2025-04-25 06:53:17 +02:00

2249 lines
92 KiB
TypeScript

/// <reference path="./astalio-0.1.d.ts" />
/// <reference path="./glib-2.0.d.ts" />
/// <reference path="./gobject-2.0.d.ts" />
/// <reference path="./gio-2.0.d.ts" />
/// <reference path="./gmodule-2.0.d.ts" />
/// <reference path="./gdk-3.0.d.ts" />
/// <reference path="./cairo-1.0.d.ts" />
/// <reference path="./cairo.d.ts" />
/// <reference path="./pango-1.0.d.ts" />
/// <reference path="./harfbuzz-0.0.d.ts" />
/// <reference path="./freetype2-2.0.d.ts" />
/// <reference path="./gdkpixbuf-2.0.d.ts" />
/// <reference path="./gtk-3.0.d.ts" />
/// <reference path="./xlib-2.0.d.ts" />
/// <reference path="./atk-1.0.d.ts" />
/**
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
*
* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
*/
declare module 'gi://Astal?version=3.0' {
// Module dependencies
import type AstalIO from 'gi://AstalIO?version=0.1';
import type GLib from 'gi://GLib?version=2.0';
import type GObject from 'gi://GObject?version=2.0';
import type Gio from 'gi://Gio?version=2.0';
import type GModule from 'gi://GModule?version=2.0';
import type Gdk from 'gi://Gdk?version=3.0';
import type cairo from 'cairo';
import type Pango from 'gi://Pango?version=1.0';
import type HarfBuzz from 'gi://HarfBuzz?version=0.0';
import type freetype2 from 'gi://freetype2?version=2.0';
import type GdkPixbuf from 'gi://GdkPixbuf?version=2.0';
import type Gtk from 'gi://Gtk?version=3.0';
import type xlib from 'gi://xlib?version=2.0';
import type Atk from 'gi://Atk?version=1.0';
export namespace Astal {
/**
* Astal-3.0
*/
export namespace MouseButton {
export const $gtype: GObject.GType<MouseButton>;
}
enum MouseButton {
PRIMARY,
MIDDLE,
SECONDARY,
BACK,
FORWARD,
}
export namespace Exclusivity {
export const $gtype: GObject.GType<Exclusivity>;
}
enum Exclusivity {
NORMAL,
/**
* Request the compositor to allocate space for this window.
*/
EXCLUSIVE,
/**
* Request the compositor to stack layers on top of each other.
*/
IGNORE,
}
export namespace Layer {
export const $gtype: GObject.GType<Layer>;
}
enum Layer {
BACKGROUND,
BOTTOM,
TOP,
OVERLAY,
}
export namespace Keymode {
export const $gtype: GObject.GType<Keymode>;
}
enum Keymode {
/**
* Window should not receive keyboard events.
*/
NONE,
/**
* Window should have exclusive focus if it is on the top or overlay layer.
*/
EXCLUSIVE,
/**
* Focus and Unfocues the window as needed.
*/
ON_DEMAND,
}
const MAJOR_VERSION: number;
const MINOR_VERSION: number;
const MICRO_VERSION: number;
const VERSION: string;
function widget_set_css(widget: Gtk.Widget, css: string): void;
function widget_get_css(widget: Gtk.Widget): string;
function widget_set_class_names(widget: Gtk.Widget, class_names: string[]): void;
function widget_get_class_names(widget: Gtk.Widget): string[];
function widget_toggle_class_name(widget: Gtk.Widget, class_name: string, condition: boolean): void;
function widget_set_cursor(widget: Gtk.Widget, cursor: string): void;
function widget_get_cursor(widget: Gtk.Widget): string;
function widget_set_click_through(widget: Gtk.Widget, click_through: boolean): void;
function widget_get_click_through(widget: Gtk.Widget): boolean;
export namespace WindowAnchor {
export const $gtype: GObject.GType<WindowAnchor>;
}
enum WindowAnchor {
NONE,
TOP,
RIGHT,
LEFT,
BOTTOM,
}
namespace Box {
// Constructor properties interface
interface ConstructorProps extends Gtk.Box.ConstructorProps {
vertical: boolean;
children: Gtk.Widget[];
child: Gtk.Widget;
}
}
class Box extends Gtk.Box {
static $gtype: GObject.GType<Box>;
// Properties
/**
* Corresponds to [property`Gtk`.Orientable :orientation].
