dotfiles/config/ags/quickactions/@girs/cluttergst-3.0.d.ts
2025-04-25 06:53:17 +02:00

4862 lines
226 KiB
TypeScript

/// <reference path="./gstvideo-1.0.d.ts" />
/// <reference path="./gstbase-1.0.d.ts" />
/// <reference path="./gst-1.0.d.ts" />
/// <reference path="./gobject-2.0.d.ts" />
/// <reference path="./glib-2.0.d.ts" />
/// <reference path="./gmodule-2.0.d.ts" />
/// <reference path="./gstpbutils-1.0.d.ts" />
/// <reference path="./gstaudio-1.0.d.ts" />
/// <reference path="./gdkpixbuf-2.0.d.ts" />
/// <reference path="./gio-2.0.d.ts" />
/// <reference path="./cogl-1.0.d.ts" />
/// <reference path="./gl-1.0.d.ts" />
/// <reference path="./clutter-1.0.d.ts" />
/// <reference path="./cairo-1.0.d.ts" />
/// <reference path="./cairo.d.ts" />
/// <reference path="./json-1.0.d.ts" />
/// <reference path="./coglpango-1.0.d.ts" />
/// <reference path="./pangocairo-1.0.d.ts" />
/// <reference path="./pango-1.0.d.ts" />
/// <reference path="./harfbuzz-0.0.d.ts" />
/// <reference path="./freetype2-2.0.d.ts" />
/// <reference path="./atk-1.0.d.ts" />
/**
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
*
* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
*/
declare module 'gi://ClutterGst?version=3.0' {
// Module dependencies
import type GstVideo from 'gi://GstVideo?version=1.0';
import type GstBase from 'gi://GstBase?version=1.0';
import type Gst from 'gi://Gst?version=1.0';
import type GObject from 'gi://GObject?version=2.0';
import type GLib from 'gi://GLib?version=2.0';
import type GModule from 'gi://GModule?version=2.0';
import type GstPbutils from 'gi://GstPbutils?version=1.0';
import type GstAudio from 'gi://GstAudio?version=1.0';
import type GdkPixbuf from 'gi://GdkPixbuf?version=2.0';
import type Gio from 'gi://Gio?version=2.0';
import type Cogl from 'gi://Cogl?version=1.0';
import type GL from 'gi://GL?version=1.0';
import type Clutter from 'gi://Clutter?version=1.0';
import type cairo from 'cairo';
import type Json from 'gi://Json?version=1.0';
import type CoglPango from 'gi://CoglPango?version=1.0';
import type PangoCairo from 'gi://PangoCairo?version=1.0';
import type Pango from 'gi://Pango?version=1.0';
import type HarfBuzz from 'gi://HarfBuzz?version=0.0';
import type freetype2 from 'gi://freetype2?version=2.0';
import type Atk from 'gi://Atk?version=1.0';
export namespace ClutterGst {
/**
* ClutterGst-3.0
*/
/**
* Different buffering policies clutter-gst supports
*/
/**
* Different buffering policies clutter-gst supports
*/
export namespace BufferingMode {
export const $gtype: GObject.GType<BufferingMode>;
}
enum BufferingMode {
/**
* In-memory buffering
*/
STREAM,
/**
* On-disk buffering
*/
DOWNLOAD,
}
/**
* ClutterGst major version (e.g. "1", if %CLUTTER_GST_VERSION is "1.2.3")
*/
const MAJOR_VERSION: number;
/**
* ClutterGst micro version (e.g. "3", if %CLUTTER_GST_VERSION is "1.2.3")
*/
const MICRO_VERSION: number;
/**
* ClutterGst minor version (e.g. "2", if %CLUTTER_GST_VERSION is "1.2.3")
*/
const MINOR_VERSION: number;
/**
* ClutterGst full version (e.g. "1.2.3")
*/
const VERSION: number;
/**
* ClutterGst full version, encoded as an hexadecimal value.
*/
const VERSION_HEX: number;
/**
* ClutterGst full version, encoded as a string.
*/
const VERSION_S: string;
/**
* Creates a new #ClutterGstVideoSink initialized with Clutter's Cogl context.
* @returns the newly created #ClutterGstVideoSink.
*/
function create_video_sink(): Gst.Element;
/**
* Utility function to initialize both Clutter and GStreamer.
*
* This function should be called before calling any other GLib functions. If
* this is not an option, your program must initialise the GLib thread system
* using g_thread_init() before any other GLib functions are called.
* @param argv A pointer to an array
* @returns A #ClutterInitError.
*/
function init(argv?: string[] | null): [Clutter.InitError, string[] | null];
/**
* This function does the same work as clutter_gst_init(). Additionally, it
* allows you to add your own command line options, and it automatically
* generates nicely formatted --help output. Clutter's and GStreamer's
* #GOptionGroup<!-- -->s are added to the set of available options.
*
* Your program must initialise the GLib thread system using g_thread_init()
* before any other GLib functions are called.
* @param argv A pointer to an array
* @param parameter_string a string which is displayed in the first line of <option>--help</option> output, after <literal><replaceable>programname</replaceable> [OPTION...]</literal>
* @param entries a %NULL-terminated array of #GOptionEntry<!-- -->s describing the options of your program
* @param translation_domain a translation domain to use for translating the <option>--help</option> output for the options in @entries with gettext(), or %NULL
* @returns %CLUTTER_INIT_SUCCESS on success, a negative integer on failure.
*/
function init_with_args(
argv: string[] | null,
parameter_string: string,
entries: GLib.OptionEntry,
translation_domain: string,
): [Clutter.InitError, string[] | null];
/**
* Flags that can be given to clutter_gst_player_set_seek_flags().
*/
/**
* Flags that can be given to clutter_gst_player_set_seek_flags().
*/
export namespace SeekFlags {
export const $gtype: GObject.GType<SeekFlags>;
}
enum SeekFlags {
/**
* Fast seeks (key frame boundaries, default)
*/
NONE,
/**
* Accurate seeks (potentially slower)
*/
ACCURATE,
}
namespace Aspectratio {
// Constructor properties interface
interface ConstructorProps extends Content.ConstructorProps, Clutter.Content.ConstructorProps {
fill_allocation: boolean;
fillAllocation: boolean;
paint_borders: boolean;
paintBorders: boolean;
}
}
/**
* Implementation of #ClutterGstContent that displays video streams
* with respects to their aspect ratio.
*
* The #ClutterGstAspectratio structure contains only private data and
* should not be accessed directly.
*/
class Aspectratio extends Content implements Clutter.Content {
static $gtype: GObject.GType<Aspectratio>;
// Properties
/**
* Whether the content should fill its allocation with video rather
* than adding borders.
*/
get fill_allocation(): boolean;
set fill_allocation(val: boolean);
/**
* Whether the content should fill its allocation with video rather
* than adding borders.
*/
get fillAllocation(): boolean;
set fillAllocation(val: boolean);
/**
* Whether or not paint borders on the sides of the video
*/
get paint_borders(): boolean;
set paint_borders(val: boolean);
/**
* Whether or not paint borders on the sides of the video
*/
get paintBorders(): boolean;
set paintBorders(val: boolean);
// Constructors
constructor(properties?: Partial<Aspectratio.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
// Static methods
static ['new'](): Clutter.Content;
// Inherited methods
/**
* Retrieves the natural size of the `content,` if any.
*
* The natural size of a #ClutterContent is defined as the size the content
* would have regardless of the allocation of the actor that is painting it,
* for instance the size of an image data.
* @returns %TRUE if the content has a preferred size, and %FALSE otherwise
*/
get_preferred_size(): [boolean, number, number];
/**
* Invalidates a #ClutterContent.
