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/**
 * Type Definitions for Gjs (https://gjs.guide/)
 *
 * These type definitions are automatically generated, do not edit them by hand.
 * If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
 *
 * The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
 */
declare module 'gi://NMA?version=1.0' {
    // Module dependencies
    import type NM from 'gi://NM?version=1.0';
    import type Gio from 'gi://Gio?version=2.0';
    import type GObject from 'gi://GObject?version=2.0';
    import type GLib from 'gi://GLib?version=2.0';
    import type GModule from 'gi://GModule?version=2.0';
    import type Gtk from 'gi://Gtk?version=3.0';
    import type xlib from 'gi://xlib?version=2.0';
    import type Gdk from 'gi://Gdk?version=3.0';
    import type cairo from 'cairo';
    import type Pango from 'gi://Pango?version=1.0';
    import type HarfBuzz from 'gi://HarfBuzz?version=0.0';
    import type freetype2 from 'gi://freetype2?version=2.0';
    import type GdkPixbuf from 'gi://GdkPixbuf?version=2.0';
    import type Atk from 'gi://Atk?version=1.0';
    export namespace NMA {
        /**
         * NMA-1.0
         */
        /**
         * Flags that controls what is the certificate chooser button able to pick.
         * Currently only local files are supported, but might be extended to use URIs,
         * such as PKCS\#11 certificate URIs in future as well.
         */
        /**
         * Flags that controls what is the certificate chooser button able to pick.
         * Currently only local files are supported, but might be extended to use URIs,
         * such as PKCS\#11 certificate URIs in future as well.
         */
        export namespace CertChooserFlags {
            export const $gtype: GObject.GType;
        }
        enum CertChooserFlags {
            /**
             * No flags
             */
            NONE,
            /**
             * Only pick a certificate, not a key
             */
            CERT,
            /**
             * Hide all controls but the secrets entries
             */
            PASSWORDS,
            /**
             * Ensure the chooser only selects regular PEM files
             */
            PEM,
            /**
             * Do not show password entries (Since: 1.8.34)
             */
            NO_PASSWORDS,
        }
        export namespace MobileFamily {
            export const $gtype: GObject.GType;
        }
        enum MobileFamily {
            /**
             * Unknown or invalid network access method
             */
            UNKNOWN,
            /**
             * 3rd Generation Partnership Project (3GPP) network
             */
            '3GPP',
            /**
             * A CDMA network
             */
            CDMA,
        }
        const BAR_CODE_SIZE: string;
        const BAR_CODE_TEXT: string;
        const BAR_CODE_WIDGET_CONNECTION: string;
        /**
         * Evaluates to the major version number of NetworkManager which this source
         * is compiled against.
         */
        const MAJOR_VERSION: number;
        /**
         * Evaluates to the micro version number of NetworkManager which this source
         * compiled against.
         */
        const MICRO_VERSION: number;
        /**
         * Evaluates to the minor version number of NetworkManager which this source
         * is compiled against.
         */
        const MINOR_VERSION: number;
        /**
         * Splits the input MCCMNC string into separate MCC and MNC strings.
         * @param mccmnc input MCCMNC string.
         * @returns %TRUE if correctly split and @mcc and @mnc are set; %FALSE otherwise.
         */
        function mobile_providers_split_3gpp_mcc_mnc(mccmnc: string): [boolean, string, string];
        /**
         * Returns secret flags corresponding to the selected password storage menu
         * in the attached icon
         * @param passwd_entry password #GtkEntry which the password icon/menu is attached to
         * @returns secret flags corresponding to the active item in password menu
         */
        function utils_menu_to_secret_flags(passwd_entry: Gtk.Widget): NM.SettingSecretFlags;
        /**
         * Adds a secondary icon and creates a popup menu for password entry.
         * The active menu item is set up according to initial_flags, or
         * from `setting/``password_flags_name` (if they are not NULL).
         * If the `setting/``password_flags_name` are not NULL, secret flags will
         * be automatically updated in the setting when menu is changed.
         * @param passwd_entry password #GtkEntry which the icon is attached to
         * @param initial_flags initial secret flags to setup password menu from
         * @param setting #NMSetting containing the password, or NULL
         * @param password_flags_name name of the secret flags (like psk-flags), or NULL
         * @param with_not_required whether to include "Not required" menu item
         * @param ask_mode %TRUE if the entry is shown in ASK mode. That means,   while prompting for a password, contrary to being inside the   editor mode.   If %TRUE, the entry should be sensivive on selected "always-ask"   icon (this is e.f. for nm-applet asking for password), otherwise   not.   If %FALSE, it shall not be possible to select a different storage,   because we only prompt for a password, we cannot change the password   location.
         */
        function utils_setup_password_storage(
            passwd_entry: Gtk.Widget,
            initial_flags: NM.SettingSecretFlags | null,
            setting: NM.Setting,
            password_flags_name: string,
            with_not_required: boolean,
            ask_mode: boolean,
        ): void;
        /**
         * Updates secret flags in the password storage popup menu and also
         * in the `setting` (if `setting` and `password_flags_name` are not NULL).
         * @param passwd_entry #GtkEntry with the password
         * @param secret_flags secret flags to set
         * @param setting #NMSetting containing the password, or NULL
         * @param password_flags_name name of the secret flags (like psk-flags), or NULL
         */
        function utils_update_password_storage(
            passwd_entry: Gtk.Widget,
            secret_flags: NM.SettingSecretFlags | null,
            setting: NM.Setting,
            password_flags_name: string,
        ): void;
        interface MobileWizardCallback {
            (self: MobileWizard, canceled: boolean, method: MobileWizardAccessMethod): void;
        }
        namespace BarCode {
            // Constructor properties interface
            interface ConstructorProps extends GObject.Object.ConstructorProps {
                size: number;
                text: string;
            }
        }
        class BarCode extends GObject.Object {
            static $gtype: GObject.GType;
            // Properties
            get size(): number;
            set text(val: string);
            // Constructors
            constructor(properties?: Partial, ...args: any[]);
            _init(...args: any[]): void;
            static ['new'](text: string): BarCode;
            // Methods
            /**
             * Draws the QR code onto the given context.
             * @param cr cairo context
             */
            draw(cr: cairo.Context): void;
            get_size(): number;
            /**
             * Regenerates the QR code for a different text.
             * @param text new bar code text
             */
            set_text(text: string): void;
        }
        namespace BarCodeWidget {
            // Constructor properties interface
            interface ConstructorProps
                extends Gtk.Box.ConstructorProps,
                    Atk.ImplementorIface.ConstructorProps,
                    Gtk.Buildable.ConstructorProps,
                    Gtk.Orientable.ConstructorProps {
                connection: NM.Connection;
            }
        }
        class BarCodeWidget extends Gtk.Box implements Atk.ImplementorIface, Gtk.Buildable, Gtk.Orientable {
            static $gtype: GObject.GType;
            // Properties
            get connection(): NM.Connection;
            set connection(val: NM.Connection);
            // Constructors
            constructor(properties?: Partial, ...args: any[]);
            _init(...args: any[]): void;
            // Inherited properties
            /**
             * The orientation of the orientable.
             */
            get orientation(): Gtk.Orientation;
            set orientation(val: Gtk.Orientation);
            // Inherited methods
            /**
             * Retrieves the orientation of the `orientable`.
             * @returns the orientation of the @orientable.
             */
            get_orientation(): Gtk.Orientation;
            /**
             * Sets the orientation of the `orientable`.
             * @param orientation the orientable’s new orientation.
             */
            set_orientation(orientation: Gtk.Orientation | null): void;
            /**
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target`.
             *
             * Whenever the `source_property` is changed the `target_property` is
             * updated using the same value. For instance:
             *
             *
             * ```c
             *   g_object_bind_property (action, "active", widget, "sensitive", 0);
             * ```
             *
             *
             * Will result in the "sensitive" property of the widget #GObject instance to be
             * updated with the same value of the "active" property of the action #GObject
             * instance.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well.
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. To remove the binding without affecting the
             * `source` and the `target` you can just call g_object_unref() on the returned
             * #GBinding instance.
             *
             * Removing the binding by calling g_object_unref() on it must only be done if
             * the binding, `source` and `target` are only used from a single thread and it
             * is clear that both `source` and `target` outlive the binding. Especially it
             * is not safe to rely on this if the binding, `source` or `target` can be
             * finalized from different threads. Keep another reference to the binding and
             * use g_binding_unbind() instead to be on the safe side.
