dotfiles/config/ags/quickactions/@girs/gdkpixbuf-2.0.d.ts
2025-04-25 06:53:17 +02:00

2796 lines
127 KiB
TypeScript

/// <reference path="./gio-2.0.d.ts" />
/// <reference path="./gobject-2.0.d.ts" />
/// <reference path="./glib-2.0.d.ts" />
/// <reference path="./gmodule-2.0.d.ts" />
/**
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
*
* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
*/
declare module 'gi://GdkPixbuf?version=2.0' {
// Module dependencies
import type Gio from 'gi://Gio?version=2.0';
import type GObject from 'gi://GObject?version=2.0';
import type GLib from 'gi://GLib?version=2.0';
import type GModule from 'gi://GModule?version=2.0';
export namespace GdkPixbuf {
/**
* GdkPixbuf-2.0
*/
/**
* This enumeration defines the color spaces that are supported by
* the gdk-pixbuf library.
*
* Currently only RGB is supported.
*/
/**
* This enumeration defines the color spaces that are supported by
* the gdk-pixbuf library.
*
* Currently only RGB is supported.
*/
export namespace Colorspace {
export const $gtype: GObject.GType<Colorspace>;
}
enum Colorspace {
/**
* Indicates a red/green/blue additive color space.
*/
RGB,
}
/**
* Interpolation modes for scaling functions.
*
* The `GDK_INTERP_NEAREST` mode is the fastest scaling method, but has
* horrible quality when scaling down; `GDK_INTERP_BILINEAR` is the best
* choice if you aren't sure what to choose, it has a good speed/quality
* balance.
*
* **Note**: Cubic filtering is missing from the list; hyperbolic
* interpolation is just as fast and results in higher quality.
*/
/**
* Interpolation modes for scaling functions.
*
* The `GDK_INTERP_NEAREST` mode is the fastest scaling method, but has
* horrible quality when scaling down; `GDK_INTERP_BILINEAR` is the best
* choice if you aren't sure what to choose, it has a good speed/quality
* balance.
*
* **Note**: Cubic filtering is missing from the list; hyperbolic
* interpolation is just as fast and results in higher quality.
*/
export namespace InterpType {
export const $gtype: GObject.GType<InterpType>;
}
enum InterpType {
/**
* Nearest neighbor sampling; this is the fastest
* and lowest quality mode. Quality is normally unacceptable when scaling
* down, but may be OK when scaling up.
*/
NEAREST,
/**
* This is an accurate simulation of the PostScript
* image operator without any interpolation enabled. Each pixel is
* rendered as a tiny parallelogram of solid color, the edges of which
* are implemented with antialiasing. It resembles nearest neighbor for
* enlargement, and bilinear for reduction.
*/
TILES,
/**
* Best quality/speed balance; use this mode by
* default. Bilinear interpolation. For enlargement, it is
* equivalent to point-sampling the ideal bilinear-interpolated image.
* For reduction, it is equivalent to laying down small tiles and
* integrating over the coverage area.
*/
BILINEAR,
/**
* This is the slowest and highest quality
* reconstruction function. It is derived from the hyperbolic filters in
* Wolberg's "Digital Image Warping", and is formally defined as the
* hyperbolic-filter sampling the ideal hyperbolic-filter interpolated
* image (the filter is designed to be idempotent for 1:1 pixel mapping).
* **Deprecated**: this interpolation filter is deprecated, as in reality
* it has a lower quality than the `GDK_INTERP_BILINEAR` filter
* (Since: 2.38)
*/
HYPER,
}
/**
* Control the alpha channel for drawables.
*
* These values can be passed to gdk_pixbuf_xlib_render_to_drawable_alpha()
* in gdk-pixbuf-xlib to control how the alpha channel of an image should
* be handled.
*
* This function can create a bilevel clipping mask (black and white) and use
* it while painting the image.
*
* In the future, when the X Window System gets an alpha channel extension,
* it will be possible to do full alpha compositing onto arbitrary drawables.
* For now both cases fall back to a bilevel clipping mask.
*/
/**
* Control the alpha channel for drawables.
*
* These values can be passed to gdk_pixbuf_xlib_render_to_drawable_alpha()
* in gdk-pixbuf-xlib to control how the alpha channel of an image should
* be handled.
*
* This function can create a bilevel clipping mask (black and white) and use
* it while painting the image.
*
* In the future, when the X Window System gets an alpha channel extension,
* it will be possible to do full alpha compositing onto arbitrary drawables.
* For now both cases fall back to a bilevel clipping mask.
*/
export namespace PixbufAlphaMode {
export const $gtype: GObject.GType<PixbufAlphaMode>;
}
enum PixbufAlphaMode {
/**
* A bilevel clipping mask (black and white)
* will be created and used to draw the image. Pixels below 0.5 opacity
* will be considered fully transparent, and all others will be
* considered fully opaque.
*/
BILEVEL,
/**
* For now falls back to #GDK_PIXBUF_ALPHA_BILEVEL.
* In the future it will do full alpha compositing.
*/
FULL,
}
/**
* An error code in the `GDK_PIXBUF_ERROR` domain.
*
* Many gdk-pixbuf operations can cause errors in this domain, or in
* the `G_FILE_ERROR` domain.
*/
class PixbufError extends GLib.Error {
static $gtype: GObject.GType<PixbufError>;
// Static fields
/**
* An image file was broken somehow.
*/
static CORRUPT_IMAGE: number;
/**
* Not enough memory.
*/
static INSUFFICIENT_MEMORY: number;
/**
* A bad option was passed to a pixbuf save module.
*/
static BAD_OPTION: number;
/**
* Unknown image type.
*/
static UNKNOWN_TYPE: number;
/**
* Don't know how to perform the
* given operation on the type of image at hand.
*/
static UNSUPPORTED_OPERATION: number;
/**
* Generic failure code, something went wrong.
*/
static FAILED: number;
/**
* Only part of the animation was loaded.
*/
static INCOMPLETE_ANIMATION: number;
// Constructors
constructor(options: { message: string; code: number });
_init(...args: any[]): void;
// Static methods
static quark(): GLib.Quark;
}
/**
* The possible rotations which can be passed to gdk_pixbuf_rotate_simple().
*
* To make them easier to use, their numerical values are the actual degrees.
*/
/**
* The possible rotations which can be passed to gdk_pixbuf_rotate_simple().
*
* To make them easier to use, their numerical values are the actual degrees.
*/
export namespace PixbufRotation {
export const $gtype: GObject.GType<PixbufRotation>;
}
enum PixbufRotation {
/**
* No rotation.
*/
NONE,
/**
* Rotate by 90 degrees.
*/
COUNTERCLOCKWISE,
/**
* Rotate by 180 degrees.
*/
UPSIDEDOWN,
/**
* Rotate by 270 degrees.
*/
CLOCKWISE,
}
/**
* Major version of gdk-pixbuf library, that is the "0" in
* "0.8.2" for example.
*/
const PIXBUF_MAJOR: number;
/**
* Micro version of gdk-pixbuf library, that is the "2" in
* "0.8.2" for example.
*/
const PIXBUF_MICRO: number;
/**
* Minor version of gdk-pixbuf library, that is the "8" in
* "0.8.2" for example.
*/
const PIXBUF_MINOR: number;
/**
* Contains the full version of GdkPixbuf as a string.
*
* This is the version being compiled against; contrast with
* `gdk_pixbuf_version`.
*/
const PIXBUF_VERSION: string;
function pixbuf_error_quark(): GLib.Quark;
interface PixbufDestroyNotify {
(pixels: Uint8Array | string): void;
}
interface PixbufModuleFillInfoFunc {
(info: PixbufFormat): void;
}
interface PixbufModuleFillVtableFunc {
(module: PixbufModule): void;
}
interface PixbufModuleIncrementLoadFunc {
(context: any | null, buf: Uint8Array | string): boolean;
}
interface PixbufModuleLoadAnimationFunc {
(f?: any | null): PixbufAnimation;
}
interface PixbufModuleLoadFunc {
(f?: any | null): Pixbuf;
}
interface PixbufModuleLoadXpmDataFunc {
(data: string[]): Pixbuf;
}
interface PixbufModulePreparedFunc {
(pixbuf: Pixbuf, anim: PixbufAnimation): void;
}
interface PixbufModuleSaveFunc {
(f: any | null, pixbuf: Pixbuf, param_keys?: string[] | null, param_values?: string[] | null): boolean;
}
interface PixbufModuleSaveOptionSupportedFunc {
(option_key: string): boolean;
}
interface PixbufModuleSizeFunc {
(width: number, height: number): void;
}
interface PixbufModuleStopLoadFunc {
(context?: any | null): boolean;
}
interface PixbufModuleUpdatedFunc {
(pixbuf: Pixbuf, x: number, y: number, width: number, height: number): void;
}
interface PixbufSaveFunc {
(buf: Uint8Array | string): boolean;
}
/**
* Flags which allow a module to specify further details about the supported
* operations.
*/
/**
* Flags which allow a module to specify further details about the supported
* operations.
*/
export namespace PixbufFormatFlags {
export const $gtype: GObject.GType<PixbufFormatFlags>;
}
enum PixbufFormatFlags {
/**
* the module can write out images in the format.
*/
WRITABLE,
/**
* the image format is scalable
*/
SCALABLE,
/**
* the module is threadsafe. gdk-pixbuf
* ignores modules that are not marked as threadsafe. (Since 2.28).