*/
get vertical(): boolean;
set vertical(val: boolean);
get children(): Gtk.Widget[];
set children(val: Gtk.Widget[]);
get child(): Gtk.Widget;
set child(val: Gtk.Widget);
// Constructors
constructor(properties?: Partial<Box.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](vertical: boolean, children: Gtk.Widget[]): Box;
// Conflicted with Gtk.Box.new
static ['new'](...args: never[]): any;
// Methods
get_vertical(): boolean;
set_vertical(value: boolean): void;
get_children(): Gtk.Widget[];
set_children(value: Gtk.Widget[]): void;
get_child(): Gtk.Widget;
set_child(value: Gtk.Widget): void;
}
namespace Button {
// Signal callback interfaces
interface Hover {
(event: HoverEvent): void;
}
interface HoverLost {
(event: HoverEvent): void;
}
interface Click {
(event: ClickEvent): void;
}
interface ClickRelease {
(event: ClickEvent): void;
}
interface Scroll {
(event: ScrollEvent): void;
}
// Constructor properties interface
interface ConstructorProps extends Gtk.Button.ConstructorProps {}
}
/**
* This button has no extra functionality on top if its base [class`Gtk`.Button] class.
* The purpose of this Button subclass is to have a destructable struct as the argument in GJS event handlers.
*/
class Button extends Gtk.Button {
static $gtype: GObject.GType<Button>;
// Constructors
constructor(properties?: Partial<Button.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Button;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'hover', callback: (_source: this, event: HoverEvent) => void): number;
connect_after(signal: 'hover', callback: (_source: this, event: HoverEvent) => void): number;
emit(signal: 'hover', event: HoverEvent): void;
connect(signal: 'hover-lost', callback: (_source: this, event: HoverEvent) => void): number;
connect_after(signal: 'hover-lost', callback: (_source: this, event: HoverEvent) => void): number;
emit(signal: 'hover-lost', event: HoverEvent): void;
connect(signal: 'click', callback: (_source: this, event: ClickEvent) => void): number;
connect_after(signal: 'click', callback: (_source: this, event: ClickEvent) => void): number;
emit(signal: 'click', event: ClickEvent): void;
connect(signal: 'click-release', callback: (_source: this, event: ClickEvent) => void): number;
connect_after(signal: 'click-release', callback: (_source: this, event: ClickEvent) => void): number;
emit(signal: 'click-release', event: ClickEvent): void;
connect(signal: 'scroll', callback: (_source: this, event: ScrollEvent) => void): number;
connect_after(signal: 'scroll', callback: (_source: this, event: ScrollEvent) => void): number;
emit(signal: 'scroll', event: ScrollEvent): void;
}
namespace CenterBox {
// Constructor properties interface
interface ConstructorProps extends Gtk.Box.ConstructorProps, Gtk.Buildable.ConstructorProps {
vertical: boolean;
start_widget: Gtk.Widget;
startWidget: Gtk.Widget;
end_widget: Gtk.Widget;
endWidget: Gtk.Widget;
center_widget: Gtk.Widget;
centerWidget: Gtk.Widget;
}
}
class CenterBox extends Gtk.Box implements Gtk.Buildable {
static $gtype: GObject.GType<CenterBox>;
// Properties
/**
* Corresponds to [property`Gtk`.Orientable :orientation].
*/
get vertical(): boolean;
set vertical(val: boolean);
get start_widget(): Gtk.Widget;
set start_widget(val: Gtk.Widget);
get startWidget(): Gtk.Widget;
set startWidget(val: Gtk.Widget);
get end_widget(): Gtk.Widget;
set end_widget(val: Gtk.Widget);
get endWidget(): Gtk.Widget;
set endWidget(val: Gtk.Widget);
get center_widget(): Gtk.Widget;
set center_widget(val: Gtk.Widget);
get centerWidget(): Gtk.Widget;
set centerWidget(val: Gtk.Widget);
// Constructors
constructor(properties?: Partial<CenterBox.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): CenterBox;
// Methods
get_vertical(): boolean;
set_vertical(value: boolean): void;
get_start_widget(): Gtk.Widget;
set_start_widget(value: Gtk.Widget): void;
get_end_widget(): Gtk.Widget;
set_end_widget(value: Gtk.Widget): void;
get_center_widget(): Gtk.Widget;
// Conflicted with Gtk.Box.get_center_widget
get_center_widget(...args: never[]): any;
set_center_widget(value: Gtk.Widget): void;
// Conflicted with Gtk.Box.set_center_widget
set_center_widget(...args: never[]): any;
// Inherited methods
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
namespace CircularProgress {
// Constructor properties interface
interface ConstructorProps extends Gtk.Bin.ConstructorProps {
start_at: number;
startAt: number;
end_at: number;
endAt: number;
value: number;
inverted: boolean;
rounded: boolean;
}
}
/**
* CircularProgress is a subclass of [class`Gtk`.Bin] which provides a circular progress bar with customizable properties such as starting
* and ending points, progress value, and visual features like rounded ends and inversion of progress direction.
