dotfiles/config/ags/quickactions/@girs/upowerglib-1.0.d.ts
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/// <reference path="./gio-2.0.d.ts" />
/// <reference path="./gobject-2.0.d.ts" />
/// <reference path="./glib-2.0.d.ts" />
/// <reference path="./gmodule-2.0.d.ts" />
/**
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
*
* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
*/
declare module 'gi://UPowerGlib?version=1.0' {
// Module dependencies
import type Gio from 'gi://Gio?version=2.0';
import type GObject from 'gi://GObject?version=2.0';
import type GLib from 'gi://GLib?version=2.0';
import type GModule from 'gi://GModule?version=2.0';
export namespace UPowerGlib {
/**
* UPowerGlib-1.0
*/
/**
* The device type.
*/
/**
* The device type.
*/
export namespace DeviceKind {
export const $gtype: GObject.GType<DeviceKind>;
}
enum DeviceKind {
UNKNOWN,
LINE_POWER,
BATTERY,
UPS,
MONITOR,
MOUSE,
KEYBOARD,
PDA,
PHONE,
MEDIA_PLAYER,
TABLET,
COMPUTER,
GAMING_INPUT,
PEN,
TOUCHPAD,
MODEM,
NETWORK,
HEADSET,
SPEAKERS,
HEADPHONES,
VIDEO,
OTHER_AUDIO,
REMOTE_CONTROL,
PRINTER,
SCANNER,
CAMERA,
WEARABLE,
TOY,
BLUETOOTH_GENERIC,
LAST,
}
/**
* The level of a battery. Only values up to, and including
* %UP_DEVICE_LEVEL_ACTION are relevant for the #WarningLevel.
* The #BatteryLevel only uses the following values:
* - %UP_DEVICE_LEVEL_UNKNOWN
* - %UP_DEVICE_LEVEL_NONE
* - %UP_DEVICE_LEVEL_LOW
* - %UP_DEVICE_LEVEL_CRITICAL
* - %UP_DEVICE_LEVEL_NORMAL
* - %UP_DEVICE_LEVEL_HIGH
* - %UP_DEVICE_LEVEL_FULL
*/
/**
* The level of a battery. Only values up to, and including
* %UP_DEVICE_LEVEL_ACTION are relevant for the #WarningLevel.
* The #BatteryLevel only uses the following values:
* - %UP_DEVICE_LEVEL_UNKNOWN
* - %UP_DEVICE_LEVEL_NONE
* - %UP_DEVICE_LEVEL_LOW
* - %UP_DEVICE_LEVEL_CRITICAL
* - %UP_DEVICE_LEVEL_NORMAL
* - %UP_DEVICE_LEVEL_HIGH
* - %UP_DEVICE_LEVEL_FULL
*/
export namespace DeviceLevel {
export const $gtype: GObject.GType<DeviceLevel>;
}
enum DeviceLevel {
UNKNOWN,
NONE,
DISCHARGING,
LOW,
CRITICAL,
ACTION,
NORMAL,
HIGH,
FULL,
LAST,
}
/**
* The device state.
*/
/**
* The device state.
*/
export namespace DeviceState {
export const $gtype: GObject.GType<DeviceState>;
}
enum DeviceState {
UNKNOWN,
CHARGING,
DISCHARGING,
EMPTY,
FULLY_CHARGED,
PENDING_CHARGE,
PENDING_DISCHARGE,
LAST,
}
/**
* The device technology.
*/
/**
* The device technology.
*/
export namespace DeviceTechnology {
export const $gtype: GObject.GType<DeviceTechnology>;
}
enum DeviceTechnology {
UNKNOWN,
LITHIUM_ION,
LITHIUM_POLYMER,
LITHIUM_IRON_PHOSPHATE,
LEAD_ACID,
NICKEL_CADMIUM,
NICKEL_METAL_HYDRIDE,
LAST,
}
const MAJOR_VERSION: number;
/**
* The compile-time micro version
*/
const MICRO_VERSION: number;
const MINOR_VERSION: number;
namespace Client {
// Signal callback interfaces
interface DeviceAdded {
(device: Device): void;
}
interface DeviceRemoved {
(object_path: string): void;
}
// Constructor properties interface
interface ConstructorProps
extends GObject.Object.ConstructorProps,
Gio.AsyncInitable.ConstructorProps,
Gio.Initable.ConstructorProps {
daemon_version: string;
daemonVersion: string;
lid_is_closed: boolean;
lidIsClosed: boolean;
lid_is_present: boolean;
lidIsPresent: boolean;
on_battery: boolean;
onBattery: boolean;
}
}
class Client extends GObject.Object implements Gio.AsyncInitable<Client>, Gio.Initable {
static $gtype: GObject.GType<Client>;
// Properties
/**
* The daemon version.
