1982 lines
96 KiB
TypeScript
1982 lines
96 KiB
TypeScript
/// <reference path="./gst-1.0.d.ts" />
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/// <reference path="./gobject-2.0.d.ts" />
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/// <reference path="./glib-2.0.d.ts" />
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/// <reference path="./gmodule-2.0.d.ts" />
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/// <reference path="./gdkpixbuf-2.0.d.ts" />
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/// <reference path="./gio-2.0.d.ts" />
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/// <reference path="./clutter-1.0.d.ts" />
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/// <reference path="./cairo-1.0.d.ts" />
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/// <reference path="./cairo.d.ts" />
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/// <reference path="./json-1.0.d.ts" />
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/// <reference path="./gl-1.0.d.ts" />
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/// <reference path="./coglpango-1.0.d.ts" />
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/// <reference path="./pangocairo-1.0.d.ts" />
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/// <reference path="./pango-1.0.d.ts" />
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/// <reference path="./harfbuzz-0.0.d.ts" />
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/// <reference path="./freetype2-2.0.d.ts" />
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/// <reference path="./cogl-1.0.d.ts" />
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/// <reference path="./atk-1.0.d.ts" />
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/**
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* Type Definitions for Gjs (https://gjs.guide/)
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*
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* These type definitions are automatically generated, do not edit them by hand.
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* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
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*
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* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
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*/
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declare module 'gi://Cheese?version=3.0' {
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// Module dependencies
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import type Gst from 'gi://Gst?version=1.0';
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import type GObject from 'gi://GObject?version=2.0';
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import type GLib from 'gi://GLib?version=2.0';
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import type GModule from 'gi://GModule?version=2.0';
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import type GdkPixbuf from 'gi://GdkPixbuf?version=2.0';
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import type Gio from 'gi://Gio?version=2.0';
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import type Clutter from 'gi://Clutter?version=1.0';
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import type cairo from 'cairo';
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import type Json from 'gi://Json?version=1.0';
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import type GL from 'gi://GL?version=1.0';
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import type CoglPango from 'gi://CoglPango?version=1.0';
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import type PangoCairo from 'gi://PangoCairo?version=1.0';
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import type Pango from 'gi://Pango?version=1.0';
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import type HarfBuzz from 'gi://HarfBuzz?version=0.0';
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import type freetype2 from 'gi://freetype2?version=2.0';
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import type Cogl from 'gi://Cogl?version=1.0';
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import type Atk from 'gi://Atk?version=1.0';
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export namespace Cheese {
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/**
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* Cheese-3.0
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*/
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/**
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* Errors that can occur during camera setup, when calling
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* cheese_camera_setup().
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*/
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/**
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* Errors that can occur during camera setup, when calling
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* cheese_camera_setup().
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*/
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export namespace CameraError {
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export const $gtype: GObject.GType<CameraError>;
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}
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enum CameraError {
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/**
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* unknown error
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*/
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UNKNOWN,
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/**
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* a required GStreamer element was not
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* found
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*/
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ELEMENT_NOT_FOUND,
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/**
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* a #CheeseCameraDevice was not found
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*/
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NO_DEVICE,
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}
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/**
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* The media type, used for generating filenames with
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* cheese_fileutil_get_new_media_filename().
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*/
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/**
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* The media type, used for generating filenames with
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* cheese_fileutil_get_new_media_filename().
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*/
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export namespace MediaMode {
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export const $gtype: GObject.GType<MediaMode>;
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}
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enum MediaMode {
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/**
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* photo
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*/
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PHOTO,
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/**
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* video
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*/
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VIDEO,
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/**
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* a burst of photos
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*/
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BURST,
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}
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/**
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* The filename suffix for photos saved by Cheese.
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*/
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const PHOTO_NAME_SUFFIX: string;
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/**
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* The filename suffix for videos saved by Cheese.
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*/
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const VIDEO_NAME_SUFFIX: string;
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namespace Camera {
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// Signal callback interfaces
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interface PhotoSaved {
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(): void;
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}
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interface PhotoTaken {
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(pixbuf: GdkPixbuf.Pixbuf): void;
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}
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interface StateFlagsChanged {
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(state: number): void;
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}
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interface VideoSaved {
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(): void;
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}
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// Constructor properties interface
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interface ConstructorProps extends GObject.Object.ConstructorProps {
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device: CameraDevice;
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format: VideoFormat;
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num_camera_devices: number;
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numCameraDevices: number;
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video_texture: any;
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videoTexture: any;
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}
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}
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/**
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* Use the accessor functions below.
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*/
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class Camera extends GObject.Object {
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static $gtype: GObject.GType<Camera>;
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// Properties
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/**
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* The device object to capture from.
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*/
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get device(): CameraDevice;
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set device(val: CameraDevice);
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/**
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* The format of the video capture device.
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*/
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get format(): VideoFormat;
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set format(val: VideoFormat);
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/**
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* The currently number of camera devices available for being used.
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*/
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get num_camera_devices(): number;
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/**
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* The currently number of camera devices available for being used.
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*/
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get numCameraDevices(): number;
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/**
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* The video texture for the #CheeseCamera to render into.
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*/
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get video_texture(): any;
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set video_texture(val: any);
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/**
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* The video texture for the #CheeseCamera to render into.
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*/
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get videoTexture(): any;
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set videoTexture(val: any);
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// Constructors
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constructor(properties?: Partial<Camera.ConstructorProps>, ...args: any[]);
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_init(...args: any[]): void;
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static ['new'](
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video_texture: Clutter.Actor,
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name: string | null,
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x_resolution: number,
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y_resolution: number,
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): Camera;
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// Signals
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connect(id: string, callback: (...args: any[]) => any): number;
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connect_after(id: string, callback: (...args: any[]) => any): number;
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emit(id: string, ...args: any[]): void;
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connect(signal: 'photo-saved', callback: (_source: this) => void): number;
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connect_after(signal: 'photo-saved', callback: (_source: this) => void): number;
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emit(signal: 'photo-saved'): void;
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connect(signal: 'photo-taken', callback: (_source: this, pixbuf: GdkPixbuf.Pixbuf) => void): number;
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connect_after(signal: 'photo-taken', callback: (_source: this, pixbuf: GdkPixbuf.Pixbuf) => void): number;
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emit(signal: 'photo-taken', pixbuf: GdkPixbuf.Pixbuf): void;
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connect(signal: 'state-flags-changed', callback: (_source: this, state: number) => void): number;
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connect_after(signal: 'state-flags-changed', callback: (_source: this, state: number) => void): number;
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emit(signal: 'state-flags-changed', state: number): void;
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connect(signal: 'video-saved', callback: (_source: this) => void): number;
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connect_after(signal: 'video-saved', callback: (_source: this) => void): number;
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emit(signal: 'video-saved'): void;
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// Virtual methods
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/**
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* invoked when a photo was saved to disk
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*/
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vfunc_photo_saved(): void;
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/**
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* invoked when a photo was taken
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* @param pixbuf
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*/
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vfunc_photo_taken(pixbuf: GdkPixbuf.Pixbuf): void;
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/**
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* invoked when the state of the camera #GstElement
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* changed
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* @param new_state
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*/
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vfunc_state_flags_changed(new_state: Gst.State): void;
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/**
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* invoked when a video was saved to disk
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*/
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vfunc_video_saved(): void;
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// Methods
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/**
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* Connect the supplied `texture` to the `camera,` using `effect`.
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* @param effect a #CheeseEffect
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* @param texture a #ClutterActor
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*/
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connect_effect_texture(effect: Effect, texture: Clutter.Actor): void;
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/**
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* Get the minimum, maximum and default values for the requested `property` of
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* the `camera`.
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* @param property name of the balance property
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* @returns %TRUE if the operation was successful, %FALSE otherwise
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*/
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get_balance_property_range(property: string): [boolean, number, number, number];
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/**
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* Get the list of #CheeseCameraDevice objects, representing active video
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* capture devices on the system.
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* @returns an array of #CheeseCameraDevice
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*/
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get_camera_devices(): CameraDevice[];
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/**
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* Get the #CheeseVideoFormat that is currently set on the `camera`.
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* @returns the #CheeseVideoFormat set on the #CheeseCamera
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*/
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get_current_video_format(): VideoFormat;
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/**
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* Get a string representation of the playing time
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* of the current video recording
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* @returns A string with the time representation.
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*/
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get_recorded_time(): string;
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/**
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* Get the currently-selected #CheeseCameraDevice of the `camera`.
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* @returns a #CheeseCameraDevice, or %NULL if there is no selected device
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*/
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get_selected_device(): CameraDevice;
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/**
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* Gets the list of #CheeseVideoFormat supported by the selected
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* #CheeseCameraDevice on the `camera`.
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* @returns a #GList of #CheeseVideoFormat, or %NULL if there was no device selected
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*/
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get_video_formats(): VideoFormat[];
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/**
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* Set the state of the GStreamer pipeline associated with the #CheeseCamera to
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* playing.
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*/
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play(): void;
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/**
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* Set the requested `property` on the `camera` to `value`.
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* @param property name of the balance property
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* @param value value to be set
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*/
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set_balance_property(property: string, value: number): void;
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/**
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* Set the active video capture device of the `camera`.
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* @param device the device object
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*/
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set_device(device: CameraDevice): void;
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/**
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* Set the `effect` on the `camera`.
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* @param effect a #CheeseEffect
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*/
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set_effect(effect: Effect): void;
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/**
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* Sets a #CheeseVideoFormat on a #CheeseCamera, restarting the video stream if
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* necessary.