*/
class CircularProgress extends Gtk.Bin {
static $gtype: GObject.GType<CircularProgress>;
// Properties
/**
* The starting point of the progress circle, where 0 represents 3 o'clock position or 0° degrees and 1 represents 360°.
*/
get start_at(): number;
set start_at(val: number);
/**
* The starting point of the progress circle, where 0 represents 3 o'clock position or 0° degrees and 1 represents 360°.
*/
get startAt(): number;
set startAt(val: number);
/**
* The cutoff point of the background color of the progress circle.
*/
get end_at(): number;
set end_at(val: number);
/**
* The cutoff point of the background color of the progress circle.
*/
get endAt(): number;
set endAt(val: number);
/**
* The value which determines the arc of the drawn foreground color. Should be a value between 0 and 1.
*/
get value(): number;
set value(val: number);
/**
* Inverts the progress direction, making it draw counterclockwise.
*/
get inverted(): boolean;
set inverted(val: boolean);
/**
* Renders rounded ends at both the start and the end of the progress bar.
*/
get rounded(): boolean;
set rounded(val: boolean);
// Constructors
constructor(properties?: Partial<CircularProgress.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): CircularProgress;
// Methods
get_start_at(): number;
set_start_at(value: number): void;
get_end_at(): number;
set_end_at(value: number): void;
get_value(): number;
set_value(value: number): void;
get_inverted(): boolean;
set_inverted(value: boolean): void;
get_rounded(): boolean;
set_rounded(value: boolean): void;
}
namespace EventBox {
// Signal callback interfaces
interface Hover {
(event: HoverEvent): void;
}
interface HoverLost {
(event: HoverEvent): void;
}
interface Click {
(event: ClickEvent): void;
}
interface ClickRelease {
(event: ClickEvent): void;
}
interface Scroll {
(event: ScrollEvent): void;
}
interface Motion {
(event: MotionEvent): void;
}
// Constructor properties interface
interface ConstructorProps extends Gtk.EventBox.ConstructorProps {}
}
/**
* EventBox is a [class`Gtk`.EventBox] subclass which is meant to fix an issue with its [signal`Gtk`.Widget::enter_notify_event] and
* [signal`Gtk`.Widget::leave_notify_event] when nesting EventBoxes
* Its css selector is `eventbox`.
*/
class EventBox extends Gtk.EventBox {
static $gtype: GObject.GType<EventBox>;
// Constructors
constructor(properties?: Partial<EventBox.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): EventBox;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'hover', callback: (_source: this, event: HoverEvent) => void): number;
connect_after(signal: 'hover', callback: (_source: this, event: HoverEvent) => void): number;
emit(signal: 'hover', event: HoverEvent): void;
connect(signal: 'hover-lost', callback: (_source: this, event: HoverEvent) => void): number;
connect_after(signal: 'hover-lost', callback: (_source: this, event: HoverEvent) => void): number;
emit(signal: 'hover-lost', event: HoverEvent): void;
connect(signal: 'click', callback: (_source: this, event: ClickEvent) => void): number;
connect_after(signal: 'click', callback: (_source: this, event: ClickEvent) => void): number;
emit(signal: 'click', event: ClickEvent): void;
connect(signal: 'click-release', callback: (_source: this, event: ClickEvent) => void): number;
connect_after(signal: 'click-release', callback: (_source: this, event: ClickEvent) => void): number;
emit(signal: 'click-release', event: ClickEvent): void;
connect(signal: 'scroll', callback: (_source: this, event: ScrollEvent) => void): number;
connect_after(signal: 'scroll', callback: (_source: this, event: ScrollEvent) => void): number;
emit(signal: 'scroll', event: ScrollEvent): void;
connect(signal: 'motion', callback: (_source: this, event: MotionEvent) => void): number;
connect_after(signal: 'motion', callback: (_source: this, event: MotionEvent) => void): number;
emit(signal: 'motion', event: MotionEvent): void;
}
namespace Icon {
// Constructor properties interface
interface ConstructorProps extends Gtk.Image.ConstructorProps {
pixbuf: GdkPixbuf.Pixbuf;
g_icon: Gio.Icon;
gIcon: Gio.Icon;
icon: string;
}
}
/**
* [class`Gtk`.Image] subclass meant to be used only for icons.