*/
THREADSAFE,
}
namespace Pixbuf {
// Constructor properties interface
interface ConstructorProps
extends GObject.Object.ConstructorProps,
Gio.Icon.ConstructorProps,
Gio.LoadableIcon.ConstructorProps {
bits_per_sample: number;
bitsPerSample: number;
colorspace: Colorspace;
has_alpha: boolean;
hasAlpha: boolean;
height: number;
n_channels: number;
nChannels: number;
pixel_bytes: GLib.Bytes;
pixelBytes: GLib.Bytes;
pixels: any;
rowstride: number;
width: number;
}
}
/**
* A pixel buffer.
*
* `GdkPixbuf` contains information about an image's pixel data,
* its color space, bits per sample, width and height, and the
* rowstride (the number of bytes between the start of one row
* and the start of the next).
*
* ## Creating new `GdkPixbuf`
*
* The most basic way to create a pixbuf is to wrap an existing pixel
* buffer with a [class`GdkPixbuf`.Pixbuf] instance. You can use the
* [`ctor`GdkPixbuf`.Pixbuf.new_from_data`] function to do this.
*
* Every time you create a new `GdkPixbuf` instance for some data, you
* will need to specify the destroy notification function that will be
* called when the data buffer needs to be freed; this will happen when
* a `GdkPixbuf` is finalized by the reference counting functions. If
* you have a chunk of static data compiled into your application, you
* can pass in `NULL` as the destroy notification function so that the
* data will not be freed.
*
* The [`ctor`GdkPixbuf`.Pixbuf.new`] constructor function can be used
* as a convenience to create a pixbuf with an empty buffer; this is
* equivalent to allocating a data buffer using `malloc()` and then
* wrapping it with `gdk_pixbuf_new_from_data()`. The `gdk_pixbuf_new()`
* function will compute an optimal rowstride so that rendering can be
* performed with an efficient algorithm.
*
* As a special case, you can use the [`ctor`GdkPixbuf`.Pixbuf.new_from_xpm_data`]
* function to create a pixbuf from inline XPM image data.
*
* You can also copy an existing pixbuf with the [method`Pixbuf`.copy]
* function. This is not the same as just acquiring a reference to
* the old pixbuf instance: the copy function will actually duplicate
* the pixel data in memory and create a new [class`Pixbuf]` instance
* for it.
*
* ## Reference counting
*
* `GdkPixbuf` structures are reference counted. This means that an
* application can share a single pixbuf among many parts of the
* code. When a piece of the program needs to use a pixbuf, it should
* acquire a reference to it by calling `g_object_ref()`; when it no
* longer needs the pixbuf, it should release the reference it acquired
* by calling `g_object_unref()`. The resources associated with a
* `GdkPixbuf` will be freed when its reference count drops to zero.
* Newly-created `GdkPixbuf` instances start with a reference count
* of one.
*
* ## Image Data
*
* Image data in a pixbuf is stored in memory in an uncompressed,
* packed format. Rows in the image are stored top to bottom, and
* in each row pixels are stored from left to right.
*
* There may be padding at the end of a row.
*
* The "rowstride" value of a pixbuf, as returned by [`method`GdkPixbuf`.Pixbuf.get_rowstride`],
* indicates the number of bytes between rows.
*
* **NOTE**: If you are copying raw pixbuf data with `memcpy()` note that the
* last row in the pixbuf may not be as wide as the full rowstride, but rather
* just as wide as the pixel data needs to be; that is: it is unsafe to do
* `memcpy (dest, pixels, rowstride * height)` to copy a whole pixbuf. Use
* [method`GdkPixbuf`.Pixbuf.copy] instead, or compute the width in bytes of the
* last row as:
*
* ```c
* last_row = width * ((n_channels * bits_per_sample + 7) / 8);
* ```
*
* The same rule applies when iterating over each row of a `GdkPixbuf` pixels
* array.
*
* The following code illustrates a simple `put_pixel()`
* function for RGB pixbufs with 8 bits per channel with an alpha
* channel.
*
* ```c
* static void
* put_pixel (GdkPixbuf *pixbuf,
* int x,
* int y,
* guchar red,
* guchar green,
* guchar blue,
* guchar alpha)
* {
* int n_channels = gdk_pixbuf_get_n_channels (pixbuf);
*
* // Ensure that the pixbuf is valid
* g_assert (gdk_pixbuf_get_colorspace (pixbuf) == GDK_COLORSPACE_RGB);
* g_assert (gdk_pixbuf_get_bits_per_sample (pixbuf) == 8);
* g_assert (gdk_pixbuf_get_has_alpha (pixbuf));
* g_assert (n_channels == 4);
*
* int width = gdk_pixbuf_get_width (pixbuf);
* int height = gdk_pixbuf_get_height (pixbuf);
*
* // Ensure that the coordinates are in a valid range
* g_assert (x >= 0 && x < width);
* g_assert (y >= 0 && y < height);
*
* int rowstride = gdk_pixbuf_get_rowstride (pixbuf);
*
* // The pixel buffer in the GdkPixbuf instance
* guchar *pixels = gdk_pixbuf_get_pixels (pixbuf);
*
* // The pixel we wish to modify
* guchar *p = pixels + y * rowstride + x * n_channels;
* p[0] = red;
* p[1] = green;
* p[2] = blue;
* p[3] = alpha;
* }
* ```
*
* ## Loading images
*
* The `GdkPixBuf` class provides a simple mechanism for loading
* an image from a file in synchronous and asynchronous fashion.
*
* For GUI applications, it is recommended to use the asynchronous
* stream API to avoid blocking the control flow of the application.
*
* Additionally, `GdkPixbuf` provides the [class`GdkPixbuf`.PixbufLoader`]
* API for progressive image loading.
*
* ## Saving images
*
* The `GdkPixbuf` class provides methods for saving image data in
* a number of file formats. The formatted data can be written to a
* file or to a memory buffer. `GdkPixbuf` can also call a user-defined
* callback on the data, which allows to e.g. write the image
* to a socket or store it in a database.
*/
class Pixbuf extends GObject.Object implements Gio.Icon, Gio.LoadableIcon {
static $gtype: GObject.GType<Pixbuf>;
// Properties
/**
* The number of bits per sample.
*
* Currently only 8 bit per sample are supported.
*/
get bits_per_sample(): number;
/**
* The number of bits per sample.
*
* Currently only 8 bit per sample are supported.
*/
get bitsPerSample(): number;
/**
* The color space of the pixbuf.
*
* Currently, only `GDK_COLORSPACE_RGB` is supported.
*/
get colorspace(): Colorspace;
/**
* Whether the pixbuf has an alpha channel.
*/
get has_alpha(): boolean;
/**
* Whether the pixbuf has an alpha channel.
*/
get hasAlpha(): boolean;
/**
* The number of rows of the pixbuf.
*/
get height(): number;
/**
* The number of samples per pixel.
*
* Currently, only 3 or 4 samples per pixel are supported.
*/
get n_channels(): number;
/**
* The number of samples per pixel.
*
* Currently, only 3 or 4 samples per pixel are supported.
*/
get nChannels(): number;
get pixel_bytes(): GLib.Bytes;
get pixelBytes(): GLib.Bytes;
/**
* A pointer to the pixel data of the pixbuf.
*/
get pixels(): any;
/**
* The number of bytes between the start of a row and
* the start of the next row.
*
* This number must (obviously) be at least as large as the
* width of the pixbuf.
*/
get rowstride(): number;
/**
* The number of columns of the pixbuf.
*/
get width(): number;
// Constructors
constructor(properties?: Partial<Pixbuf.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](
colorspace: Colorspace,
has_alpha: boolean,
bits_per_sample: number,
width: number,
height: number,
): Pixbuf;
static new_from_bytes(
data: GLib.Bytes | Uint8Array,
colorspace: Colorspace,
has_alpha: boolean,
bits_per_sample: number,
width: number,
height: number,
rowstride: number,
): Pixbuf;
static new_from_data(
data: Uint8Array | string,
colorspace: Colorspace,
has_alpha: boolean,
bits_per_sample: number,
width: number,
height: number,
rowstride: number,
destroy_fn?: PixbufDestroyNotify | null,
): Pixbuf;
static new_from_file(filename: string): Pixbuf;
static new_from_file_at_scale(
filename: string,
width: number,
height: number,
preserve_aspect_ratio: boolean,
): Pixbuf;
static new_from_file_at_size(filename: string, width: number, height: number): Pixbuf;
static new_from_inline(data: Uint8Array | string, copy_pixels: boolean): Pixbuf;
static new_from_resource(resource_path: string): Pixbuf;
static new_from_resource_at_scale(
resource_path: string,
width: number,
height: number,
preserve_aspect_ratio: boolean,
): Pixbuf;
static new_from_stream(stream: Gio.InputStream, cancellable?: Gio.Cancellable | null): Pixbuf;
static new_from_stream_at_scale(
stream: Gio.InputStream,
width: number,
height: number,
preserve_aspect_ratio: boolean,
cancellable?: Gio.Cancellable | null,
): Pixbuf;
static new_from_stream_finish(async_result: Gio.AsyncResult): Pixbuf;
static new_from_xpm_data(data: string[]): Pixbuf;
// Static methods
/**
* Calculates the rowstride that an image created with those values would
* have.
*
* This function is useful for front-ends and backends that want to check
* image values without needing to create a `GdkPixbuf`.
* @param colorspace Color space for image
* @param has_alpha Whether the image should have transparency information
* @param bits_per_sample Number of bits per color sample
* @param width Width of image in pixels, must be > 0
* @param height Height of image in pixels, must be > 0
*/
static calculate_rowstride(
colorspace: Colorspace,
has_alpha: boolean,
bits_per_sample: number,
width: number,
height: number,
): number;
/**
* Parses an image file far enough to determine its format and size.