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* @param format a #CheeseVideoFormat
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*/
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set_video_format(format: VideoFormat): void;
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/**
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* Setup a video capture device.
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* @param device the video capture device, or %NULL
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*/
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setup(device?: CameraDevice | null): void;
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/**
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* Start a video recording with the `camera` and save it to `filename`.
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* @param filename the name of the video file to where the recording will be saved
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*/
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start_video_recording(filename: string): void;
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/**
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* Set the state of the GStreamer pipeline associated with the #CheeseCamera to
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* NULL.
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*/
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stop(): void;
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/**
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* Stop recording video on the `camera`.
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*/
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stop_video_recording(): void;
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/**
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* Toggle the playing/recording state of the `camera`.
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*/
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switch_camera_device(): void;
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/**
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* Save a photo taken with the `camera` to a new file at `filename`.
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* @param filename name of the file to save a photo to
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* @returns %TRUE on success, %FALSE if an error occurred
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*/
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take_photo(filename: string): boolean;
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/**
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* Take a photo with the `camera` and emit it in the ::capture-start signal as a
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* #GdkPixbuf.
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* @returns %TRUE if the photo was successfully captured, %FALSE otherwise
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*/
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take_photo_pixbuf(): boolean;
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/**
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* Control whether the effects pipeline is enabled for `camera`.
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* @param active %TRUE if effects pipeline is active, %FALSE otherwise
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*/
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toggle_effects_pipeline(active: boolean): void;
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}
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namespace CameraDevice {
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// Constructor properties interface
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interface ConstructorProps extends GObject.Object.ConstructorProps, Gio.Initable.ConstructorProps {
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device: Gst.Device;
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name: string;
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path: string;
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}
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}
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/**
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* Use the accessor functions below.
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*/
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class CameraDevice extends GObject.Object implements Gio.Initable {
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static $gtype: GObject.GType<CameraDevice>;
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// Properties
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/**
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* GStreamer device object of the video capture device.
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*/
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get device(): Gst.Device;
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/**
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* Human-readable name of the video capture device, for display to the user.
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*/
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get name(): string;
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/**
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* Path of the video capture device.
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*/
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get path(): string;
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// Constructors
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constructor(properties?: Partial<CameraDevice.ConstructorProps>, ...args: any[]);
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_init(...args: any[]): void;
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static ['new'](device: Gst.Device): CameraDevice;
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// Static methods
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/**
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* Get the #GstCaps that are supported for all #CheeseCameraDevice
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*/
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static supported_format_caps(): Gst.Caps;
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// Methods
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/**
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* Get the #CheeseVideoFormat with the highest resolution with a width greater
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* than 640 pixels and a framerate of greater than 15 FPS for this `device`. If
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* no such format is found, get the highest available resolution instead.
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* @returns the highest-resolution supported #CheeseVideoFormat
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*/
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get_best_format(): VideoFormat;
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/**
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* Get the #GstCaps for the given `format` on the `device`.
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* @param format a #CheeseVideoFormat
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* @returns the #GstCaps for the given @format
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*/
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get_caps_for_format(format: VideoFormat): Gst.Caps;
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/**
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* Get the sorted list of #CheeseVideoFormat that the `device` supports.
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* @returns list of #CheeseVideoFormat
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*/
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get_format_list(): VideoFormat[];
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/**
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* Get a human-readable name for the device, as reported by udev, which is
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* suitable for display to a user.
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* @returns the human-readable name of the video capture device
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*/
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get_name(): string;
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/**
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* Get path for the device, as reported by udev.
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* @returns the path of the video capture device
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*/
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get_path(): string;
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/**
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* Get the source GStreamer element for the `device`.
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* @returns the source GStreamer element
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*/
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get_src(): Gst.Element;
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// Inherited methods
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/**
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* Initializes the object implementing the interface.
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*
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* This method is intended for language bindings. If writing in C,
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* g_initable_new() should typically be used instead.
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*
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* The object must be initialized before any real use after initial
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* construction, either with this function or g_async_initable_init_async().
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*
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* Implementations may also support cancellation. If `cancellable` is not %NULL,
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* then initialization can be cancelled by triggering the cancellable object
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* from another thread. If the operation was cancelled, the error
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* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and
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* the object doesn't support cancellable initialization the error
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* %G_IO_ERROR_NOT_SUPPORTED will be returned.
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*
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* If the object is not initialized, or initialization returns with an
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* error, then all operations on the object except g_object_ref() and
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* g_object_unref() are considered to be invalid, and have undefined
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||
* behaviour. See the [description][iface`Gio`.Initable#description] for more details.
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*
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* Callers should not assume that a class which implements #GInitable can be
|
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* initialized multiple times, unless the class explicitly documents itself as
|
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* supporting this. Generally, a class’ implementation of init() can assume
|
||
* (and assert) that it will only be called once. Previously, this documentation
|
||
* recommended all #GInitable implementations should be idempotent; that
|
||
* recommendation was relaxed in GLib 2.54.
|
||
*
|
||
* If a class explicitly supports being initialized multiple times, it is
|
||
* recommended that the method is idempotent: multiple calls with the same
|
||
* arguments should return the same results. Only the first call initializes
|
||
* the object; further calls return the result of the first call.
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*
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* One reason why a class might need to support idempotent initialization is if
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* it is designed to be used via the singleton pattern, with a
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* #GObjectClass.constructor that sometimes returns an existing instance.
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* In this pattern, a caller would expect to be able to call g_initable_init()
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* on the result of g_object_new(), regardless of whether it is in fact a new
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* instance.
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* @param cancellable optional #GCancellable object, %NULL to ignore.
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* @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present.
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*/
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init(cancellable?: Gio.Cancellable | null): boolean;
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/**
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||
* Initializes the object implementing the interface.
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*
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||
* This method is intended for language bindings. If writing in C,
|
||
* g_initable_new() should typically be used instead.
|
||
*
|
||
* The object must be initialized before any real use after initial
|
||
* construction, either with this function or g_async_initable_init_async().
|
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*
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* Implementations may also support cancellation. If `cancellable` is not %NULL,
|
||
* then initialization can be cancelled by triggering the cancellable object
|
||
* from another thread. If the operation was cancelled, the error
|
||
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and
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* the object doesn't support cancellable initialization the error
|
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* %G_IO_ERROR_NOT_SUPPORTED will be returned.
|
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*
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||
* If the object is not initialized, or initialization returns with an
|
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* error, then all operations on the object except g_object_ref() and
|
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* g_object_unref() are considered to be invalid, and have undefined
|
||
* behaviour. See the [description][iface`Gio`.Initable#description] for more details.
|
||
*
|
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* Callers should not assume that a class which implements #GInitable can be
|
||
* initialized multiple times, unless the class explicitly documents itself as
|
||
* supporting this. Generally, a class’ implementation of init() can assume
|
||
* (and assert) that it will only be called once. Previously, this documentation
|
||
* recommended all #GInitable implementations should be idempotent; that
|
||
* recommendation was relaxed in GLib 2.54.
|
||
*
|
||
* If a class explicitly supports being initialized multiple times, it is
|
||
* recommended that the method is idempotent: multiple calls with the same
|
||
* arguments should return the same results. Only the first call initializes
|
||
* the object; further calls return the result of the first call.
|
||
*
|
||
* One reason why a class might need to support idempotent initialization is if
|
||
* it is designed to be used via the singleton pattern, with a
|
||
* #GObjectClass.constructor that sometimes returns an existing instance.
|
||
* In this pattern, a caller would expect to be able to call g_initable_init()
|
||
* on the result of g_object_new(), regardless of whether it is in fact a new
|
||
* instance.
|
||
* @param cancellable optional #GCancellable object, %NULL to ignore.
|
||
*/
|
||
vfunc_init(cancellable?: Gio.Cancellable | null): boolean;
|
||
/**
|
||
* Creates a binding between `source_property` on `source` and `target_property`
|
||
* on `target`.
|
||
*
|
||
* Whenever the `source_property` is changed the `target_property` is
|
||
* updated using the same value. For instance:
|
||
*
|
||
*
|
||
* ```c
|
||
* g_object_bind_property (action, "active", widget, "sensitive", 0);
|
||
* ```
|
||
*
|
||
*
|
||
* Will result in the "sensitive" property of the widget #GObject instance to be
|
||
* updated with the same value of the "active" property of the action #GObject
|
||
* instance.
|
||
*
|
||
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
|
||
* if `target_property` on `target` changes then the `source_property` on `source`
|
||
* will be updated as well.
|
||
*
|
||
* The binding will automatically be removed when either the `source` or the
|
||
* `target` instances are finalized. To remove the binding without affecting the
|
||
* `source` and the `target` you can just call g_object_unref() on the returned
|
||
* #GBinding instance.
|
||
*
|
||
* Removing the binding by calling g_object_unref() on it must only be done if
|
||
* the binding, `source` and `target` are only used from a single thread and it
|
||
* is clear that both `source` and `target` outlive the binding. Especially it
|
||
* is not safe to rely on this if the binding, `source` or `target` can be
|
||
* finalized from different threads. Keep another reference to the binding and
|
||
* use g_binding_unbind() instead to be on the safe side.
|
||
*
|
||
* A #GObject can have multiple bindings.