* It's size is calculated from `font-size` css property. Its css selector is `icon`.
*/
class Icon extends Gtk.Image {
static $gtype: GObject.GType<Icon>;
// Properties
get pixbuf(): GdkPixbuf.Pixbuf;
set pixbuf(val: GdkPixbuf.Pixbuf);
get g_icon(): Gio.Icon;
set g_icon(val: Gio.Icon);
get gIcon(): Gio.Icon;
set gIcon(val: Gio.Icon);
/**
* Either a named icon or a path to a file.
*/
get icon(): string;
set icon(val: string);
// Constructors
constructor(properties?: Partial<Icon.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Icon;
// Static methods
static lookup_icon(icon: string): Gtk.IconInfo | null;
// Methods
get_pixbuf(): GdkPixbuf.Pixbuf;
// Conflicted with Gtk.Image.get_pixbuf
get_pixbuf(...args: never[]): any;
set_pixbuf(value: GdkPixbuf.Pixbuf): void;
get_g_icon(): Gio.Icon;
set_g_icon(value: Gio.Icon): void;
get_icon(): string;
set_icon(value: string): void;
}
namespace Label {
// Constructor properties interface
interface ConstructorProps extends Gtk.Label.ConstructorProps {
truncate: boolean;
justify_fill: boolean;
justifyFill: boolean;
}
}
class Label extends Gtk.Label {
static $gtype: GObject.GType<Label>;
// Properties
/**
* Shortcut for setting [property`Gtk`.Label:ellipsize] to [enum`Pango`.EllipsizeMode.END]
*/
get truncate(): boolean;
set truncate(val: boolean);
/**
* Shortcut for setting [property`Gtk`.Label:justify] to [enum`Gtk`.Justification.FILL]
*/
get justify_fill(): boolean;
set justify_fill(val: boolean);
/**
* Shortcut for setting [property`Gtk`.Label:justify] to [enum`Gtk`.Justification.FILL]
*/
get justifyFill(): boolean;
set justifyFill(val: boolean);
// Constructors
constructor(properties?: Partial<Label.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Label;
// Methods
get_truncate(): boolean;
set_truncate(value: boolean): void;
get_justify_fill(): boolean;
set_justify_fill(value: boolean): void;
}
namespace LevelBar {
// Constructor properties interface
interface ConstructorProps extends Gtk.LevelBar.ConstructorProps {
vertical: boolean;
}
}
class LevelBar extends Gtk.LevelBar {
static $gtype: GObject.GType<LevelBar>;
// Properties
/**
* Corresponds to [property`Gtk`.Orientable :orientation].
*/
get vertical(): boolean;
set vertical(val: boolean);
// Constructors
constructor(properties?: Partial<LevelBar.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): LevelBar;
// Methods
get_vertical(): boolean;
set_vertical(value: boolean): void;
}
namespace Overlay {
// Constructor properties interface
interface ConstructorProps extends Gtk.Overlay.ConstructorProps {
pass_through: boolean;
passThrough: boolean;
overlay: Gtk.Widget;
overlays: Gtk.Widget[];
child: Gtk.Widget;
}
}
class Overlay extends Gtk.Overlay {
static $gtype: GObject.GType<Overlay>;
// Properties
get pass_through(): boolean;
set pass_through(val: boolean);
get passThrough(): boolean;
set passThrough(val: boolean);
/**
* First [property`Astal`.Overlay:overlays] element.
* WARNING: setting this value will remove every overlay but the first.
*/
get overlay(): Gtk.Widget;
set overlay(val: Gtk.Widget);
/**
* Sets the overlays of this Overlay. [method`Gtk`.Overlay.add_overlay].