*/
get daemon_version(): string;
/**
* The daemon version.
*/
get daemonVersion(): string;
/**
* If the laptop lid is closed.
*/
get lid_is_closed(): boolean;
/**
* If the laptop lid is closed.
*/
get lidIsClosed(): boolean;
/**
* If a laptop lid is present.
*/
get lid_is_present(): boolean;
/**
* If a laptop lid is present.
*/
get lidIsPresent(): boolean;
/**
* If the computer is on battery power.
*/
get on_battery(): boolean;
/**
* If the computer is on battery power.
*/
get onBattery(): boolean;
// Constructors
constructor(properties?: Partial<Client.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Client;
static new_finish(res: Gio.AsyncResult): Client;
// Conflicted with Gio.AsyncInitable.new_finish
static new_finish(...args: never[]): any;
static new_full(cancellable?: Gio.Cancellable | null): Client;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'device-added', callback: (_source: this, device: Device) => void): number;
connect_after(signal: 'device-added', callback: (_source: this, device: Device) => void): number;
emit(signal: 'device-added', device: Device): void;
connect(signal: 'device-removed', callback: (_source: this, object_path: string) => void): number;
connect_after(signal: 'device-removed', callback: (_source: this, object_path: string) => void): number;
emit(signal: 'device-removed', object_path: string): void;
// Static methods
/**
* Asynchronously creates a new #UpClient object.
*
* This is an asynchronous failable function.
* @param cancellable a #GCancellable or %NULL
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
*/
static new_async(
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<Client> | null,
): void;
// Virtual methods
vfunc_device_added(device: Device): void;
vfunc_device_removed(object_path: string): void;
// Methods
/**
* Gets a string representing the configured critical action,
* depending on availability.
* @returns the action name, or %NULL on error.
*/
get_critical_action(): string;
/**
* Get UPower daemon version.
* @returns string containing the daemon version, e.g. 008
*/
get_daemon_version(): string;
/**
* Get a copy of the device objects. This function does not set the free
* function for the #GPtrArray so you need use g_object_unref on all
* elements when you are finished with the array.
* @returns an array of #UpDevice objects or %NULL on error, free with g_ptr_array_unref()
*/
get_devices(): Device[];
/**
* Get a copy of the device objects.
* @returns an array of #UpDevice objects or %NULL on error, free with g_ptr_array_unref()
*/
get_devices2(): Device[];
/**
* Asynchronously fetches the list of #UpDevice objects.
* @param cancellable a #GCancellable or %NULL
*/
get_devices_async(cancellable?: Gio.Cancellable | null): Promise<Device[]>;
/**
* Asynchronously fetches the list of #UpDevice objects.
* @param cancellable a #GCancellable or %NULL
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
*/
get_devices_async(cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback<this> | null): void;
/**
* Asynchronously fetches the list of #UpDevice objects.
* @param cancellable a #GCancellable or %NULL
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
*/
get_devices_async(
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<this> | null,
): Promise<Device[]> | void;
/**
* Finishes an operation started with up_client_get_devices_async().
* @param res a #GAsyncResult obtained from the #GAsyncReadyCallback passed to up_client_get_devices_async()
* @returns an array of #UpDevice objects or %NULL on error.
*/
get_devices_finish(res: Gio.AsyncResult): Device[];
/**
* Get the composite display device.
* @returns a #UpDevice object, or %NULL on error.
*/
get_display_device(): Device;
/**
* Get whether the laptop lid is closed.
* @returns %TRUE if lid is closed or %FALSE otherwise.
*/
get_lid_is_closed(): boolean;
/**
* Get whether a laptop lid is present on this machine.
* @returns %TRUE if the machine has a laptop lid
*/
get_lid_is_present(): boolean;
/**
* Get whether the system is running on battery power.