*
* This function should be called by #ClutterContent implementations when
* they change the way a the content should be painted regardless of the
* actor state.
*/
invalidate(): void;
/**
* virtual function; called each time a #ClutterContent is attached
* to a #ClutterActor.
* @param actor
*/
vfunc_attached(actor: Clutter.Actor): void;
/**
* virtual function; called each time a #ClutterContent is detached
* from a #ClutterActor.
* @param actor
*/
vfunc_detached(actor: Clutter.Actor): void;
/**
* Retrieves the natural size of the `content,` if any.
*
* The natural size of a #ClutterContent is defined as the size the content
* would have regardless of the allocation of the actor that is painting it,
* for instance the size of an image data.
*/
vfunc_get_preferred_size(): [boolean, number, number];
/**
* Invalidates a #ClutterContent.
*
* This function should be called by #ClutterContent implementations when
* they change the way a the content should be painted regardless of the
* actor state.
*/
vfunc_invalidate(): void;
/**
* virtual function; called each time the content needs to
* paint itself
* @param actor
* @param node
*/
vfunc_paint_content(actor: Clutter.Actor, node: Clutter.PaintNode): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
namespace Camera {
// Signal callback interfaces
interface PhotoSaved {
(): void;
}
interface PhotoTaken {
(pixbuf: GdkPixbuf.Pixbuf): void;
}
interface ReadyForCapture {
(ready: boolean): void;
}
interface VideoSaved {
(): void;
}
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps, Player.ConstructorProps {
device: CameraDevice;
}
}
/**
* Implementation of #ClutterGstPlayer that displays camera streams
* using GStreamer.
*
* The #ClutterGstCamera structure contains only private data and
* should not be accessed directly.
*/
class Camera extends GObject.Object implements Player {
static $gtype: GObject.GType<Camera>;
// Properties
get device(): CameraDevice;
set device(val: CameraDevice);
// Constructors
constructor(properties?: Partial<Camera.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Camera;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'photo-saved', callback: (_source: this) => void): number;
connect_after(signal: 'photo-saved', callback: (_source: this) => void): number;
emit(signal: 'photo-saved'): void;
connect(signal: 'photo-taken', callback: (_source: this, pixbuf: GdkPixbuf.Pixbuf) => void): number;
connect_after(signal: 'photo-taken', callback: (_source: this, pixbuf: GdkPixbuf.Pixbuf) => void): number;
emit(signal: 'photo-taken', pixbuf: GdkPixbuf.Pixbuf): void;
connect(signal: 'ready-for-capture', callback: (_source: this, ready: boolean) => void): number;
connect_after(signal: 'ready-for-capture', callback: (_source: this, ready: boolean) => void): number;
emit(signal: 'ready-for-capture', ready: boolean): void;
connect(signal: 'video-saved', callback: (_source: this) => void): number;
connect_after(signal: 'video-saved', callback: (_source: this) => void): number;
emit(signal: 'video-saved'): void;
// Virtual methods
vfunc_photo_saved(): void;
vfunc_photo_taken(pixbuf: GdkPixbuf.Pixbuf): void;
vfunc_ready_for_capture(ready: boolean): void;
vfunc_video_saved(): void;
// Methods
get_brightness(cur_value: number): boolean;
get_brightness_range(min_value: number, max_value: number, default_value: number): boolean;
/**
* Retrieve the current selected camera device.
* @returns The currently selected camera device
*/
get_camera_device(): CameraDevice;
/**
* Retrieve the current value for the color balance property `property,`
*
* This method will return FALSE if `property` does not exist or color balance is not
* supported on `self`.
* See clutter_gst_camera_supports_color_balance().
* @param property Property name
* @param cur_value Pointer to store the current value of @property
* @returns %TRUE if successful, %FALSE otherwise
*/
get_color_balance_property(property: string, cur_value: number): boolean;
/**
* Retrieve the minimum, maximum and default values for the color balance property `property,`
*
* This method will return FALSE if `property` does not exist or color balance is not
* supported on `self`.
* See clutter_gst_camera_supports_color_balance().
* @param property Property name
* @param min_value Pointer to store the minimum value of @property, or %NULL
* @param max_value Pointer to store the maximum value of @property, or %NULL
* @param default_value Pointer to store the default value of @property, or %NULL
* @returns %TRUE if successful, %FALSE otherwise
*/
get_color_balance_property_range(
property: string,
min_value: number,
max_value: number,
default_value: number,
): boolean;
get_contrast(cur_value: number): boolean;
get_contrast_range(min_value: number, max_value: number, default_value: number): boolean;
/**
* Retrieve the current filter being used.
* @returns The current filter or %NULL if none is set
*/
get_filter(): Gst.Element;
/**
* Retrieve the current gamma value.
*
* This method will return FALSE if gamma correction is not
* supported on `self`.
* See clutter_gst_camera_supports_gamma_correction().
* @param cur_value Pointer to store the current gamma value
* @returns %TRUE if successful, %FALSE otherwise
*/
get_gamma(cur_value: number): boolean;
/**
* Retrieve the minimum, maximum and default gamma values.
*
* This method will return FALSE if gamma correction is not
* supported on `self`.
* See clutter_gst_camera_supports_gamma_correction().
* @param min_value Pointer to store the minimum gamma value, or %NULL
* @param max_value Pointer to store the maximum gamma value, or %NULL
* @param default_value Pointer to store the default gamma value, or %NULL
* @returns %TRUE if successful, %FALSE otherwise
*/
get_gamma_range(min_value: number, max_value: number, default_value: number): boolean;
get_hue(cur_value: number): boolean;
get_hue_range(min_value: number, max_value: number, default_value: number): boolean;
get_saturation(cur_value: number): boolean;
get_saturation_range(min_value: number, max_value: number, default_value: number): boolean;
/**
* Check whether the `self` is ready for video/photo capture.
* @returns %TRUE if @self is ready for capture, %FALSE otherwise
*/
is_ready_for_capture(): boolean;
/**
* Check whether the `self` is recording video.
* @returns %TRUE if @self is recording video, %FALSE otherwise
*/
is_recording_video(): boolean;
/**
* Remove the current filter, if any.
* @returns %TRUE on success, %FALSE otherwise
*/
remove_filter(): boolean;
set_brightness(value: number): boolean;
/**
* Set the new active camera device.
* @param device a #ClutterGstCameraDevice
* @returns %TRUE on success, %FALSE otherwise
*/
set_camera_device(device: CameraDevice): boolean;
/**
* Set the value for the color balance property `property` to `value`.
* Allowed values can be retrieved with
* clutter_gst_camera_get_color_balance_property_range().
*
* This method will return FALSE if `property` does not exist or color balance is not
* supported on `self`.
* See clutter_gst_camera_supports_color_balance().
* @param property Property name
* @param value The value to set
* @returns %TRUE if successful, %FALSE otherwise
*/
set_color_balance_property(property: string, value: number): boolean;
set_contrast(value: number): boolean;
/**
* Set the filter element to be used.
* Filters can be used for effects, image processing, etc.
* @param filter a #GstElement for the filter
* @returns %TRUE on success, %FALSE otherwise
*/
set_filter(filter: Gst.Element): boolean;
/**
* Set the gamma value.
* Allowed values can be retrieved with
* clutter_gst_camera_get_gamma_range().
*
* This method will return FALSE if gamma correction is not
* supported on `self`.
* See clutter_gst_camera_supports_gamma_correction().
* @param value The value to set
* @returns %TRUE if successful, %FALSE otherwise
*/
set_gamma(value: number): boolean;
set_hue(value: number): boolean;
/**
* Set the encoding profile to be used for photo captures.