* @param filename The name of the file to identify.
*/
static get_file_info(filename: string): [PixbufFormat | null, number, number];
/**
* Asynchronously parses an image file far enough to determine its
* format and size.
*
* For more details see gdk_pixbuf_get_file_info(), which is the synchronous
* version of this function.
*
* When the operation is finished, `callback` will be called in the
* main thread. You can then call gdk_pixbuf_get_file_info_finish() to
* get the result of the operation.
* @param filename The name of the file to identify
* @param cancellable optional `GCancellable` object, `NULL` to ignore
* @param callback a `GAsyncReadyCallback` to call when the file info is available
*/
static get_file_info_async(
filename: string,
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<Pixbuf> | null,
): void;
/**
* Finishes an asynchronous pixbuf parsing operation started with
* gdk_pixbuf_get_file_info_async().
* @param async_result a `GAsyncResult`
*/
static get_file_info_finish(async_result: Gio.AsyncResult): [PixbufFormat | null, number, number];
/**
* Obtains the available information about the image formats supported
* by GdkPixbuf.
*/
static get_formats(): PixbufFormat[];
/**
* Initalizes the gdk-pixbuf loader modules referenced by the `loaders.cache`
* file present inside that directory.
*
* This is to be used by applications that want to ship certain loaders
* in a different location from the system ones.
*
* This is needed when the OS or runtime ships a minimal number of loaders
* so as to reduce the potential attack surface of carefully crafted image
* files, especially for uncommon file types. Applications that require
* broader image file types coverage, such as image viewers, would be
* expected to ship the gdk-pixbuf modules in a separate location, bundled
* with the application in a separate directory from the OS or runtime-
* provided modules.
* @param path Path to directory where the `loaders.cache` is installed
*/
static init_modules(path: string): boolean;
/**
* Creates a new pixbuf by asynchronously loading an image from an input stream.
*
* For more details see gdk_pixbuf_new_from_stream(), which is the synchronous
* version of this function.
*
* When the operation is finished, `callback` will be called in the main thread.
* You can then call gdk_pixbuf_new_from_stream_finish() to get the result of
* the operation.
* @param stream a `GInputStream` from which to load the pixbuf
* @param cancellable optional `GCancellable` object, `NULL` to ignore
* @param callback a `GAsyncReadyCallback` to call when the pixbuf is loaded
*/
static new_from_stream_async(
stream: Gio.InputStream,
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<Pixbuf> | null,
): void;
/**
* Creates a new pixbuf by asynchronously loading an image from an input stream.
*
* For more details see gdk_pixbuf_new_from_stream_at_scale(), which is the synchronous
* version of this function.
*
* When the operation is finished, `callback` will be called in the main thread.
* You can then call gdk_pixbuf_new_from_stream_finish() to get the result of the operation.
* @param stream a `GInputStream` from which to load the pixbuf
* @param width the width the image should have or -1 to not constrain the width
* @param height the height the image should have or -1 to not constrain the height
* @param preserve_aspect_ratio `TRUE` to preserve the image's aspect ratio
* @param cancellable optional `GCancellable` object, `NULL` to ignore
* @param callback a `GAsyncReadyCallback` to call when the pixbuf is loaded
*/
static new_from_stream_at_scale_async(
stream: Gio.InputStream,
width: number,
height: number,
preserve_aspect_ratio: boolean,
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<Pixbuf> | null,
): void;
/**
* Finishes an asynchronous pixbuf save operation started with
* gdk_pixbuf_save_to_stream_async().
* @param async_result a `GAsyncResult`
*/
static save_to_stream_finish(async_result: Gio.AsyncResult): boolean;
// Methods
/**
* Takes an existing pixbuf and adds an alpha channel to it.
*
* If the existing pixbuf already had an alpha channel, the channel
* values are copied from the original; otherwise, the alpha channel
* is initialized to 255 (full opacity).
*
* If `substitute_color` is `TRUE`, then the color specified by the
* (`r`, `g`, `b`) arguments will be assigned zero opacity. That is,
* if you pass `(255, 255, 255)` for the substitute color, all white
* pixels will become fully transparent.
*
* If `substitute_color` is `FALSE`, then the (`r`, `g`, `b`) arguments
* will be ignored.
* @param substitute_color Whether to set a color to zero opacity.
* @param r Red value to substitute.
* @param g Green value to substitute.
* @param b Blue value to substitute.
* @returns A newly-created pixbuf
*/
add_alpha(substitute_color: boolean, r: number, g: number, b: number): Pixbuf | null;
/**
* Takes an existing pixbuf and checks for the presence of an
* associated "orientation" option.
*
* The orientation option may be provided by the JPEG loader (which
* reads the exif orientation tag) or the TIFF loader (which reads
* the TIFF orientation tag, and compensates it for the partial
* transforms performed by libtiff).
*
* If an orientation option/tag is present, the appropriate transform
* will be performed so that the pixbuf is oriented correctly.
* @returns A newly-created pixbuf
*/
apply_embedded_orientation(): Pixbuf | null;
/**
* Creates a transformation of the source image `src` by scaling by
* `scale_x` and `scale_y` then translating by `offset_x` and `offset_y`.
*
* This gives an image in the coordinates of the destination pixbuf.
* The rectangle (`dest_x,` `dest_y,` `dest_width,` `dest_height)`
* is then alpha blended onto the corresponding rectangle of the
* original destination image.
*
* When the destination rectangle contains parts not in the source
* image, the data at the edges of the source image is replicated
* to infinity.
*
* ![](composite.png)
* @param dest the #GdkPixbuf into which to render the results
* @param dest_x the left coordinate for region to render
* @param dest_y the top coordinate for region to render
* @param dest_width the width of the region to render
* @param dest_height the height of the region to render
* @param offset_x the offset in the X direction (currently rounded to an integer)
* @param offset_y the offset in the Y direction (currently rounded to an integer)
* @param scale_x the scale factor in the X direction
* @param scale_y the scale factor in the Y direction
* @param interp_type the interpolation type for the transformation.
* @param overall_alpha overall alpha for source image (0..255)
*/
composite(
dest: Pixbuf,
dest_x: number,
dest_y: number,
dest_width: number,
dest_height: number,
offset_x: number,
offset_y: number,
scale_x: number,
scale_y: number,
interp_type: InterpType | null,
overall_alpha: number,
): void;
/**
* Creates a transformation of the source image `src` by scaling by
* `scale_x` and `scale_y` then translating by `offset_x` and `offset_y,`
* then alpha blends the rectangle (`dest_x` ,`dest_y,` `dest_width,`
* `dest_height)` of the resulting image with a checkboard of the
* colors `color1` and `color2` and renders it onto the destination
* image.
*
* If the source image has no alpha channel, and `overall_alpha` is 255, a fast
* path is used which omits the alpha blending and just performs the scaling.
*
* See gdk_pixbuf_composite_color_simple() for a simpler variant of this
* function suitable for many tasks.
* @param dest the #GdkPixbuf into which to render the results
* @param dest_x the left coordinate for region to render
* @param dest_y the top coordinate for region to render
* @param dest_width the width of the region to render
* @param dest_height the height of the region to render
* @param offset_x the offset in the X direction (currently rounded to an integer)
* @param offset_y the offset in the Y direction (currently rounded to an integer)
* @param scale_x the scale factor in the X direction
* @param scale_y the scale factor in the Y direction
* @param interp_type the interpolation type for the transformation.
* @param overall_alpha overall alpha for source image (0..255)
* @param check_x the X offset for the checkboard (origin of checkboard is at -@check_x, -@check_y)
* @param check_y the Y offset for the checkboard
* @param check_size the size of checks in the checkboard (must be a power of two)
* @param color1 the color of check at upper left
* @param color2 the color of the other check
*/
composite_color(
dest: Pixbuf,
dest_x: number,
dest_y: number,
dest_width: number,
dest_height: number,
offset_x: number,
offset_y: number,
scale_x: number,
scale_y: number,
interp_type: InterpType | null,
overall_alpha: number,
check_x: number,
check_y: number,
check_size: number,
color1: number,
color2: number,
): void;
/**
* Creates a new pixbuf by scaling `src` to `dest_width` x `dest_height`
* and alpha blending the result with a checkboard of colors `color1`
* and `color2`.
* @param dest_width the width of destination image
* @param dest_height the height of destination image
* @param interp_type the interpolation type for the transformation.
* @param overall_alpha overall alpha for source image (0..255)
* @param check_size the size of checks in the checkboard (must be a power of two)
* @param color1 the color of check at upper left
* @param color2 the color of the other check
* @returns the new pixbuf
*/
composite_color_simple(
dest_width: number,
dest_height: number,
interp_type: InterpType | null,
overall_alpha: number,
check_size: number,
color1: number,
color2: number,
): Pixbuf | null;
/**
* Creates a new `GdkPixbuf` with a copy of the information in the specified
* `pixbuf`.
*
* Note that this does not copy the options set on the original `GdkPixbuf`,
* use gdk_pixbuf_copy_options() for this.
* @returns A newly-created pixbuf
*/
copy(): Pixbuf | null;
/**
* Copies a rectangular area from `src_pixbuf` to `dest_pixbuf`.
*
* Conversion of pixbuf formats is done automatically.
*
* If the source rectangle overlaps the destination rectangle on the
* same pixbuf, it will be overwritten during the copy operation.
* Therefore, you can not use this function to scroll a pixbuf.
* @param src_x Source X coordinate within @src_pixbuf.
* @param src_y Source Y coordinate within @src_pixbuf.
* @param width Width of the area to copy.
* @param height Height of the area to copy.