* @returns %TRUE if the system is currently running on battery, %FALSE otherwise.
*/
get_on_battery(): boolean;
// Inherited methods
/**
* Starts asynchronous initialization of the object implementing the
* interface. This must be done before any real use of the object after
* initial construction. If the object also implements #GInitable you can
* optionally call g_initable_init() instead.
*
* This method is intended for language bindings. If writing in C,
* g_async_initable_new_async() should typically be used instead.
*
* When the initialization is finished, `callback` will be called. You can
* then call g_async_initable_init_finish() to get the result of the
* initialization.
*
* Implementations may also support cancellation. If `cancellable` is not
* %NULL, then initialization can be cancelled by triggering the cancellable
* object from another thread. If the operation was cancelled, the error
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
* the object doesn't support cancellable initialization, the error
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
*
* As with #GInitable, if the object is not initialized, or initialization
* returns with an error, then all operations on the object except
* g_object_ref() and g_object_unref() are considered to be invalid, and
* have undefined behaviour. They will often fail with g_critical() or
* g_warning(), but this must not be relied on.
*
* Callers should not assume that a class which implements #GAsyncInitable can
* be initialized multiple times; for more information, see g_initable_init().
* If a class explicitly supports being initialized multiple times,
* implementation requires yielding all subsequent calls to init_async() on the
* results of the first call.
*
* For classes that also support the #GInitable interface, the default
* implementation of this method will run the g_initable_init() function
* in a thread, so if you want to support asynchronous initialization via
* threads, just implement the #GAsyncInitable interface without overriding
* any interface methods.
* @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
* @param cancellable optional #GCancellable object, %NULL to ignore.
*/
init_async(io_priority: number, cancellable?: Gio.Cancellable | null): Promise<boolean>;
/**
* Starts asynchronous initialization of the object implementing the
* interface. This must be done before any real use of the object after
* initial construction. If the object also implements #GInitable you can
* optionally call g_initable_init() instead.
*
* This method is intended for language bindings. If writing in C,
* g_async_initable_new_async() should typically be used instead.
*
* When the initialization is finished, `callback` will be called. You can
* then call g_async_initable_init_finish() to get the result of the
* initialization.
*
* Implementations may also support cancellation. If `cancellable` is not
* %NULL, then initialization can be cancelled by triggering the cancellable
* object from another thread. If the operation was cancelled, the error
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
* the object doesn't support cancellable initialization, the error
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
*
* As with #GInitable, if the object is not initialized, or initialization
* returns with an error, then all operations on the object except
* g_object_ref() and g_object_unref() are considered to be invalid, and
* have undefined behaviour. They will often fail with g_critical() or
* g_warning(), but this must not be relied on.
*
* Callers should not assume that a class which implements #GAsyncInitable can
* be initialized multiple times; for more information, see g_initable_init().
* If a class explicitly supports being initialized multiple times,
* implementation requires yielding all subsequent calls to init_async() on the
* results of the first call.
*
* For classes that also support the #GInitable interface, the default
* implementation of this method will run the g_initable_init() function
* in a thread, so if you want to support asynchronous initialization via
* threads, just implement the #GAsyncInitable interface without overriding
* any interface methods.
* @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
* @param cancellable optional #GCancellable object, %NULL to ignore.
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
*/
init_async(
io_priority: number,
cancellable: Gio.Cancellable | null,
callback: Gio.AsyncReadyCallback<this> | null,
): void;
/**
* Starts asynchronous initialization of the object implementing the
* interface. This must be done before any real use of the object after
* initial construction. If the object also implements #GInitable you can
* optionally call g_initable_init() instead.
*
* This method is intended for language bindings. If writing in C,
* g_async_initable_new_async() should typically be used instead.
*
* When the initialization is finished, `callback` will be called. You can
* then call g_async_initable_init_finish() to get the result of the
* initialization.
*
* Implementations may also support cancellation. If `cancellable` is not
* %NULL, then initialization can be cancelled by triggering the cancellable
* object from another thread. If the operation was cancelled, the error
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
* the object doesn't support cancellable initialization, the error
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
*
* As with #GInitable, if the object is not initialized, or initialization
* returns with an error, then all operations on the object except
* g_object_ref() and g_object_unref() are considered to be invalid, and
* have undefined behaviour. They will often fail with g_critical() or
* g_warning(), but this must not be relied on.