* The default profile saves photos as JPEG images.
* @param profile A #GstEncodingProfile to be used for photo captures.
*/
set_photo_profile(profile: GstPbutils.EncodingProfile): void;
set_saturation(value: number): boolean;
/**
* Set the encoding profile to be used for video recording.
* The default profile saves videos as Ogg/Theora videos.
* @param profile A #GstEncodingProfile to be used for video recording.
*/
set_video_profile(profile: GstPbutils.EncodingProfile): void;
/**
* Start a video recording with the `self` and save it to `filename`.
* This method requires that `self` is playing and ready for capture.
*
* The ::video-saved signal will be emitted when the video is saved.
* @param filename the name of the video file to where the recording will be saved
* @returns %TRUE if the video recording was successfully started, %FALSE otherwise
*/
start_video_recording(filename: string): boolean;
/**
* Stop recording video on the `self`.
*/
stop_video_recording(): void;
/**
* Check whether the `self` supports color balance.
* @returns %TRUE if @self supports color balance, %FALSE otherwise
*/
supports_color_balance(): boolean;
/**
* Check whether the `self` supports gamma correction.
* @returns %TRUE if @self supports gamma correction, %FALSE otherwise
*/
supports_gamma_correction(): boolean;
/**
* Take a photo with the `self` and save it to `filename`.
* This method requires that `self` is playing and ready for capture.
*
* The ::photo-saved signal will be emitted when the video is saved.
* @param filename the name of the file to where the photo will be saved
* @returns %TRUE if the photo was successfully captured, %FALSE otherwise
*/
take_photo(filename: string): boolean;
/**
* Take a photo with the `self` and emit it in the ::photo-taken signal as a
* #GdkPixbuf.
* This method requires that `self` is playing and ready for capture.
* @returns %TRUE if the photo was successfully captured, %FALSE otherwise
*/
take_photo_pixbuf(): boolean;
// Inherited properties
/**
* The volume of the audio, as a normalized value between
* 0.0 and 1.0.
*/
get audio_volume(): number;
set audio_volume(val: number);
/**
* The volume of the audio, as a normalized value between
* 0.0 and 1.0.
*/
get audioVolume(): number;
set audioVolume(val: number);
/**
* Whether the #ClutterGstPlayer is in idle mode.
*/
get idle(): boolean;
/**
* Whether the #ClutterGstPlayer actor is playing.
*/
get playing(): boolean;
set playing(val: boolean);
// Inherited methods
/**
* Retrieves the playback volume of `self`.
* @returns The playback volume between 0.0 and 1.0
*/
get_audio_volume(): number;
/**
* Retrieves the #ClutterGstFrame of the last frame produced by `self`.
* @returns the #ClutterGstFrame of the last frame.
*/
get_frame(): Frame;
/**
* Get the idle state of the pipeline.
* @returns TRUE if the pipline is in idle mode, FALSE otherwise.
*/
get_idle(): boolean;
/**
* Retrieves the #GstPipeline used by the `self,` for direct use with
* GStreamer API.
* @returns the #GstPipeline element used by the player
*/
get_pipeline(): Gst.Element;
/**
* Retrieves the playing status of `self`.
* @returns %TRUE if playing, %FALSE if stopped.
*/
get_playing(): boolean;
/**
* Retrieves the #ClutterGstVideoSink used by the `self`.
* @returns the #ClutterGstVideoSink element used by the player
*/
get_video_sink(): VideoSink;
/**
* Sets the playback volume of `self` to `volume`.
* @param volume the volume as a double between 0.0 and 1.0
*/
set_audio_volume(volume: number): void;
/**
* Starts or stops playing of `self`.
*
* The implementation might be asynchronous, so the way to know whether
* the actual playing state of the `self` is to use the #GObject::notify
* signal on the #ClutterGstPlayer:playing property and then retrieve the
* current state with clutter_gst_player_get_playing(). ClutterGstVideoActor
* in clutter-gst is an example of such an asynchronous implementation.
* @param playing %TRUE to start playing
*/
set_playing(playing: boolean): void;
/**
* signal class closure for #ClutterGstPlayer::eos
*/
vfunc_eos(): void;
/**
* signal class closure for #ClutterGstPlayer::error
* @param error
*/
vfunc_error(error: GLib.Error): void;
/**
* Retrieves the playback volume of `self`.
*/
vfunc_get_audio_volume(): number;
/**
* Retrieves the #ClutterGstFrame of the last frame produced by `self`.
*/
vfunc_get_frame(): Frame;
/**
* Get the idle state of the pipeline.
*/
vfunc_get_idle(): boolean;
/**
* Retrieves the #GstPipeline used by the `self,` for direct use with
* GStreamer API.
*/
vfunc_get_pipeline(): Gst.Element;
/**
* Retrieves the playing status of `self`.
*/
vfunc_get_playing(): boolean;
/**
* Retrieves the #ClutterGstVideoSink used by the `self`.
*/
vfunc_get_video_sink(): VideoSink;
/**
* signal class closure for #ClutterGstPlayer::new-frame
* @param frame
*/
vfunc_new_frame(frame: Frame): void;
/**
* signal class closure for #ClutterGstPlayer::ready
*/
vfunc_ready(): void;
/**
* Sets the playback volume of `self` to `volume`.
* @param volume the volume as a double between 0.0 and 1.0
*/
vfunc_set_audio_volume(volume: number): void;
/**
* Starts or stops playing of `self`.
*
* The implementation might be asynchronous, so the way to know whether
* the actual playing state of the `self` is to use the #GObject::notify
* signal on the #ClutterGstPlayer:playing property and then retrieve the
* current state with clutter_gst_player_get_playing(). ClutterGstVideoActor
* in clutter-gst is an example of such an asynchronous implementation.
* @param playing %TRUE to start playing
*/
vfunc_set_playing(playing: boolean): void;
/**
* signal class closure for #ClutterGstPlayer::size-change
* @param width
* @param height
*/
vfunc_size_change(width: number, height: number): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
namespace CameraDevice {
// Signal callback interfaces
interface CaptureResolutionChanged {
(width: number, height: number): void;
}
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {
element_factory: Gst.ElementFactory;
elementFactory: Gst.ElementFactory;
name: string;
node: string;
}
}
/**
* GObject representing a camera device using GStreamer.
*
* The #ClutterGstCameraDevice structure contains only private data and
* should not be accessed directly.
*/
class CameraDevice extends GObject.Object {
static $gtype: GObject.GType<CameraDevice>;
// Properties
/**
* The GstElementFactory for this device.
*/
get element_factory(): Gst.ElementFactory;
/**
* The GstElementFactory for this device.
*/
get elementFactory(): Gst.ElementFactory;
/**
* The device name.
*/
get name(): string;
/**
* The device node.
*/
get node(): string;
// Constructors
constructor(properties?: Partial<CameraDevice.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(
signal: 'capture-resolution-changed',
callback: (_source: this, width: number, height: number) => void,
): number;
connect_after(
signal: 'capture-resolution-changed',
callback: (_source: this, width: number, height: number) => void,
): number;
emit(signal: 'capture-resolution-changed', width: number, height: number): void;
// Virtual methods
vfunc_capture_resolution_changed(width: number, height: number): void;
// Methods
/**
* Retrieve the current capture resolution being used by `device`.
*/
get_capture_resolution(): [number, number];
/**
* Retrieve the name of the `device`.
* @returns the device name.
*/
get_name(): string;
/**
* Retrieve the node (location) of the `device`.
* @returns the device node.
*/
get_node(): string;
/**
* Retrieve the supported resolutions of the `device`.