* @param dest_pixbuf Destination pixbuf.
* @param dest_x X coordinate within @dest_pixbuf.
* @param dest_y Y coordinate within @dest_pixbuf.
*/
copy_area(
src_x: number,
src_y: number,
width: number,
height: number,
dest_pixbuf: Pixbuf,
dest_x: number,
dest_y: number,
): void;
/**
* Copies the key/value pair options attached to a `GdkPixbuf` to another
* `GdkPixbuf`.
*
* This is useful to keep original metadata after having manipulated
* a file. However be careful to remove metadata which you've already
* applied, such as the "orientation" option after rotating the image.
* @param dest_pixbuf the destination pixbuf
* @returns `TRUE` on success.
*/
copy_options(dest_pixbuf: Pixbuf): boolean;
/**
* Clears a pixbuf to the given RGBA value, converting the RGBA value into
* the pixbuf's pixel format.
*
* The alpha component will be ignored if the pixbuf doesn't have an alpha
* channel.
* @param pixel RGBA pixel to used to clear (`0xffffffff` is opaque white, `0x00000000` transparent black)
*/
fill(pixel: number): void;
/**
* Flips a pixbuf horizontally or vertically and returns the
* result in a new pixbuf.
* @param horizontal `TRUE` to flip horizontally, `FALSE` to flip vertically
* @returns the new pixbuf
*/
flip(horizontal: boolean): Pixbuf | null;
/**
* Queries the number of bits per color sample in a pixbuf.
* @returns Number of bits per color sample.
*/
get_bits_per_sample(): number;
/**
* Returns the length of the pixel data, in bytes.
* @returns The length of the pixel data.
*/
get_byte_length(): number;
/**
* Queries the color space of a pixbuf.
* @returns Color space.
*/
get_colorspace(): Colorspace;
/**
* Queries whether a pixbuf has an alpha channel (opacity information).
* @returns `TRUE` if it has an alpha channel, `FALSE` otherwise.
*/
get_has_alpha(): boolean;
/**
* Queries the height of a pixbuf.
* @returns Height in pixels.
*/
get_height(): number;
/**
* Queries the number of channels of a pixbuf.
* @returns Number of channels.
*/
get_n_channels(): number;
/**
* Looks up `key` in the list of options that may have been attached to the
* `pixbuf` when it was loaded, or that may have been attached by another
* function using gdk_pixbuf_set_option().
*
* For instance, the ANI loader provides "Title" and "Artist" options.
* The ICO, XBM, and XPM loaders provide "x_hot" and "y_hot" hot-spot
* options for cursor definitions. The PNG loader provides the tEXt ancillary
* chunk key/value pairs as options. Since 2.12, the TIFF and JPEG loaders
* return an "orientation" option string that corresponds to the embedded
* TIFF/Exif orientation tag (if present). Since 2.32, the TIFF loader sets
* the "multipage" option string to "yes" when a multi-page TIFF is loaded.
* Since 2.32 the JPEG and PNG loaders set "x-dpi" and "y-dpi" if the file
* contains image density information in dots per inch.
* Since 2.36.6, the JPEG loader sets the "comment" option with the comment
* EXIF tag.
* @param key a nul-terminated string.
* @returns the value associated with `key`
*/
get_option(key: string): string | null;
/**
* Returns a `GHashTable` with a list of all the options that may have been
* attached to the `pixbuf` when it was loaded, or that may have been
* attached by another function using [method`GdkPixbuf`.Pixbuf.set_option].
* @returns a #GHashTable of key/values pairs
*/
get_options(): GLib.HashTable<string, string>;
/**
* Queries a pointer to the pixel data of a pixbuf.
*
* This function will cause an implicit copy of the pixbuf data if the
* pixbuf was created from read-only data.
*
* Please see the section on [image data](class.Pixbuf.html#image-data) for information
* about how the pixel data is stored in memory.
* @returns A pointer to the pixbuf's pixel data.
*/
get_pixels(): Uint8Array;
/**
* Queries a pointer to the pixel data of a pixbuf.
*
* This function will cause an implicit copy of the pixbuf data if the
* pixbuf was created from read-only data.
*
* Please see the section on [image data](class.Pixbuf.html#image-data) for information
* about how the pixel data is stored in memory.
* @returns A pointer to the pixbuf's pixel data.
*/
get_pixels(): Uint8Array;
/**
* Queries the rowstride of a pixbuf, which is the number of bytes between
* the start of a row and the start of the next row.
* @returns Distance between row starts.
*/
get_rowstride(): number;
/**
* Queries the width of a pixbuf.
* @returns Width in pixels.
*/
get_width(): number;
/**
* Creates a new pixbuf which represents a sub-region of `src_pixbuf`.
*
* The new pixbuf shares its pixels with the original pixbuf, so
* writing to one affects both. The new pixbuf holds a reference to
* `src_pixbuf`, so `src_pixbuf` will not be finalized until the new
* pixbuf is finalized.
*
* Note that if `src_pixbuf` is read-only, this function will force it
* to be mutable.
* @param src_x X coord in @src_pixbuf
* @param src_y Y coord in @src_pixbuf
* @param width width of region in @src_pixbuf
* @param height height of region in @src_pixbuf
* @returns a new pixbuf
*/
new_subpixbuf(src_x: number, src_y: number, width: number, height: number): Pixbuf;
/**
* Provides a #GBytes buffer containing the raw pixel data; the data
* must not be modified.
*
* This function allows skipping the implicit copy that must be made
* if gdk_pixbuf_get_pixels() is called on a read-only pixbuf.
* @returns A new reference to a read-only copy of the pixel data. Note that for mutable pixbufs, this function will incur a one-time copy of the pixel data for conversion into the returned #GBytes.
*/
read_pixel_bytes(): GLib.Bytes;
/**
* Provides a read-only pointer to the raw pixel data.
*
* This function allows skipping the implicit copy that must be made
* if gdk_pixbuf_get_pixels() is called on a read-only pixbuf.
* @returns a read-only pointer to the raw pixel data
*/
read_pixels(): number;
/**
* Removes the key/value pair option attached to a `GdkPixbuf`.
* @param key a nul-terminated string representing the key to remove.
* @returns `TRUE` if an option was removed, `FALSE` if not.
*/
remove_option(key: string): boolean;
/**
* Rotates a pixbuf by a multiple of 90 degrees, and returns the
* result in a new pixbuf.
*
* If `angle` is 0, this function will return a copy of `src`.
* @param angle the angle to rotate by
* @returns the new pixbuf
*/
rotate_simple(angle: PixbufRotation | null): Pixbuf | null;
/**
* Modifies saturation and optionally pixelates `src`, placing the result in
* `dest`.
*
* The `src` and `dest` pixbufs must have the same image format, size, and
* rowstride.
*
* The `src` and `dest` arguments may be the same pixbuf with no ill effects.
*
* If `saturation` is 1.0 then saturation is not changed. If it's less than 1.0,
* saturation is reduced (the image turns toward grayscale); if greater than
* 1.0, saturation is increased (the image gets more vivid colors).
*
* If `pixelate` is `TRUE`, then pixels are faded in a checkerboard pattern to
* create a pixelated image.
* @param dest place to write modified version of @src
* @param saturation saturation factor
* @param pixelate whether to pixelate
*/
saturate_and_pixelate(dest: Pixbuf, saturation: number, pixelate: boolean): void;
/**
* Vector version of `gdk_pixbuf_save_to_buffer()`.
*
* Saves pixbuf to a new buffer in format `type,` which is currently "jpeg",
* "tiff", "png", "ico" or "bmp".
*
* See [method`GdkPixbuf`.Pixbuf.save_to_buffer] for more details.
* @param type name of file format.
* @param option_keys name of options to set
* @param option_values values for named options
* @returns whether an error was set
*/
save_to_bufferv(
type: string,
option_keys?: string[] | null,
option_values?: string[] | null,
): [boolean, Uint8Array];
/**
* Vector version of `gdk_pixbuf_save_to_callback()`.
*
* Saves pixbuf to a callback in format `type,` which is currently "jpeg",
* "png", "tiff", "ico" or "bmp".
*
* If `error` is set, `FALSE` will be returned.
*
* See [method`GdkPixbuf`.Pixbuf.save_to_callback] for more details.
* @param save_func a function that is called to save each block of data that the save routine generates.
* @param type name of file format.
* @param option_keys name of options to set
* @param option_values values for named options
* @returns whether an error was set
*/
save_to_callbackv(
save_func: PixbufSaveFunc,
type: string,
option_keys?: string[] | null,
option_values?: string[] | null,
): boolean;
/**
* Saves `pixbuf` to an output stream.
*
* Supported file formats are currently "jpeg", "tiff", "png", "ico" or
* "bmp".
*
* See [method`GdkPixbuf`.Pixbuf.save_to_stream] for more details.
* @param stream a `GOutputStream` to save the pixbuf to
* @param type name of file format
* @param option_keys name of options to set
* @param option_values values for named options
* @param cancellable optional `GCancellable` object, `NULL` to ignore
* @returns `TRUE` if the pixbuf was saved successfully, `FALSE` if an error was set.
*/
save_to_streamv(
stream: Gio.OutputStream,
type: string,
option_keys?: string[] | null,
option_values?: string[] | null,
cancellable?: Gio.Cancellable | null,
): boolean;
/**
* Saves `pixbuf` to an output stream asynchronously.
*
* For more details see gdk_pixbuf_save_to_streamv(), which is the synchronous
* version of this function.
*
* When the operation is finished, `callback` will be called in the main thread.
*
* You can then call gdk_pixbuf_save_to_stream_finish() to get the result of
* the operation.
