dotfiles/config/ags/quickactions/@girs/clutterx11-1.0.d.ts
2025-04-25 06:53:17 +02:00

900 lines
42 KiB
TypeScript

/// <reference path="./xlib-2.0.d.ts" />
/// <reference path="./clutter-1.0.d.ts" />
/// <reference path="./cairo-1.0.d.ts" />
/// <reference path="./cairo.d.ts" />
/// <reference path="./gobject-2.0.d.ts" />
/// <reference path="./glib-2.0.d.ts" />
/// <reference path="./json-1.0.d.ts" />
/// <reference path="./gio-2.0.d.ts" />
/// <reference path="./gmodule-2.0.d.ts" />
/// <reference path="./gl-1.0.d.ts" />
/// <reference path="./coglpango-1.0.d.ts" />
/// <reference path="./pangocairo-1.0.d.ts" />
/// <reference path="./pango-1.0.d.ts" />
/// <reference path="./harfbuzz-0.0.d.ts" />
/// <reference path="./freetype2-2.0.d.ts" />
/// <reference path="./cogl-1.0.d.ts" />
/// <reference path="./atk-1.0.d.ts" />
/**
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
*
* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
*/
declare module 'gi://ClutterX11?version=1.0' {
// Module dependencies
import type xlib from 'gi://xlib?version=2.0';
import type Clutter from 'gi://Clutter?version=1.0';
import type cairo from 'cairo';
import type GObject from 'gi://GObject?version=2.0';
import type GLib from 'gi://GLib?version=2.0';
import type Json from 'gi://Json?version=1.0';
import type Gio from 'gi://Gio?version=2.0';
import type GModule from 'gi://GModule?version=2.0';
import type GL from 'gi://GL?version=1.0';
import type CoglPango from 'gi://CoglPango?version=1.0';
import type PangoCairo from 'gi://PangoCairo?version=1.0';
import type Pango from 'gi://Pango?version=1.0';
import type HarfBuzz from 'gi://HarfBuzz?version=0.0';
import type freetype2 from 'gi://freetype2?version=2.0';
import type Cogl from 'gi://Cogl?version=1.0';
import type Atk from 'gi://Atk?version=1.0';
export namespace ClutterX11 {
/**
* ClutterX11-1.0
*/
/**
* Return values for the #ClutterX11FilterFunc function.
*/
/**
* Return values for the #ClutterX11FilterFunc function.
*/
export namespace FilterReturn {
export const $gtype: GObject.GType<FilterReturn>;
}
enum FilterReturn {
/**
* The event was not handled, continues the
* processing
*/
CONTINUE,
/**
* Native event translated into a Clutter
* event, stops the processing
*/
TRANSLATE,
/**
* Remove the event, stops the processing
*/
REMOVE,
}
/**
* Disables the internal polling of X11 events in the main loop.
*
* Libraries or applications calling this function will be responsible of
* polling all X11 events.
*
* You also must call clutter_x11_handle_event() to let Clutter process
* events and maintain its internal state.
*
* This function can only be called before calling clutter_init().
*
* Even with event handling disabled, Clutter will still select
* all the events required to maintain its internal state on the stage
* Window; compositors using Clutter and input regions to pass events
* through to application windows should not rely on an empty input
* region, and should instead clear it themselves explicitly using the
* XFixes extension.
*
* This function should not be normally used by applications.
*/
function disable_event_retrieval(): void;
/**
* Enables the use of the XInput extension if present on connected
* XServer and support built into Clutter. XInput allows for multiple
* pointing devices to be used.
*
* This function must be called before clutter_init().
*
* Since XInput might not be supported by the X server, you might
* want to use clutter_x11_has_xinput() to see if support was enabled.
*/
function enable_xinput(): void;
/**
* Retrieves the group for the modifiers set in `event`
* @param event a #ClutterEvent of type %CLUTTER_KEY_PRESS or %CLUTTER_KEY_RELEASE
* @returns the group id
*/
function event_get_key_group(event: Clutter.Event): number;
/**
* Retrieves the touch detail froma #ClutterEventSequence.
* @param sequence a #ClutterEventSequence
* @returns the touch detail
*/
function event_sequence_get_touch_detail(sequence: Clutter.EventSequence): number;
/**
* Retrieves the pointer to the default display.
* @returns the default display
*/
function get_default_display(): xlib.Display;
/**
* Gets the number of the default X Screen object.
* @returns the number of the default screen
*/
function get_default_screen(): number;
/**
* Retrieves a pointer to the list of input devices
* @returns a pointer to the internal list of input devices; the returned list is owned by Clutter and should not be modified or freed
*/
function get_input_devices(): Clutter.InputDevice[];
/**
* Gets the stage for a particular X window.