|
||
* @param source_property the property on @source to bind
|
||
* @param target the target #GObject
|
||
* @param target_property the property on @target to bind
|
||
* @param flags flags to pass to #GBinding
|
||
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
|
||
*/
|
||
bind_property(
|
||
source_property: string,
|
||
target: GObject.Object,
|
||
target_property: string,
|
||
flags: GObject.BindingFlags | null,
|
||
): GObject.Binding;
|
||
/**
|
||
* Complete version of g_object_bind_property().
|
||
*
|
||
* Creates a binding between `source_property` on `source` and `target_property`
|
||
* on `target,` allowing you to set the transformation functions to be used by
|
||
* the binding.
|
||
*
|
||
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
|
||
* if `target_property` on `target` changes then the `source_property` on `source`
|
||
* will be updated as well. The `transform_from` function is only used in case
|
||
* of bidirectional bindings, otherwise it will be ignored
|
||
*
|
||
* The binding will automatically be removed when either the `source` or the
|
||
* `target` instances are finalized. This will release the reference that is
|
||
* being held on the #GBinding instance; if you want to hold on to the
|
||
* #GBinding instance, you will need to hold a reference to it.
|
||
*
|
||
* To remove the binding, call g_binding_unbind().
|
||
*
|
||
* A #GObject can have multiple bindings.
|
||
*
|
||
* The same `user_data` parameter will be used for both `transform_to`
|
||
* and `transform_from` transformation functions; the `notify` function will
|
||
* be called once, when the binding is removed. If you need different data
|
||
* for each transformation function, please use
|
||
* g_object_bind_property_with_closures() instead.
|
||
* @param source_property the property on @source to bind
|
||
* @param target the target #GObject
|
||
* @param target_property the property on @target to bind
|
||
* @param flags flags to pass to #GBinding
|
||
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
|
||
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
|
||
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
|
||
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
|
||
*/
|
||
bind_property_full(
|
||
source_property: string,
|
||
target: GObject.Object,
|
||
target_property: string,
|
||
flags: GObject.BindingFlags | null,
|
||
transform_to?: GObject.BindingTransformFunc | null,
|
||
transform_from?: GObject.BindingTransformFunc | null,
|
||
notify?: GLib.DestroyNotify | null,
|
||
): GObject.Binding;
|
||
// Conflicted with GObject.Object.bind_property_full
|
||
bind_property_full(...args: never[]): any;
|
||
/**
|
||
* This function is intended for #GObject implementations to re-enforce
|
||
* a [floating][floating-ref] object reference. Doing this is seldom
|
||
* required: all #GInitiallyUnowneds are created with a floating reference
|
||
* which usually just needs to be sunken by calling g_object_ref_sink().
|
||
*/
|
||
force_floating(): void;
|
||
/**
|
||
* Increases the freeze count on `object`. If the freeze count is
|
||
* non-zero, the emission of "notify" signals on `object` is
|
||
* stopped. The signals are queued until the freeze count is decreased
|
||
* to zero. Duplicate notifications are squashed so that at most one
|
||
* #GObject::notify signal is emitted for each property modified while the
|
||
* object is frozen.
|
||
*
|
||
* This is necessary for accessors that modify multiple properties to prevent
|
||
* premature notification while the object is still being modified.
|
||
*/
|
||
freeze_notify(): void;
|
||
/**
|
||
* Gets a named field from the objects table of associations (see g_object_set_data()).
|
||
* @param key name of the key for that association
|
||
* @returns the data if found, or %NULL if no such data exists.
|
||
*/
|
||
get_data(key: string): any | null;
|
||
/**
|
||
* Gets a property of an object.
|
||
*
|
||
* The value can be:
|
||
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
|
||
* - a GObject.Value initialized with the expected type of the property
|
||
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
|
||
*
|
||
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
|
||
*
|
||
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
|
||
* @param property_name The name of the property to get
|
||
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
|
||
*/
|
||
get_property(property_name: string, value: GObject.Value | any): any;
|
||
/**
|
||
* This function gets back user data pointers stored via
|
||
* g_object_set_qdata().
|
||
* @param quark A #GQuark, naming the user data pointer
|
||
* @returns The user data pointer set, or %NULL
|
||
*/
|
||
get_qdata(quark: GLib.Quark): any | null;
|
||
/**
|
||
* Gets `n_properties` properties for an `object`.
|
||
* Obtained properties will be set to `values`. All properties must be valid.
|
||
* Warnings will be emitted and undefined behaviour may result if invalid
|
||
* properties are passed in.
|
||
* @param names the names of each property to get
|
||
* @param values the values of each property to get
|
||
*/
|
||
getv(names: string[], values: (GObject.Value | any)[]): void;
|
||
/**
|
||
* Checks whether `object` has a [floating][floating-ref] reference.
|
||
* @returns %TRUE if @object has a floating reference
|
||
*/
|
||
is_floating(): boolean;
|
||
/**
|
||
* Emits a "notify" signal for the property `property_name` on `object`.
|
||
*
|
||
* When possible, eg. when signaling a property change from within the class
|
||
* that registered the property, you should use g_object_notify_by_pspec()
|
||
* instead.
|
||
*
|
||
* Note that emission of the notify signal may be blocked with
|
||
* g_object_freeze_notify(). In this case, the signal emissions are queued
|
||
* and will be emitted (in reverse order) when g_object_thaw_notify() is
|
||
* called.
|
||
* @param property_name the name of a property installed on the class of @object.
|
||
*/
|
||
notify(property_name: string): void;
|
||
/**
|
||
* Emits a "notify" signal for the property specified by `pspec` on `object`.
|
||
*
|
||
* This function omits the property name lookup, hence it is faster than
|
||
* g_object_notify().
|
||
*
|
||
* One way to avoid using g_object_notify() from within the
|
||
* class that registered the properties, and using g_object_notify_by_pspec()
|
||
* instead, is to store the GParamSpec used with
|
||
* g_object_class_install_property() inside a static array, e.g.:
|
||
*
|
||
*
|
||
* ```c
|
||
* typedef enum
|
||
* {
|
||
* PROP_FOO = 1,
|
||
* PROP_LAST
|
||
* } MyObjectProperty;
|
||
*
|
||
* static GParamSpec *properties[PROP_LAST];
|
||
*
|
||
* static void
|
||
* my_object_class_init (MyObjectClass *klass)
|
||
* {
|
||
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
|
||
* 0, 100,
|
||
* 50,
|
||
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
|
||
* g_object_class_install_property (gobject_class,
|
||
* PROP_FOO,
|
||
* properties[PROP_FOO]);
|
||
* }
|
||
* ```
|
||
*
|
||
*
|
||
* and then notify a change on the "foo" property with:
|
||
*
|
||
*
|
||
* ```c
|
||
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
|
||
* ```
|
||
*
|
||
* @param pspec the #GParamSpec of a property installed on the class of @object.
|
||
*/
|
||
notify_by_pspec(pspec: GObject.ParamSpec): void;
|
||
/**
|
||
* Increases the reference count of `object`.
|
||
*
|
||
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
|
||
* of `object` will be propagated to the return type (using the GCC typeof()
|
||
* extension), so any casting the caller needs to do on the return type must be
|
||
* explicit.
|
||
* @returns the same @object
|
||
*/
|
||
ref(): GObject.Object;
|
||
/**
|
||
* Increase the reference count of `object,` and possibly remove the
|
||
* [floating][floating-ref] reference, if `object` has a floating reference.
|
||
*
|
||
* In other words, if the object is floating, then this call "assumes
|
||
* ownership" of the floating reference, converting it to a normal
|
||
* reference by clearing the floating flag while leaving the reference
|
||
* count unchanged. If the object is not floating, then this call
|
||
* adds a new normal reference increasing the reference count by one.
|
||
*
|
||
* Since GLib 2.56, the type of `object` will be propagated to the return type
|
||
* under the same conditions as for g_object_ref().
|
||
* @returns @object
|
||
*/
|
||
ref_sink(): GObject.Object;
|
||
/**
|
||
* Releases all references to other objects. This can be used to break
|
||
* reference cycles.
|
||
*
|
||
* This function should only be called from object system implementations.
|
||
*/
|
||
run_dispose(): void;
|
||
/**
|
||
* Each object carries around a table of associations from
|
||
* strings to pointers. This function lets you set an association.
|
||
*
|
||
* If the object already had an association with that name,
|
||
* the old association will be destroyed.
|
||
*
|
||
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
|
||
* This means a copy of `key` is kept permanently (even after `object` has been
|
||
* finalized) — so it is recommended to only use a small, bounded set of values
|
||
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
|
||
* @param key name of the key
|
||
* @param data data to associate with that key
|
||
*/
|
||
set_data(key: string, data?: any | null): void;
|
||
/**
|
||
* Sets a property on an object.
|
||
* @param property_name The name of the property to set
|
||
* @param value The value to set the property to
|
||
*/
|
||
set_property(property_name: string, value: GObject.Value | any): void;
|
||
/**
|
||
* Remove a specified datum from the object's data associations,
|
||
* without invoking the association's destroy handler.
|
||
* @param key name of the key
|
||
* @returns the data if found, or %NULL if no such data exists.
|
||
*/
|
||
steal_data(key: string): any | null;
|
||
/**
|
||
* This function gets back user data pointers stored via
|
||
* g_object_set_qdata() and removes the `data` from object
|
||
* without invoking its destroy() function (if any was
|
||
* set).