* @param stream a `GOutputStream` to which to save the pixbuf
* @param type name of file format
* @param option_keys name of options to set
* @param option_values values for named options
* @param cancellable optional `GCancellable` object, `NULL` to ignore
* @param callback a `GAsyncReadyCallback` to call when the pixbuf is saved
*/
save_to_streamv_async(
stream: Gio.OutputStream,
type: string,
option_keys?: string[] | null,
option_values?: string[] | null,
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<this> | null,
): void;
/**
* Vector version of `gdk_pixbuf_save()`.
*
* Saves pixbuf to a file in `type`, which is currently "jpeg", "png", "tiff", "ico" or "bmp".
*
* If `error` is set, `FALSE` will be returned.
*
* See [method`GdkPixbuf`.Pixbuf.save] for more details.
* @param filename name of file to save.
* @param type name of file format.
* @param option_keys name of options to set
* @param option_values values for named options
* @returns whether an error was set
*/
savev(
filename: string,
type: string,
option_keys?: string[] | null,
option_values?: string[] | null,
): boolean;
/**
* Creates a transformation of the source image `src` by scaling by
* `scale_x` and `scale_y` then translating by `offset_x` and `offset_y,`
* then renders the rectangle (`dest_x,` `dest_y,` `dest_width,`
* `dest_height)` of the resulting image onto the destination image
* replacing the previous contents.
*
* Try to use gdk_pixbuf_scale_simple() first; this function is
* the industrial-strength power tool you can fall back to, if
* gdk_pixbuf_scale_simple() isn't powerful enough.
*
* If the source rectangle overlaps the destination rectangle on the
* same pixbuf, it will be overwritten during the scaling which
* results in rendering artifacts.
* @param dest the #GdkPixbuf into which to render the results
* @param dest_x the left coordinate for region to render
* @param dest_y the top coordinate for region to render
* @param dest_width the width of the region to render
* @param dest_height the height of the region to render
* @param offset_x the offset in the X direction (currently rounded to an integer)
* @param offset_y the offset in the Y direction (currently rounded to an integer)
* @param scale_x the scale factor in the X direction
* @param scale_y the scale factor in the Y direction
* @param interp_type the interpolation type for the transformation.
*/
scale(
dest: Pixbuf,
dest_x: number,
dest_y: number,
dest_width: number,
dest_height: number,
offset_x: number,
offset_y: number,
scale_x: number,
scale_y: number,
interp_type: InterpType | null,
): void;
/**
* Create a new pixbuf containing a copy of `src` scaled to
* `dest_width` x `dest_height`.
*
* This function leaves `src` unaffected.
*
* The `interp_type` should be `GDK_INTERP_NEAREST` if you want maximum
* speed (but when scaling down `GDK_INTERP_NEAREST` is usually unusably
* ugly). The default `interp_type` should be `GDK_INTERP_BILINEAR` which
* offers reasonable quality and speed.
*
* You can scale a sub-portion of `src` by creating a sub-pixbuf
* pointing into `src`; see [method`GdkPixbuf`.Pixbuf.new_subpixbuf].
*
* If `dest_width` and `dest_height` are equal to the width and height of
* `src`, this function will return an unscaled copy of `src`.
*
* For more complicated scaling/alpha blending see [method`GdkPixbuf`.Pixbuf.scale]
* and [method`GdkPixbuf`.Pixbuf.composite].
* @param dest_width the width of destination image
* @param dest_height the height of destination image
* @param interp_type the interpolation type for the transformation.
* @returns the new pixbuf
*/
scale_simple(dest_width: number, dest_height: number, interp_type: InterpType | null): Pixbuf | null;
/**
* Attaches a key/value pair as an option to a `GdkPixbuf`.
*
* If `key` already exists in the list of options attached to the `pixbuf`,
* the new value is ignored and `FALSE` is returned.
* @param key a nul-terminated string.
* @param value a nul-terminated string.
* @returns `TRUE` on success
*/
set_option(key: string, value: string): boolean;
// Inherited methods
/**
* Checks if two icons are equal.
* @param icon2 pointer to the second #GIcon.
* @returns %TRUE if @icon1 is equal to @icon2. %FALSE otherwise.
*/
equal(icon2?: Gio.Icon | null): boolean;
/**
* Gets a hash for an icon.
* @returns a #guint containing a hash for the @icon, suitable for use in a #GHashTable or similar data structure.
*/
hash(): number;
/**
* Serializes a #GIcon into a #GVariant. An equivalent #GIcon can be retrieved
* back by calling g_icon_deserialize() on the returned value.
* As serialization will avoid using raw icon data when possible, it only
* makes sense to transfer the #GVariant between processes on the same machine,
* (as opposed to over the network), and within the same file system namespace.
* @returns a #GVariant, or %NULL when serialization fails. The #GVariant will not be floating.
*/
serialize(): GLib.Variant | null;
/**
* Generates a textual representation of `icon` that can be used for
* serialization such as when passing `icon` to a different process or
* saving it to persistent storage. Use g_icon_new_for_string() to
* get `icon` back from the returned string.
*
* The encoding of the returned string is proprietary to #GIcon except
* in the following two cases
*
* - If `icon` is a #GFileIcon, the returned string is a native path
* (such as `/path/to/my icon.png`) without escaping
* if the #GFile for `icon` is a native file. If the file is not
* native, the returned string is the result of g_file_get_uri()
* (such as `sftp://path/to/my%20icon.png`).
*
* - If `icon` is a #GThemedIcon with exactly one name and no fallbacks,
* the encoding is simply the name (such as `network-server`).
* @returns An allocated NUL-terminated UTF8 string or %NULL if @icon can't be serialized. Use g_free() to free.
*/
to_string(): string | null;
/**
* Checks if two icons are equal.
* @param icon2 pointer to the second #GIcon.
*/
vfunc_equal(icon2?: Gio.Icon | null): boolean;
/**
* Gets a hash for an icon.
*/
vfunc_hash(): number;
/**
* Serializes a #GIcon into a #GVariant. An equivalent #GIcon can be retrieved
* back by calling g_icon_deserialize() on the returned value.
* As serialization will avoid using raw icon data when possible, it only
* makes sense to transfer the #GVariant between processes on the same machine,
* (as opposed to over the network), and within the same file system namespace.
*/
vfunc_serialize(): GLib.Variant | null;
/**
* Serializes the `icon` into string tokens.
* This is can be invoked when g_icon_new_for_string() is called.
*/
vfunc_to_tokens(): [boolean, string[], number];
/**
* Loads a loadable icon. For the asynchronous version of this function,
* see g_loadable_icon_load_async().
* @param size an integer.
* @param cancellable optional #GCancellable object, %NULL to ignore.
* @returns a #GInputStream to read the icon from.
*/
load(size: number, cancellable?: Gio.Cancellable | null): [Gio.InputStream, string];
/**
* Loads an icon asynchronously. To finish this function, see
* g_loadable_icon_load_finish(). For the synchronous, blocking
* version of this function, see g_loadable_icon_load().
* @param size an integer.
* @param cancellable optional #GCancellable object, %NULL to ignore.
*/
load_async(size: number, cancellable?: Gio.Cancellable | null): Promise<[Gio.InputStream, string]>;
/**
* Loads an icon asynchronously. To finish this function, see
* g_loadable_icon_load_finish(). For the synchronous, blocking
* version of this function, see g_loadable_icon_load().
* @param size an integer.
* @param cancellable optional #GCancellable object, %NULL to ignore.
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
*/
load_async(
size: number,
cancellable: Gio.Cancellable | null,
callback: Gio.AsyncReadyCallback<this> | null,
): void;
/**
* Loads an icon asynchronously. To finish this function, see
* g_loadable_icon_load_finish(). For the synchronous, blocking
* version of this function, see g_loadable_icon_load().
* @param size an integer.
* @param cancellable optional #GCancellable object, %NULL to ignore.
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
*/
load_async(
size: number,
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<this> | null,
): Promise<[Gio.InputStream, string]> | void;
/**
* Finishes an asynchronous icon load started in g_loadable_icon_load_async().
* @param res a #GAsyncResult.
* @returns a #GInputStream to read the icon from.
*/
load_finish(res: Gio.AsyncResult): [Gio.InputStream, string];
/**
* Loads a loadable icon. For the asynchronous version of this function,
* see g_loadable_icon_load_async().
* @param size an integer.
* @param cancellable optional #GCancellable object, %NULL to ignore.
*/
vfunc_load(size: number, cancellable?: Gio.Cancellable | null): [Gio.InputStream, string];
/**
* Loads an icon asynchronously. To finish this function, see
* g_loadable_icon_load_finish(). For the synchronous, blocking
* version of this function, see g_loadable_icon_load().
* @param size an integer.
* @param cancellable optional #GCancellable object, %NULL to ignore.
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
*/
vfunc_load_async(
size: number,
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<this> | null,
): void;
/**
* Finishes an asynchronous icon load started in g_loadable_icon_load_async().
* @param res a #GAsyncResult.
*/
vfunc_load_finish(res: Gio.AsyncResult): [Gio.InputStream, string];
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
namespace PixbufAnimation {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
/**
* An opaque object representing an animation.
*
* The GdkPixBuf library provides a simple mechanism to load and
* represent animations. An animation is conceptually a series of
* frames to be displayed over time.
*
* The animation may not be represented as a series of frames
* internally; for example, it may be stored as a sprite and
* instructions for moving the sprite around a background.
*
* To display an animation you don't need to understand its
* representation, however; you just ask `GdkPixbuf` what should
* be displayed at a given point in time.