             *
             * A #GObject can have multiple bindings.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
            ): GObject.Binding;
            /**
             * Complete version of g_object_bind_property().
             *
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target,` allowing you to set the transformation functions to be used by
             * the binding.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well. The `transform_from` function is only used in case
             * of bidirectional bindings, otherwise it will be ignored
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. This will release the reference that is
             * being held on the #GBinding instance; if you want to hold on to the
             * #GBinding instance, you will need to hold a reference to it.
             *
             * To remove the binding, call g_binding_unbind().
             *
             * A #GObject can have multiple bindings.
             *
             * The same `user_data` parameter will be used for both `transform_to`
             * and `transform_from` transformation functions; the `notify` function will
             * be called once, when the binding is removed. If you need different data
             * for each transformation function, please use
             * g_object_bind_property_with_closures() instead.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @param transform_to the transformation function     from the @source to the @target, or %NULL to use the default
             * @param transform_from the transformation function     from the @target to the @source, or %NULL to use the default
             * @param notify a function to call when disposing the binding, to free     resources used by the transformation functions, or %NULL if not required
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property_full(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
                transform_to?: GObject.BindingTransformFunc | null,
                transform_from?: GObject.BindingTransformFunc | null,
                notify?: GLib.DestroyNotify | null,
            ): GObject.Binding;
            // Conflicted with GObject.Object.bind_property_full
            bind_property_full(...args: never[]): any;
            /**
             * This function is intended for #GObject implementations to re-enforce
             * a [floating][floating-ref] object reference. Doing this is seldom
             * required: all #GInitiallyUnowneds are created with a floating reference
             * which usually just needs to be sunken by calling g_object_ref_sink().
             */
            force_floating(): void;
            /**
             * Increases the freeze count on `object`. If the freeze count is
             * non-zero, the emission of "notify" signals on `object` is
             * stopped. The signals are queued until the freeze count is decreased
             * to zero. Duplicate notifications are squashed so that at most one
             * #GObject::notify signal is emitted for each property modified while the
             * object is frozen.
             *
             * This is necessary for accessors that modify multiple properties to prevent
             * premature notification while the object is still being modified.
             */
            freeze_notify(): void;
            /**
             * Gets a named field from the objects table of associations (see g_object_set_data()).
             * @param key name of the key for that association
             * @returns the data if found,          or %NULL if no such data exists.
             */
            get_data(key: string): any | null;
            /**
             * Gets a property of an object.
             *
             * The value can be:
             * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
             * - a GObject.Value initialized with the expected type of the property
             * - a GObject.Value initialized with a type to which the expected type of the property can be transformed
             *
             * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
             *
             * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
             * @param property_name The name of the property to get
             * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
             */
            get_property(property_name: string, value: GObject.Value | any): any;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            get_qdata(quark: GLib.Quark): any | null;
            /**
             * Gets `n_properties` properties for an `object`.
             * Obtained properties will be set to `values`. All properties must be valid.
             * Warnings will be emitted and undefined behaviour may result if invalid
             * properties are passed in.
             * @param names the names of each property to get
             * @param values the values of each property to get
             */
            getv(names: string[], values: (GObject.Value | any)[]): void;
            /**
             * Checks whether `object` has a [floating][floating-ref] reference.
             * @returns %TRUE if @object has a floating reference
             */
            is_floating(): boolean;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param property_name the name of a property installed on the class of @object.
             */
            notify(property_name: string): void;
            /**
             * Emits a "notify" signal for the property specified by `pspec` on `object`.
             *
             * This function omits the property name lookup, hence it is faster than
             * g_object_notify().
             *
             * One way to avoid using g_object_notify() from within the
             * class that registered the properties, and using g_object_notify_by_pspec()
             * instead, is to store the GParamSpec used with
             * g_object_class_install_property() inside a static array, e.g.:
             *
             *
             * ```c
             *   typedef enum
             *   {
             *     PROP_FOO = 1,
             *     PROP_LAST
             *   } MyObjectProperty;
             *
             *   static GParamSpec *properties[PROP_LAST];
             *
             *   static void
             *   my_object_class_init (MyObjectClass *klass)
             *   {
             *     properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
             *                                              0, 100,
             *                                              50,
             *                                              G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
             *     g_object_class_install_property (gobject_class,
             *                                      PROP_FOO,
             *                                      properties[PROP_FOO]);
             *   }
             * ```
             *
             *
             * and then notify a change on the "foo" property with:
             *
             *
             * ```c
             *   g_object_notify_by_pspec (self, properties[PROP_FOO]);
             * ```
             *
             * @param pspec the #GParamSpec of a property installed on the class of @object.
             */
            notify_by_pspec(pspec: GObject.ParamSpec): void;
            /**
             * Increases the reference count of `object`.
             *
             * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
             * of `object` will be propagated to the return type (using the GCC typeof()
             * extension), so any casting the caller needs to do on the return type must be
             * explicit.
             * @returns the same @object
             */
            ref(): GObject.Object;
            /**
             * Increase the reference count of `object,` and possibly remove the
             * [floating][floating-ref] reference, if `object` has a floating reference.
             *
             * In other words, if the object is floating, then this call "assumes
             * ownership" of the floating reference, converting it to a normal
             * reference by clearing the floating flag while leaving the reference
             * count unchanged.  If the object is not floating, then this call
             * adds a new normal reference increasing the reference count by one.
             *
             * Since GLib 2.56, the type of `object` will be propagated to the return type
             * under the same conditions as for g_object_ref().
             * @returns @object
             */
            ref_sink(): GObject.Object;
            /**
             * Releases all references to other objects. This can be used to break
             * reference cycles.
             *
             * This function should only be called from object system implementations.
             */
            run_dispose(): void;
            /**
             * Each object carries around a table of associations from
             * strings to pointers.  This function lets you set an association.
             *
             * If the object already had an association with that name,
             * the old association will be destroyed.
             *
             * Internally, the `key` is converted to a #GQuark using g_quark_from_string().
             * This means a copy of `key` is kept permanently (even after `object` has been
             * finalized) — so it is recommended to only use a small, bounded set of values
             * for `key` in your program, to avoid the #GQuark storage growing unbounded.
             * @param key name of the key
             * @param data data to associate with that key
             */
            set_data(key: string, data?: any | null): void;
            /**
             * Sets a property on an object.
             * @param property_name The name of the property to set
             * @param value The value to set the property to
             */
            set_property(property_name: string, value: GObject.Value | any): void;
            /**
             * Remove a specified datum from the object's data associations,
             * without invoking the association's destroy handler.
             * @param key name of the key
             * @returns the data if found, or %NULL          if no such data exists.
             */
            steal_data(key: string): any | null;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata() and removes the `data` from object
             * without invoking its destroy() function (if any was
             * set).
             * Usually, calling this function is only required to update
             * user data pointers with a destroy notifier, for example:
             *
             * ```c
             * void
             * object_add_to_user_list (GObject     *object,
             *                          const gchar *new_string)
             * {
             *   // the quark, naming the object data
             *   GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
             *   // retrieve the old string list
             *   GList *list = g_object_steal_qdata (object, quark_string_list);
             *
             *   // prepend new string
             *   list = g_list_prepend (list, g_strdup (new_string));
             *   // this changed 'list', so we need to set it again
             *   g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
             * }
             * static void
             * free_string_list (gpointer data)
             * {
             *   GList *node, *list = data;
             *
             *   for (node = list; node; node = node->next)
             *     g_free (node->data);
             *   g_list_free (list);
             * }
             * ```
             *
             * Using g_object_get_qdata() in the above example, instead of
             * g_object_steal_qdata() would have left the destroy function set,
             * and thus the partial string list would have been freed upon
             * g_object_set_qdata_full().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            steal_qdata(quark: GLib.Quark): any | null;
            /**
             * Reverts the effect of a previous call to
             * g_object_freeze_notify(). The freeze count is decreased on `object`
             * and when it reaches zero, queued "notify" signals are emitted.
             *
             * Duplicate notifications for each property are squashed so that at most one
             * #GObject::notify signal is emitted for each property, in the reverse order
             * in which they have been queued.
             *
             * It is an error to call this function when the freeze count is zero.
             */
            thaw_notify(): void;
            /**
             * Decreases the reference count of `object`. When its reference count
             * drops to 0, the object is finalized (i.e. its memory is freed).
             *
             * If the pointer to the #GObject may be reused in future (for example, if it is
             * an instance variable of another object), it is recommended to clear the
             * pointer to %NULL rather than retain a dangling pointer to a potentially
             * invalid #GObject instance. Use g_clear_object() for this.