* @param win an X Window ID
* @returns A #ClutterStage, or% NULL if a stage does not exist for the window
*/
function get_stage_from_window(win: xlib.Window): Clutter.Stage;
/**
* Retrieves whether the Clutter X11 backend is using ARGB visuals by default
* @returns %TRUE if ARGB visuals are queried by default
*/
function get_use_argb_visual(): boolean;
/**
* Retrieves whether the Clutter X11 backend will create stereo
* stages if possible.
* @returns %TRUE if stereo stages are used if possible
*/
function get_use_stereo_stage(): boolean;
/**
* This function processes a single X event; it can be used to hook
* into external X11 event processing (for example, a GDK filter
* function).
*
* If clutter_x11_disable_event_retrieval() has been called, you must
* let this function process events to update Clutter's internal state.
* @param xevent pointer to XEvent structure
* @returns #ClutterX11FilterReturn. %CLUTTER_X11_FILTER_REMOVE indicates that Clutter has internally handled the event and the caller should do no further processing. %CLUTTER_X11_FILTER_CONTINUE indicates that Clutter is either not interested in the event, or has used the event to update internal state without taking any exclusive action. %CLUTTER_X11_FILTER_TRANSLATE will not occur.
*/
function handle_event(xevent: xlib.XEvent): FilterReturn;
/**
* Retrieves whether Clutter is running on an X11 server with the
* XComposite extension
* @returns %TRUE if the XComposite extension is available
*/
function has_composite_extension(): boolean;
/**
* Queries the X11 backend to check if event collection has been disabled.
* @returns TRUE if event retrival has been disabled. FALSE otherwise.
*/
function has_event_retrieval(): boolean;
/**
* Gets whether Clutter has XInput support.
* @returns %TRUE if Clutter was compiled with XInput support and XInput support is available at run time.
*/
function has_xinput(): boolean;
/**
* Sets the display connection Clutter should use; must be called
* before clutter_init(), clutter_init_with_args() or other functions
* pertaining Clutter's initialization process.
*
* If you are parsing the command line arguments by retrieving Clutter's
* #GOptionGroup with clutter_get_option_group() and calling
* g_option_context_parse() yourself, you should also call
* clutter_x11_set_display() before g_option_context_parse().
* @param xdpy pointer to a X display connection.
*/
function set_display(xdpy: xlib.Display): void;
/**
* Target the #ClutterStage to use an existing external X Window
* @param stage a #ClutterStage
* @param xwindow an existing X Window id
* @returns %TRUE if foreign window is valid
*/
function set_stage_foreign(stage: Clutter.Stage, xwindow: xlib.Window): boolean;
/**
* Sets whether the Clutter X11 backend should request ARGB visuals by default
* or not.
*
* By default, Clutter requests RGB visuals.
*
* If no ARGB visuals are found, the X11 backend will fall back to
* requesting a RGB visual instead.
*
* ARGB visuals are required for the #ClutterStage:use-alpha property to work.
*
* This function can only be called once, and before clutter_init() is
* called.
* @param use_argb %TRUE if ARGB visuals should be requested by default
*/
function set_use_argb_visual(use_argb: boolean): void;
/**
* Sets whether the backend object for Clutter stages, will,
* if possible, be created with the ability to support stereo drawing
* (drawing separate images for the left and right eyes).
*
* This function must be called before clutter_init() is called.
* During paint callbacks, cogl_framebuffer_is_stereo() can be called
* on the framebuffer retrieved by cogl_get_draw_framebuffer() to
* determine if stereo support was successfully enabled, and
* cogl_framebuffer_set_stereo_mode() to determine which buffers
* will be drawn to.
*
* Note that this function *does not* cause the stage to be drawn
* multiple times with different perspective transformations and thus
* appear in 3D, it simply enables individual ClutterActors to paint
* different images for the left and and right eye.
* @param use_stereo %TRUE if the stereo stages should be used if possible.
*/
function set_use_stereo_stage(use_stereo: boolean): void;
/**
* Traps every X error until clutter_x11_untrap_x_errors() is called.
*/
function trap_x_errors(): void;
/**
* Removes the X error trap and returns the current status.