*/
class PixbufAnimation extends GObject.Object {
static $gtype: GObject.GType<PixbufAnimation>;
// Constructors
constructor(properties?: Partial<PixbufAnimation.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static new_from_file(filename: string): PixbufAnimation;
static new_from_resource(resource_path: string): PixbufAnimation;
static new_from_stream(stream: Gio.InputStream, cancellable?: Gio.Cancellable | null): PixbufAnimation;
static new_from_stream_finish(async_result: Gio.AsyncResult): PixbufAnimation;
// Static methods
/**
* Creates a new animation by asynchronously loading an image from an input stream.
*
* For more details see gdk_pixbuf_new_from_stream(), which is the synchronous
* version of this function.
*
* When the operation is finished, `callback` will be called in the main thread.
* You can then call gdk_pixbuf_animation_new_from_stream_finish() to get the
* result of the operation.
* @param stream a #GInputStream from which to load the animation
* @param cancellable optional #GCancellable object
* @param callback a `GAsyncReadyCallback` to call when the pixbuf is loaded
*/
static new_from_stream_async(
stream: Gio.InputStream,
cancellable?: Gio.Cancellable | null,
callback?: Gio.AsyncReadyCallback<PixbufAnimation> | null,
): void;
// Virtual methods
/**
* Get an iterator for displaying an animation.
*
* The iterator provides the frames that should be displayed at a
* given time.
*
* `start_time` would normally come from g_get_current_time(), and marks
* the beginning of animation playback. After creating an iterator, you
* should immediately display the pixbuf returned by
* gdk_pixbuf_animation_iter_get_pixbuf(). Then, you should install
* a timeout (with g_timeout_add()) or by some other mechanism ensure
* that you'll update the image after
* gdk_pixbuf_animation_iter_get_delay_time() milliseconds. Each time
* the image is updated, you should reinstall the timeout with the new,
* possibly-changed delay time.
*
* As a shortcut, if `start_time` is `NULL`, the result of
* g_get_current_time() will be used automatically.
*
* To update the image (i.e. possibly change the result of
* gdk_pixbuf_animation_iter_get_pixbuf() to a new frame of the animation),
* call gdk_pixbuf_animation_iter_advance().
*
* If you're using #GdkPixbufLoader, in addition to updating the image
* after the delay time, you should also update it whenever you
* receive the area_updated signal and
* gdk_pixbuf_animation_iter_on_currently_loading_frame() returns
* `TRUE`. In this case, the frame currently being fed into the loader
* has received new data, so needs to be refreshed. The delay time for
* a frame may also be modified after an area_updated signal, for
* example if the delay time for a frame is encoded in the data after
* the frame itself. So your timeout should be reinstalled after any
* area_updated signal.
*
* A delay time of -1 is possible, indicating "infinite".
* @param start_time time when the animation starts playing
*/
vfunc_get_iter(start_time?: GLib.TimeVal | null): PixbufAnimationIter;
/**
* fills `width` and `height` with the frame size of the animation.
* @param width
* @param height
*/
vfunc_get_size(width: number, height: number): void;
/**
* Retrieves a static image for the animation.
*
* If an animation is really just a plain image (has only one frame),
* this function returns that image.
*
* If the animation is an animation, this function returns a reasonable
* image to use as a static unanimated image, which might be the first
* frame, or something more sophisticated depending on the file format.
*
* If an animation hasn't loaded any frames yet, this function will
* return `NULL`.
*/
vfunc_get_static_image(): Pixbuf;
/**
* Checks whether the animation is a static image.
*
* If you load a file with gdk_pixbuf_animation_new_from_file() and it
* turns out to be a plain, unanimated image, then this function will
* return `TRUE`. Use gdk_pixbuf_animation_get_static_image() to retrieve
* the image.
*/
vfunc_is_static_image(): boolean;
// Methods
/**
* Queries the height of the bounding box of a pixbuf animation.
* @returns Height of the bounding box of the animation.
*/
get_height(): number;
/**
* Get an iterator for displaying an animation.
*
* The iterator provides the frames that should be displayed at a
* given time.
*
* `start_time` would normally come from g_get_current_time(), and marks
* the beginning of animation playback. After creating an iterator, you
* should immediately display the pixbuf returned by
* gdk_pixbuf_animation_iter_get_pixbuf(). Then, you should install
* a timeout (with g_timeout_add()) or by some other mechanism ensure
* that you'll update the image after
* gdk_pixbuf_animation_iter_get_delay_time() milliseconds. Each time
* the image is updated, you should reinstall the timeout with the new,
* possibly-changed delay time.
*
* As a shortcut, if `start_time` is `NULL`, the result of
* g_get_current_time() will be used automatically.
*
* To update the image (i.e. possibly change the result of
* gdk_pixbuf_animation_iter_get_pixbuf() to a new frame of the animation),
* call gdk_pixbuf_animation_iter_advance().
*
* If you're using #GdkPixbufLoader, in addition to updating the image
* after the delay time, you should also update it whenever you
* receive the area_updated signal and
* gdk_pixbuf_animation_iter_on_currently_loading_frame() returns
* `TRUE`. In this case, the frame currently being fed into the loader
* has received new data, so needs to be refreshed. The delay time for
* a frame may also be modified after an area_updated signal, for
* example if the delay time for a frame is encoded in the data after
* the frame itself. So your timeout should be reinstalled after any
* area_updated signal.
*
* A delay time of -1 is possible, indicating "infinite".
* @param start_time time when the animation starts playing
* @returns an iterator to move over the animation
*/
get_iter(start_time?: GLib.TimeVal | null): PixbufAnimationIter;
/**
* Retrieves a static image for the animation.
*
* If an animation is really just a plain image (has only one frame),
* this function returns that image.
*
* If the animation is an animation, this function returns a reasonable
* image to use as a static unanimated image, which might be the first
* frame, or something more sophisticated depending on the file format.
*
* If an animation hasn't loaded any frames yet, this function will
* return `NULL`.
* @returns unanimated image representing the animation
*/
get_static_image(): Pixbuf;
/**
* Queries the width of the bounding box of a pixbuf animation.
* @returns Width of the bounding box of the animation.
*/
get_width(): number;
/**
* Checks whether the animation is a static image.
*
* If you load a file with gdk_pixbuf_animation_new_from_file() and it
* turns out to be a plain, unanimated image, then this function will
* return `TRUE`. Use gdk_pixbuf_animation_get_static_image() to retrieve
* the image.
* @returns `TRUE` if the "animation" was really just an image
*/
is_static_image(): boolean;
}
namespace PixbufAnimationIter {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
/**
* An opaque object representing an iterator which points to a
* certain position in an animation.
*/
class PixbufAnimationIter extends GObject.Object {
static $gtype: GObject.GType<PixbufAnimationIter>;
// Constructors
constructor(properties?: Partial<PixbufAnimationIter.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
// Virtual methods
/**
* Possibly advances an animation to a new frame.
*
* Chooses the frame based on the start time passed to
* gdk_pixbuf_animation_get_iter().
*
* `current_time` would normally come from g_get_current_time(), and
* must be greater than or equal to the time passed to
* gdk_pixbuf_animation_get_iter(), and must increase or remain
* unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is
* called. That is, you can't go backward in time; animations only
* play forward.
*
* As a shortcut, pass `NULL` for the current time and g_get_current_time()
* will be invoked on your behalf. So you only need to explicitly pass
* `current_time` if you're doing something odd like playing the animation
* at double speed.
*
* If this function returns `FALSE`, there's no need to update the animation
* display, assuming the display had been rendered prior to advancing;
* if `TRUE`, you need to call gdk_pixbuf_animation_iter_get_pixbuf()
* and update the display with the new pixbuf.
* @param current_time current time
*/
vfunc_advance(current_time?: GLib.TimeVal | null): boolean;
/**
* Gets the number of milliseconds the current pixbuf should be displayed,
* or -1 if the current pixbuf should be displayed forever.
*
* The `g_timeout_add()` function conveniently takes a timeout in milliseconds,
* so you can use a timeout to schedule the next update.
*
* Note that some formats, like GIF, might clamp the timeout values in the
* image file to avoid updates that are just too quick. The minimum timeout
* for GIF images is currently 20 milliseconds.
*/
vfunc_get_delay_time(): number;
/**
* Gets the current pixbuf which should be displayed.
*
* The pixbuf might not be the same size as the animation itself
* (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()).
*
* This pixbuf should be displayed for gdk_pixbuf_animation_iter_get_delay_time()
* milliseconds.
*
* The caller of this function does not own a reference to the returned
* pixbuf; the returned pixbuf will become invalid when the iterator
* advances to the next frame, which may happen anytime you call
* gdk_pixbuf_animation_iter_advance().
*
* Copy the pixbuf to keep it (don't just add a reference), as it may get
* recycled as you advance the iterator.
*/
vfunc_get_pixbuf(): Pixbuf;
/**
* Used to determine how to respond to the area_updated signal on
* #GdkPixbufLoader when loading an animation.
*
* The `::area_updated` signal is emitted for an area of the frame currently
* streaming in to the loader. So if you're on the currently loading frame,
* you will need to redraw the screen for the updated area.
*/
vfunc_on_currently_loading_frame(): boolean;
// Methods
/**
* Possibly advances an animation to a new frame.
*
* Chooses the frame based on the start time passed to
* gdk_pixbuf_animation_get_iter().
*
* `current_time` would normally come from g_get_current_time(), and
* must be greater than or equal to the time passed to
* gdk_pixbuf_animation_get_iter(), and must increase or remain
* unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is
* called. That is, you can't go backward in time; animations only
* play forward.