* @returns an array of #ClutterGstVideoResolution with the supported resolutions.
*/
get_supported_resolutions(): VideoResolution[];
/**
* Set the capture resolution to be used by `device`.
* @param width The new capture resolution width to use
* @param height The new capture resolution height to use
*/
set_capture_resolution(width: number, height: number): void;
}
namespace CameraManager {
// Signal callback interfaces
interface CameraAdded {
(camera_device: CameraDevice): void;
}
interface CameraRemoved {
(camera_device: CameraDevice): void;
}
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
/**
* An object to list available cameras on the system.
*
* The #ClutterGstCameraManager structure contains only private data and
* should not be accessed directly.
*/
class CameraManager extends GObject.Object {
static $gtype: GObject.GType<CameraManager>;
// Constructors
constructor(properties?: Partial<CameraManager.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'camera-added', callback: (_source: this, camera_device: CameraDevice) => void): number;
connect_after(
signal: 'camera-added',
callback: (_source: this, camera_device: CameraDevice) => void,
): number;
emit(signal: 'camera-added', camera_device: CameraDevice): void;
connect(signal: 'camera-removed', callback: (_source: this, camera_device: CameraDevice) => void): number;
connect_after(
signal: 'camera-removed',
callback: (_source: this, camera_device: CameraDevice) => void,
): number;
emit(signal: 'camera-removed', camera_device: CameraDevice): void;
// Static methods
/**
* Get the camera manager.
*
* <note>This function has to be called from Clutter's main
* thread.</note>
*/
static get_default(): CameraManager;
// Methods
/**
* Retrieve an array of supported camera devices.
* @returns An array of #ClutterGstCameraDevice representing the supported camera devices
*/
get_camera_devices(): CameraDevice[];
}
namespace Content {
// Signal callback interfaces
interface SizeChange {
(width: number, height: number): void;
}
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps, Clutter.Content.ConstructorProps {
frame: Frame;
paint_frame: boolean;
paintFrame: boolean;
paint_overlays: boolean;
paintOverlays: boolean;
player: GObject.Object;
sink: VideoSink;
}
}
/**
* The #ClutterGstContent structure contains only private data
* and should be accessed using the provided API
*/
class Content extends GObject.Object implements Clutter.Content {
static $gtype: GObject.GType<Content>;
// Properties
get frame(): Frame;
set frame(val: Frame);
get paint_frame(): boolean;
set paint_frame(val: boolean);
get paintFrame(): boolean;
set paintFrame(val: boolean);
get paint_overlays(): boolean;
set paint_overlays(val: boolean);
get paintOverlays(): boolean;
set paintOverlays(val: boolean);
get player(): GObject.Object;
set player(val: GObject.Object);
get sink(): VideoSink;
set sink(val: VideoSink);
// Constructors
constructor(properties?: Partial<Content.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'size-change', callback: (_source: this, width: number, height: number) => void): number;
connect_after(
signal: 'size-change',
callback: (_source: this, width: number, height: number) => void,
): number;
emit(signal: 'size-change', width: number, height: number): void;
// Static methods
static ['new'](): Clutter.Content;
static new_with_sink(sink: VideoSink): Clutter.Content;
// Virtual methods
vfunc_has_painting_content(): boolean;
// Methods
get_frame(): Frame;
get_overlays(): Overlays;
get_player(): Player;
get_sink(): VideoSink;
/**
* Set the current frame.
* @param frame A #ClutterGstFrame
*/
set_frame(frame: Frame): void;
set_player(player: Player): void;
set_sink(sink: VideoSink): void;
// Inherited methods
/**
* Retrieves the natural size of the `content,` if any.
*
* The natural size of a #ClutterContent is defined as the size the content
* would have regardless of the allocation of the actor that is painting it,
* for instance the size of an image data.
* @returns %TRUE if the content has a preferred size, and %FALSE otherwise
*/
get_preferred_size(): [boolean, number, number];
/**
* Invalidates a #ClutterContent.
*
* This function should be called by #ClutterContent implementations when
* they change the way a the content should be painted regardless of the
* actor state.
*/
invalidate(): void;
/**
* virtual function; called each time a #ClutterContent is attached
* to a #ClutterActor.
* @param actor
*/
vfunc_attached(actor: Clutter.Actor): void;
/**
* virtual function; called each time a #ClutterContent is detached
* from a #ClutterActor.
* @param actor
*/
vfunc_detached(actor: Clutter.Actor): void;
/**
* Retrieves the natural size of the `content,` if any.
*
* The natural size of a #ClutterContent is defined as the size the content
* would have regardless of the allocation of the actor that is painting it,
* for instance the size of an image data.
*/
vfunc_get_preferred_size(): [boolean, number, number];
/**
* Invalidates a #ClutterContent.
*
* This function should be called by #ClutterContent implementations when
* they change the way a the content should be painted regardless of the
* actor state.
*/
vfunc_invalidate(): void;
/**
* virtual function; called each time the content needs to
* paint itself
* @param actor
* @param node
*/
vfunc_paint_content(actor: Clutter.Actor, node: Clutter.PaintNode): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
namespace Crop {
// Constructor properties interface
interface ConstructorProps extends Content.ConstructorProps, Clutter.Content.ConstructorProps {
cull_backface: boolean;
cullBackface: boolean;
input_region: Box;
inputRegion: Box;
output_region: Box;
outputRegion: Box;
paint_borders: boolean;
paintBorders: boolean;
}
}
/**
* Implementation of #ClutterGstContent that displays a sub region of
* video streams.
*
* The #ClutterGstCrop structure contains only private data and
* should not be accessed directly.
*/
class Crop extends Content implements Clutter.Content {
static $gtype: GObject.GType<Crop>;
// Properties
/**
* Whether to cull the backface of the actor
*/
get cull_backface(): boolean;
set cull_backface(val: boolean);
/**
* Whether to cull the backface of the actor
*/
get cullBackface(): boolean;
set cullBackface(val: boolean);
/**
* Input region in the video frame (all values between 0 and 1).
*/
get input_region(): Box;
set input_region(val: Box);
/**
* Input region in the video frame (all values between 0 and 1).
*/
get inputRegion(): Box;
set inputRegion(val: Box);
/**
* Output region in the actor's allocation (all values between 0 and 1).
*/
get output_region(): Box;
set output_region(val: Box);
/**
* Output region in the actor's allocation (all values between 0 and 1).
*/
get outputRegion(): Box;
set outputRegion(val: Box);
/**
* Whether or not paint borders on the sides of the video
*/
get paint_borders(): boolean;
set paint_borders(val: boolean);
/**
* Whether or not paint borders on the sides of the video
*/
get paintBorders(): boolean;
set paintBorders(val: boolean);
// Constructors
constructor(properties?: Partial<Crop.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Crop;
// Conflicted with ClutterGst.Content.new
static ['new'](...args: never[]): any;
// Inherited methods
/**
* Retrieves the natural size of the `content,` if any.
*
* The natural size of a #ClutterContent is defined as the size the content
* would have regardless of the allocation of the actor that is painting it,
* for instance the size of an image data.
* @returns %TRUE if the content has a preferred size, and %FALSE otherwise
*/
get_preferred_size(): [boolean, number, number];
/**
* Invalidates a #ClutterContent.
*
* This function should be called by #ClutterContent implementations when
* they change the way a the content should be painted regardless of the
* actor state.
*/
invalidate(): void;
/**
* virtual function; called each time a #ClutterContent is attached
* to a #ClutterActor.
* @param actor
*/
vfunc_attached(actor: Clutter.Actor): void;
/**
* virtual function; called each time a #ClutterContent is detached
* from a #ClutterActor.