             */
            unref(): void;
            /**
             * This function essentially limits the life time of the `closure` to
             * the life time of the object. That is, when the object is finalized,
             * the `closure` is invalidated by calling g_closure_invalidate() on
             * it, in order to prevent invocations of the closure with a finalized
             * (nonexisting) object. Also, g_object_ref() and g_object_unref() are
             * added as marshal guards to the `closure,` to ensure that an extra
             * reference count is held on `object` during invocation of the
             * `closure`.  Usually, this function will be called on closures that
             * use this `object` as closure data.
             * @param closure #GClosure to watch
             */
            watch_closure(closure: GObject.Closure): void;
            /**
             * the `constructed` function is called by g_object_new() as the
             *  final step of the object creation process.  At the point of the call, all
             *  construction properties have been set on the object.  The purpose of this
             *  call is to allow for object initialisation steps that can only be performed
             *  after construction properties have been set.  `constructed` implementors
             *  should chain up to the `constructed` call of their parent class to allow it
             *  to complete its initialisation.
             */
            vfunc_constructed(): void;
            /**
             * emits property change notification for a bunch
             *  of properties. Overriding `dispatch_properties_changed` should be rarely
             *  needed.
             * @param n_pspecs
             * @param pspecs
             */
            vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
            /**
             * the `dispose` function is supposed to drop all references to other
             *  objects, but keep the instance otherwise intact, so that client method
             *  invocations still work. It may be run multiple times (due to reference
             *  loops). Before returning, `dispose` should chain up to the `dispose` method
             *  of the parent class.
             */
            vfunc_dispose(): void;
            /**
             * instance finalization function, should finish the finalization of
             *  the instance begun in `dispose` and chain up to the `finalize` method of the
             *  parent class.
             */
            vfunc_finalize(): void;
            /**
             * the generic getter for all properties of this type. Should be
             *  overridden for every type with properties.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param pspec
             */
            vfunc_notify(pspec: GObject.ParamSpec): void;
            /**
             * the generic setter for all properties of this type. Should be
             *  overridden for every type with properties. If implementations of
             *  `set_property` don't emit property change notification explicitly, this will
             *  be done implicitly by the type system. However, if the notify signal is
             *  emitted explicitly, the type system will not emit it a second time.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
             * @param id Handler ID of the handler to be disconnected
             */
            disconnect(id: number): void;
            /**
             * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
             * @param properties Object containing the properties to set
             */
            set(properties: { [key: string]: any }): void;
            /**
             * Blocks a handler of an instance so it will not be called during any signal emissions
             * @param id Handler ID of the handler to be blocked
             */
            block_signal_handler(id: number): void;
            /**
             * Unblocks a handler so it will be called again during any signal emissions
             * @param id Handler ID of the handler to be unblocked
             */
            unblock_signal_handler(id: number): void;
            /**
             * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
             * @param detailedName Name of the signal to stop emission of
             */
            stop_emission_by_name(detailedName: string): void;
        }
        namespace CertChooser {
            // Signal callback interfaces
            interface CertPasswordValidate {
                (): GLib.Error;
            }
            interface CertValidate {
                (): GLib.Error;
            }
            interface Changed {
                (): void;
            }
            interface KeyPasswordValidate {
                (): GLib.Error;
            }
            interface KeyValidate {
                (): GLib.Error;
            }
            // Constructor properties interface
            interface ConstructorProps
                extends Gtk.Grid.ConstructorProps,
                    Atk.ImplementorIface.ConstructorProps,
                    Gtk.Buildable.ConstructorProps,
                    Gtk.Orientable.ConstructorProps {
                flags: number;
                title: string;
            }
        }
        class CertChooser extends Gtk.Grid implements Atk.ImplementorIface, Gtk.Buildable, Gtk.Orientable {
            static $gtype: GObject.GType;
            // Properties
            set flags(val: number);
            set title(val: string);
            // Constructors
            constructor(properties?: Partial, ...args: any[]);
            _init(...args: any[]): void;
            static ['new'](title: string, flags: CertChooserFlags): CertChooser;
            // Conflicted with Gtk.Grid.new
            static ['new'](...args: never[]): any;
            // Signals
            connect(id: string, callback: (...args: any[]) => any): number;
            connect_after(id: string, callback: (...args: any[]) => any): number;
            emit(id: string, ...args: any[]): void;
            connect(signal: 'cert-password-validate', callback: (_source: this) => GLib.Error): number;
            connect_after(signal: 'cert-password-validate', callback: (_source: this) => GLib.Error): number;
            emit(signal: 'cert-password-validate'): void;
            connect(signal: 'cert-validate', callback: (_source: this) => GLib.Error): number;
            connect_after(signal: 'cert-validate', callback: (_source: this) => GLib.Error): number;
            emit(signal: 'cert-validate'): void;
            connect(signal: 'changed', callback: (_source: this) => void): number;
            connect_after(signal: 'changed', callback: (_source: this) => void): number;
            emit(signal: 'changed'): void;
            connect(signal: 'key-password-validate', callback: (_source: this) => GLib.Error): number;
            connect_after(signal: 'key-password-validate', callback: (_source: this) => GLib.Error): number;
            emit(signal: 'key-password-validate'): void;
            connect(signal: 'key-validate', callback: (_source: this) => GLib.Error): number;
            connect_after(signal: 'key-validate', callback: (_source: this) => GLib.Error): number;
            emit(signal: 'key-validate'): void;
            // Methods
            /**
             * Adds the labels to the specified size group so that they are aligned
             * nicely with other entries in a form.
             *
             * It is expected that the NMACertChooser is a GtkGrid with two columns
             * with the labels in the first one.
             * @param group a size group
             */
            add_to_size_group(group: Gtk.SizeGroup): void;
            /**
             * Gets the real certificate location from the chooser button along with the scheme.
             * @returns the certificate path
             */
            get_cert(): [string | null, NM.Setting8021xCKScheme];
            /**
             * Obtains the password or a PIN that was be required to access the certificate.
             * @returns the certificate PIN or password
             */
            get_cert_password(): string;
            /**
             * Returns secret flags corresponding to the certificate password
             * if one is present. The chooser would typically call into
             * nma_utils_menu_to_secret_flags() for the certificate password
             * entry.
             * @returns secret flags corresponding to the certificate password
             */
            get_cert_password_flags(): NM.SettingSecretFlags;
            /**
             * Gets the real certificate URI from the chooser button along with the scheme.
             * @returns the certificate URI
             */
            get_cert_uri(): string | null;
            /**
             * Gets the real key location from the chooser button along with the scheme.
             * @returns the key path
             */
            get_key(): [string | null, NM.Setting8021xCKScheme];
            /**
             * Obtains the password or a PIN that was be required to access the key.
             * @returns the key PIN or password
             */
            get_key_password(): string;
            /**
             * Returns secret flags corresponding to the key password
             * if one is present. The chooser would typically call into
             * nma_utils_menu_to_secret_flags() for the key password
             * entry.
             * @returns secret flags corresponding to the key password
             */
            get_key_password_flags(): NM.SettingSecretFlags;
            /**
             * Gets the real key URI from the chooser button along with the scheme.
             * @returns the key URI
             */
            get_key_uri(): string | null;
            /**
             * Sets the certificate location for the chooser button.
             * @param value the path or URI of a certificate
             * @param scheme the scheme of the certificate path
             */
            set_cert(value: string, scheme: NM.Setting8021xCKScheme | null): void;
            /**
             * Sets the password or a PIN that might be required to access the certificate.
             * @param password the certificate PIN or password
             */
            set_cert_password(password: string): void;
            /**
             * Sets the certificate URI for the chooser button.
             * @param uri the path or URI of a certificate
             */
            set_cert_uri(uri: string): void;
            /**
             * Sets the key location for the chooser button.
             * @param value the path or URI of a key
             * @param scheme the scheme of the key path
             */
            set_key(value: string, scheme: NM.Setting8021xCKScheme | null): void;
            /**
             * Sets the password or a PIN that might be required to access the key.
             * @param password the key PIN or password
             */
            set_key_password(password: string): void;
            /**
             * Sets the key URI for the chooser button.
             * @param uri the URI of a key
             */
            set_key_uri(uri: string): void;
            /**
             * This method basically calls nma_utils_setup_password_storage()
             * on the certificate password entry, in case one is present.