*/
get overlays(): Gtk.Widget[];
set overlays(val: Gtk.Widget[]);
get child(): Gtk.Widget;
set child(val: Gtk.Widget);
// Constructors
constructor(properties?: Partial<Overlay.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Overlay;
// Methods
add_overlay(widget: Gtk.Widget): void;
get_pass_through(): boolean;
set_pass_through(value: boolean): void;
get_overlay(): Gtk.Widget | null;
set_overlay(value?: Gtk.Widget | null): void;
get_overlays(): Gtk.Widget[];
set_overlays(value: Gtk.Widget[]): void;
get_child(): Gtk.Widget | null;
set_child(value?: Gtk.Widget | null): void;
}
namespace Scrollable {
// Constructor properties interface
interface ConstructorProps extends Gtk.ScrolledWindow.ConstructorProps {
hscroll: Gtk.PolicyType;
vscroll: Gtk.PolicyType;
}
}
/**
* Subclass of [class`Gtk`.ScrolledWindow] which has its policy default to [enum`Gtk`.PolicyType.AUTOMATIC].
* Its css selector is `scrollable`. Its child getter returns the child of the inner [class`Gtk`.Viewport], instead of the viewport.
*/
class Scrollable extends Gtk.ScrolledWindow {
static $gtype: GObject.GType<Scrollable>;
// Properties
get hscroll(): Gtk.PolicyType;
set hscroll(val: Gtk.PolicyType);
get vscroll(): Gtk.PolicyType;
set vscroll(val: Gtk.PolicyType);
// Constructors
constructor(properties?: Partial<Scrollable.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Scrollable;
// Methods
get_child(): Gtk.Widget;
// Conflicted with Gtk.Bin.get_child
get_child(...args: never[]): any;
get_hscroll(): Gtk.PolicyType;
set_hscroll(value: Gtk.PolicyType | null): void;
get_vscroll(): Gtk.PolicyType;
set_vscroll(value: Gtk.PolicyType | null): void;
}
namespace Slider {
// Signal callback interfaces
interface Dragged {
(): void;
}
// Constructor properties interface
interface ConstructorProps extends Gtk.Scale.ConstructorProps {
vertical: boolean;
dragging: boolean;
value: number;
min: number;
max: number;
step: number;
page: number;
}
}
/**
* Subclass of [class`Gtk`.Scale] which adds a signal and property for the drag state.
*/
class Slider extends Gtk.Scale {
static $gtype: GObject.GType<Slider>;
// Properties
/**
* Corresponds to [property`Gtk`.Orientable :orientation].
*/
get vertical(): boolean;
set vertical(val: boolean);
/**
* `true` when the user drags the slider or uses keyboard arrows.
*/
get dragging(): boolean;
set dragging(val: boolean);
/**
* Value of this slider. Defaults to `0`.
*/
get value(): number;
set value(val: number);
/**
* Minimum possible value of this slider. Defaults to `0`.
*/
get min(): number;
set min(val: number);
/**
* Maximum possible value of this slider. Defaults to `1`.
*/
get max(): number;
set max(val: number);
/**
* Size of step increments. Defaults to `0.05`.
*/
get step(): number;
set step(val: number);
/**
* Size of page increments. Defaults to `0.01`.
*/
get page(): number;
set page(val: number);
// Constructors
constructor(properties?: Partial<Slider.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Slider;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'dragged', callback: (_source: this) => void): number;
connect_after(signal: 'dragged', callback: (_source: this) => void): number;
emit(signal: 'dragged'): void;
// Methods
get_vertical(): boolean;
set_vertical(value: boolean): void;
get_dragging(): boolean;
get_value(): number;
set_value(value: number): void;
get_min(): number;
set_min(value: number): void;
get_max(): number;
set_max(value: number): void;
get_step(): number;
set_step(value: number): void;
get_page(): number;
set_page(value: number): void;
}
namespace Stack {
// Constructor properties interface
interface ConstructorProps extends Gtk.Stack.ConstructorProps {
shown: string;
children: Gtk.Widget[];
}
}
/**
* Subclass of [class`Gtk`.Stack] that has a children setter which invokes [method`Gt`.Stack.add_named] with the child's [property
* `Gtk`.Widget:name] property.
*/
class Stack extends Gtk.Stack {
static $gtype: GObject.GType<Stack>;
// Properties
/**
* Same as [property`Gtk`.Stack:visible-child-name].