|
||
* Usually, calling this function is only required to update
|
||
* user data pointers with a destroy notifier, for example:
|
||
*
|
||
* ```c
|
||
* void
|
||
* object_add_to_user_list (GObject *object,
|
||
* const gchar *new_string)
|
||
* {
|
||
* // the quark, naming the object data
|
||
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
|
||
* // retrieve the old string list
|
||
* GList *list = g_object_steal_qdata (object, quark_string_list);
|
||
*
|
||
* // prepend new string
|
||
* list = g_list_prepend (list, g_strdup (new_string));
|
||
* // this changed 'list', so we need to set it again
|
||
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
|
||
* }
|
||
* static void
|
||
* free_string_list (gpointer data)
|
||
* {
|
||
* GList *node, *list = data;
|
||
*
|
||
* for (node = list; node; node = node->next)
|
||
* g_free (node->data);
|
||
* g_list_free (list);
|
||
* }
|
||
* ```
|
||
*
|
||
* Using g_object_get_qdata() in the above example, instead of
|
||
* g_object_steal_qdata() would have left the destroy function set,
|
||
* and thus the partial string list would have been freed upon
|
||
* g_object_set_qdata_full().
|
||
* @param quark A #GQuark, naming the user data pointer
|
||
* @returns The user data pointer set, or %NULL
|
||
*/
|
||
steal_qdata(quark: GLib.Quark): any | null;
|
||
/**
|
||
* Reverts the effect of a previous call to
|
||
* g_object_freeze_notify(). The freeze count is decreased on `object`
|
||
* and when it reaches zero, queued "notify" signals are emitted.
|
||
*
|
||
* Duplicate notifications for each property are squashed so that at most one
|
||
* #GObject::notify signal is emitted for each property, in the reverse order
|
||
* in which they have been queued.
|
||
*
|
||
* It is an error to call this function when the freeze count is zero.
|
||
*/
|
||
thaw_notify(): void;
|
||
/**
|
||
* Decreases the reference count of `object`. When its reference count
|
||
* drops to 0, the object is finalized (i.e. its memory is freed).
|
||
*
|
||
* If the pointer to the #GObject may be reused in future (for example, if it is
|
||
* an instance variable of another object), it is recommended to clear the
|
||
* pointer to %NULL rather than retain a dangling pointer to a potentially
|
||
* invalid #GObject instance. Use g_clear_object() for this.
|
||
*/
|
||
unref(): void;
|
||
/**
|
||
* This function essentially limits the life time of the `closure` to
|
||
* the life time of the object. That is, when the object is finalized,
|
||
* the `closure` is invalidated by calling g_closure_invalidate() on
|
||
* it, in order to prevent invocations of the closure with a finalized
|
||
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
|
||
* added as marshal guards to the `closure,` to ensure that an extra
|
||
* reference count is held on `object` during invocation of the
|
||
* `closure`. Usually, this function will be called on closures that
|
||
* use this `object` as closure data.
|
||
* @param closure #GClosure to watch
|
||
*/
|
||
watch_closure(closure: GObject.Closure): void;
|
||
/**
|
||
* the `constructed` function is called by g_object_new() as the
|
||
* final step of the object creation process. At the point of the call, all
|
||
* construction properties have been set on the object. The purpose of this
|
||
* call is to allow for object initialisation steps that can only be performed
|
||
* after construction properties have been set. `constructed` implementors
|
||
* should chain up to the `constructed` call of their parent class to allow it
|
||
* to complete its initialisation.
|
||
*/
|
||
vfunc_constructed(): void;
|
||
/**
|
||
* emits property change notification for a bunch
|
||
* of properties. Overriding `dispatch_properties_changed` should be rarely
|
||
* needed.
|
||
* @param n_pspecs
|
||
* @param pspecs
|
||
*/
|
||
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
|
||
/**
|
||
* the `dispose` function is supposed to drop all references to other
|
||
* objects, but keep the instance otherwise intact, so that client method
|
||
* invocations still work. It may be run multiple times (due to reference
|
||
* loops). Before returning, `dispose` should chain up to the `dispose` method
|
||
* of the parent class.
|
||
*/
|
||
vfunc_dispose(): void;
|
||
/**
|
||
* instance finalization function, should finish the finalization of
|
||
* the instance begun in `dispose` and chain up to the `finalize` method of the
|
||
* parent class.
|
||
*/
|
||
vfunc_finalize(): void;
|
||
/**
|
||
* the generic getter for all properties of this type. Should be
|
||
* overridden for every type with properties.
|
||
* @param property_id
|
||
* @param value
|
||
* @param pspec
|
||
*/
|
||
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
|
||
/**
|
||
* Emits a "notify" signal for the property `property_name` on `object`.
|
||
*
|
||
* When possible, eg. when signaling a property change from within the class
|
||
* that registered the property, you should use g_object_notify_by_pspec()
|
||
* instead.
|
||
*
|
||
* Note that emission of the notify signal may be blocked with
|
||
* g_object_freeze_notify(). In this case, the signal emissions are queued
|
||
* and will be emitted (in reverse order) when g_object_thaw_notify() is
|
||
* called.
|
||
* @param pspec
|
||
*/
|
||
vfunc_notify(pspec: GObject.ParamSpec): void;
|
||
/**
|
||
* the generic setter for all properties of this type. Should be
|
||
* overridden for every type with properties. If implementations of
|
||
* `set_property` don't emit property change notification explicitly, this will
|
||
* be done implicitly by the type system. However, if the notify signal is
|
||
* emitted explicitly, the type system will not emit it a second time.
|
||
* @param property_id
|
||
* @param value
|
||
* @param pspec
|
||
*/
|
||
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
|
||
/**
|
||
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
|
||
* @param id Handler ID of the handler to be disconnected
|
||
*/
|
||
disconnect(id: number): void;
|
||
/**
|
||
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
|
||
* @param properties Object containing the properties to set
|
||
*/
|
||
set(properties: { [key: string]: any }): void;
|
||
/**
|
||
* Blocks a handler of an instance so it will not be called during any signal emissions
|
||
* @param id Handler ID of the handler to be blocked
|
||
*/
|
||
block_signal_handler(id: number): void;
|
||
/**
|
||
* Unblocks a handler so it will be called again during any signal emissions
|
||
* @param id Handler ID of the handler to be unblocked
|
||
*/
|
||
unblock_signal_handler(id: number): void;
|
||
/**
|
||
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
|
||
* @param detailedName Name of the signal to stop emission of
|
||
*/
|
||
stop_emission_by_name(detailedName: string): void;
|
||
}
|
||
|
||
namespace CameraDeviceMonitor {
|
||
// Signal callback interfaces
|
||
|
||
interface Added {
|
||
(device: CameraDevice): void;
|
||
}
|
||
|
||
interface Removed {
|
||
(device: CameraDevice): void;
|
||
}
|
||
|
||
// Constructor properties interface
|
||
|
||
interface ConstructorProps
|
||
extends GObject.Object.ConstructorProps,
|
||
Gio.AsyncInitable.ConstructorProps,
|
||
Gio.Initable.ConstructorProps {}
|
||
}
|
||
|
||
/**
|
||
* Use the accessor functions below.
|
||
*/
|
||
class CameraDeviceMonitor
|
||
extends GObject.Object
|
||
implements Gio.AsyncInitable<CameraDeviceMonitor>, Gio.Initable
|
||
{
|
||
static $gtype: GObject.GType<CameraDeviceMonitor>;
|
||
|
||
// Constructors
|
||
|
||
constructor(properties?: Partial<CameraDeviceMonitor.ConstructorProps>, ...args: any[]);
|
||
|
||
_init(...args: any[]): void;
|
||
|
||
static ['new'](): CameraDeviceMonitor;
|
||
|
||
static new_finish(result: Gio.AsyncResult): CameraDeviceMonitor;
|
||
// Conflicted with Gio.AsyncInitable.new_finish
|
||
|
||
static new_finish(...args: never[]): any;
|
||
|
||
// Signals
|
||
|
||
connect(id: string, callback: (...args: any[]) => any): number;
|
||
connect_after(id: string, callback: (...args: any[]) => any): number;
|
||
emit(id: string, ...args: any[]): void;
|
||
connect(signal: 'added', callback: (_source: this, device: CameraDevice) => void): number;
|
||
connect_after(signal: 'added', callback: (_source: this, device: CameraDevice) => void): number;
|
||
emit(signal: 'added', device: CameraDevice): void;
|
||
connect(signal: 'removed', callback: (_source: this, device: CameraDevice) => void): number;
|
||
connect_after(signal: 'removed', callback: (_source: this, device: CameraDevice) => void): number;
|
||
emit(signal: 'removed', device: CameraDevice): void;
|
||
|
||
// Static methods
|
||
|
||
/**
|
||
* Creates a new #CheeseCameraDeviceMonitor object asynchronously. Callback
|
||
* will be called when it is done. Use cheese_camera_device_monitor_new_finish()
|
||
* to get the result.
|
||
*
|
||
* See cheese_camera_device_monitor_new() for the synchronous version.
|
||
* @param cancellable a #GCancellable or NULL
|
||
* @param callback a GAsyncReadyCallback to call when the initialization is finished
|
||
*/
|
||
static new_async(
|
||
cancellable?: Gio.Cancellable | null,
|
||
callback?: Gio.AsyncReadyCallback<CameraDeviceMonitor> | null,
|
||
): void;
|
||
|
||
// Virtual methods
|
||
|
||
/**
|
||
* invoked when a new video capture device is connected
|
||
* @param device
|
||
*/
|
||
vfunc_added(device: CameraDevice): void;
|
||
/**
|
||
* invoked when a video capture device is removed
|
||
* @param device
|
||
*/
|
||
vfunc_removed(device: CameraDevice): void;
|
||
|
||
// Methods
|
||
|
||
/**
|
||
* Enumerate plugged in cameras and emit ::added for those which already exist.