             * @param initial_flags initial secret flags to setup password menu from
             * @param setting #NMSetting containing the password, or NULL
             * @param password_flags_name name of the secret flags (like psk-flags), or NULL
             * @param with_not_required whether to include "Not required" menu item
             * @param ask_mode %TRUE if the entry is shown in ASK mode
             */
            setup_cert_password_storage(
                initial_flags: NM.SettingSecretFlags | null,
                setting: NM.Setting,
                password_flags_name: string,
                with_not_required: boolean,
                ask_mode: boolean,
            ): void;
            /**
             * This method basically calls nma_utils_setup_password_storage()
             * on the key password entry, in case one is present.
             * @param initial_flags initial secret flags to setup password menu from
             * @param setting #NMSetting containing the password, or NULL
             * @param password_flags_name name of the secret flags (like psk-flags), or NULL
             * @param with_not_required whether to include "Not required" menu item
             * @param ask_mode %TRUE if the entry is shown in ASK mode
             */
            setup_key_password_storage(
                initial_flags: NM.SettingSecretFlags | null,
                setting: NM.Setting,
                password_flags_name: string,
                with_not_required: boolean,
                ask_mode: boolean,
            ): void;
            /**
             * This method basically calls nma_utils_update_password_storage()
             * on the certificate password entry, in case one is present.
             * @param secret_flags secret flags to set
             * @param setting #NMSetting containing the password, or NULL
             * @param password_flags_name name of the secret flags (like psk-flags), or NULL
             */
            update_cert_password_storage(
                secret_flags: NM.SettingSecretFlags | null,
                setting: NM.Setting,
                password_flags_name: string,
            ): void;
            /**
             * This method basically calls nma_utils_update_password_storage()
             * on the key password entry, in case one is present.
             * @param secret_flags secret flags to set
             * @param setting #NMSetting containing the password, or NULL
             * @param password_flags_name name of the secret flags (like psk-flags), or NULL
             */
            update_key_password_storage(
                secret_flags: NM.SettingSecretFlags | null,
                setting: NM.Setting,
                password_flags_name: string,
            ): void;
            /**
             * Validates whether the chosen values make sense. The users can do further
             * validation by subscribing to the "*-changed" signals and returning an
             * error themselves.
             * @returns %TRUE if validation passes, %FALSE otherwise
             */
            validate(): boolean;
            // Inherited properties
            /**
             * The orientation of the orientable.
             */
            get orientation(): Gtk.Orientation;
            set orientation(val: Gtk.Orientation);
            // Inherited methods
            /**
             * Retrieves the orientation of the `orientable`.
             * @returns the orientation of the @orientable.
             */
            get_orientation(): Gtk.Orientation;
            /**
             * Sets the orientation of the `orientable`.
             * @param orientation the orientable’s new orientation.
             */
            set_orientation(orientation: Gtk.Orientation | null): void;
            /**
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target`.
             *
             * Whenever the `source_property` is changed the `target_property` is
             * updated using the same value. For instance:
             *
             *
             * ```c
             *   g_object_bind_property (action, "active", widget, "sensitive", 0);
             * ```
             *
             *
             * Will result in the "sensitive" property of the widget #GObject instance to be
             * updated with the same value of the "active" property of the action #GObject
             * instance.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well.
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. To remove the binding without affecting the
             * `source` and the `target` you can just call g_object_unref() on the returned
             * #GBinding instance.
             *
             * Removing the binding by calling g_object_unref() on it must only be done if
             * the binding, `source` and `target` are only used from a single thread and it
             * is clear that both `source` and `target` outlive the binding. Especially it
             * is not safe to rely on this if the binding, `source` or `target` can be
             * finalized from different threads. Keep another reference to the binding and
             * use g_binding_unbind() instead to be on the safe side.
             *
             * A #GObject can have multiple bindings.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
            ): GObject.Binding;
            /**
             * Complete version of g_object_bind_property().
             *
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target,` allowing you to set the transformation functions to be used by
             * the binding.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well. The `transform_from` function is only used in case
             * of bidirectional bindings, otherwise it will be ignored
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. This will release the reference that is
             * being held on the #GBinding instance; if you want to hold on to the
             * #GBinding instance, you will need to hold a reference to it.
             *
             * To remove the binding, call g_binding_unbind().
             *
             * A #GObject can have multiple bindings.
             *
             * The same `user_data` parameter will be used for both `transform_to`
             * and `transform_from` transformation functions; the `notify` function will
             * be called once, when the binding is removed. If you need different data
             * for each transformation function, please use
             * g_object_bind_property_with_closures() instead.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @param transform_to the transformation function     from the @source to the @target, or %NULL to use the default
             * @param transform_from the transformation function     from the @target to the @source, or %NULL to use the default
             * @param notify a function to call when disposing the binding, to free     resources used by the transformation functions, or %NULL if not required
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property_full(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
                transform_to?: GObject.BindingTransformFunc | null,
                transform_from?: GObject.BindingTransformFunc | null,
                notify?: GLib.DestroyNotify | null,
            ): GObject.Binding;
            // Conflicted with GObject.Object.bind_property_full
            bind_property_full(...args: never[]): any;
            /**
             * This function is intended for #GObject implementations to re-enforce
             * a [floating][floating-ref] object reference. Doing this is seldom
             * required: all #GInitiallyUnowneds are created with a floating reference
             * which usually just needs to be sunken by calling g_object_ref_sink().
             */
            force_floating(): void;
            /**
             * Increases the freeze count on `object`. If the freeze count is
             * non-zero, the emission of "notify" signals on `object` is
             * stopped. The signals are queued until the freeze count is decreased
             * to zero. Duplicate notifications are squashed so that at most one
             * #GObject::notify signal is emitted for each property modified while the
             * object is frozen.
             *
             * This is necessary for accessors that modify multiple properties to prevent
             * premature notification while the object is still being modified.
             */
            freeze_notify(): void;
            /**
             * Gets a named field from the objects table of associations (see g_object_set_data()).
             * @param key name of the key for that association
             * @returns the data if found,          or %NULL if no such data exists.
             */
            get_data(key: string): any | null;
            /**
             * Gets a property of an object.
             *
             * The value can be:
             * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
             * - a GObject.Value initialized with the expected type of the property
             * - a GObject.Value initialized with a type to which the expected type of the property can be transformed
             *
             * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
             *
             * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
             * @param property_name The name of the property to get
             * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
             */
            get_property(property_name: string, value: GObject.Value | any): any;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            get_qdata(quark: GLib.Quark): any | null;
            /**
             * Gets `n_properties` properties for an `object`.
             * Obtained properties will be set to `values`. All properties must be valid.
             * Warnings will be emitted and undefined behaviour may result if invalid
             * properties are passed in.
             * @param names the names of each property to get
             * @param values the values of each property to get
             */
            getv(names: string[], values: (GObject.Value | any)[]): void;
            /**
             * Checks whether `object` has a [floating][floating-ref] reference.
             * @returns %TRUE if @object has a floating reference
             */
            is_floating(): boolean;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param property_name the name of a property installed on the class of @object.
             */
            notify(property_name: string): void;
            /**
             * Emits a "notify" signal for the property specified by `pspec` on `object`.
             *
             * This function omits the property name lookup, hence it is faster than
             * g_object_notify().
             *
             * One way to avoid using g_object_notify() from within the
             * class that registered the properties, and using g_object_notify_by_pspec()
             * instead, is to store the GParamSpec used with
             * g_object_class_install_property() inside a static array, e.g.:
             *
             *
             * ```c
             *   typedef enum
             *   {
             *     PROP_FOO = 1,
             *     PROP_LAST
             *   } MyObjectProperty;
             *
             *   static GParamSpec *properties[PROP_LAST];
             *
             *   static void
             *   my_object_class_init (MyObjectClass *klass)
             *   {
             *     properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
             *                                              0, 100,
             *                                              50,
             *                                              G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
             *     g_object_class_install_property (gobject_class,
             *                                      PROP_FOO,
             *                                      properties[PROP_FOO]);
             *   }
             * ```
             *
             *
             * and then notify a change on the "foo" property with:
             *
             *
             * ```c
             *   g_object_notify_by_pspec (self, properties[PROP_FOO]);
             * ```
             *
             * @param pspec the #GParamSpec of a property installed on the class of @object.
             */
            notify_by_pspec(pspec: GObject.ParamSpec): void;
            /**
             * Increases the reference count of `object`.
             *
             * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
             * of `object` will be propagated to the return type (using the GCC typeof()
             * extension), so any casting the caller needs to do on the return type must be
             * explicit.