*
* Callers should not assume that a class which implements #GAsyncInitable can
* be initialized multiple times; for more information, see g_initable_init().
* If a class explicitly supports being initialized multiple times,
* implementation requires yielding all subsequent calls to init_async() on the
* results of the first call.
*
* For classes that also support the #GInitable interface, the default
* implementation of this method will run the g_initable_init() function
* in a thread, so if you want to support asynchronous initialization via
* threads, just implement the #GAsyncInitable interface without overriding
* any interface methods.
* @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
* @param cancellable optional #GCancellable object, %NULL to ignore.
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
*/
init_async(
io_priority: number,
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<this> | null,
): Promise<boolean> | void;
/**
* Finishes asynchronous initialization and returns the result.
* See g_async_initable_init_async().
* @param res a #GAsyncResult.
* @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present.
*/
init_finish(res: Gio.AsyncResult): boolean;
/**
* Finishes the async construction for the various g_async_initable_new
* calls, returning the created object or %NULL on error.
* @param res the #GAsyncResult from the callback
* @returns a newly created #GObject, or %NULL on error. Free with g_object_unref().
*/
new_finish(res: Gio.AsyncResult): Client;
/**
* Starts asynchronous initialization of the object implementing the
* interface. This must be done before any real use of the object after
* initial construction. If the object also implements #GInitable you can
* optionally call g_initable_init() instead.
*
* This method is intended for language bindings. If writing in C,
* g_async_initable_new_async() should typically be used instead.
*
* When the initialization is finished, `callback` will be called. You can
* then call g_async_initable_init_finish() to get the result of the
* initialization.
*
* Implementations may also support cancellation. If `cancellable` is not
* %NULL, then initialization can be cancelled by triggering the cancellable
* object from another thread. If the operation was cancelled, the error
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
* the object doesn't support cancellable initialization, the error
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
*
* As with #GInitable, if the object is not initialized, or initialization
* returns with an error, then all operations on the object except
* g_object_ref() and g_object_unref() are considered to be invalid, and
* have undefined behaviour. They will often fail with g_critical() or
* g_warning(), but this must not be relied on.
*
* Callers should not assume that a class which implements #GAsyncInitable can
* be initialized multiple times; for more information, see g_initable_init().
* If a class explicitly supports being initialized multiple times,
* implementation requires yielding all subsequent calls to init_async() on the
* results of the first call.
*
* For classes that also support the #GInitable interface, the default
* implementation of this method will run the g_initable_init() function
* in a thread, so if you want to support asynchronous initialization via
* threads, just implement the #GAsyncInitable interface without overriding
* any interface methods.
* @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
* @param cancellable optional #GCancellable object, %NULL to ignore.
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
*/
vfunc_init_async(
io_priority: number,
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<this> | null,
): void;
/**
* Finishes asynchronous initialization and returns the result.
* See g_async_initable_init_async().
* @param res a #GAsyncResult.
*/
vfunc_init_finish(res: Gio.AsyncResult): boolean;
/**
* Initializes the object implementing the interface.
*
* This method is intended for language bindings. If writing in C,
* g_initable_new() should typically be used instead.
*
* The object must be initialized before any real use after initial
* construction, either with this function or g_async_initable_init_async().
*
* Implementations may also support cancellation. If `cancellable` is not %NULL,
* then initialization can be cancelled by triggering the cancellable object
* from another thread. If the operation was cancelled, the error
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and
* the object doesn't support cancellable initialization the error
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
*
* If the object is not initialized, or initialization returns with an
* error, then all operations on the object except g_object_ref() and
* g_object_unref() are considered to be invalid, and have undefined
* behaviour. See the [description][iface`Gio`.Initable#description] for more details.
*
* Callers should not assume that a class which implements #GInitable can be
* initialized multiple times, unless the class explicitly documents itself as
* supporting this. Generally, a class implementation of init() can assume
* (and assert) that it will only be called once. Previously, this documentation
* recommended all #GInitable implementations should be idempotent; that
* recommendation was relaxed in GLib 2.54.