|
||
* This is only required when your program starts, so be sure to connect to
|
||
* at least the ::added signal before calling this function.
|
||
*/
|
||
coldplug(): void;
|
||
|
||
// Inherited methods
|
||
/**
|
||
* Starts asynchronous initialization of the object implementing the
|
||
* interface. This must be done before any real use of the object after
|
||
* initial construction. If the object also implements #GInitable you can
|
||
* optionally call g_initable_init() instead.
|
||
*
|
||
* This method is intended for language bindings. If writing in C,
|
||
* g_async_initable_new_async() should typically be used instead.
|
||
*
|
||
* When the initialization is finished, `callback` will be called. You can
|
||
* then call g_async_initable_init_finish() to get the result of the
|
||
* initialization.
|
||
*
|
||
* Implementations may also support cancellation. If `cancellable` is not
|
||
* %NULL, then initialization can be cancelled by triggering the cancellable
|
||
* object from another thread. If the operation was cancelled, the error
|
||
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
|
||
* the object doesn't support cancellable initialization, the error
|
||
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
|
||
*
|
||
* As with #GInitable, if the object is not initialized, or initialization
|
||
* returns with an error, then all operations on the object except
|
||
* g_object_ref() and g_object_unref() are considered to be invalid, and
|
||
* have undefined behaviour. They will often fail with g_critical() or
|
||
* g_warning(), but this must not be relied on.
|
||
*
|
||
* Callers should not assume that a class which implements #GAsyncInitable can
|
||
* be initialized multiple times; for more information, see g_initable_init().
|
||
* If a class explicitly supports being initialized multiple times,
|
||
* implementation requires yielding all subsequent calls to init_async() on the
|
||
* results of the first call.
|
||
*
|
||
* For classes that also support the #GInitable interface, the default
|
||
* implementation of this method will run the g_initable_init() function
|
||
* in a thread, so if you want to support asynchronous initialization via
|
||
* threads, just implement the #GAsyncInitable interface without overriding
|
||
* any interface methods.
|
||
* @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
|
||
* @param cancellable optional #GCancellable object, %NULL to ignore.
|
||
*/
|
||
init_async(io_priority: number, cancellable?: Gio.Cancellable | null): Promise<boolean>;
|
||
/**
|
||
* Starts asynchronous initialization of the object implementing the
|
||
* interface. This must be done before any real use of the object after
|
||
* initial construction. If the object also implements #GInitable you can
|
||
* optionally call g_initable_init() instead.
|
||
*
|
||
* This method is intended for language bindings. If writing in C,
|
||
* g_async_initable_new_async() should typically be used instead.
|
||
*
|
||
* When the initialization is finished, `callback` will be called. You can
|
||
* then call g_async_initable_init_finish() to get the result of the
|
||
* initialization.
|
||
*
|
||
* Implementations may also support cancellation. If `cancellable` is not
|
||
* %NULL, then initialization can be cancelled by triggering the cancellable
|
||
* object from another thread. If the operation was cancelled, the error
|
||
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
|
||
* the object doesn't support cancellable initialization, the error
|
||
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
|
||
*
|
||
* As with #GInitable, if the object is not initialized, or initialization
|
||
* returns with an error, then all operations on the object except
|
||
* g_object_ref() and g_object_unref() are considered to be invalid, and
|
||
* have undefined behaviour. They will often fail with g_critical() or
|
||
* g_warning(), but this must not be relied on.
|
||
*
|
||
* Callers should not assume that a class which implements #GAsyncInitable can
|
||
* be initialized multiple times; for more information, see g_initable_init().
|
||
* If a class explicitly supports being initialized multiple times,
|
||
* implementation requires yielding all subsequent calls to init_async() on the
|
||
* results of the first call.
|
||
*
|
||
* For classes that also support the #GInitable interface, the default
|
||
* implementation of this method will run the g_initable_init() function
|
||
* in a thread, so if you want to support asynchronous initialization via
|
||
* threads, just implement the #GAsyncInitable interface without overriding
|
||
* any interface methods.
|
||
* @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
|
||
* @param cancellable optional #GCancellable object, %NULL to ignore.
|
||
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
|
||
*/
|
||
init_async(
|
||
io_priority: number,
|
||
cancellable: Gio.Cancellable | null,
|
||
callback: Gio.AsyncReadyCallback<this> | null,
|
||
): void;
|
||
/**
|
||
* Starts asynchronous initialization of the object implementing the
|
||
* interface. This must be done before any real use of the object after
|
||
* initial construction. If the object also implements #GInitable you can
|
||
* optionally call g_initable_init() instead.
|
||
*
|
||
* This method is intended for language bindings. If writing in C,
|
||
* g_async_initable_new_async() should typically be used instead.
|
||
*
|
||
* When the initialization is finished, `callback` will be called. You can
|
||
* then call g_async_initable_init_finish() to get the result of the
|
||
* initialization.
|
||
*
|
||
* Implementations may also support cancellation. If `cancellable` is not
|
||
* %NULL, then initialization can be cancelled by triggering the cancellable
|
||
* object from another thread. If the operation was cancelled, the error
|
||
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
|
||
* the object doesn't support cancellable initialization, the error
|
||
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
|
||
*
|
||
* As with #GInitable, if the object is not initialized, or initialization
|
||
* returns with an error, then all operations on the object except
|
||
* g_object_ref() and g_object_unref() are considered to be invalid, and
|
||
* have undefined behaviour. They will often fail with g_critical() or
|
||
* g_warning(), but this must not be relied on.
|
||
*
|
||
* Callers should not assume that a class which implements #GAsyncInitable can
|
||
* be initialized multiple times; for more information, see g_initable_init().
|
||
* If a class explicitly supports being initialized multiple times,
|
||
* implementation requires yielding all subsequent calls to init_async() on the
|
||
* results of the first call.
|
||
*
|
||
* For classes that also support the #GInitable interface, the default
|
||
* implementation of this method will run the g_initable_init() function
|
||
* in a thread, so if you want to support asynchronous initialization via
|
||
* threads, just implement the #GAsyncInitable interface without overriding
|
||
* any interface methods.
|
||
* @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
|
||
* @param cancellable optional #GCancellable object, %NULL to ignore.
|
||
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
|
||
*/
|
||
init_async(
|
||
io_priority: number,
|
||
cancellable?: Gio.Cancellable | null,
|
||
callback?: Gio.AsyncReadyCallback<this> | null,
|
||
): Promise<boolean> | void;
|
||
/**
|
||
* Finishes asynchronous initialization and returns the result.
|
||
* See g_async_initable_init_async().
|
||
* @param res a #GAsyncResult.
|
||
* @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present.
|
||
*/
|
||
init_finish(res: Gio.AsyncResult): boolean;
|
||
/**
|
||
* Finishes the async construction for the various g_async_initable_new
|
||
* calls, returning the created object or %NULL on error.
|
||
* @param res the #GAsyncResult from the callback
|
||
* @returns a newly created #GObject, or %NULL on error. Free with g_object_unref().
|
||
*/
|
||
new_finish(res: Gio.AsyncResult): CameraDeviceMonitor;
|
||
/**
|
||
* Starts asynchronous initialization of the object implementing the
|
||
* interface. This must be done before any real use of the object after
|
||
* initial construction. If the object also implements #GInitable you can
|
||
* optionally call g_initable_init() instead.
|
||
*
|
||
* This method is intended for language bindings. If writing in C,
|
||
* g_async_initable_new_async() should typically be used instead.
|
||
*
|
||
* When the initialization is finished, `callback` will be called. You can
|
||
* then call g_async_initable_init_finish() to get the result of the
|
||
* initialization.
|
||
*
|
||
* Implementations may also support cancellation. If `cancellable` is not
|
||
* %NULL, then initialization can be cancelled by triggering the cancellable
|
||
* object from another thread. If the operation was cancelled, the error
|
||
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
|
||
* the object doesn't support cancellable initialization, the error
|
||
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
|
||
*
|
||
* As with #GInitable, if the object is not initialized, or initialization
|
||
* returns with an error, then all operations on the object except
|
||
* g_object_ref() and g_object_unref() are considered to be invalid, and
|
||
* have undefined behaviour. They will often fail with g_critical() or
|
||
* g_warning(), but this must not be relied on.
|
||
*
|
||
* Callers should not assume that a class which implements #GAsyncInitable can
|
||
* be initialized multiple times; for more information, see g_initable_init().
|
||
* If a class explicitly supports being initialized multiple times,
|
||
* implementation requires yielding all subsequent calls to init_async() on the
|
||
* results of the first call.
|
||
*
|
||
* For classes that also support the #GInitable interface, the default
|
||
* implementation of this method will run the g_initable_init() function
|
||
* in a thread, so if you want to support asynchronous initialization via
|
||
* threads, just implement the #GAsyncInitable interface without overriding
|
||
* any interface methods.
|
||
* @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
|
||
* @param cancellable optional #GCancellable object, %NULL to ignore.
|
||
* @param callback a #GAsyncReadyCallback to call when the request is satisfied
|
||
*/
|
||
vfunc_init_async(
|
||
io_priority: number,
|
||
cancellable?: Gio.Cancellable | null,
|
||
callback?: Gio.AsyncReadyCallback<this> | null,
|
||
): void;
|
||
/**
|
||
* Finishes asynchronous initialization and returns the result.