             * @returns the same @object
             */
            ref(): GObject.Object;
            /**
             * Increase the reference count of `object,` and possibly remove the
             * [floating][floating-ref] reference, if `object` has a floating reference.
             *
             * In other words, if the object is floating, then this call "assumes
             * ownership" of the floating reference, converting it to a normal
             * reference by clearing the floating flag while leaving the reference
             * count unchanged.  If the object is not floating, then this call
             * adds a new normal reference increasing the reference count by one.
             *
             * Since GLib 2.56, the type of `object` will be propagated to the return type
             * under the same conditions as for g_object_ref().
             * @returns @object
             */
            ref_sink(): GObject.Object;
            /**
             * Releases all references to other objects. This can be used to break
             * reference cycles.
             *
             * This function should only be called from object system implementations.
             */
            run_dispose(): void;
            /**
             * Each object carries around a table of associations from
             * strings to pointers.  This function lets you set an association.
             *
             * If the object already had an association with that name,
             * the old association will be destroyed.
             *
             * Internally, the `key` is converted to a #GQuark using g_quark_from_string().
             * This means a copy of `key` is kept permanently (even after `object` has been
             * finalized) — so it is recommended to only use a small, bounded set of values
             * for `key` in your program, to avoid the #GQuark storage growing unbounded.
             * @param key name of the key
             * @param data data to associate with that key
             */
            set_data(key: string, data?: any | null): void;
            /**
             * Sets a property on an object.
             * @param property_name The name of the property to set
             * @param value The value to set the property to
             */
            set_property(property_name: string, value: GObject.Value | any): void;
            /**
             * Remove a specified datum from the object's data associations,
             * without invoking the association's destroy handler.
             * @param key name of the key
             * @returns the data if found, or %NULL          if no such data exists.
             */
            steal_data(key: string): any | null;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata() and removes the `data` from object
             * without invoking its destroy() function (if any was
             * set).
             * Usually, calling this function is only required to update
             * user data pointers with a destroy notifier, for example:
             *
             * ```c
             * void
             * object_add_to_user_list (GObject     *object,
             *                          const gchar *new_string)
             * {
             *   // the quark, naming the object data
             *   GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
             *   // retrieve the old string list
             *   GList *list = g_object_steal_qdata (object, quark_string_list);
             *
             *   // prepend new string
             *   list = g_list_prepend (list, g_strdup (new_string));
             *   // this changed 'list', so we need to set it again
             *   g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
             * }
             * static void
             * free_string_list (gpointer data)
             * {
             *   GList *node, *list = data;
             *
             *   for (node = list; node; node = node->next)
             *     g_free (node->data);
             *   g_list_free (list);
             * }
             * ```
             *
             * Using g_object_get_qdata() in the above example, instead of
             * g_object_steal_qdata() would have left the destroy function set,
             * and thus the partial string list would have been freed upon
             * g_object_set_qdata_full().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            steal_qdata(quark: GLib.Quark): any | null;
            /**
             * Reverts the effect of a previous call to
             * g_object_freeze_notify(). The freeze count is decreased on `object`
             * and when it reaches zero, queued "notify" signals are emitted.
             *
             * Duplicate notifications for each property are squashed so that at most one
             * #GObject::notify signal is emitted for each property, in the reverse order
             * in which they have been queued.
             *
             * It is an error to call this function when the freeze count is zero.
             */
            thaw_notify(): void;
            /**
             * Decreases the reference count of `object`. When its reference count
             * drops to 0, the object is finalized (i.e. its memory is freed).
             *
             * If the pointer to the #GObject may be reused in future (for example, if it is
             * an instance variable of another object), it is recommended to clear the
             * pointer to %NULL rather than retain a dangling pointer to a potentially
             * invalid #GObject instance. Use g_clear_object() for this.
             */
            unref(): void;
            /**
             * This function essentially limits the life time of the `closure` to
             * the life time of the object. That is, when the object is finalized,
             * the `closure` is invalidated by calling g_closure_invalidate() on
             * it, in order to prevent invocations of the closure with a finalized
             * (nonexisting) object. Also, g_object_ref() and g_object_unref() are
             * added as marshal guards to the `closure,` to ensure that an extra
             * reference count is held on `object` during invocation of the
             * `closure`.  Usually, this function will be called on closures that
             * use this `object` as closure data.
             * @param closure #GClosure to watch
             */
            watch_closure(closure: GObject.Closure): void;
            /**
             * the `constructed` function is called by g_object_new() as the
             *  final step of the object creation process.  At the point of the call, all
             *  construction properties have been set on the object.  The purpose of this
             *  call is to allow for object initialisation steps that can only be performed
             *  after construction properties have been set.  `constructed` implementors
             *  should chain up to the `constructed` call of their parent class to allow it
             *  to complete its initialisation.
             */
            vfunc_constructed(): void;
            /**
             * emits property change notification for a bunch
             *  of properties. Overriding `dispatch_properties_changed` should be rarely
             *  needed.
             * @param n_pspecs
             * @param pspecs
             */
            vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
            /**
             * the `dispose` function is supposed to drop all references to other
             *  objects, but keep the instance otherwise intact, so that client method
             *  invocations still work. It may be run multiple times (due to reference
             *  loops). Before returning, `dispose` should chain up to the `dispose` method
             *  of the parent class.
             */
            vfunc_dispose(): void;
            /**
             * instance finalization function, should finish the finalization of
             *  the instance begun in `dispose` and chain up to the `finalize` method of the
             *  parent class.
             */
            vfunc_finalize(): void;
            /**
             * the generic getter for all properties of this type. Should be
             *  overridden for every type with properties.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param pspec
             */
            vfunc_notify(pspec: GObject.ParamSpec): void;
            /**
             * the generic setter for all properties of this type. Should be
             *  overridden for every type with properties. If implementations of
             *  `set_property` don't emit property change notification explicitly, this will
             *  be done implicitly by the type system. However, if the notify signal is
             *  emitted explicitly, the type system will not emit it a second time.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
             * @param id Handler ID of the handler to be disconnected
             */
            disconnect(id: number): void;
            /**
             * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
             * @param properties Object containing the properties to set
             */
            set(properties: { [key: string]: any }): void;
            /**
             * Blocks a handler of an instance so it will not be called during any signal emissions
             * @param id Handler ID of the handler to be blocked
             */
            block_signal_handler(id: number): void;
            /**
             * Unblocks a handler so it will be called again during any signal emissions
             * @param id Handler ID of the handler to be unblocked
             */
            unblock_signal_handler(id: number): void;
            /**
             * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
             * @param detailedName Name of the signal to stop emission of
             */
            stop_emission_by_name(detailedName: string): void;
        }
        namespace MobileProvidersDatabase {
            // Constructor properties interface
            interface ConstructorProps
                extends GObject.Object.ConstructorProps,
                    Gio.AsyncInitable.ConstructorProps,
                    Gio.Initable.ConstructorProps {
                country_codes: string;
                countryCodes: string;
                service_providers: string;
                serviceProviders: string;
            }
        }
        class MobileProvidersDatabase
            extends GObject.Object
            implements Gio.AsyncInitable, Gio.Initable
        {
            static $gtype: GObject.GType;
            // Properties
            get country_codes(): string;
            get countryCodes(): string;
            get service_providers(): string;
            get serviceProviders(): string;
            // Constructors
            constructor(properties?: Partial, ...args: any[]);
            _init(...args: any[]): void;
            static new_finish(res: Gio.AsyncResult): MobileProvidersDatabase;
            // Conflicted with Gio.AsyncInitable.new_finish
            static new_finish(...args: never[]): any;
            static new_sync(
                country_codes?: string | null,
                service_providers?: string | null,
                cancellable?: Gio.Cancellable | null,
            ): MobileProvidersDatabase;
            // Static methods
            static ['new'](
                country_codes?: string | null,
                service_providers?: string | null,
                cancellable?: Gio.Cancellable | null,
                callback?: Gio.AsyncReadyCallback | null,
            ): void;
            // Methods
            dump(): void;
            get_countries(): GLib.HashTable;
            lookup_3gpp_mcc_mnc(mccmnc: string): MobileProvider;
            lookup_cdma_sid(sid: number): MobileProvider;
            lookup_country(country_code: string): CountryInfo;
            // Inherited methods
            /**
             * Starts asynchronous initialization of the object implementing the
             * interface. This must be done before any real use of the object after
             * initial construction. If the object also implements #GInitable you can
             * optionally call g_initable_init() instead.
             *
             * This method is intended for language bindings. If writing in C,
             * g_async_initable_new_async() should typically be used instead.