*
* If a class explicitly supports being initialized multiple times, it is
* recommended that the method is idempotent: multiple calls with the same
* arguments should return the same results. Only the first call initializes
* the object; further calls return the result of the first call.
*
* One reason why a class might need to support idempotent initialization is if
* it is designed to be used via the singleton pattern, with a
* #GObjectClass.constructor that sometimes returns an existing instance.
* In this pattern, a caller would expect to be able to call g_initable_init()
* on the result of g_object_new(), regardless of whether it is in fact a new
* instance.
* @param cancellable optional #GCancellable object, %NULL to ignore.
* @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present.
*/
init(cancellable?: Gio.Cancellable | null): boolean;
/**
* Initializes the object implementing the interface.
*
* This method is intended for language bindings. If writing in C,
* g_initable_new() should typically be used instead.
*
* The object must be initialized before any real use after initial
* construction, either with this function or g_async_initable_init_async().
*
* Implementations may also support cancellation. If `cancellable` is not %NULL,
* then initialization can be cancelled by triggering the cancellable object
* from another thread. If the operation was cancelled, the error
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and
* the object doesn't support cancellable initialization the error
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
*
* If the object is not initialized, or initialization returns with an
* error, then all operations on the object except g_object_ref() and
* g_object_unref() are considered to be invalid, and have undefined
* behaviour. See the [description][iface`Gio`.Initable#description] for more details.
*
* Callers should not assume that a class which implements #GInitable can be
* initialized multiple times, unless the class explicitly documents itself as
* supporting this. Generally, a class implementation of init() can assume
* (and assert) that it will only be called once. Previously, this documentation
* recommended all #GInitable implementations should be idempotent; that
* recommendation was relaxed in GLib 2.54.
*
* If a class explicitly supports being initialized multiple times, it is
* recommended that the method is idempotent: multiple calls with the same
* arguments should return the same results. Only the first call initializes
* the object; further calls return the result of the first call.
*
* One reason why a class might need to support idempotent initialization is if
* it is designed to be used via the singleton pattern, with a
* #GObjectClass.constructor that sometimes returns an existing instance.
* In this pattern, a caller would expect to be able to call g_initable_init()
* on the result of g_object_new(), regardless of whether it is in fact a new
* instance.
* @param cancellable optional #GCancellable object, %NULL to ignore.
*/
vfunc_init(cancellable?: Gio.Cancellable | null): boolean;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
namespace Device {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {
battery_level: number;
batteryLevel: number;
capacity: number;
charge_cycles: number;
chargeCycles: number;
charge_end_threshold: number;
chargeEndThreshold: number;
charge_start_threshold: number;
chargeStartThreshold: number;
charge_threshold_enabled: boolean;
chargeThresholdEnabled: boolean;
charge_threshold_supported: boolean;
chargeThresholdSupported: boolean;
energy: number;
energy_empty: number;
energyEmpty: number;
energy_full: number;
energyFull: number;
energy_full_design: number;
energyFullDesign: number;
energy_rate: number;
energyRate: number;
has_history: boolean;
hasHistory: boolean;
has_statistics: boolean;
hasStatistics: boolean;
icon_name: string;
iconName: string;
is_present: boolean;
isPresent: boolean;
is_rechargeable: boolean;
isRechargeable: boolean;
kind: number;
luminosity: number;
model: string;
native_path: string;
nativePath: string;
online: boolean;
percentage: number;
power_supply: boolean;
powerSupply: boolean;
serial: string;
state: number;
technology: number;
temperature: number;
time_to_empty: number;
timeToEmpty: number;
time_to_full: number;
timeToFull: number;
update_time: number;
updateTime: number;
vendor: string;
voltage: number;
warning_level: number;
warningLevel: number;
}
}
class Device extends GObject.Object {
static $gtype: GObject.GType<Device>;
// Properties
/**
* The battery level, e.g. %UP_DEVICE_LEVEL_CRITICAL. If this is something
* other than %UP_DEVICE_LEVEL_NONE, then User Interfaces should use this
* approximate level instead of percentages.
*/
get battery_level(): number;
set battery_level(val: number);
/**
* The battery level, e.g. %UP_DEVICE_LEVEL_CRITICAL. If this is something
* other than %UP_DEVICE_LEVEL_NONE, then User Interfaces should use this
* approximate level instead of percentages.