|
||
* See g_async_initable_init_async().
|
||
* @param res a #GAsyncResult.
|
||
*/
|
||
vfunc_init_finish(res: Gio.AsyncResult): boolean;
|
||
/**
|
||
* Initializes the object implementing the interface.
|
||
*
|
||
* This method is intended for language bindings. If writing in C,
|
||
* g_initable_new() should typically be used instead.
|
||
*
|
||
* The object must be initialized before any real use after initial
|
||
* construction, either with this function or g_async_initable_init_async().
|
||
*
|
||
* Implementations may also support cancellation. If `cancellable` is not %NULL,
|
||
* then initialization can be cancelled by triggering the cancellable object
|
||
* from another thread. If the operation was cancelled, the error
|
||
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and
|
||
* the object doesn't support cancellable initialization the error
|
||
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
|
||
*
|
||
* If the object is not initialized, or initialization returns with an
|
||
* error, then all operations on the object except g_object_ref() and
|
||
* g_object_unref() are considered to be invalid, and have undefined
|
||
* behaviour. See the [description][iface`Gio`.Initable#description] for more details.
|
||
*
|
||
* Callers should not assume that a class which implements #GInitable can be
|
||
* initialized multiple times, unless the class explicitly documents itself as
|
||
* supporting this. Generally, a class’ implementation of init() can assume
|
||
* (and assert) that it will only be called once. Previously, this documentation
|
||
* recommended all #GInitable implementations should be idempotent; that
|
||
* recommendation was relaxed in GLib 2.54.
|
||
*
|
||
* If a class explicitly supports being initialized multiple times, it is
|
||
* recommended that the method is idempotent: multiple calls with the same
|
||
* arguments should return the same results. Only the first call initializes
|
||
* the object; further calls return the result of the first call.
|
||
*
|
||
* One reason why a class might need to support idempotent initialization is if
|
||
* it is designed to be used via the singleton pattern, with a
|
||
* #GObjectClass.constructor that sometimes returns an existing instance.
|
||
* In this pattern, a caller would expect to be able to call g_initable_init()
|
||
* on the result of g_object_new(), regardless of whether it is in fact a new
|
||
* instance.
|
||
* @param cancellable optional #GCancellable object, %NULL to ignore.
|
||
* @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present.
|
||
*/
|
||
init(cancellable?: Gio.Cancellable | null): boolean;
|
||
/**
|
||
* Initializes the object implementing the interface.
|
||
*
|
||
* This method is intended for language bindings. If writing in C,
|
||
* g_initable_new() should typically be used instead.
|
||
*
|
||
* The object must be initialized before any real use after initial
|
||
* construction, either with this function or g_async_initable_init_async().
|
||
*
|
||
* Implementations may also support cancellation. If `cancellable` is not %NULL,
|
||
* then initialization can be cancelled by triggering the cancellable object
|
||
* from another thread. If the operation was cancelled, the error
|
||
* %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and
|
||
* the object doesn't support cancellable initialization the error
|
||
* %G_IO_ERROR_NOT_SUPPORTED will be returned.
|
||
*
|
||
* If the object is not initialized, or initialization returns with an
|
||
* error, then all operations on the object except g_object_ref() and
|
||
* g_object_unref() are considered to be invalid, and have undefined
|
||
* behaviour. See the [description][iface`Gio`.Initable#description] for more details.
|
||
*
|
||
* Callers should not assume that a class which implements #GInitable can be
|
||
* initialized multiple times, unless the class explicitly documents itself as
|
||
* supporting this. Generally, a class’ implementation of init() can assume
|
||
* (and assert) that it will only be called once. Previously, this documentation
|
||
* recommended all #GInitable implementations should be idempotent; that
|
||
* recommendation was relaxed in GLib 2.54.
|
||
*
|
||
* If a class explicitly supports being initialized multiple times, it is
|
||
* recommended that the method is idempotent: multiple calls with the same
|
||
* arguments should return the same results. Only the first call initializes
|
||
* the object; further calls return the result of the first call.
|
||
*
|
||
* One reason why a class might need to support idempotent initialization is if
|
||
* it is designed to be used via the singleton pattern, with a
|
||
* #GObjectClass.constructor that sometimes returns an existing instance.
|
||
* In this pattern, a caller would expect to be able to call g_initable_init()
|
||
* on the result of g_object_new(), regardless of whether it is in fact a new
|
||
* instance.
|
||
* @param cancellable optional #GCancellable object, %NULL to ignore.
|
||
*/
|
||
vfunc_init(cancellable?: Gio.Cancellable | null): boolean;
|
||
/**
|
||
* Creates a binding between `source_property` on `source` and `target_property`
|
||
* on `target`.
|
||
*
|
||
* Whenever the `source_property` is changed the `target_property` is
|
||
* updated using the same value. For instance:
|
||
*
|
||
*
|
||
* ```c
|
||
* g_object_bind_property (action, "active", widget, "sensitive", 0);
|
||
* ```
|
||
*
|
||
*
|
||
* Will result in the "sensitive" property of the widget #GObject instance to be
|
||
* updated with the same value of the "active" property of the action #GObject
|
||
* instance.
|
||
*
|
||
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
|
||
* if `target_property` on `target` changes then the `source_property` on `source`
|
||
* will be updated as well.
|
||
*
|
||
* The binding will automatically be removed when either the `source` or the
|
||
* `target` instances are finalized. To remove the binding without affecting the
|
||
* `source` and the `target` you can just call g_object_unref() on the returned
|
||
* #GBinding instance.
|
||
*
|
||
* Removing the binding by calling g_object_unref() on it must only be done if
|
||
* the binding, `source` and `target` are only used from a single thread and it
|
||
* is clear that both `source` and `target` outlive the binding. Especially it
|
||
* is not safe to rely on this if the binding, `source` or `target` can be
|
||
* finalized from different threads. Keep another reference to the binding and
|
||
* use g_binding_unbind() instead to be on the safe side.
|
||
*
|
||
* A #GObject can have multiple bindings.
|
||
* @param source_property the property on @source to bind
|
||
* @param target the target #GObject
|
||
* @param target_property the property on @target to bind
|
||
* @param flags flags to pass to #GBinding
|
||
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
|
||
*/
|
||
bind_property(
|
||
source_property: string,
|
||
target: GObject.Object,
|
||
target_property: string,
|
||
flags: GObject.BindingFlags | null,
|
||
): GObject.Binding;
|
||
/**
|
||
* Complete version of g_object_bind_property().
|
||
*
|
||
* Creates a binding between `source_property` on `source` and `target_property`
|
||
* on `target,` allowing you to set the transformation functions to be used by
|
||
* the binding.
|
||
*
|
||
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
|
||
* if `target_property` on `target` changes then the `source_property` on `source`
|
||
* will be updated as well. The `transform_from` function is only used in case
|
||
* of bidirectional bindings, otherwise it will be ignored
|
||
*
|
||
* The binding will automatically be removed when either the `source` or the
|
||
* `target` instances are finalized. This will release the reference that is
|
||
* being held on the #GBinding instance; if you want to hold on to the
|
||
* #GBinding instance, you will need to hold a reference to it.
|
||
*
|
||
* To remove the binding, call g_binding_unbind().
|
||
*
|
||
* A #GObject can have multiple bindings.
|
||
*
|
||
* The same `user_data` parameter will be used for both `transform_to`
|
||
* and `transform_from` transformation functions; the `notify` function will
|
||
* be called once, when the binding is removed. If you need different data
|
||
* for each transformation function, please use
|
||
* g_object_bind_property_with_closures() instead.
|
||
* @param source_property the property on @source to bind
|
||
* @param target the target #GObject
|
||
* @param target_property the property on @target to bind
|
||
* @param flags flags to pass to #GBinding
|
||
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
|
||
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
|
||
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
|
||
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
|
||
*/
|
||
bind_property_full(
|
||
source_property: string,
|
||
target: GObject.Object,
|
||
target_property: string,
|
||
flags: GObject.BindingFlags | null,
|
||
transform_to?: GObject.BindingTransformFunc | null,
|
||
transform_from?: GObject.BindingTransformFunc | null,
|
||
notify?: GLib.DestroyNotify | null,
|
||
): GObject.Binding;
|
||
// Conflicted with GObject.Object.bind_property_full
|
||
bind_property_full(...args: never[]): any;
|
||
/**
|
||
* This function is intended for #GObject implementations to re-enforce
|
||
* a [floating][floating-ref] object reference. Doing this is seldom
|
||
* required: all #GInitiallyUnowneds are created with a floating reference
|
||
* which usually just needs to be sunken by calling g_object_ref_sink().
|
||
*/
|
||
force_floating(): void;
|
||
/**
|
||
* Increases the freeze count on `object`. If the freeze count is
|
||
* non-zero, the emission of "notify" signals on `object` is
|
||
* stopped. The signals are queued until the freeze count is decreased
|
||
* to zero. Duplicate notifications are squashed so that at most one
|
||
* #GObject::notify signal is emitted for each property modified while the
|
||
* object is frozen.
|
||
*
|
||
* This is necessary for accessors that modify multiple properties to prevent
|
||
* premature notification while the object is still being modified.
|
||
*/
|
||
freeze_notify(): void;
|
||
/**
|
||
* Gets a named field from the objects table of associations (see g_object_set_data()).
|
||
* @param key name of the key for that association
|
||
* @returns the data if found, or %NULL if no such data exists.
