
* the font.
*
* This function can be used to do things like set
* hinting and antialiasing options.
* @param func function to call to to do final config tweaking on `FcPattern` objects
*/
set_default_substitute(func: SubstituteFunc): void;
/**
* Clears all cached information for the fontmap and marks
* all fonts open for the fontmap as dead.
*
* See the shutdown() virtual function of `PangoFcFont`.
*
* This function might be used by a backend when the underlying
* windowing system for the font map exits. This function is only
* intended to be called only for backend implementations deriving
* from `PangoFcFontMap`.
*/
shutdown(): void;
/**
* Call this function any time the results of the default
* substitution function set with
* [method`PangoFc`.FontMap.set_default_substitute] change.
*
* That is, if your substitution function will return different
* results for the same input pattern, you must call this function.
*/
substitute_changed(): void;
// Inherited methods
/**
* Gets the type of the items in `list`.
*
* All items returned from g_list_model_get_item() are of the type
* returned by this function, or a subtype, or if the type is an
* interface, they are an implementation of that interface.
*
* The item type of a #GListModel can not change during the life of the
* model.
* @returns the #GType of the items contained in @list.
*/
get_item_type(): GObject.GType;
/**
* Gets the number of items in `list`.
*
* Depending on the model implementation, calling this function may be
* less efficient than iterating the list with increasing values for
* `position` until g_list_model_get_item() returns %NULL.
* @returns the number of items in @list.
*/
get_n_items(): number;
/**
* Get the item at `position`.
*
* If `position` is greater than the number of items in `list,` %NULL is
* returned.
*
* %NULL is never returned for an index that is smaller than the length
* of the list.
*
* This function is meant to be used by language bindings in place
* of g_list_model_get_item().
*
* See also: g_list_model_get_n_items()
* @param position the position of the item to fetch
* @returns the object at @position.
*/
get_item(position: number): A | null;
/**
* Emits the #GListModel::items-changed signal on `list`.
*
* This function should only be called by classes implementing
* #GListModel. It has to be called after the internal representation
* of `list` has been updated, because handlers connected to this signal
* might query the new state of the list.
*
* Implementations must only make changes to the model (as visible to
* its consumer) in places that will not cause problems for that
* consumer. For models that are driven directly by a write API (such
* as #GListStore), changes can be reported in response to uses of that
* API. For models that represent remote data, changes should only be
* made from a fresh mainloop dispatch. It is particularly not
* permitted to make changes in response to a call to the #GListModel
* consumer API.
*
* Stated another way: in general, it is assumed that code making a
* series of accesses to the model via the API, without returning to the
* mainloop, and without calling other code, will continue to view the
* same contents of the model.
* @param position the position at which @list changed
* @param removed the number of items removed
* @param added the number of items added
*/
items_changed(position: number, removed: number, added: number): void;
/**
* Get the item at `position`. If `position` is greater than the number of
* items in `list,` %NULL is returned.
*
* %NULL is never returned for an index that is smaller than the length
* of the list. See g_list_model_get_n_items().
*
* The same #GObject instance may not appear more than once in a #GListModel.
* @param position the position of the item to fetch
*/
vfunc_get_item(position: number): A | null;
/**
* Gets the type of the items in `list`.
*
* All items returned from g_list_model_get_item() are of the type
* returned by this function, or a subtype, or if the type is an
* interface, they are an implementation of that interface.
*
* The item type of a #GListModel can not change during the life of the
* model.
*/
vfunc_get_item_type(): GObject.GType;
/**
* Gets the number of items in `list`.
*
* Depending on the model implementation, calling this function may be
* less efficient than iterating the list with increasing values for
* `position` until g_list_model_get_item() returns %NULL.
*/
vfunc_get_n_items(): number;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
type DecoderClass = typeof Decoder;
type FontClass = typeof Font;
type FontMapClass = typeof FontMap;
abstract class FontMapPrivate {
static $gtype: GObject.GType;
// Constructors
_init(...args: any[]): void;
}
/**
* Name of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
*/
const __name__: string;
/**
* Version of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
*/
const __version__: string;
}
export default PangoFc;
}
declare module 'gi://PangoFc' {
import PangoFc10 from 'gi://PangoFc?version=1.0';
export default PangoFc10;
}
// END