*/
get batteryLevel(): number;
set batteryLevel(val: number);
/**
* The percentage capacity of the device where 100% means the device has
* the same charge potential as when it was manufactured.
*/
get capacity(): number;
set capacity(val: number);
/**
* The number of charge cycles for the battery, or -1 if unknown
* or non-applicable.
*/
get charge_cycles(): number;
set charge_cycles(val: number);
/**
* The number of charge cycles for the battery, or -1 if unknown
* or non-applicable.
*/
get chargeCycles(): number;
set chargeCycles(val: number);
/**
* The charge end threshold of a battery.
*/
get charge_end_threshold(): number;
set charge_end_threshold(val: number);
/**
* The charge end threshold of a battery.
*/
get chargeEndThreshold(): number;
set chargeEndThreshold(val: number);
/**
* The charge start threshold of a battery.
*/
get charge_start_threshold(): number;
set charge_start_threshold(val: number);
/**
* The charge start threshold of a battery.
*/
get chargeStartThreshold(): number;
set chargeStartThreshold(val: number);
/**
* The charge threshold of a battery is enabled, or false if unknown
* or non-applicable.
*/
get charge_threshold_enabled(): boolean;
set charge_threshold_enabled(val: boolean);
/**
* The charge threshold of a battery is enabled, or false if unknown
* or non-applicable.
*/
get chargeThresholdEnabled(): boolean;
set chargeThresholdEnabled(val: boolean);
/**
* The charge threshold of a battery is supported, or false if unknown
* or non-applicable.
*/
get charge_threshold_supported(): boolean;
set charge_threshold_supported(val: boolean);
/**
* The charge threshold of a battery is supported, or false if unknown
* or non-applicable.
*/
get chargeThresholdSupported(): boolean;
set chargeThresholdSupported(val: boolean);
/**
* The energy left in the device. Measured in mWh.
*/
get energy(): number;
set energy(val: number);
/**
* The energy the device will have when it is empty. This is usually zero.
* Measured in mWh.
*/
get energy_empty(): number;
set energy_empty(val: number);
/**
* The energy the device will have when it is empty. This is usually zero.
* Measured in mWh.
*/
get energyEmpty(): number;
set energyEmpty(val: number);
/**
* The amount of energy when the device is fully charged. Measured in mWh.
*/
get energy_full(): number;
set energy_full(val: number);
/**
* The amount of energy when the device is fully charged. Measured in mWh.
*/
get energyFull(): number;
set energyFull(val: number);
/**
* The amount of energy when the device was brand new. Measured in mWh.
*/
get energy_full_design(): number;
set energy_full_design(val: number);
/**
* The amount of energy when the device was brand new. Measured in mWh.
*/
get energyFullDesign(): number;
set energyFullDesign(val: number);
/**
* The rate of discharge or charge. Measured in mW.
*/
get energy_rate(): number;
set energy_rate(val: number);
/**
* The rate of discharge or charge. Measured in mW.
*/
get energyRate(): number;
set energyRate(val: number);
/**
* If the device has history data that might be useful.
*/
get has_history(): boolean;
set has_history(val: boolean);
/**
* If the device has history data that might be useful.
*/
get hasHistory(): boolean;
set hasHistory(val: boolean);
/**
* If the device has statistics data that might be useful.
*/
get has_statistics(): boolean;
set has_statistics(val: boolean);
/**
* If the device has statistics data that might be useful.
*/
get hasStatistics(): boolean;
set hasStatistics(val: boolean);
/**
* The icon name, following the Icon Naming Specification
*/
get icon_name(): string;
set icon_name(val: string);
/**
* The icon name, following the Icon Naming Specification
*/
get iconName(): string;
set iconName(val: string);
/**
* If the device is present, as some devices like laptop batteries
* can be removed, leaving an empty bay that is still technically a
* device.
*/
get is_present(): boolean;
set is_present(val: boolean);
/**
* If the device is present, as some devices like laptop batteries
* can be removed, leaving an empty bay that is still technically a
* device.
*/
get isPresent(): boolean;
set isPresent(val: boolean);
/**
* If the device has a rechargeable battery.
*/
get is_rechargeable(): boolean;
set is_rechargeable(val: boolean);
/**
* If the device has a rechargeable battery.