*/
get shown(): string;
set shown(val: string);
get children(): Gtk.Widget[];
set children(val: Gtk.Widget[]);
// Constructors
constructor(properties?: Partial<Stack.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Stack;
// Methods
get_shown(): string;
set_shown(value: string): void;
get_children(): Gtk.Widget[];
set_children(value: Gtk.Widget[]): void;
}
namespace Window {
// Constructor properties interface
interface ConstructorProps extends Gtk.Window.ConstructorProps {
inhibit: boolean;
namespace: string;
anchor: WindowAnchor;
exclusivity: Exclusivity;
layer: Layer;
keymode: Keymode;
gdkmonitor: Gdk.Monitor;
margin_top: number;
marginTop: number;
margin_bottom: number;
marginBottom: number;
margin_left: number;
marginLeft: number;
margin_right: number;
marginRight: number;
margin: number;
monitor: number;
}
}
/**
* Subclass of [class`Gtk`.Window] which integrates GtkLayerShell as class fields.
*/
class Window extends Gtk.Window {
static $gtype: GObject.GType<Window>;
// Properties
/**
* When `true` it will permit inhibiting the idle behavior such as screen blanking, locking, and screensaving.
*/
get inhibit(): boolean;
set inhibit(val: boolean);
/**
* Namespace of this window. This can be used to target the layer in compositor rules.
*/
get namespace(): string;
set namespace(val: string);
/**
* Edges to anchor the window to.
* If two perpendicular edges are anchored, the surface will be anchored to that corner. If two opposite edges are anchored, the window will be
* stretched across the screen in that direction.
*/
get anchor(): WindowAnchor;
set anchor(val: WindowAnchor);
/**
* Exclusivity of this window.
*/
get exclusivity(): Exclusivity;
set exclusivity(val: Exclusivity);
/**
* Which layer to appear this window on.
*/
get layer(): Layer;
set layer(val: Layer);
/**
* Keyboard mode of this window.
*/
get keymode(): Keymode;
set keymode(val: Keymode);
/**
* Which monitor to appear this window on.
*/
get gdkmonitor(): Gdk.Monitor;
set gdkmonitor(val: Gdk.Monitor);
get margin_top(): number;
set margin_top(val: number);
get marginTop(): number;
set marginTop(val: number);
get margin_bottom(): number;
set margin_bottom(val: number);
get marginBottom(): number;
set marginBottom(val: number);
get margin_left(): number;
set margin_left(val: number);
get marginLeft(): number;
set marginLeft(val: number);
get margin_right(): number;
set margin_right(val: number);
get marginRight(): number;
set marginRight(val: number);
set margin(val: number);
/**
* Which monitor to appear this window on.
* CAUTION: the id might not be the same mapped by the compositor.
*/
get monitor(): number;
set monitor(val: number);
// Constructors
constructor(properties?: Partial<Window.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Window;
// Methods
/**
* Get the current [class`Gdk`.Monitor] this window resides in.
*/
get_current_monitor(): Gdk.Monitor;
get_inhibit(): boolean;
set_inhibit(value: boolean): void;
get_namespace(): string;
set_namespace(value: string): void;
get_anchor(): WindowAnchor;
set_anchor(value: WindowAnchor | null): void;
get_exclusivity(): Exclusivity;
set_exclusivity(value: Exclusivity | null): void;
get_layer(): Layer;
set_layer(value: Layer | null): void;
get_keymode(): Keymode;
set_keymode(value: Keymode | null): void;
get_gdkmonitor(): Gdk.Monitor;
set_gdkmonitor(value: Gdk.Monitor): void;
get_margin_top(): number;
set_margin_top(value: number): void;
get_margin_bottom(): number;
set_margin_bottom(value: number): void;
get_margin_left(): number;
set_margin_left(value: number): void;
get_margin_right(): number;
set_margin_right(value: number): void;
set_margin(value: number): void;
get_monitor(): number;
set_monitor(value: number): void;
}
namespace Application {
// Signal callback interfaces
interface MonitorAdded {
(monitor: Gdk.Monitor): void;
}
interface MonitorRemoved {
(monitor: Gdk.Monitor): void;
}
interface WindowToggled {
(window: Gtk.Window): void;
}
// Constructor properties interface
interface ConstructorProps extends Gtk.Application.ConstructorProps, AstalIO.Application.ConstructorProps {
monitors: Gdk.Monitor[];
windows: Gtk.Window[];
gtk_theme: string;
gtkTheme: string;
icon_theme: string;
iconTheme: string;
cursor_theme: string;
cursorTheme: string;
}
}
class Application extends Gtk.Application implements AstalIO.Application {
static $gtype: GObject.GType<Application>;
// Properties
/**
* Get all monitors from [class`Gdk`.Display].