             *
             * When the initialization is finished, `callback` will be called. You can
             * then call g_async_initable_init_finish() to get the result of the
             * initialization.
             *
             * Implementations may also support cancellation. If `cancellable` is not
             * %NULL, then initialization can be cancelled by triggering the cancellable
             * object from another thread. If the operation was cancelled, the error
             * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
             * the object doesn't support cancellable initialization, the error
             * %G_IO_ERROR_NOT_SUPPORTED will be returned.
             *
             * As with #GInitable, if the object is not initialized, or initialization
             * returns with an error, then all operations on the object except
             * g_object_ref() and g_object_unref() are considered to be invalid, and
             * have undefined behaviour. They will often fail with g_critical() or
             * g_warning(), but this must not be relied on.
             *
             * Callers should not assume that a class which implements #GAsyncInitable can
             * be initialized multiple times; for more information, see g_initable_init().
             * If a class explicitly supports being initialized multiple times,
             * implementation requires yielding all subsequent calls to init_async() on the
             * results of the first call.
             *
             * For classes that also support the #GInitable interface, the default
             * implementation of this method will run the g_initable_init() function
             * in a thread, so if you want to support asynchronous initialization via
             * threads, just implement the #GAsyncInitable interface without overriding
             * any interface methods.
             * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
             * @param cancellable optional #GCancellable object, %NULL to ignore.
             */
            init_async(io_priority: number, cancellable?: Gio.Cancellable | null): Promise;
            /**
             * Starts asynchronous initialization of the object implementing the
             * interface. This must be done before any real use of the object after
             * initial construction. If the object also implements #GInitable you can
             * optionally call g_initable_init() instead.
             *
             * This method is intended for language bindings. If writing in C,
             * g_async_initable_new_async() should typically be used instead.
             *
             * When the initialization is finished, `callback` will be called. You can
             * then call g_async_initable_init_finish() to get the result of the
             * initialization.
             *
             * Implementations may also support cancellation. If `cancellable` is not
             * %NULL, then initialization can be cancelled by triggering the cancellable
             * object from another thread. If the operation was cancelled, the error
             * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
             * the object doesn't support cancellable initialization, the error
             * %G_IO_ERROR_NOT_SUPPORTED will be returned.
             *
             * As with #GInitable, if the object is not initialized, or initialization
             * returns with an error, then all operations on the object except
             * g_object_ref() and g_object_unref() are considered to be invalid, and
             * have undefined behaviour. They will often fail with g_critical() or
             * g_warning(), but this must not be relied on.
             *
             * Callers should not assume that a class which implements #GAsyncInitable can
             * be initialized multiple times; for more information, see g_initable_init().
             * If a class explicitly supports being initialized multiple times,
             * implementation requires yielding all subsequent calls to init_async() on the
             * results of the first call.
             *
             * For classes that also support the #GInitable interface, the default
             * implementation of this method will run the g_initable_init() function
             * in a thread, so if you want to support asynchronous initialization via
             * threads, just implement the #GAsyncInitable interface without overriding
             * any interface methods.
             * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
             * @param cancellable optional #GCancellable object, %NULL to ignore.
             * @param callback a #GAsyncReadyCallback to call when the request is satisfied
             */
            init_async(
                io_priority: number,
                cancellable: Gio.Cancellable | null,
                callback: Gio.AsyncReadyCallback | null,
            ): void;
            /**
             * Starts asynchronous initialization of the object implementing the
             * interface. This must be done before any real use of the object after
             * initial construction. If the object also implements #GInitable you can
             * optionally call g_initable_init() instead.
             *
             * This method is intended for language bindings. If writing in C,
             * g_async_initable_new_async() should typically be used instead.
             *
             * When the initialization is finished, `callback` will be called. You can
             * then call g_async_initable_init_finish() to get the result of the
             * initialization.
             *
             * Implementations may also support cancellation. If `cancellable` is not
             * %NULL, then initialization can be cancelled by triggering the cancellable
             * object from another thread. If the operation was cancelled, the error
             * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
             * the object doesn't support cancellable initialization, the error
             * %G_IO_ERROR_NOT_SUPPORTED will be returned.
             *
             * As with #GInitable, if the object is not initialized, or initialization
             * returns with an error, then all operations on the object except
             * g_object_ref() and g_object_unref() are considered to be invalid, and
             * have undefined behaviour. They will often fail with g_critical() or
             * g_warning(), but this must not be relied on.
             *
             * Callers should not assume that a class which implements #GAsyncInitable can
             * be initialized multiple times; for more information, see g_initable_init().
             * If a class explicitly supports being initialized multiple times,
             * implementation requires yielding all subsequent calls to init_async() on the
             * results of the first call.
             *
             * For classes that also support the #GInitable interface, the default
             * implementation of this method will run the g_initable_init() function
             * in a thread, so if you want to support asynchronous initialization via
             * threads, just implement the #GAsyncInitable interface without overriding
             * any interface methods.
             * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
             * @param cancellable optional #GCancellable object, %NULL to ignore.
             * @param callback a #GAsyncReadyCallback to call when the request is satisfied
             */
            init_async(
                io_priority: number,
                cancellable?: Gio.Cancellable | null,
                callback?: Gio.AsyncReadyCallback | null,
            ): Promise | void;
            /**
             * Finishes asynchronous initialization and returns the result.
             * See g_async_initable_init_async().
             * @param res a #GAsyncResult.
             * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present.
             */
            init_finish(res: Gio.AsyncResult): boolean;
            /**
             * Finishes the async construction for the various g_async_initable_new
             * calls, returning the created object or %NULL on error.
             * @param res the #GAsyncResult from the callback
             * @returns a newly created #GObject,      or %NULL on error. Free with g_object_unref().
             */
            new_finish(res: Gio.AsyncResult): MobileProvidersDatabase;
            /**
             * Starts asynchronous initialization of the object implementing the
             * interface. This must be done before any real use of the object after
             * initial construction. If the object also implements #GInitable you can
             * optionally call g_initable_init() instead.
             *
             * This method is intended for language bindings. If writing in C,
             * g_async_initable_new_async() should typically be used instead.
             *
             * When the initialization is finished, `callback` will be called. You can
             * then call g_async_initable_init_finish() to get the result of the
             * initialization.
             *
             * Implementations may also support cancellation. If `cancellable` is not
             * %NULL, then initialization can be cancelled by triggering the cancellable
             * object from another thread. If the operation was cancelled, the error
             * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and
             * the object doesn't support cancellable initialization, the error
             * %G_IO_ERROR_NOT_SUPPORTED will be returned.
             *
             * As with #GInitable, if the object is not initialized, or initialization
             * returns with an error, then all operations on the object except
             * g_object_ref() and g_object_unref() are considered to be invalid, and
             * have undefined behaviour. They will often fail with g_critical() or
             * g_warning(), but this must not be relied on.
             *
             * Callers should not assume that a class which implements #GAsyncInitable can
             * be initialized multiple times; for more information, see g_initable_init().
             * If a class explicitly supports being initialized multiple times,
             * implementation requires yielding all subsequent calls to init_async() on the
             * results of the first call.
             *
             * For classes that also support the #GInitable interface, the default
             * implementation of this method will run the g_initable_init() function
             * in a thread, so if you want to support asynchronous initialization via
             * threads, just implement the #GAsyncInitable interface without overriding
             * any interface methods.
             * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation
             * @param cancellable optional #GCancellable object, %NULL to ignore.
             * @param callback a #GAsyncReadyCallback to call when the request is satisfied
             */
            vfunc_init_async(
                io_priority: number,
                cancellable?: Gio.Cancellable | null,
                callback?: Gio.AsyncReadyCallback | null,
            ): void;
            /**
             * Finishes asynchronous initialization and returns the result.
             * See g_async_initable_init_async().
             * @param res a #GAsyncResult.
             */
            vfunc_init_finish(res: Gio.AsyncResult): boolean;
            /**
             * Initializes the object implementing the interface.
             *
             * This method is intended for language bindings. If writing in C,
             * g_initable_new() should typically be used instead.
             *
             * The object must be initialized before any real use after initial
             * construction, either with this function or g_async_initable_init_async().
             *
             * Implementations may also support cancellation. If `cancellable` is not %NULL,
             * then initialization can be cancelled by triggering the cancellable object
             * from another thread. If the operation was cancelled, the error
             * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and
             * the object doesn't support cancellable initialization the error
             * %G_IO_ERROR_NOT_SUPPORTED will be returned.