*/
get isRechargeable(): boolean;
set isRechargeable(val: boolean);
/**
* The device kind, e.g. %UP_DEVICE_KIND_KEYBOARD.
*/
get kind(): number;
set kind(val: number);
/**
* The current luminosity of the device.
*/
get luminosity(): number;
set luminosity(val: number);
/**
* The model of the device.
*/
get model(): string;
set model(val: string);
/**
* The native path of the device, useful for direct device access.
*/
get native_path(): string;
set native_path(val: string);
/**
* The native path of the device, useful for direct device access.
*/
get nativePath(): string;
set nativePath(val: string);
/**
* If the device is online, i.e. connected.
*/
get online(): boolean;
set online(val: boolean);
/**
* The percentage charge of the device. Note that if the battery level property
* is something other than %UP_DEVICE_LEVEL_NONE, then this percentage is an
* approximation, and should not be used a number to display to the user.
*/
get percentage(): number;
set percentage(val: number);
/**
* If the device is powering the system.
*/
get power_supply(): boolean;
set power_supply(val: boolean);
/**
* If the device is powering the system.
*/
get powerSupply(): boolean;
set powerSupply(val: boolean);
/**
* The serial number of the device.
*/
get serial(): string;
set serial(val: string);
/**
* The state the device is in at this time, e.g. %UP_DEVICE_STATE_EMPTY.
*/
get state(): number;
set state(val: number);
/**
* The battery technology e.g. %UP_DEVICE_TECHNOLOGY_LITHIUM_ION.
*/
get technology(): number;
set technology(val: number);
/**
* The temperature of the device in degrees Celsius.
*/
get temperature(): number;
set temperature(val: number);
/**
* The amount of time until the device is empty.
*/
get time_to_empty(): number;
set time_to_empty(val: number);
/**
* The amount of time until the device is empty.
*/
get timeToEmpty(): number;
set timeToEmpty(val: number);
/**
* The amount of time until the device is fully charged.
*/
get time_to_full(): number;
set time_to_full(val: number);
/**
* The amount of time until the device is fully charged.
*/
get timeToFull(): number;
set timeToFull(val: number);
/**
* The last time the device was updated.
*/
get update_time(): number;
set update_time(val: number);
/**
* The last time the device was updated.
*/
get updateTime(): number;
set updateTime(val: number);
/**
* The vendor of the device.
*/
get vendor(): string;
set vendor(val: string);
/**
* The current voltage of the device.
*/
get voltage(): number;
set voltage(val: number);
/**
* The warning level e.g. %UP_DEVICE_LEVEL_CRITICAL.
*/
get warning_level(): number;
set warning_level(val: number);
/**
* The warning level e.g. %UP_DEVICE_LEVEL_CRITICAL.
*/
get warningLevel(): number;
set warningLevel(val: number);
// Constructors
constructor(properties?: Partial<Device.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Device;
// Static methods
/**
* Converts a string to a #UpDeviceKind.
* @param type
*/
static kind_from_string(type: string): DeviceKind;
/**
* Converts a #UpDeviceKind to a string.
* @param type_enum
*/
static kind_to_string(type_enum: DeviceKind): string;
/**
* Converts a string to a #UpDeviceLevel.
* @param level
*/
static level_from_string(level: string): DeviceLevel;
/**
* Converts a #UpDeviceLevel to a string.
* @param level_enum
*/
static level_to_string(level_enum: DeviceLevel): string;
/**
* Converts a string to a #UpDeviceState.
* @param state
*/
static state_from_string(state: string): DeviceState;
/**
* Converts a #UpDeviceState to a string.
* @param state_enum
*/
static state_to_string(state_enum: DeviceState): string;
/**
* Converts a string to a #UpDeviceTechnology.
* @param technology
*/
static technology_from_string(technology: string): DeviceTechnology;
/**
* Converts a #UpDeviceTechnology to a string.
* @param technology_enum
*/
static technology_to_string(technology_enum: DeviceTechnology): string;
// Methods
/**
* Gets the device history.
* @param type The type of history, known values are "rate" and "charge".
* @param timespec the amount of time to look back into time.
* @param resolution the resolution of data.