* @param actor
*/
vfunc_detached(actor: Clutter.Actor): void;
/**
* Retrieves the natural size of the `content,` if any.
*
* The natural size of a #ClutterContent is defined as the size the content
* would have regardless of the allocation of the actor that is painting it,
* for instance the size of an image data.
*/
vfunc_get_preferred_size(): [boolean, number, number];
/**
* Invalidates a #ClutterContent.
*
* This function should be called by #ClutterContent implementations when
* they change the way a the content should be painted regardless of the
* actor state.
*/
vfunc_invalidate(): void;
/**
* virtual function; called each time the content needs to
* paint itself
* @param actor
* @param node
*/
vfunc_paint_content(actor: Clutter.Actor, node: Clutter.PaintNode): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
namespace Playback {
// Signal callback interfaces
interface ShouldBuffer {
(query: Gst.Query): boolean;
}
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps, Player.ConstructorProps {
audio_stream: number;
audioStream: number;
audio_streams: any;
audioStreams: any;
buffer_fill: number;
bufferFill: number;
can_seek: boolean;
canSeek: boolean;
duration: number;
in_seek: boolean;
inSeek: boolean;
progress: number;
seek_flags: SeekFlags;
seekFlags: SeekFlags;
subtitle_font_name: string;
subtitleFontName: string;
subtitle_track: number;
subtitleTrack: number;
subtitle_tracks: any;
subtitleTracks: any;
subtitle_uri: string;
subtitleUri: string;
uri: string;
user_agent: string;
userAgent: string;
}
}
/**
* Implementation of #ClutterGstPlayback that displays media streams
* using GStreamer.
*
* The #ClutterGstPlayback structure contains only private data and
* should not be accessed directly.
*/
class Playback extends GObject.Object implements Player {
static $gtype: GObject.GType<Playback>;
// Properties
/**
* Index of the current audio stream.
*/
get audio_stream(): number;
set audio_stream(val: number);
/**
* Index of the current audio stream.
*/
get audioStream(): number;
set audioStream(val: number);
/**
* List of audio streams available on the current media.
*/
get audio_streams(): any;
/**
* List of audio streams available on the current media.
*/
get audioStreams(): any;
/**
* The fill level of the buffer for the current stream,
* as a value between 0.0 and 1.0.
*/
get buffer_fill(): number;
/**
* The fill level of the buffer for the current stream,
* as a value between 0.0 and 1.0.
*/
get bufferFill(): number;
/**
* Whether the current stream is seekable.
*/
get can_seek(): boolean;
/**
* Whether the current stream is seekable.
*/
get canSeek(): boolean;
/**
* The duration of the current stream, in seconds
*/
get duration(): number;
/**
* Whether or not the stream is being seeked.
*/
get in_seek(): boolean;
/**
* Whether or not the stream is being seeked.
*/
get inSeek(): boolean;
/**
* The current progress of the playback, as a normalized
* value between 0.0 and 1.0.
*/
get progress(): number;
set progress(val: number);
/**
* Flags to use when seeking.
*/
get seek_flags(): SeekFlags;
set seek_flags(val: SeekFlags);
/**
* Flags to use when seeking.
*/
get seekFlags(): SeekFlags;
set seekFlags(val: SeekFlags);
/**
* The font used to display subtitles. The font description has to
* follow the same grammar as the one recognized by
* pango_font_description_from_string().
*/
get subtitle_font_name(): string;
set subtitle_font_name(val: string);
/**
* The font used to display subtitles. The font description has to
* follow the same grammar as the one recognized by
* pango_font_description_from_string().
*/
get subtitleFontName(): string;
set subtitleFontName(val: string);
/**
* Current subtitle track being displayed.
*/
get subtitle_track(): number;
set subtitle_track(val: number);
/**
* Current subtitle track being displayed.
*/
get subtitleTrack(): number;
set subtitleTrack(val: number);
/**
* List of subtitle tracks available.
*/
get subtitle_tracks(): any;
/**
* List of subtitle tracks available.
*/
get subtitleTracks(): any;
/**
* The location of a subtitle file, expressed as a valid URI.
*/
get subtitle_uri(): string;
set subtitle_uri(val: string);
/**
* The location of a subtitle file, expressed as a valid URI.
*/
get subtitleUri(): string;
set subtitleUri(val: string);
/**
* The location of a media file, expressed as a valid URI.
*/
get uri(): string;
set uri(val: string);
/**
* The User Agent used by #ClutterGstPlayback with network protocols.
*/
get user_agent(): string;
set user_agent(val: string);
/**
* The User Agent used by #ClutterGstPlayback with network protocols.
*/
get userAgent(): string;
set userAgent(val: string);
// Constructors
constructor(properties?: Partial<Playback.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Playback;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'should-buffer', callback: (_source: this, query: Gst.Query) => boolean): number;
connect_after(signal: 'should-buffer', callback: (_source: this, query: Gst.Query) => boolean): number;
emit(signal: 'should-buffer', query: Gst.Query): void;
// Virtual methods
vfunc_should_buffer(query: Gst.Query): boolean;
// Methods
/**
* Get the current audio stream. The number returned in the index of the
* audio stream playing in the list returned by
* clutter_gst_playback_get_audio_streams().
* @returns the index of the current audio stream, -1 if the media has no audio stream
*/
get_audio_stream(): number;
/**
* Get the list of audio streams of the current media.
* @returns a list of strings describing the available audio streams
*/
get_audio_streams(): string[];
/**
* Retrieves the buffer duration when buffering network streams.
* @returns The buffer duration
*/
get_buffer_duration(): number;
/**
* Retrieves the amount of the stream that is buffered.
* @returns the fill level, between 0.0 and 1.0
*/
get_buffer_fill(): number;
/**
* Retrieves the buffer size when buffering network streams.
* @returns The buffer size
*/
get_buffer_size(): number;
get_buffering_mode(): BufferingMode;
/**
* Retrieves the duration of the media stream that `self` represents.
* @returns the duration of the media stream, in seconds
*/
get_duration(): number;
/**
* Whether the player is seeking.
* @returns TRUE if the player is seeking, FALSE otherwise.
*/
get_in_seek(): boolean;
/**
* Retrieves the position in the media stream that `self` represents.
* @returns the position in the media stream, in seconds
*/
get_position(): number;
/**
* Retrieves the playback progress of `self`.
* @returns the playback progress, between 0.0 and 1.0
*/
get_progress(): number;
/**
* Get the current value of the seek-flags property.
* @returns a combination of #ClutterGstSeekFlags
*/
get_seek_flags(): SeekFlags;
/**
* Retrieves the font name currently used.
* @returns a string containing the font name. Use g_free() to free the returned string
*/
get_subtitle_font_name(): string;
/**
* Get the current subtitles track. The number returned is the index of the
* subtiles track in the list returned by
* clutter_gst_playback_get_subtitle_tracks().
* @returns the index of the current subtitlest track, -1 if the media has no subtitles track or if the subtitles have been turned off
*/
get_subtitle_track(): number;
/**
* Get the list of subtitles tracks of the current media.
* @returns a list of strings describing the available subtitles tracks
*/
get_subtitle_tracks(): string[];
/**
* Retrieves the URI of the subtitle file in use.
* @returns the URI of the subtitle file. Use g_free() to free the returned string
*/
get_subtitle_uri(): string;
/**
* Retrieves the URI from `self`.
* @returns the URI of the media stream. Use g_free() to free the returned string
*/
get_uri(): string;
/**
* Retrieves the user agent used when streaming.