*/
get monitors(): Gdk.Monitor[];
/**
* Windows that has been added to this app using [method`Gtk`.Application.add_window].
*/
get windows(): Gtk.Window[];
/**
* Shortcut for [property`Gtk`.Settings:gtk_theme_name]
*/
get gtk_theme(): string;
set gtk_theme(val: string);
/**
* Shortcut for [property`Gtk`.Settings:gtk_theme_name]
*/
get gtkTheme(): string;
set gtkTheme(val: string);
/**
* Shortcut for [property`Gtk`.Settings:gtk_icon_theme_name]
*/
get icon_theme(): string;
set icon_theme(val: string);
/**
* Shortcut for [property`Gtk`.Settings:gtk_icon_theme_name]
*/
get iconTheme(): string;
set iconTheme(val: string);
/**
* Shortcut for [property`Gtk`.Settings:gtk_cursor_theme_name]
*/
get cursor_theme(): string;
set cursor_theme(val: string);
/**
* Shortcut for [property`Gtk`.Settings:gtk_cursor_theme_name]
*/
get cursorTheme(): string;
set cursorTheme(val: string);
// Constructors
constructor(properties?: Partial<Application.ConstructorProps>, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Application;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'monitor-added', callback: (_source: this, monitor: Gdk.Monitor) => void): number;
connect_after(signal: 'monitor-added', callback: (_source: this, monitor: Gdk.Monitor) => void): number;
emit(signal: 'monitor-added', monitor: Gdk.Monitor): void;
connect(signal: 'monitor-removed', callback: (_source: this, monitor: Gdk.Monitor) => void): number;
connect_after(signal: 'monitor-removed', callback: (_source: this, monitor: Gdk.Monitor) => void): number;
emit(signal: 'monitor-removed', monitor: Gdk.Monitor): void;
connect(signal: 'window-toggled', callback: (_source: this, window: Gtk.Window) => void): number;
connect_after(signal: 'window-toggled', callback: (_source: this, window: Gtk.Window) => void): number;
emit(signal: 'window-toggled', window: Gtk.Window): void;
// Virtual methods
/**
* Handler for an incoming request.
* @param request Body of the request
* @param conn The connection which expects the response.
*/
vfunc_request(request: string, conn: Gio.SocketConnection): void;
// Methods
/**
* Remove all [class`Gtk`.StyleContext] providers.
*/
reset_css(): void;
/**
* Get a window by its [property`Gtk`.Widget:name] that has been added to this app using [method`Gtk`.Application.add_window].
* @param name
*/
get_window(name: string): Gtk.Window | null;
/**
* Add a new [class`Gtk`.StyleContext] provider.
* @param style Css string or a path to a css file.
* @param reset
*/
apply_css(style: string, reset: boolean): void;
/**
* Shortcut for [method`Gtk`.IconTheme.prepend_search_path].
* @param path
*/
add_icons(path?: string | null): void;
/**
* Handler for an incoming request.
* @param request Body of the request
* @param conn The connection which expects the response.