             *
             * If the object is not initialized, or initialization returns with an
             * error, then all operations on the object except g_object_ref() and
             * g_object_unref() are considered to be invalid, and have undefined
             * behaviour. See the [description][iface`Gio`.Initable#description] for more details.
             *
             * Callers should not assume that a class which implements #GInitable can be
             * initialized multiple times, unless the class explicitly documents itself as
             * supporting this. Generally, a class’ implementation of init() can assume
             * (and assert) that it will only be called once. Previously, this documentation
             * recommended all #GInitable implementations should be idempotent; that
             * recommendation was relaxed in GLib 2.54.
             *
             * If a class explicitly supports being initialized multiple times, it is
             * recommended that the method is idempotent: multiple calls with the same
             * arguments should return the same results. Only the first call initializes
             * the object; further calls return the result of the first call.
             *
             * One reason why a class might need to support idempotent initialization is if
             * it is designed to be used via the singleton pattern, with a
             * #GObjectClass.constructor that sometimes returns an existing instance.
             * In this pattern, a caller would expect to be able to call g_initable_init()
             * on the result of g_object_new(), regardless of whether it is in fact a new
             * instance.
             * @param cancellable optional #GCancellable object, %NULL to ignore.
             * @returns %TRUE if successful. If an error has occurred, this function will     return %FALSE and set @error appropriately if present.
             */
            init(cancellable?: Gio.Cancellable | null): boolean;
            /**
             * Initializes the object implementing the interface.
             *
             * This method is intended for language bindings. If writing in C,
             * g_initable_new() should typically be used instead.
             *
             * The object must be initialized before any real use after initial
             * construction, either with this function or g_async_initable_init_async().
             *
             * Implementations may also support cancellation. If `cancellable` is not %NULL,
             * then initialization can be cancelled by triggering the cancellable object
             * from another thread. If the operation was cancelled, the error
             * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and
             * the object doesn't support cancellable initialization the error
             * %G_IO_ERROR_NOT_SUPPORTED will be returned.
             *
             * If the object is not initialized, or initialization returns with an
             * error, then all operations on the object except g_object_ref() and
             * g_object_unref() are considered to be invalid, and have undefined
             * behaviour. See the [description][iface`Gio`.Initable#description] for more details.
             *
             * Callers should not assume that a class which implements #GInitable can be
             * initialized multiple times, unless the class explicitly documents itself as
             * supporting this. Generally, a class’ implementation of init() can assume
             * (and assert) that it will only be called once. Previously, this documentation
             * recommended all #GInitable implementations should be idempotent; that
             * recommendation was relaxed in GLib 2.54.
             *
             * If a class explicitly supports being initialized multiple times, it is
             * recommended that the method is idempotent: multiple calls with the same
             * arguments should return the same results. Only the first call initializes
             * the object; further calls return the result of the first call.
             *
             * One reason why a class might need to support idempotent initialization is if
             * it is designed to be used via the singleton pattern, with a
             * #GObjectClass.constructor that sometimes returns an existing instance.
             * In this pattern, a caller would expect to be able to call g_initable_init()
             * on the result of g_object_new(), regardless of whether it is in fact a new
             * instance.
             * @param cancellable optional #GCancellable object, %NULL to ignore.
             */
            vfunc_init(cancellable?: Gio.Cancellable | null): boolean;
            /**
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target`.
             *
             * Whenever the `source_property` is changed the `target_property` is
             * updated using the same value. For instance:
             *
             *
             * ```c
             *   g_object_bind_property (action, "active", widget, "sensitive", 0);
             * ```
             *
             *
             * Will result in the "sensitive" property of the widget #GObject instance to be
             * updated with the same value of the "active" property of the action #GObject
             * instance.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well.
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. To remove the binding without affecting the
             * `source` and the `target` you can just call g_object_unref() on the returned
             * #GBinding instance.
             *
             * Removing the binding by calling g_object_unref() on it must only be done if
             * the binding, `source` and `target` are only used from a single thread and it
             * is clear that both `source` and `target` outlive the binding. Especially it
             * is not safe to rely on this if the binding, `source` or `target` can be
             * finalized from different threads. Keep another reference to the binding and
             * use g_binding_unbind() instead to be on the safe side.
             *
             * A #GObject can have multiple bindings.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
            ): GObject.Binding;
            /**
             * Complete version of g_object_bind_property().
             *
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target,` allowing you to set the transformation functions to be used by
             * the binding.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well. The `transform_from` function is only used in case
             * of bidirectional bindings, otherwise it will be ignored
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. This will release the reference that is
             * being held on the #GBinding instance; if you want to hold on to the
             * #GBinding instance, you will need to hold a reference to it.
             *
             * To remove the binding, call g_binding_unbind().
             *
             * A #GObject can have multiple bindings.
             *
             * The same `user_data` parameter will be used for both `transform_to`
             * and `transform_from` transformation functions; the `notify` function will
             * be called once, when the binding is removed. If you need different data
             * for each transformation function, please use
             * g_object_bind_property_with_closures() instead.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @param transform_to the transformation function     from the @source to the @target, or %NULL to use the default
             * @param transform_from the transformation function     from the @target to the @source, or %NULL to use the default
             * @param notify a function to call when disposing the binding, to free     resources used by the transformation functions, or %NULL if not required
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property_full(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
                transform_to?: GObject.BindingTransformFunc | null,
                transform_from?: GObject.BindingTransformFunc | null,
                notify?: GLib.DestroyNotify | null,
            ): GObject.Binding;
            // Conflicted with GObject.Object.bind_property_full
            bind_property_full(...args: never[]): any;
            /**
             * This function is intended for #GObject implementations to re-enforce
             * a [floating][floating-ref] object reference. Doing this is seldom
             * required: all #GInitiallyUnowneds are created with a floating reference
             * which usually just needs to be sunken by calling g_object_ref_sink().
             */
            force_floating(): void;
            /**
             * Increases the freeze count on `object`. If the freeze count is
             * non-zero, the emission of "notify" signals on `object` is
             * stopped. The signals are queued until the freeze count is decreased
             * to zero. Duplicate notifications are squashed so that at most one
             * #GObject::notify signal is emitted for each property modified while the
             * object is frozen.
             *
             * This is necessary for accessors that modify multiple properties to prevent
             * premature notification while the object is still being modified.
             */
            freeze_notify(): void;
            /**
             * Gets a named field from the objects table of associations (see g_object_set_data()).
             * @param key name of the key for that association
             * @returns the data if found,          or %NULL if no such data exists.
             */
            get_data(key: string): any | null;
            /**
             * Gets a property of an object.
             *
             * The value can be:
             * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
             * - a GObject.Value initialized with the expected type of the property
             * - a GObject.Value initialized with a type to which the expected type of the property can be transformed
             *
             * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
             *
             * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
             * @param property_name The name of the property to get
             * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
             */
            get_property(property_name: string, value: GObject.Value | any): any;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            get_qdata(quark: GLib.Quark): any | null;
            /**
             * Gets `n_properties` properties for an `object`.
             * Obtained properties will be set to `values`. All properties must be valid.
             * Warnings will be emitted and undefined behaviour may result if invalid
             * properties are passed in.
             * @param names the names of each property to get
             * @param values the values of each property to get
             */
            getv(names: string[], values: (GObject.Value | any)[]): void;
            /**
             * Checks whether `object` has a [floating][floating-ref] reference.
             * @returns %TRUE if @object has a floating reference
             */
            is_floating(): boolean;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param property_name the name of a property installed on the class of @object.
             */
            notify(property_name: string): void;
            /**
             * Emits a "notify" signal for the property specified by `pspec` on `object`.
             *
             * This function omits the property name lookup, hence it is faster than
             * g_object_notify().
             *
             * One way to avoid using g_object_notify() from within the
             * class that registered the properties, and using g_object_notify_by_pspec()
             * instead, is to store the GParamSpec used with
             * g_object_class_install_property() inside a static array, e.g.:
             *
             *
             * ```c
             *   typedef enum
             *   {
             *     PROP_FOO = 1,
             *     PROP_LAST
             *   } MyObjectProperty;
             *
             *   static GParamSpec *properties[PROP_LAST];
             *
             *   static void
             *   my_object_class_init (MyObjectClass *klass)
             *   {
             *     properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
             *                                              0, 100,
             *                                              50,
             *                                              G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
             *     g_object_class_install_property (gobject_class,
             *                                      PROP_FOO,
             *                                      properties[PROP_FOO]);
             *   }
             * ```
             *
             *
             * and then notify a change on the "foo" property with:
             *
             *
             * ```c
             *   g_object_notify_by_pspec (self, properties[PROP_FOO]);
             * ```
             *
             * @param pspec the #GParamSpec of a property installed on the class of @object.
