some small fixes
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@@ -1,4 +1,4 @@
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/* ! Licensed under MIT License - http://github.com/impress/impress.js */
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/* ! Licensed under MIT License - https://github.com/impress/impress.js/blob/master/LICENSE */
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/**
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* impress.js
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*
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@@ -29,11 +29,7 @@
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// as well as loading impress plugins from the ./plugins directory. A fully built impress.js version
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// has all of these files combined into a single file, as to enable a simple include.
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interface Window {
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impress;
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}
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window.impress = () => {
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( window as any ).impress = () => {
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/**
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* This function is used to initialize impress. It calls some prep functions and then loads
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@@ -52,7 +48,7 @@ window.impress = () => {
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};
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/**
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* Use this function to create a new element on the virtual canvas of impress.js
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* Use this function to create a new element on the canvas of impress.js
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* It is used for example by the "presentation" plugin, which parses the presentation
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* and initializes impress itself. You can also use this function to edit a previously
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* generated element. This allows for example the Overview plugin to work as it does.
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@@ -68,13 +64,13 @@ window.impress = () => {
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* @param {number} rotation.z The rotation in degrees around the z-axis
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* @returns {boolean} Returns true if successful at positioning this element, false, if failed
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*/
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var addElement: Function = ( DOMElementID: string, coordinates: { x: number; y: number; z: number; }, rotation: { x: number; y: number; z: number; } ): boolean => {
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var addElement = ( DOMElementID: string, coordinates: { x: number; y: number; z: number; }, rotation: { x: number; y: number; z: number; } ): boolean => {
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console.log( 'element added' );
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return true;
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};
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/**
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* This function allows you to remove an element from the virtual canvas. Essentially,
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* This function allows you to remove an element from the canvas. Essentially,
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* impress.js just hides this element and ignores it in translations & rotations
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* @param {string} DOMElementID The element that is removed. Has to be the element ID of a DOM element
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* @returns {boolean} Returns true if successful, false if failed.
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@@ -85,7 +81,7 @@ window.impress = () => {
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};
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/**
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* You can use this function to specify a movement or turn of the virtual canvas.
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* You can use this function to specify a movement and/or rotation of the canvas.
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* @param {object} coordinates An object of the coordinatest to move to
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* @param {number} coordinates.x The translation in direction of x-axis
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* @param {number} coordinates.y The translation in direction of y-axis
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