|
||
*/
|
||
get_data(key: string): any | null;
|
||
/**
|
||
* Gets a property of an object.
|
||
*
|
||
* The value can be:
|
||
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
|
||
* - a GObject.Value initialized with the expected type of the property
|
||
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
|
||
*
|
||
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
|
||
*
|
||
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
|
||
* @param property_name The name of the property to get
|
||
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
|
||
*/
|
||
get_property(property_name: string, value: GObject.Value | any): any;
|
||
/**
|
||
* This function gets back user data pointers stored via
|
||
* g_object_set_qdata().
|
||
* @param quark A #GQuark, naming the user data pointer
|
||
* @returns The user data pointer set, or %NULL
|
||
*/
|
||
get_qdata(quark: GLib.Quark): any | null;
|
||
/**
|
||
* Gets `n_properties` properties for an `object`.
|
||
* Obtained properties will be set to `values`. All properties must be valid.
|
||
* Warnings will be emitted and undefined behaviour may result if invalid
|
||
* properties are passed in.
|
||
* @param names the names of each property to get
|
||
* @param values the values of each property to get
|
||
*/
|
||
getv(names: string[], values: (GObject.Value | any)[]): void;
|
||
/**
|
||
* Checks whether `object` has a [floating][floating-ref] reference.
|
||
* @returns %TRUE if @object has a floating reference
|
||
*/
|
||
is_floating(): boolean;
|
||
/**
|
||
* Emits a "notify" signal for the property `property_name` on `object`.
|
||
*
|
||
* When possible, eg. when signaling a property change from within the class
|
||
* that registered the property, you should use g_object_notify_by_pspec()
|
||
* instead.
|
||
*
|
||
* Note that emission of the notify signal may be blocked with
|
||
* g_object_freeze_notify(). In this case, the signal emissions are queued
|
||
* and will be emitted (in reverse order) when g_object_thaw_notify() is
|
||
* called.
|
||
* @param property_name the name of a property installed on the class of @object.
|
||
*/
|
||
notify(property_name: string): void;
|
||
/**
|
||
* Emits a "notify" signal for the property specified by `pspec` on `object`.
|
||
*
|
||
* This function omits the property name lookup, hence it is faster than
|
||
* g_object_notify().
|
||
*
|
||
* One way to avoid using g_object_notify() from within the
|
||
* class that registered the properties, and using g_object_notify_by_pspec()
|
||
* instead, is to store the GParamSpec used with
|
||
* g_object_class_install_property() inside a static array, e.g.:
|
||
*
|
||
*
|
||
* ```c
|
||
* typedef enum
|
||
* {
|
||
* PROP_FOO = 1,
|
||
* PROP_LAST
|
||
* } MyObjectProperty;
|
||
*
|
||
* static GParamSpec *properties[PROP_LAST];
|
||
*
|
||
* static void
|
||
* my_object_class_init (MyObjectClass *klass)
|
||
* {
|
||
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
|
||
* 0, 100,
|
||
* 50,
|
||
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
|
||
* g_object_class_install_property (gobject_class,
|
||
* PROP_FOO,
|
||
* properties[PROP_FOO]);
|
||
* }
|
||
* ```
|
||
*
|
||
*
|
||
* and then notify a change on the "foo" property with:
|
||
*
|
||
*
|
||
* ```c
|
||
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
|
||
* ```
|
||
*
|
||
* @param pspec the #GParamSpec of a property installed on the class of @object.
|
||
*/
|
||
notify_by_pspec(pspec: GObject.ParamSpec): void;
|
||
/**
|
||
* Increases the reference count of `object`.
|
||
*
|
||
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
|
||
* of `object` will be propagated to the return type (using the GCC typeof()
|
||
* extension), so any casting the caller needs to do on the return type must be
|
||
* explicit.
|
||
* @returns the same @object
|
||
*/
|
||
ref(): GObject.Object;
|
||
/**
|
||
* Increase the reference count of `object,` and possibly remove the
|
||
* [floating][floating-ref] reference, if `object` has a floating reference.
|
||
*
|
||
* In other words, if the object is floating, then this call "assumes
|
||
* ownership" of the floating reference, converting it to a normal
|
||
* reference by clearing the floating flag while leaving the reference
|
||
* count unchanged. If the object is not floating, then this call
|
||
* adds a new normal reference increasing the reference count by one.
|
||
*
|
||
* Since GLib 2.56, the type of `object` will be propagated to the return type
|
||
* under the same conditions as for g_object_ref().
|
||
* @returns @object
|
||
*/
|
||
ref_sink(): GObject.Object;
|
||
/**
|
||
* Releases all references to other objects. This can be used to break
|
||
* reference cycles.
|
||
*
|
||
* This function should only be called from object system implementations.
|
||
*/
|
||
run_dispose(): void;
|
||
/**
|
||
* Each object carries around a table of associations from
|
||
* strings to pointers. This function lets you set an association.
|
||
*
|
||
* If the object already had an association with that name,
|
||
* the old association will be destroyed.
|
||
*
|
||
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
|
||
* This means a copy of `key` is kept permanently (even after `object` has been
|
||
* finalized) — so it is recommended to only use a small, bounded set of values
|
||
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
|
||
* @param key name of the key
|
||
* @param data data to associate with that key
|
||
*/
|
||
set_data(key: string, data?: any | null): void;
|
||
/**
|
||
* Sets a property on an object.
|
||
* @param property_name The name of the property to set
|
||
* @param value The value to set the property to
|
||
*/
|
||
set_property(property_name: string, value: GObject.Value | any): void;
|
||
/**
|
||
* Remove a specified datum from the object's data associations,
|
||
* without invoking the association's destroy handler.
|
||
* @param key name of the key
|
||
* @returns the data if found, or %NULL if no such data exists.
|
||
*/
|
||
steal_data(key: string): any | null;
|
||
/**
|
||
* This function gets back user data pointers stored via
|
||
* g_object_set_qdata() and removes the `data` from object
|
||
* without invoking its destroy() function (if any was
|
||
* set).
|
||
* Usually, calling this function is only required to update
|
||
* user data pointers with a destroy notifier, for example:
|
||
*
|
||
* ```c
|
||
* void
|
||
* object_add_to_user_list (GObject *object,
|
||
* const gchar *new_string)
|
||
* {
|
||
* // the quark, naming the object data
|
||
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
|
||
* // retrieve the old string list
|
||
* GList *list = g_object_steal_qdata (object, quark_string_list);
|
||
*
|
||
* // prepend new string
|
||
* list = g_list_prepend (list, g_strdup (new_string));
|
||
* // this changed 'list', so we need to set it again
|
||
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
|
||
* }
|
||
* static void
|
||
* free_string_list (gpointer data)
|
||
* {
|
||
* GList *node, *list = data;
|
||
*
|
||
* for (node = list; node; node = node->next)
|
||
* g_free (node->data);
|
||
* g_list_free (list);
|
||
* }
|
||
* ```
|
||
*
|
||
* Using g_object_get_qdata() in the above example, instead of
|
||
* g_object_steal_qdata() would have left the destroy function set,
|
||
* and thus the partial string list would have been freed upon
|
||
* g_object_set_qdata_full().
|
||
* @param quark A #GQuark, naming the user data pointer
|
||
* @returns The user data pointer set, or %NULL
|
||
*/
|
||
steal_qdata(quark: GLib.Quark): any | null;
|
||
/**
|
||
* Reverts the effect of a previous call to
|
||
* g_object_freeze_notify(). The freeze count is decreased on `object`
|
||
* and when it reaches zero, queued "notify" signals are emitted.
|
||
*
|
||
* Duplicate notifications for each property are squashed so that at most one
|
||
* #GObject::notify signal is emitted for each property, in the reverse order
|
||
* in which they have been queued.
|
||
*
|
||
* It is an error to call this function when the freeze count is zero.
|
||
*/
|
||
thaw_notify(): void;
|
||
/**
|
||
* Decreases the reference count of `object`. When its reference count
|
||
* drops to 0, the object is finalized (i.e. its memory is freed).
|
||
*
|
||
* If the pointer to the #GObject may be reused in future (for example, if it is
|
||
* an instance variable of another object), it is recommended to clear the
|
||
* pointer to %NULL rather than retain a dangling pointer to a potentially
|
||
* invalid #GObject instance. Use g_clear_object() for this.
|
||
*/
|
||
unref(): void;
|
||
/**
|
||
* This function essentially limits the life time of the `closure` to
|
||
* the life time of the object. That is, when the object is finalized,
|
||
* the `closure` is invalidated by calling g_closure_invalidate() on
|
||
* it, in order to prevent invocations of the closure with a finalized
|
||
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
|
||
* added as marshal guards to the `closure,` to ensure that an extra
|
||
* reference count is held on `object` during invocation of the
|
||
* `closure`. Usually, this function will be called on closures that
|
||
* use this `object` as closure data.
|
||
* @param closure #GClosure to watch
|
||
*/
|
||
watch_closure(closure: GObject.Closure): void;
|
||
/**
|
||
* the `constructed` function is called by g_object_new() as the
|
||
* final step of the object creation process. At the point of the call, all
|
||
* construction properties have been set on the object. The purpose of this
|
||
* call is to allow for object initialisation steps that can only be performed
|
||
* after construction properties have been set. `constructed` implementors
|
||
* should chain up to the `constructed` call of their parent class to allow it
|
||
* to complete its initialisation.