* @returns the user agent used. The returned string has to be freed with g_free()
*/
get_user_agent(): string;
/**
* Whether the player is using a live media.
* @returns TRUE if the player is using a live media, FALSE otherwise.
*/
is_live_media(): boolean;
/**
* Set the audio stream to play. `index_` is the index of the stream
* in the list returned by clutter_gst_playback_get_audio_streams().
* @param index_ the index of the audio stream
*/
set_audio_stream(index_: number): void;
/**
* Sets the buffer duration to be used when buffering network streams.
* @param duration The new duration
*/
set_buffer_duration(duration: number): void;
/**
* Sets the buffer size to be used when buffering network streams.
* @param size The new size
*/
set_buffer_size(size: number): void;
set_buffering_mode(mode: BufferingMode | null): void;
/**
* Sets the source of `self` using a file path.
* @param filename A filename
*/
set_filename(filename: string): void;
/**
* Sets the playback progress of `self`. The `progress` is
* a normalized value between 0.0 (begin) and 1.0 (end).
* @param progress the progress of the playback, between 0.0 and 1.0
*/
set_progress(progress: number): void;
/**
* Seeking can be done with several trade-offs. Clutter-gst defaults
* to %CLUTTER_GST_SEEK_FLAG_NONE.
* @param flags a combination of #ClutterGstSeekFlags
*/
set_seek_flags(flags: SeekFlags | null): void;
/**
* Sets the font used by the subtitle renderer. The `font_name` string must be
* either %NULL, which means that the default font name of the underlying
* implementation will be used; or must follow the grammar recognized by
* pango_font_description_from_string() like:
*
*
* ```
* clutter_gst_playback_set_subtitle_font_name (player, "Sans 24pt");
* ```
*
* @param font_name a font name, or %NULL to set the default font name
*/
set_subtitle_font_name(font_name: string): void;
/**
* Set the subtitles track to play. `index_` is the index of the stream
* in the list returned by clutter_gst_playback_get_subtitle_tracks().
*
* If `index_` is -1, the subtitles are turned off.
* @param index_ the index of the subtitles track
*/
set_subtitle_track(index_: number): void;
/**
* Sets the location of a subtitle file to display while playing `self`.
* @param uri the URI of a subtitle file
*/
set_subtitle_uri(uri: string): void;
/**
* Sets the URI of `self` to `uri`.
* @param uri the URI of the media stream
*/
set_uri(uri: string): void;
/**
* Sets the user agent to use when streaming.
*
* When streaming content, you might want to set a custom user agent, eg. to
* promote your software, make it appear in statistics or because the server
* requires a special user agent you want to impersonate.
* @param user_agent the user agent
*/
set_user_agent(user_agent: string): void;
// Inherited properties
/**
* The volume of the audio, as a normalized value between
* 0.0 and 1.0.
*/
get audio_volume(): number;
set audio_volume(val: number);
/**
* The volume of the audio, as a normalized value between
* 0.0 and 1.0.
*/
get audioVolume(): number;
set audioVolume(val: number);
/**
* Whether the #ClutterGstPlayer is in idle mode.
*/
get idle(): boolean;
/**
* Whether the #ClutterGstPlayer actor is playing.
*/
get playing(): boolean;
set playing(val: boolean);
// Inherited methods
/**
* Retrieves the playback volume of `self`.
* @returns The playback volume between 0.0 and 1.0
*/
get_audio_volume(): number;
/**
* Retrieves the #ClutterGstFrame of the last frame produced by `self`.
* @returns the #ClutterGstFrame of the last frame.
*/
get_frame(): Frame;
/**
* Get the idle state of the pipeline.
* @returns TRUE if the pipline is in idle mode, FALSE otherwise.
*/
get_idle(): boolean;
/**
* Retrieves the #GstPipeline used by the `self,` for direct use with
* GStreamer API.
* @returns the #GstPipeline element used by the player
*/
get_pipeline(): Gst.Element;
/**
* Retrieves the playing status of `self`.
* @returns %TRUE if playing, %FALSE if stopped.
*/
get_playing(): boolean;
/**
* Retrieves the #ClutterGstVideoSink used by the `self`.
* @returns the #ClutterGstVideoSink element used by the player
*/
get_video_sink(): VideoSink;
/**
* Sets the playback volume of `self` to `volume`.
* @param volume the volume as a double between 0.0 and 1.0
*/
set_audio_volume(volume: number): void;
/**
* Starts or stops playing of `self`.
*
* The implementation might be asynchronous, so the way to know whether
* the actual playing state of the `self` is to use the #GObject::notify
* signal on the #ClutterGstPlayer:playing property and then retrieve the
* current state with clutter_gst_player_get_playing(). ClutterGstVideoActor
* in clutter-gst is an example of such an asynchronous implementation.
* @param playing %TRUE to start playing
*/
set_playing(playing: boolean): void;
/**
* signal class closure for #ClutterGstPlayer::eos
*/
vfunc_eos(): void;
/**
* signal class closure for #ClutterGstPlayer::error
* @param error
*/
vfunc_error(error: GLib.Error): void;
/**
* Retrieves the playback volume of `self`.
*/
vfunc_get_audio_volume(): number;
/**
* Retrieves the #ClutterGstFrame of the last frame produced by `self`.
*/
vfunc_get_frame(): Frame;
/**
* Get the idle state of the pipeline.
*/
vfunc_get_idle(): boolean;
/**
* Retrieves the #GstPipeline used by the `self,` for direct use with
* GStreamer API.
*/
vfunc_get_pipeline(): Gst.Element;
/**
* Retrieves the playing status of `self`.
*/
vfunc_get_playing(): boolean;
/**
* Retrieves the #ClutterGstVideoSink used by the `self`.
*/
vfunc_get_video_sink(): VideoSink;
/**
* signal class closure for #ClutterGstPlayer::new-frame
* @param frame
*/
vfunc_new_frame(frame: Frame): void;
/**
* signal class closure for #ClutterGstPlayer::ready
*/
vfunc_ready(): void;
/**
* Sets the playback volume of `self` to `volume`.
* @param volume the volume as a double between 0.0 and 1.0
*/
vfunc_set_audio_volume(volume: number): void;
/**
* Starts or stops playing of `self`.
*
* The implementation might be asynchronous, so the way to know whether
* the actual playing state of the `self` is to use the #GObject::notify
* signal on the #ClutterGstPlayer:playing property and then retrieve the
* current state with clutter_gst_player_get_playing(). ClutterGstVideoActor
* in clutter-gst is an example of such an asynchronous implementation.
* @param playing %TRUE to start playing
*/
vfunc_set_playing(playing: boolean): void;
/**
* signal class closure for #ClutterGstPlayer::size-change
* @param width
* @param height
*/
vfunc_size_change(width: number, height: number): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
namespace VideoSink {
// Signal callback interfaces
interface NewFrame {
(): void;
}
interface NewOverlays {
(): void;
}
interface PipelineReady {
(): void;
}
// Constructor properties interface
interface ConstructorProps
extends GstVideo.VideoSink.ConstructorProps,
GstVideo.ColorBalance.ConstructorProps,
GstVideo.Navigation.ConstructorProps {
update_priority: number;
updatePriority: number;
}
}
/**
* The #ClutterGstVideoSink structure contains only private data and
* should be accessed using the provided API.