*/
request(request: string, conn: Gio.SocketConnection): void;
get_monitors(): Gdk.Monitor[];
get_windows(): Gtk.Window[];
get_gtk_theme(): string;
set_gtk_theme(value: string): void;
get_icon_theme(): string;
set_icon_theme(value: string): void;
get_cursor_theme(): string;
set_cursor_theme(value: string): void;
// Inherited properties
get instance_name(): string;
set instance_name(val: string);
get instanceName(): string;
set instanceName(val: string);
// Inherited methods
quit(): void;
inspector(): void;
toggle_window(window: string): void;
acquire_socket(): void;
get_instance_name(): string;
set_instance_name(value: string): void;
vfunc_quit(): void;
vfunc_inspector(): void;
vfunc_toggle_window(window: string): void;
vfunc_acquire_socket(): void;
vfunc_get_instance_name(): string;
vfunc_set_instance_name(value: string): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
type BoxClass = typeof Box;
abstract class BoxPrivate {
static $gtype: GObject.GType<BoxPrivate>;
// Constructors
_init(...args: any[]): void;
}
type ButtonClass = typeof Button;
abstract class ButtonPrivate {
static $gtype: GObject.GType<ButtonPrivate>;
// Constructors
_init(...args: any[]): void;
}
type CenterBoxClass = typeof CenterBox;
abstract class CenterBoxPrivate {
static $gtype: GObject.GType<CenterBoxPrivate>;
// Constructors
_init(...args: any[]): void;
}
type CircularProgressClass = typeof CircularProgress;
abstract class CircularProgressPrivate {
static $gtype: GObject.GType<CircularProgressPrivate>;
// Constructors
_init(...args: any[]): void;
}
type EventBoxClass = typeof EventBox;
abstract class EventBoxPrivate {
static $gtype: GObject.GType<EventBoxPrivate>;
// Constructors
_init(...args: any[]): void;
}
type IconClass = typeof Icon;
abstract class IconPrivate {
static $gtype: GObject.GType<IconPrivate>;
// Constructors
_init(...args: any[]): void;
}
type LabelClass = typeof Label;
abstract class LabelPrivate {
static $gtype: GObject.GType<LabelPrivate>;
// Constructors
_init(...args: any[]): void;
}
type LevelBarClass = typeof LevelBar;
abstract class LevelBarPrivate {
static $gtype: GObject.GType<LevelBarPrivate>;
// Constructors
_init(...args: any[]): void;
}
type OverlayClass = typeof Overlay;
abstract class OverlayPrivate {
static $gtype: GObject.GType<OverlayPrivate>;
// Constructors
_init(...args: any[]): void;
}
type ScrollableClass = typeof Scrollable;
abstract class ScrollablePrivate {
static $gtype: GObject.GType<ScrollablePrivate>;
// Constructors
_init(...args: any[]): void;
}
type SliderClass = typeof Slider;
abstract class SliderPrivate {
static $gtype: GObject.GType<SliderPrivate>;
// Constructors
_init(...args: any[]): void;
}
type StackClass = typeof Stack;
abstract class StackPrivate {
static $gtype: GObject.GType<StackPrivate>;
// Constructors
_init(...args: any[]): void;
}
type WindowClass = typeof Window;
abstract class WindowPrivate {
static $gtype: GObject.GType<WindowPrivate>;
// Constructors
_init(...args: any[]): void;
}
type ApplicationClass = typeof Application;
abstract class ApplicationPrivate {
static $gtype: GObject.GType<ApplicationPrivate>;
// Constructors
_init(...args: any[]): void;
}
/**
* Struct for [struct`Gdk`.EventButton]
*/
class ClickEvent {
static $gtype: GObject.GType<ClickEvent>;
// Fields
release: boolean;
time: number;
x: number;
y: number;
modifier: Gdk.ModifierType;
button: MouseButton;
// Constructors
_init(...args: any[]): void;
// Methods
init(event: Gdk.EventButton): void;
}
/**
* Struct for [struct`Gdk`.EventCrossing]
*/
class HoverEvent {
static $gtype: GObject.GType<HoverEvent>;
// Fields
lost: boolean;
time: number;
x: number;
y: number;
modifier: Gdk.ModifierType;
mode: Gdk.CrossingMode;
detail: Gdk.NotifyType;
// Constructors
_init(...args: any[]): void;
// Methods
init(event: Gdk.EventCrossing): void;
}
/**
* Struct for [struct`Gdk`.EventScroll]
*/
class ScrollEvent {
static $gtype: GObject.GType<ScrollEvent>;
// Fields
time: number;
x: number;
y: number;
modifier: Gdk.ModifierType;
direction: Gdk.ScrollDirection;
delta_x: number;
delta_y: number;
// Constructors
_init(...args: any[]): void;
// Methods
init(event: Gdk.EventScroll): void;
}
/**
* Struct for [struct`Gdk`.EventMotion]
*/
class MotionEvent {
static $gtype: GObject.GType<MotionEvent>;
// Fields
time: number;
x: number;
y: number;
modifier: Gdk.ModifierType;
// Constructors
_init(...args: any[]): void;
// Methods
init(event: Gdk.EventMotion): void;
}
/**
* Name of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
*/
const __name__: string;
/**
* Version of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
*/
const __version__: string;
}
export default Astal;
}
declare module 'gi://Astal' {
import Astal30 from 'gi://Astal?version=3.0';
export default Astal30;
}
// END