*
* As a shortcut, pass `NULL` for the current time and g_get_current_time()
* will be invoked on your behalf. So you only need to explicitly pass
* `current_time` if you're doing something odd like playing the animation
* at double speed.
*
* If this function returns `FALSE`, there's no need to update the animation
* display, assuming the display had been rendered prior to advancing;
* if `TRUE`, you need to call gdk_pixbuf_animation_iter_get_pixbuf()
* and update the display with the new pixbuf.
* @param current_time current time
* @returns `TRUE` if the image may need updating
*/
advance(current_time?: GLib.TimeVal | null): boolean;
/**
* Gets the number of milliseconds the current pixbuf should be displayed,
* or -1 if the current pixbuf should be displayed forever.
*
* The `g_timeout_add()` function conveniently takes a timeout in milliseconds,
* so you can use a timeout to schedule the next update.
*
* Note that some formats, like GIF, might clamp the timeout values in the
* image file to avoid updates that are just too quick. The minimum timeout
* for GIF images is currently 20 milliseconds.
* @returns delay time in milliseconds (thousandths of a second)
*/
get_delay_time(): number;
/**
* Gets the current pixbuf which should be displayed.
*
* The pixbuf might not be the same size as the animation itself
* (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()).
*
* This pixbuf should be displayed for gdk_pixbuf_animation_iter_get_delay_time()
* milliseconds.
*
* The caller of this function does not own a reference to the returned
* pixbuf; the returned pixbuf will become invalid when the iterator
* advances to the next frame, which may happen anytime you call
* gdk_pixbuf_animation_iter_advance().
*
* Copy the pixbuf to keep it (don't just add a reference), as it may get
* recycled as you advance the iterator.
* @returns the pixbuf to be displayed
*/
get_pixbuf(): Pixbuf;
/**
* Used to determine how to respond to the area_updated signal on
* #GdkPixbufLoader when loading an animation.
*
* The `::area_updated` signal is emitted for an area of the frame currently
* streaming in to the loader. So if you're on the currently loading frame,
* you will need to redraw the screen for the updated area.
* @returns `TRUE` if the frame we're on is partially loaded, or the last frame
*/
on_currently_loading_frame(): boolean;
}
namespace PixbufLoader {
// Signal callback interfaces
interface AreaPrepared {
(): void;
}
interface AreaUpdated {
(x: number, y: number, width: number, height: number): void;
}
interface Closed {
(): void;
}
interface SizePrepared {
(width: number, height: number): void;
}
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
/**
* Incremental image loader.
*
* `GdkPixbufLoader` provides a way for applications to drive the
* process of loading an image, by letting them send the image data
* directly to the loader instead of having the loader read the data
* from a file. Applications can use this functionality instead of
* `gdk_pixbuf_new_from_file()` or `gdk_pixbuf_animation_new_from_file()`
* when they need to parse image data in small chunks. For example,
* it should be used when reading an image from a (potentially) slow
* network connection, or when loading an extremely large file.
*
* To use `GdkPixbufLoader` to load an image, create a new instance,
* and call [method`GdkPixbuf`.PixbufLoader.write] to send the data
* to it. When done, [method`GdkPixbuf`.PixbufLoader.close] should be
* called to end the stream and finalize everything.
*
* The loader will emit three important signals throughout the process:
*
* - [signal`GdkPixbuf`.PixbufLoader::size-prepared] will be emitted as
* soon as the image has enough information to determine the size of
* the image to be used. If you want to scale the image while loading
* it, you can call [method`GdkPixbuf`.PixbufLoader.set_size] in
* response to this signal.
* - [signal`GdkPixbuf`.PixbufLoader::area-prepared] will be emitted as
* soon as the pixbuf of the desired has been allocated. You can obtain
* the `GdkPixbuf` instance by calling [method`GdkPixbuf`.PixbufLoader.get_pixbuf].
* If you want to use it, simply acquire a reference to it. You can
* also call `gdk_pixbuf_loader_get_pixbuf()` later to get the same
* pixbuf.
* - [signal`GdkPixbuf`.PixbufLoader::area-updated] will be emitted every
* time a region is updated. This way you can update a partially
* completed image. Note that you do not know anything about the
* completeness of an image from the updated area. For example, in an
* interlaced image you will need to make several passes before the
* image is done loading.
*
* ## Loading an animation
*
* Loading an animation is almost as easy as loading an image. Once the
* first [signal`GdkPixbuf`.PixbufLoader::area-prepared] signal has been
* emitted, you can call [method`GdkPixbuf`.PixbufLoader.get_animation] to
* get the [class`GdkPixbuf`.PixbufAnimation] instance, and then call
* and [method`GdkPixbuf`.PixbufAnimation.get_iter] to get a
* [class`GdkPixbuf`.PixbufAnimationIter] to retrieve the pixbuf for the
* desired time stamp.
*/
class PixbufLoader extends GObject.Object {
static $gtype: GObject.GType<PixbufLoader>;
// Constructors
constructor(properties?: Partial<PixbufLoader.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): PixbufLoader;
static new_with_mime_type(mime_type: string): PixbufLoader;
static new_with_type(image_type: string): PixbufLoader;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'area-prepared', callback: (_source: this) => void): number;
connect_after(signal: 'area-prepared', callback: (_source: this) => void): number;
emit(signal: 'area-prepared'): void;
connect(
signal: 'area-updated',
callback: (_source: this, x: number, y: number, width: number, height: number) => void,
): number;
connect_after(
signal: 'area-updated',
callback: (_source: this, x: number, y: number, width: number, height: number) => void,
): number;
emit(signal: 'area-updated', x: number, y: number, width: number, height: number): void;
connect(signal: 'closed', callback: (_source: this) => void): number;
connect_after(signal: 'closed', callback: (_source: this) => void): number;
emit(signal: 'closed'): void;
connect(signal: 'size-prepared', callback: (_source: this, width: number, height: number) => void): number;
connect_after(
signal: 'size-prepared',
callback: (_source: this, width: number, height: number) => void,
): number;
emit(signal: 'size-prepared', width: number, height: number): void;
// Virtual methods
vfunc_area_prepared(): void;
vfunc_area_updated(x: number, y: number, width: number, height: number): void;
vfunc_closed(): void;
vfunc_size_prepared(width: number, height: number): void;
// Methods
/**
* Informs a pixbuf loader that no further writes with
* gdk_pixbuf_loader_write() will occur, so that it can free its
* internal loading structures.
*
* This function also tries to parse any data that hasn't yet been parsed;
* if the remaining data is partial or corrupt, an error will be returned.
*
* If `FALSE` is returned, `error` will be set to an error from the
* `GDK_PIXBUF_ERROR` or `G_FILE_ERROR` domains.
*
* If you're just cancelling a load rather than expecting it to be finished,
* passing `NULL` for `error` to ignore it is reasonable.
*
* Remember that this function does not release a reference on the loader, so
* you will need to explicitly release any reference you hold.
* @returns `TRUE` if all image data written so far was successfully passed out via the update_area signal
*/
close(): boolean;
/**
* Queries the #GdkPixbufAnimation that a pixbuf loader is currently creating.
*
* In general it only makes sense to call this function after the
* [signal`GdkPixbuf`.PixbufLoader::area-prepared] signal has been emitted by
* the loader.
*
* If the loader doesn't have enough bytes yet, and hasn't emitted the `area-prepared`
* signal, this function will return `NULL`.
* @returns The animation that the loader is currently loading
*/
get_animation(): PixbufAnimation | null;
/**
* Obtains the available information about the format of the
* currently loading image file.
* @returns A #GdkPixbufFormat
*/
get_format(): PixbufFormat | null;
/**
* Queries the #GdkPixbuf that a pixbuf loader is currently creating.
*
* In general it only makes sense to call this function after the
* [signal`GdkPixbuf`.PixbufLoader::area-prepared] signal has been
* emitted by the loader; this means that enough data has been read
* to know the size of the image that will be allocated.
*
* If the loader has not received enough data via gdk_pixbuf_loader_write(),
* then this function returns `NULL`.
*
* The returned pixbuf will be the same in all future calls to the loader,
* so if you want to keep using it, you should acquire a reference to it.
*
* Additionally, if the loader is an animation, it will return the "static
* image" of the animation (see gdk_pixbuf_animation_get_static_image()).
* @returns The pixbuf that the loader is creating
*/
get_pixbuf(): Pixbuf | null;
/**
* Causes the image to be scaled while it is loaded.
*
* The desired image size can be determined relative to the original
* size of the image by calling gdk_pixbuf_loader_set_size() from a
* signal handler for the ::size-prepared signal.
*
* Attempts to set the desired image size are ignored after the
* emission of the ::size-prepared signal.
* @param width The desired width of the image being loaded.
* @param height The desired height of the image being loaded.
*/
set_size(width: number, height: number): void;
/**
* Parses the next `count` bytes in the given image buffer.
* @param buf Pointer to image data.
* @returns `TRUE` if the write was successful, or `FALSE` if the loader cannot parse the buffer
*/
write(buf: Uint8Array | string): boolean;
/**
* Parses the next contents of the given image buffer.
* @param buffer The image data as a `GBytes` buffer.
* @returns `TRUE` if the write was successful, or `FALSE` if the loader cannot parse the buffer
*/
write_bytes(buffer: GLib.Bytes | Uint8Array): boolean;
}
namespace PixbufNonAnim {
// Constructor properties interface
interface ConstructorProps extends PixbufAnimation.ConstructorProps {}
}
class PixbufNonAnim extends PixbufAnimation {
static $gtype: GObject.GType<PixbufNonAnim>;
// Constructors
constructor(properties?: Partial<PixbufNonAnim.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](pixbuf: Pixbuf): PixbufNonAnim;
}
namespace PixbufSimpleAnim {
// Constructor properties interface
interface ConstructorProps extends PixbufAnimation.ConstructorProps {
loop: boolean;
}
}
/**
* An opaque struct representing a simple animation.