*/
class VideoSink extends GstVideo.VideoSink implements GstVideo.ColorBalance, GstVideo.Navigation {
static $gtype: GObject.GType<VideoSink>;
// Properties
get update_priority(): number;
set update_priority(val: number);
get updatePriority(): number;
set updatePriority(val: number);
// Constructors
constructor(properties?: Partial<VideoSink.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): VideoSink;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'new-frame', callback: (_source: this) => void): number;
connect_after(signal: 'new-frame', callback: (_source: this) => void): number;
emit(signal: 'new-frame'): void;
connect(signal: 'new-overlays', callback: (_source: this) => void): number;
connect_after(signal: 'new-overlays', callback: (_source: this) => void): number;
emit(signal: 'new-overlays'): void;
connect(signal: 'pipeline-ready', callback: (_source: this) => void): number;
connect_after(signal: 'pipeline-ready', callback: (_source: this) => void): number;
emit(signal: 'pipeline-ready'): void;
// Virtual methods
/**
* handler for the #ClutterGstVideoSink::new-frame signal
*/
vfunc_new_frame(): void;
vfunc_new_overlays(): void;
/**
* handler for the #ClutterGstVideoSink::pipeline-ready signal
*/
vfunc_pipeline_ready(): void;
// Methods
/**
* Returns a #ClutterGstFrame object suitable to render the current
* frame of the given video sink. An application is free to make a
* copy of this pipeline and modify it for custom rendering.
* @returns A #ClutterGstFrame or NULL if there isn't a frame to be displayed yet.
*/
get_frame(): Frame;
get_overlays(): Overlays;
/**
* Returns whether the pipeline is ready and so
* clutter_gst_video_sink_get_pipeline() and
* clutter_gst_video_sink_setup_pipeline() can be called without causing error.
*
* Note: Normally an application will wait until the
* #ClutterGstVideoSink::pipeline-ready signal is emitted instead of
* polling the ready status with this api, but sometimes when a sink
* is passed between components that didn't have an opportunity to
* connect a signal handler this can be useful.
* @returns %TRUE if the sink is ready, else %FALSE
*/
is_ready(): boolean;
// Inherited methods
/**
* Get the #GstColorBalanceType of this implementation.
* @returns A the #GstColorBalanceType.
*/
get_balance_type(): GstVideo.ColorBalanceType;
/**
* Retrieve the current value of the indicated channel, between min_value
* and max_value.
*
* See Also: The #GstColorBalanceChannel.min_value and
* #GstColorBalanceChannel.max_value members of the
* #GstColorBalanceChannel object.
* @param channel A #GstColorBalanceChannel instance
* @returns The current value of the channel.
*/
get_value(channel: GstVideo.ColorBalanceChannel): number;
// Conflicted with Gst.Object.get_value
get_value(...args: never[]): any;
/**
* Retrieve a list of the available channels.
* @returns A GList containing pointers to #GstColorBalanceChannel objects. The list is owned by the #GstColorBalance instance and must not be freed.
*/
list_channels(): GstVideo.ColorBalanceChannel[];
/**
* Sets the current value of the channel to the passed value, which must
* be between min_value and max_value.
*
* See Also: The #GstColorBalanceChannel.min_value and
* #GstColorBalanceChannel.max_value members of the
* #GstColorBalanceChannel object.
* @param channel A #GstColorBalanceChannel instance
* @param value The new value for the channel.
*/
set_value(channel: GstVideo.ColorBalanceChannel, value: number): void;
/**
* A helper function called by implementations of the GstColorBalance
* interface. It fires the #GstColorBalance::value-changed signal on the
* instance, and the #GstColorBalanceChannel::value-changed signal on the
* channel object.
* @param channel A #GstColorBalanceChannel whose value has changed
* @param value The new value of the channel
*/
value_changed(channel: GstVideo.ColorBalanceChannel, value: number): void;
/**
* Get the #GstColorBalanceType of this implementation.
*/
vfunc_get_balance_type(): GstVideo.ColorBalanceType;
/**
* Retrieve the current value of the indicated channel, between min_value
* and max_value.
*
* See Also: The #GstColorBalanceChannel.min_value and
* #GstColorBalanceChannel.max_value members of the
* #GstColorBalanceChannel object.
* @param channel A #GstColorBalanceChannel instance
*/
vfunc_get_value(channel: GstVideo.ColorBalanceChannel): number;
/**
* Retrieve a list of the available channels.
*/
vfunc_list_channels(): GstVideo.ColorBalanceChannel[];
/**
* Sets the current value of the channel to the passed value, which must
* be between min_value and max_value.
*
* See Also: The #GstColorBalanceChannel.min_value and
* #GstColorBalanceChannel.max_value members of the
* #GstColorBalanceChannel object.
* @param channel A #GstColorBalanceChannel instance
* @param value The new value for the channel.
*/
vfunc_set_value(channel: GstVideo.ColorBalanceChannel, value: number): void;
/**
* A helper function called by implementations of the GstColorBalance
* interface. It fires the #GstColorBalance::value-changed signal on the
* instance, and the #GstColorBalanceChannel::value-changed signal on the
* channel object.
* @param channel A #GstColorBalanceChannel whose value has changed
* @param value The new value of the channel
*/
vfunc_value_changed(channel: GstVideo.ColorBalanceChannel, value: number): void;
/**
* Sends the indicated command to the navigation interface.
* @param command The command to issue
*/
send_command(command: GstVideo.NavigationCommand | null): void;
send_event(structure: Gst.Structure): void;
// Conflicted with Gst.Element.send_event
send_event(...args: never[]): any;
/**
* Sends an event to the navigation interface.
* @param event The event to send
*/
send_event_simple(event: Gst.Event): void;
send_key_event(event: string, key: string): void;
/**
* Sends a mouse event to the navigation interface. Mouse event coordinates
* are sent relative to the display space of the related output area. This is
* usually the size in pixels of the window associated with the element
* implementing the #GstNavigation interface.
* @param event The type of mouse event, as a text string. Recognised values are "mouse-button-press", "mouse-button-release", "mouse-move" and "mouse-double-click".
* @param button The button number of the button being pressed or released. Pass 0 for mouse-move events.
* @param x The x coordinate of the mouse event.
* @param y The y coordinate of the mouse event.
*/
send_mouse_event(event: string, button: number, x: number, y: number): void;
/**
* Sends a mouse scroll event to the navigation interface. Mouse event coordinates
* are sent relative to the display space of the related output area. This is
* usually the size in pixels of the window associated with the element
* implementing the #GstNavigation interface.
* @param x The x coordinate of the mouse event.
* @param y The y coordinate of the mouse event.
* @param delta_x The delta_x coordinate of the mouse event.
* @param delta_y The delta_y coordinate of the mouse event.
*/
send_mouse_scroll_event(x: number, y: number, delta_x: number, delta_y: number): void;
/**
* sending a navigation event.
* @param structure
*/
vfunc_send_event(structure: Gst.Structure): void;
// Conflicted with Gst.Element.vfunc_send_event
vfunc_send_event(...args: never[]): any;
/**
* Sends an event to the navigation interface.
* @param event The event to send
*/
vfunc_send_event_simple(event: Gst.Event): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
// Conflicted with Gst.Object.ref
ref(...args: never[]): any;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
type AspectratioClass = typeof Aspectratio;
abstract class AspectratioPrivate {
static $gtype: GObject.GType<AspectratioPrivate>;
// Constructors
_init(...args: any[]): void;
}
/**
* Bounding box of an area in a video texture or actor's allocation.
* Coordinates are usually expressed in the [0, 1] interval.