* @param cancellable a #GCancellable or %NULL
* @returns an array of #UpHistoryItem's, with the most recent one being first; %NULL if @error is set or @device is invalid
*/
get_history_sync(
type: string,
timespec: number,
resolution: number,
cancellable?: Gio.Cancellable | null,
): HistoryItem[];
/**
* Gets the object path for the device.
* @returns the object path, or %NULL
*/
get_object_path(): string;
/**
* Gets the device current statistics.
* @param type the type of statistics.
* @param cancellable a #GCancellable or %NULL
* @returns an array of #UpStatsItem's, else #NULL and @error is used
*/
get_statistics_sync(type: string, cancellable?: Gio.Cancellable | null): StatsItem[];
/**
* Refreshes properties on the device.
* This function is normally not required and will only return without
* an error if the daemon was started in debug mode.
* @param cancellable a #GCancellable or %NULL
* @returns #TRUE for success, else #FALSE and @error is used
*/
refresh_sync(cancellable?: Gio.Cancellable | null): boolean;
/**
* Sets the object path of the object and fills up initial properties.
* @param object_path The UPower object path.
* @param cancellable a #GCancellable or %NULL
* @returns #TRUE for success, else #FALSE and @error is used
*/
set_object_path_sync(object_path: string, cancellable?: Gio.Cancellable | null): boolean;
/**
* Converts the device to a string description.
* @returns text representation of #UpDevice
*/
to_text(): string;
}
namespace HistoryItem {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {
state: number;
time: number;
value: number;
}
}
class HistoryItem extends GObject.Object {
static $gtype: GObject.GType<HistoryItem>;
// Properties
get state(): number;
set state(val: number);
get time(): number;
set time(val: number);
get value(): number;
set value(val: number);
// Constructors
constructor(properties?: Partial<HistoryItem.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): HistoryItem;
// Methods
/**
* Gets the item state.
*/
get_state(): DeviceState;
/**
* Gets the item time.
*/
get_time(): number;
/**
* Gets the item value.
*/
get_value(): number;
/**
* Converts the history item to a string representation.
* @param text
*/
set_from_string(text: string): boolean;
/**
* Sets the item state.
* @param state the new value
*/
set_state(state: DeviceState | null): void;
/**
* Sets the item time.
* @param time the new value
*/
set_time(time: number): void;
/**
* Sets the item time to the present value.
*/
set_time_to_present(): void;
/**
* Sets the item value.
* @param value the new value
*/
set_value(value: number): void;
/**
* Converts the history item to a string representation.
*/
to_string(): string;
}
namespace StatsItem {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {
accuracy: number;
value: number;
}
}
class StatsItem extends GObject.Object {
static $gtype: GObject.GType<StatsItem>;
// Properties
get accuracy(): number;
set accuracy(val: number);
get value(): number;
set value(val: number);
// Constructors
constructor(properties?: Partial<StatsItem.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): StatsItem;
// Methods
/**
* Gets the item accuracy.
*/
get_accuracy(): number;
/**
* Gets the item value.
*/
get_value(): number;
/**
* Sets the item accuracy.
* @param accuracy
*/
set_accuracy(accuracy: number): void;
/**
* Sets the item value.
* @param value
*/
set_value(value: number): void;
}
type ClientClass = typeof Client;
/**
* Private #UpClient data
*/
abstract class ClientPrivate {
static $gtype: GObject.GType<ClientPrivate>;
// Constructors
_init(...args: any[]): void;
}
type DeviceClass = typeof Device;
/**
* Private #PkDevice data
*/
abstract class DevicePrivate {
static $gtype: GObject.GType<DevicePrivate>;
// Constructors
_init(...args: any[]): void;
}
type HistoryItemClass = typeof HistoryItem;
abstract class HistoryItemPrivate {
static $gtype: GObject.GType<HistoryItemPrivate>;
// Constructors
_init(...args: any[]): void;
}
type StatsItemClass = typeof StatsItem;
abstract class StatsItemPrivate {
static $gtype: GObject.GType<StatsItemPrivate>;
// Constructors
_init(...args: any[]): void;
}
/**
* Name of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
*/
const __name__: string;
/**
* Version of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
*/
const __version__: string;
}
export default UPowerGlib;
}
declare module 'gi://UPowerGlib' {
import UPowerGlib10 from 'gi://UPowerGlib?version=1.0';
export default UPowerGlib10;
}
// END