*/
class PixbufSimpleAnim extends PixbufAnimation {
static $gtype: GObject.GType<PixbufSimpleAnim>;
// Properties
/**
* Whether the animation should loop when it reaches the end.
*/
get loop(): boolean;
set loop(val: boolean);
// Constructors
constructor(properties?: Partial<PixbufSimpleAnim.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](width: number, height: number, rate: number): PixbufSimpleAnim;
// Methods
/**
* Adds a new frame to `animation`. The `pixbuf` must
* have the dimensions specified when the animation
* was constructed.
* @param pixbuf the pixbuf to add
*/
add_frame(pixbuf: Pixbuf): void;
/**
* Gets whether `animation` should loop indefinitely when it reaches the end.
* @returns %TRUE if the animation loops forever, %FALSE otherwise
*/
get_loop(): boolean;
/**
* Sets whether `animation` should loop indefinitely when it reaches the end.
* @param loop whether to loop the animation
*/
set_loop(loop: boolean): void;
}
namespace PixbufSimpleAnimIter {
// Constructor properties interface
interface ConstructorProps extends PixbufAnimationIter.ConstructorProps {}
}
class PixbufSimpleAnimIter extends PixbufAnimationIter {
static $gtype: GObject.GType<PixbufSimpleAnimIter>;
// Constructors
constructor(properties?: Partial<PixbufSimpleAnimIter.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
}
type PixbufAnimationClass = typeof PixbufAnimation;
type PixbufAnimationIterClass = typeof PixbufAnimationIter;
/**
* A `GdkPixbufFormat` contains information about the image format accepted
* by a module.
*
* Only modules should access the fields directly, applications should
* use the `gdk_pixbuf_format_*` family of functions.
*/
class PixbufFormat {
static $gtype: GObject.GType<PixbufFormat>;
// Fields
name: string;
signature: PixbufModulePattern;
domain: string;
description: string;
mime_types: string[];
extensions: string[];
flags: number;
disabled: boolean;
license: string;
// Constructors
constructor(
properties?: Partial<{
name: string;
domain: string;
description: string;
mime_types: string[];
extensions: string[];
flags: number;
disabled: boolean;
license: string;
}>,
);
_init(...args: any[]): void;
// Methods
/**
* Creates a copy of `format`.
* @returns the newly allocated copy of a `GdkPixbufFormat`. Use gdk_pixbuf_format_free() to free the resources when done
*/
copy(): PixbufFormat | null;
/**
* Frees the resources allocated when copying a `GdkPixbufFormat`
* using gdk_pixbuf_format_copy()
*/
free(): void;
/**
* Returns a description of the format.
* @returns a description of the format.
*/
get_description(): string | null;
/**
* Returns the filename extensions typically used for files in the
* given format.
* @returns an array of filename extensions
*/
get_extensions(): string[] | null;
/**
* Returns information about the license of the image loader for the format.
*
* The returned string should be a shorthand for a well known license, e.g.
* "LGPL", "GPL", "QPL", "GPL/QPL", or "other" to indicate some other license.
* @returns a string describing the license of the pixbuf format
*/
get_license(): string | null;
/**
* Returns the mime types supported by the format.
* @returns an array of mime types
*/
get_mime_types(): string[] | null;
/**
* Returns the name of the format.
* @returns the name of the format.
*/
get_name(): string | null;
/**
* Returns whether this image format is disabled.
*
* See gdk_pixbuf_format_set_disabled().
* @returns whether this image format is disabled.
*/
is_disabled(): boolean;
/**
* Returns `TRUE` if the save option specified by `option_key` is supported when
* saving a pixbuf using the module implementing `format`.
*
* See gdk_pixbuf_save() for more information about option keys.
* @param option_key the name of an option
* @returns `TRUE` if the specified option is supported
*/
is_save_option_supported(option_key: string): boolean;
/**
* Returns whether this image format is scalable.
*
* If a file is in a scalable format, it is preferable to load it at
* the desired size, rather than loading it at the default size and
* scaling the resulting pixbuf to the desired size.
* @returns whether this image format is scalable.
*/
is_scalable(): boolean;
/**
* Returns whether pixbufs can be saved in the given format.
* @returns whether pixbufs can be saved in the given format.
*/
is_writable(): boolean;
/**
* Disables or enables an image format.
*
* If a format is disabled, GdkPixbuf won't use the image loader for
* this format to load images.
*
* Applications can use this to avoid using image loaders with an
* inappropriate license, see gdk_pixbuf_format_get_license().
* @param disabled `TRUE` to disable the format @format
*/
set_disabled(disabled: boolean): void;
}
type PixbufLoaderClass = typeof PixbufLoader;
/**
* A `GdkPixbufModule` contains the necessary functions to load and save
* images in a certain file format.
*
* If `GdkPixbuf` has been compiled with `GModule` support, it can be extended
* by modules which can load (and perhaps also save) new image and animation
* formats.
*
* ## Implementing modules
*
* The `GdkPixbuf` interfaces needed for implementing modules are contained in
* `gdk-pixbuf-io.h` (and `gdk-pixbuf-animation.h` if the module supports
* animations). They are not covered by the same stability guarantees as the
* regular GdkPixbuf API. To underline this fact, they are protected by the
* `GDK_PIXBUF_ENABLE_BACKEND` pre-processor symbol.
*
* Each loadable module must contain a `GdkPixbufModuleFillVtableFunc` function
* named `fill_vtable`, which will get called when the module
* is loaded and must set the function pointers of the `GdkPixbufModule`.
*
* In order to make format-checking work before actually loading the modules
* (which may require calling `dlopen` to load image libraries), modules export
* their signatures (and other information) via the `fill_info` function. An
* external utility, `gdk-pixbuf-query-loaders`, uses this to create a text
* file containing a list of all available loaders and their signatures.
* This file is then read at runtime by `GdkPixbuf` to obtain the list of
* available loaders and their signatures.
*
* Modules may only implement a subset of the functionality available via
* `GdkPixbufModule`. If a particular functionality is not implemented, the
* `fill_vtable` function will simply not set the corresponding
* function pointers of the `GdkPixbufModule` structure. If a module supports
* incremental loading (i.e. provides `begin_load`, `stop_load` and
* `load_increment`), it doesn't have to implement `load`, since `GdkPixbuf`
* can supply a generic `load` implementation wrapping the incremental loading.
*
* ## Installing modules
*
* Installing a module is a two-step process:
*
* - copy the module file(s) to the loader directory (normally
* `$libdir/gdk-pixbuf-2.0/$version/loaders`, unless overridden by the
* environment variable `GDK_PIXBUF_MODULEDIR`)
* - call `gdk-pixbuf-query-loaders` to update the module file (normally
* `$libdir/gdk-pixbuf-2.0/$version/loaders.cache`, unless overridden
* by the environment variable `GDK_PIXBUF_MODULE_FILE`)
*/
class PixbufModule {
static $gtype: GObject.GType<PixbufModule>;
// Fields
module_name: string;
module_path: string;
info: PixbufFormat;
load: PixbufModuleLoadFunc;
load_xpm_data: PixbufModuleLoadXpmDataFunc;
stop_load: PixbufModuleStopLoadFunc;
load_increment: PixbufModuleIncrementLoadFunc;
load_animation: PixbufModuleLoadAnimationFunc;
save: PixbufModuleSaveFunc;
is_save_option_supported: PixbufModuleSaveOptionSupportedFunc;
// Constructors
_init(...args: any[]): void;
}
/**
* The signature prefix for a module.
*
* The signature of a module is a set of prefixes. Prefixes are encoded as
* pairs of ordinary strings, where the second string, called the mask, if
* not `NULL`, must be of the same length as the first one and may contain
* ' ', '!', 'x', 'z', and 'n' to indicate bytes that must be matched,
* not matched, "don't-care"-bytes, zeros and non-zeros, respectively.
*
* Each prefix has an associated integer that describes the relevance of
* the prefix, with 0 meaning a mismatch and 100 a "perfect match".
*
* Starting with gdk-pixbuf 2.8, the first byte of the mask may be '*',
* indicating an unanchored pattern that matches not only at the beginning,
* but also in the middle. Versions prior to 2.8 will interpret the '*'
* like an 'x'.
*
* The signature of a module is stored as an array of
* `GdkPixbufModulePatterns`. The array is terminated by a pattern
* where the `prefix` is `NULL`.
*
* ```c
* GdkPixbufModulePattern *signature[] = {
* { "abcdx", " !x z", 100 },
* { "bla", NULL, 90 },
* { NULL, NULL, 0 }
* };
* ```
*
* In the example above, the signature matches e.g. "auud\0" with
* relevance 100, and "blau" with relevance 90.
*/
class PixbufModulePattern {
static $gtype: GObject.GType<PixbufModulePattern>;
// Fields
prefix: string;
mask: string;
relevance: number;
// Constructors
constructor(
properties?: Partial<{
prefix: string;
mask: string;
relevance: number;
}>,
);
_init(...args: any[]): void;
}
type PixbufSimpleAnimClass = typeof PixbufSimpleAnim;
/**
* Name of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
*/
const __name__: string;
/**
* Version of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
*/
const __version__: string;
}
export default GdkPixbuf;
}
declare module 'gi://GdkPixbuf' {
import GdkPixbuf20 from 'gi://GdkPixbuf?version=2.0';
export default GdkPixbuf20;
}
// END