* @returns the trapped error code, or 0 for success
*/
function untrap_x_errors(): number;
interface FilterFunc {
(xev: xlib.XEvent, cev: Clutter.Event): FilterReturn;
}
namespace TexturePixmap {
// Signal callback interfaces
interface QueueDamageRedraw {
(x: number, y: number, width: number, height: number): void;
}
interface UpdateArea {
(x: number, y: number, width: number, height: number): void;
}
// Constructor properties interface
interface ConstructorProps
extends Clutter.Texture.ConstructorProps,
Atk.ImplementorIface.ConstructorProps,
Clutter.Animatable.ConstructorProps,
Clutter.Container.ConstructorProps,
Clutter.Scriptable.ConstructorProps {
automatic_updates: boolean;
automaticUpdates: boolean;
destroyed: boolean;
pixmap: number;
pixmap_depth: number;
pixmapDepth: number;
pixmap_height: number;
pixmapHeight: number;
pixmap_width: number;
pixmapWidth: number;
window: number;
window_mapped: boolean;
windowMapped: boolean;
window_override_redirect: boolean;
windowOverrideRedirect: boolean;
window_redirect_automatic: boolean;
windowRedirectAutomatic: boolean;
window_x: number;
windowX: number;
window_y: number;
windowY: number;
}
}
/**
* The #ClutterX11TexturePixmap structure contains only private data
*/
class TexturePixmap
extends Clutter.Texture
implements Atk.ImplementorIface, Clutter.Animatable, Clutter.Container, Clutter.Scriptable
{
static $gtype: GObject.GType<TexturePixmap>;
// Properties
get automatic_updates(): boolean;
set automatic_updates(val: boolean);
get automaticUpdates(): boolean;
set automaticUpdates(val: boolean);
get destroyed(): boolean;
get pixmap(): number;
set pixmap(val: number);
get pixmap_depth(): number;
get pixmapDepth(): number;
get pixmap_height(): number;
get pixmapHeight(): number;
get pixmap_width(): number;
get pixmapWidth(): number;
get window(): number;
set window(val: number);
get window_mapped(): boolean;
get windowMapped(): boolean;
get window_override_redirect(): boolean;
get windowOverrideRedirect(): boolean;
get window_redirect_automatic(): boolean;
set window_redirect_automatic(val: boolean);
get windowRedirectAutomatic(): boolean;
set windowRedirectAutomatic(val: boolean);
get window_x(): number;
get windowX(): number;
get window_y(): number;
get windowY(): number;
// Constructors
constructor(properties?: Partial<TexturePixmap.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): TexturePixmap;
static new_with_pixmap(pixmap: xlib.Pixmap): TexturePixmap;
static new_with_window(window: xlib.Window): TexturePixmap;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(
signal: 'queue-damage-redraw',
callback: (_source: this, x: number, y: number, width: number, height: number) => void,
): number;
connect_after(
signal: 'queue-damage-redraw',
callback: (_source: this, x: number, y: number, width: number, height: number) => void,
): number;
emit(signal: 'queue-damage-redraw', x: number, y: number, width: number, height: number): void;
connect(
signal: 'update-area',
callback: (_source: this, x: number, y: number, width: number, height: number) => void,
): number;
connect_after(
signal: 'update-area',
callback: (_source: this, x: number, y: number, width: number, height: number) => void,
): number;
emit(signal: 'update-area', x: number, y: number, width: number, height: number): void;
// Virtual methods
/**
* Performs the actual binding of texture to the current content of
* the pixmap. Can be called to update the texture if the pixmap
* content has changed.
* @param x the X coordinate of the area to update
* @param y the Y coordinate of the area to update
* @param width the width of the area to update
* @param height the height of the area to update
*/
vfunc_update_area(x: number, y: number, width: number, height: number): void;
// Methods
/**
* Enables or disables the automatic updates ot `texture` in case the backing
* pixmap or window is damaged
* @param setting %TRUE to enable automatic updates
*/
set_automatic(setting: boolean): void;
/**
* Sets the X Pixmap to which the texture should be bound.
* @param pixmap the X Pixmap to which the texture should be bound
*/
set_pixmap(pixmap: xlib.Pixmap): void;
/**
* Sets up a suitable pixmap for the window, using the composite and damage
* extensions if possible, and then calls
* clutter_x11_texture_pixmap_set_pixmap().
*
* If you want to display a window in a #ClutterTexture, you probably want
* this function, or its older sister, clutter_glx_texture_pixmap_set_window().
*
* This function has no effect unless the XComposite extension is available.
* @param window the X window to which the texture should be bound
* @param automatic %TRUE for automatic window updates, %FALSE for manual.
*/
set_window(window: xlib.Window, automatic: boolean): void;
/**
* Resets the texture's pixmap from its window, perhaps in response to the
* pixmap's invalidation as the window changed size.
*/
sync_window(): void;
/**
* Performs the actual binding of texture to the current content of
* the pixmap. Can be called to update the texture if the pixmap
* content has changed.
* @param x the X coordinate of the area to update
* @param y the Y coordinate of the area to update
* @param width the width of the area to update
* @param height the height of the area to update
*/
update_area(x: number, y: number, width: number, height: number): void;
// Inherited methods
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
type TexturePixmapClass = typeof TexturePixmap;
abstract class TexturePixmapPrivate {
static $gtype: GObject.GType<TexturePixmapPrivate>;
// Constructors
_init(...args: any[]): void;
}
abstract class XInputDevice {
static $gtype: GObject.GType<XInputDevice>;
// Constructors
_init(...args: any[]): void;
}
/**
* Name of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
*/
const __name__: string;
/**
* Version of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
*/
const __version__: string;
}
export default ClutterX11;
}
declare module 'gi://ClutterX11' {
import ClutterX1110 from 'gi://ClutterX11?version=1.0';
export default ClutterX1110;
}
// END