|
||
*/
|
||
vfunc_constructed(): void;
|
||
/**
|
||
* emits property change notification for a bunch
|
||
* of properties. Overriding `dispatch_properties_changed` should be rarely
|
||
* needed.
|
||
* @param n_pspecs
|
||
* @param pspecs
|
||
*/
|
||
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
|
||
/**
|
||
* the `dispose` function is supposed to drop all references to other
|
||
* objects, but keep the instance otherwise intact, so that client method
|
||
* invocations still work. It may be run multiple times (due to reference
|
||
* loops). Before returning, `dispose` should chain up to the `dispose` method
|
||
* of the parent class.
|
||
*/
|
||
vfunc_dispose(): void;
|
||
/**
|
||
* instance finalization function, should finish the finalization of
|
||
* the instance begun in `dispose` and chain up to the `finalize` method of the
|
||
* parent class.
|
||
*/
|
||
vfunc_finalize(): void;
|
||
/**
|
||
* the generic getter for all properties of this type. Should be
|
||
* overridden for every type with properties.
|
||
* @param property_id
|
||
* @param value
|
||
* @param pspec
|
||
*/
|
||
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
|
||
/**
|
||
* Emits a "notify" signal for the property `property_name` on `object`.
|
||
*
|
||
* When possible, eg. when signaling a property change from within the class
|
||
* that registered the property, you should use g_object_notify_by_pspec()
|
||
* instead.
|
||
*
|
||
* Note that emission of the notify signal may be blocked with
|
||
* g_object_freeze_notify(). In this case, the signal emissions are queued
|
||
* and will be emitted (in reverse order) when g_object_thaw_notify() is
|
||
* called.
|
||
* @param pspec
|
||
*/
|
||
vfunc_notify(pspec: GObject.ParamSpec): void;
|
||
/**
|
||
* the generic setter for all properties of this type. Should be
|
||
* overridden for every type with properties. If implementations of
|
||
* `set_property` don't emit property change notification explicitly, this will
|
||
* be done implicitly by the type system. However, if the notify signal is
|
||
* emitted explicitly, the type system will not emit it a second time.
|
||
* @param property_id
|
||
* @param value
|
||
* @param pspec
|
||
*/
|
||
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
|
||
/**
|
||
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
|
||
* @param id Handler ID of the handler to be disconnected
|
||
*/
|
||
disconnect(id: number): void;
|
||
/**
|
||
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
|
||
* @param properties Object containing the properties to set
|
||
*/
|
||
set(properties: { [key: string]: any }): void;
|
||
/**
|
||
* Blocks a handler of an instance so it will not be called during any signal emissions
|
||
* @param id Handler ID of the handler to be blocked
|
||
*/
|
||
block_signal_handler(id: number): void;
|
||
/**
|
||
* Unblocks a handler so it will be called again during any signal emissions
|
||
* @param id Handler ID of the handler to be unblocked
|
||
*/
|
||
unblock_signal_handler(id: number): void;
|
||
/**
|
||
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
|
||
* @param detailedName Name of the signal to stop emission of
|
||
*/
|
||
stop_emission_by_name(detailedName: string): void;
|
||
}
|
||
|
||
namespace Effect {
|
||
// Constructor properties interface
|
||
|
||
interface ConstructorProps extends GObject.Object.ConstructorProps {
|
||
control_valve: Gst.Element;
|
||
controlValve: Gst.Element;
|
||
name: string;
|
||
pipeline_desc: string;
|
||
pipelineDesc: string;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Use the accessor functions below.
|
||
*/
|
||
class Effect extends GObject.Object {
|
||
static $gtype: GObject.GType<Effect>;
|
||
|
||
// Properties
|
||
|
||
/**
|
||
* If the control valve is active, then the effect is currently connected to
|
||
* a video stream, for previews.
|
||
*/
|
||
get control_valve(): Gst.Element;
|
||
set control_valve(val: Gst.Element);
|
||
/**
|
||
* If the control valve is active, then the effect is currently connected to
|
||
* a video stream, for previews.
|
||
*/
|
||
get controlValve(): Gst.Element;
|
||
set controlValve(val: Gst.Element);
|
||
/**
|
||
* Name of the effect, for display in a UI.
|
||
*/
|
||
get name(): string;
|
||
/**
|
||
* Description of the GStreamer pipeline associated with the effect.
|
||
*/
|
||
get pipeline_desc(): string;
|
||
/**
|
||
* Description of the GStreamer pipeline associated with the effect.
|
||
*/
|
||
get pipelineDesc(): string;
|
||
|
||
// Constructors
|
||
|
||
constructor(properties?: Partial<Effect.ConstructorProps>, ...args: any[]);
|
||
|
||
_init(...args: any[]): void;
|
||
|
||
static ['new'](name: string, pipeline_desc: string): Effect;
|
||
|
||
// Static methods
|
||
|
||
/**
|
||
* Load effects from standard directories, including the user's data directory.
|
||
*/
|
||
static load_effects(): Effect[];
|
||
/**
|
||
* Load effect from file.
|
||
* @param filename name of the file containing the effect specification
|
||
*/
|
||
static load_from_file(filename: string): Effect;
|
||
|
||
// Methods
|
||
|
||
/**
|
||
* Disable the preview of a #CheeseEffect.
|
||
*/
|
||
disable_preview(): void;
|
||
/**
|
||
* Enable the preview of a #CheeseEffect.
|
||
*/
|
||
enable_preview(): void;
|
||
/**
|
||
* Get the human-readable name of the `effect`.
|
||
* @returns the human-readable name of the effect.
|
||
*/
|
||
get_name(): string;
|
||
/**
|
||
* Get the Gstreamer pipeline description of the `effect`.
|
||
* @returns the Gstreamer pipeline description of the effect.
|
||
*/
|
||
get_pipeline_desc(): string;
|
||
/**
|
||
* Get whether the `effect` is connected to a video stream, for previews.
|
||
* @returns %TRUE if the preview is connected, %FALSE otherwise.
|
||
*/
|
||
is_preview_connected(): boolean;
|
||
}
|
||
|
||
namespace FileUtil {
|
||
// Constructor properties interface
|
||
|
||
interface ConstructorProps extends GObject.Object.ConstructorProps {}
|
||
}
|
||
|
||
/**
|
||
* Use the accessor functions below.
|
||
*/
|
||
class FileUtil extends GObject.Object {
|
||
static $gtype: GObject.GType<FileUtil>;
|
||
|
||
// Constructors
|
||
|
||
constructor(properties?: Partial<FileUtil.ConstructorProps>, ...args: any[]);
|
||
|
||
_init(...args: any[]): void;
|
||
|
||
static ['new'](): FileUtil;
|
||
|
||
// Methods
|
||
|
||
/**
|
||
* Creates a filename for one of the three media types: photo, photo burst or
|
||
* video. If a filename for a photo burst image was previously created, this
|
||
* function increments the burst count automatically. To start a new burst,
|
||
* first call cheese_fileutil_reset_burst().
|
||
* @param mode the type of media to create a filename for
|
||
* @returns a new filename
|
||
*/
|
||
get_new_media_filename(mode: MediaMode | null): string;
|
||
/**
|
||
* Get the path where Cheese photo files are stored.
|
||
* @returns the Cheese photo path
|
||
*/
|
||
get_photo_path(): string;
|
||
/**
|
||
* Get the path where Cheese video files are stored.
|
||
* @returns the Cheese video path
|
||
*/
|
||
get_video_path(): string;
|
||
/**
|
||
* Resets the burst counter, so that calling
|
||
* cheese_fileutil_get_new_media_filename() with a photo burst starts a new
|
||
* burst of photos.
|
||
*/
|
||
reset_burst(): void;
|
||
}
|
||
|
||
type CameraClass = typeof Camera;
|
||
type CameraDeviceClass = typeof CameraDevice;
|
||
type CameraDeviceMonitorClass = typeof CameraDeviceMonitor;
|
||
abstract class CameraDeviceMonitorPrivate {
|
||
static $gtype: GObject.GType<CameraDeviceMonitorPrivate>;
|
||
|
||
// Constructors
|
||
|
||
_init(...args: any[]): void;
|
||
}
|
||
|
||
abstract class CameraPrivate {
|
||
static $gtype: GObject.GType<CameraPrivate>;
|
||
|
||
// Constructors
|
||
|
||
_init(...args: any[]): void;
|
||
}
|
||
|
||
type EffectClass = typeof Effect;
|
||
type FileUtilClass = typeof FileUtil;
|
||
/**
|
||
* A description of the resolution, in pixels, of the format to capture with a
|
||
* #CheeseCameraDevice.
|
||
*/
|
||
class VideoFormat {
|
||
static $gtype: GObject.GType<VideoFormat>;
|
||
|
||
// Fields
|
||
|
||
width: number;
|
||
height: number;
|
||
|
||
// Constructors
|
||
|
||
constructor(
|
||
properties?: Partial<{
|
||
width: number;
|
||
height: number;
|
||
}>,
|
||
);
|
||
_init(...args: any[]): void;
|
||
}
|
||
|
||
/**
|
||
* Name of the imported GIR library
|
||
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
|
||
*/
|
||
const __name__: string;
|
||
/**
|
||
* Version of the imported GIR library
|
||
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
|
||
*/
|
||
const __version__: string;
|
||
}
|
||
|
||
export default Cheese;
|
||
}
|
||
|
||
declare module 'gi://Cheese' {
|
||
import Cheese30 from 'gi://Cheese?version=3.0';
|
||
export default Cheese30;
|
||
}
|
||
// END
|