*/
class Box {
static $gtype: GObject.GType<Box>;
// Fields
x1: number;
y1: number;
x2: number;
y2: number;
// Constructors
constructor(
properties?: Partial<{
x1: number;
y1: number;
x2: number;
y2: number;
}>,
);
_init(...args: any[]): void;
// Methods
/**
* Retrieves the height of the `box`
* @returns the height of the box
*/
get_height(): number;
/**
* Retrieves the width of the `box`
* @returns the width of the box
*/
get_width(): number;
}
type CameraClass = typeof Camera;
type CameraDeviceClass = typeof CameraDevice;
abstract class CameraDevicePrivate {
static $gtype: GObject.GType<CameraDevicePrivate>;
// Constructors
_init(...args: any[]): void;
}
type CameraManagerClass = typeof CameraManager;
abstract class CameraManagerPrivate {
static $gtype: GObject.GType<CameraManagerPrivate>;
// Constructors
_init(...args: any[]): void;
}
abstract class CameraPrivate {
static $gtype: GObject.GType<CameraPrivate>;
// Constructors
_init(...args: any[]): void;
}
type ContentClass = typeof Content;
abstract class ContentPrivate {
static $gtype: GObject.GType<ContentPrivate>;
// Constructors
_init(...args: any[]): void;
}
type CropClass = typeof Crop;
abstract class CropPrivate {
static $gtype: GObject.GType<CropPrivate>;
// Constructors
_init(...args: any[]): void;
}
/**
* Represents a frame outputted by the #ClutterGstVideoSink.
*/
class Frame {
static $gtype: GObject.GType<Frame>;
// Fields
resolution: VideoResolution;
// Constructors
constructor(
properties?: Partial<{
resolution: VideoResolution;
pipeline: unknown;
}>,
);
_init(...args: any[]): void;
}
/**
* Represents a video overlay outputted by the #ClutterGstVideoSink.
*/
class Overlay {
static $gtype: GObject.GType<Overlay>;
// Fields
position: Box;
// Constructors
constructor(
properties?: Partial<{
position: Box;
pipeline: unknown;
}>,
);
_init(...args: any[]): void;
}
class Overlays {
static $gtype: GObject.GType<Overlays>;
// Fields
overlays: any[];
// Constructors
constructor(
properties?: Partial<{
overlays: any[];
}>,
);
_init(...args: any[]): void;
}
type PlaybackClass = typeof Playback;
abstract class PlaybackPrivate {
static $gtype: GObject.GType<PlaybackPrivate>;
// Constructors
_init(...args: any[]): void;
}
type PlayerIface = typeof Player;
abstract class PlayerIfacePrivate {
static $gtype: GObject.GType<PlayerIfacePrivate>;
// Constructors
_init(...args: any[]): void;
}
/**
* A video resolution.
*/
class VideoResolution {
static $gtype: GObject.GType<VideoResolution>;
// Fields
width: number;
height: number;
par_n: number;
par_d: number;
// Constructors
constructor(
properties?: Partial<{
width: number;
height: number;
par_n: number;
par_d: number;
}>,
);
_init(...args: any[]): void;
}
type VideoSinkClass = typeof VideoSink;
abstract class VideoSinkPrivate {
static $gtype: GObject.GType<VideoSinkPrivate>;
// Constructors
_init(...args: any[]): void;
}
namespace Player {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {
audio_volume: number;
audioVolume: number;
idle: boolean;
playing: boolean;
}
}
export interface PlayerNamespace {
$gtype: GObject.GType<Player>;
prototype: Player;
}
interface Player extends GObject.Object {
// Properties
/**
* The volume of the audio, as a normalized value between
* 0.0 and 1.0.
*/
get audio_volume(): number;
set audio_volume(val: number);
/**
* The volume of the audio, as a normalized value between
* 0.0 and 1.0.
*/
get audioVolume(): number;
set audioVolume(val: number);
/**
* Whether the #ClutterGstPlayer is in idle mode.
*/
get idle(): boolean;
/**
* Whether the #ClutterGstPlayer actor is playing.
*/
get playing(): boolean;
set playing(val: boolean);
// Methods
/**
* Retrieves the playback volume of `self`.
* @returns The playback volume between 0.0 and 1.0
*/
get_audio_volume(): number;
/**
* Retrieves the #ClutterGstFrame of the last frame produced by `self`.
* @returns the #ClutterGstFrame of the last frame.
*/
get_frame(): Frame;
/**
* Get the idle state of the pipeline.
* @returns TRUE if the pipline is in idle mode, FALSE otherwise.
*/
get_idle(): boolean;
/**
* Retrieves the #GstPipeline used by the `self,` for direct use with
* GStreamer API.
* @returns the #GstPipeline element used by the player
*/
get_pipeline(): Gst.Element;
/**
* Retrieves the playing status of `self`.
* @returns %TRUE if playing, %FALSE if stopped.
*/
get_playing(): boolean;
/**
* Retrieves the #ClutterGstVideoSink used by the `self`.
* @returns the #ClutterGstVideoSink element used by the player
*/
get_video_sink(): VideoSink;
/**
* Sets the playback volume of `self` to `volume`.
* @param volume the volume as a double between 0.0 and 1.0
*/
set_audio_volume(volume: number): void;
/**
* Starts or stops playing of `self`.
*
* The implementation might be asynchronous, so the way to know whether
* the actual playing state of the `self` is to use the #GObject::notify
* signal on the #ClutterGstPlayer:playing property and then retrieve the
* current state with clutter_gst_player_get_playing(). ClutterGstVideoActor
* in clutter-gst is an example of such an asynchronous implementation.
* @param playing %TRUE to start playing
*/
set_playing(playing: boolean): void;
// Virtual methods
/**
* signal class closure for #ClutterGstPlayer::eos
*/
vfunc_eos(): void;
/**
* signal class closure for #ClutterGstPlayer::error
* @param error
*/
vfunc_error(error: GLib.Error): void;
/**
* Retrieves the playback volume of `self`.
*/
vfunc_get_audio_volume(): number;
/**
* Retrieves the #ClutterGstFrame of the last frame produced by `self`.
*/
vfunc_get_frame(): Frame;
/**
* Get the idle state of the pipeline.
*/
vfunc_get_idle(): boolean;
/**
* Retrieves the #GstPipeline used by the `self,` for direct use with
* GStreamer API.
*/
vfunc_get_pipeline(): Gst.Element;
/**
* Retrieves the playing status of `self`.
*/
vfunc_get_playing(): boolean;
/**
* Retrieves the #ClutterGstVideoSink used by the `self`.
*/
vfunc_get_video_sink(): VideoSink;
/**
* signal class closure for #ClutterGstPlayer::new-frame
* @param frame
*/
vfunc_new_frame(frame: Frame): void;
/**
* signal class closure for #ClutterGstPlayer::ready
*/
vfunc_ready(): void;
/**
* Sets the playback volume of `self` to `volume`.
* @param volume the volume as a double between 0.0 and 1.0
*/
vfunc_set_audio_volume(volume: number): void;
/**
* Starts or stops playing of `self`.
*
* The implementation might be asynchronous, so the way to know whether
* the actual playing state of the `self` is to use the #GObject::notify
* signal on the #ClutterGstPlayer:playing property and then retrieve the
* current state with clutter_gst_player_get_playing(). ClutterGstVideoActor
* in clutter-gst is an example of such an asynchronous implementation.
* @param playing %TRUE to start playing
*/
vfunc_set_playing(playing: boolean): void;
/**
* signal class closure for #ClutterGstPlayer::size-change
* @param width
* @param height
*/
vfunc_size_change(width: number, height: number): void;
}
export const Player: PlayerNamespace & {
new (): Player; // This allows `obj instanceof Player`
};
/**
* Name of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
*/
const __name__: string;
/**
* Version of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
*/
const __version__: string;
}
export default ClutterGst;
}
declare module 'gi://ClutterGst' {
import ClutterGst30 from 'gi://ClutterGst?version=3.0';
export default ClutterGst30;
}
// END