             */
            notify_by_pspec(pspec: GObject.ParamSpec): void;
            /**
             * Increases the reference count of `object`.
             *
             * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
             * of `object` will be propagated to the return type (using the GCC typeof()
             * extension), so any casting the caller needs to do on the return type must be
             * explicit.
             * @returns the same @object
             */
            ref(): GObject.Object;
            /**
             * Increase the reference count of `object,` and possibly remove the
             * [floating][floating-ref] reference, if `object` has a floating reference.
             *
             * In other words, if the object is floating, then this call "assumes
             * ownership" of the floating reference, converting it to a normal
             * reference by clearing the floating flag while leaving the reference
             * count unchanged.  If the object is not floating, then this call
             * adds a new normal reference increasing the reference count by one.
             *
             * Since GLib 2.56, the type of `object` will be propagated to the return type
             * under the same conditions as for g_object_ref().
             * @returns @object
             */
            ref_sink(): GObject.Object;
            /**
             * Releases all references to other objects. This can be used to break
             * reference cycles.
             *
             * This function should only be called from object system implementations.
             */
            run_dispose(): void;
            /**
             * Each object carries around a table of associations from
             * strings to pointers.  This function lets you set an association.
             *
             * If the object already had an association with that name,
             * the old association will be destroyed.
             *
             * Internally, the `key` is converted to a #GQuark using g_quark_from_string().
             * This means a copy of `key` is kept permanently (even after `object` has been
             * finalized) — so it is recommended to only use a small, bounded set of values
             * for `key` in your program, to avoid the #GQuark storage growing unbounded.
             * @param key name of the key
             * @param data data to associate with that key
             */
            set_data(key: string, data?: any | null): void;
            /**
             * Sets a property on an object.
             * @param property_name The name of the property to set
             * @param value The value to set the property to
             */
            set_property(property_name: string, value: GObject.Value | any): void;
            /**
             * Remove a specified datum from the object's data associations,
             * without invoking the association's destroy handler.
             * @param key name of the key
             * @returns the data if found, or %NULL          if no such data exists.
             */
            steal_data(key: string): any | null;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata() and removes the `data` from object
             * without invoking its destroy() function (if any was
             * set).
             * Usually, calling this function is only required to update
             * user data pointers with a destroy notifier, for example:
             *
             * ```c
             * void
             * object_add_to_user_list (GObject     *object,
             *                          const gchar *new_string)
             * {
             *   // the quark, naming the object data
             *   GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
             *   // retrieve the old string list
             *   GList *list = g_object_steal_qdata (object, quark_string_list);
             *
             *   // prepend new string
             *   list = g_list_prepend (list, g_strdup (new_string));
             *   // this changed 'list', so we need to set it again
             *   g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
             * }
             * static void
             * free_string_list (gpointer data)
             * {
             *   GList *node, *list = data;
             *
             *   for (node = list; node; node = node->next)
             *     g_free (node->data);
             *   g_list_free (list);
             * }
             * ```
             *
             * Using g_object_get_qdata() in the above example, instead of
             * g_object_steal_qdata() would have left the destroy function set,
             * and thus the partial string list would have been freed upon
             * g_object_set_qdata_full().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            steal_qdata(quark: GLib.Quark): any | null;
            /**
             * Reverts the effect of a previous call to
             * g_object_freeze_notify(). The freeze count is decreased on `object`
             * and when it reaches zero, queued "notify" signals are emitted.
             *
             * Duplicate notifications for each property are squashed so that at most one
             * #GObject::notify signal is emitted for each property, in the reverse order
             * in which they have been queued.
             *
             * It is an error to call this function when the freeze count is zero.
             */
            thaw_notify(): void;
            /**
             * Decreases the reference count of `object`. When its reference count
             * drops to 0, the object is finalized (i.e. its memory is freed).
             *
             * If the pointer to the #GObject may be reused in future (for example, if it is
             * an instance variable of another object), it is recommended to clear the
             * pointer to %NULL rather than retain a dangling pointer to a potentially
             * invalid #GObject instance. Use g_clear_object() for this.
             */
            unref(): void;
            /**
             * This function essentially limits the life time of the `closure` to
             * the life time of the object. That is, when the object is finalized,
             * the `closure` is invalidated by calling g_closure_invalidate() on
             * it, in order to prevent invocations of the closure with a finalized
             * (nonexisting) object. Also, g_object_ref() and g_object_unref() are
             * added as marshal guards to the `closure,` to ensure that an extra
             * reference count is held on `object` during invocation of the
             * `closure`.  Usually, this function will be called on closures that
             * use this `object` as closure data.
             * @param closure #GClosure to watch
             */
            watch_closure(closure: GObject.Closure): void;
            /**
             * the `constructed` function is called by g_object_new() as the
             *  final step of the object creation process.  At the point of the call, all
             *  construction properties have been set on the object.  The purpose of this
             *  call is to allow for object initialisation steps that can only be performed
             *  after construction properties have been set.  `constructed` implementors
             *  should chain up to the `constructed` call of their parent class to allow it
             *  to complete its initialisation.
             */
            vfunc_constructed(): void;
            /**
             * emits property change notification for a bunch
             *  of properties. Overriding `dispatch_properties_changed` should be rarely
             *  needed.
             * @param n_pspecs
             * @param pspecs
             */
            vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
            /**
             * the `dispose` function is supposed to drop all references to other
             *  objects, but keep the instance otherwise intact, so that client method
             *  invocations still work. It may be run multiple times (due to reference
             *  loops). Before returning, `dispose` should chain up to the `dispose` method
             *  of the parent class.
             */
            vfunc_dispose(): void;
            /**
             * instance finalization function, should finish the finalization of
             *  the instance begun in `dispose` and chain up to the `finalize` method of the
             *  parent class.
             */
            vfunc_finalize(): void;
            /**
             * the generic getter for all properties of this type. Should be
             *  overridden for every type with properties.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param pspec
             */
            vfunc_notify(pspec: GObject.ParamSpec): void;
            /**
             * the generic setter for all properties of this type. Should be
             *  overridden for every type with properties. If implementations of
             *  `set_property` don't emit property change notification explicitly, this will
             *  be done implicitly by the type system. However, if the notify signal is
             *  emitted explicitly, the type system will not emit it a second time.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
             * @param id Handler ID of the handler to be disconnected
             */
            disconnect(id: number): void;
            /**
             * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
             * @param properties Object containing the properties to set
             */
            set(properties: { [key: string]: any }): void;
            /**
             * Blocks a handler of an instance so it will not be called during any signal emissions
             * @param id Handler ID of the handler to be blocked
             */
            block_signal_handler(id: number): void;
            /**
             * Unblocks a handler so it will be called again during any signal emissions
             * @param id Handler ID of the handler to be unblocked
             */
            unblock_signal_handler(id: number): void;
            /**
             * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
             * @param detailedName Name of the signal to stop emission of
             */
            stop_emission_by_name(detailedName: string): void;
        }
        namespace MobileWizard {
            // Constructor properties interface
            interface ConstructorProps extends GObject.Object.ConstructorProps {}
        }
        class MobileWizard extends GObject.Object {
            static $gtype: GObject.GType;
            // Constructors
            constructor(properties?: Partial, ...args: any[]);
            _init(...args: any[]): void;
            // Methods
            destroy(): void;
            present(): void;
        }
        namespace VpnPasswordDialog {
            // Constructor properties interface
            interface ConstructorProps
                extends Gtk.Dialog.ConstructorProps,
                    Atk.ImplementorIface.ConstructorProps,
                    Gtk.Buildable.ConstructorProps {}
        }
        class VpnPasswordDialog extends Gtk.Dialog implements Atk.ImplementorIface, Gtk.Buildable {
            static $gtype: GObject.GType;
            // Constructors
            constructor(properties?: Partial, ...args: any[]);
            _init(...args: any[]): void;
            static ['new'](title: string, message: string, password: string): VpnPasswordDialog;
            // Conflicted with Gtk.Dialog.new
            static ['new'](...args: never[]): any;
            // Methods
            focus_password(): void;
            focus_password_secondary(): void;
            focus_password_ternary(): void;
            get_password(): string;
            get_password_secondary(): string;
            get_password_ternary(): string;
            run_and_block(): boolean;
            set_password(password: string): void;
            set_password_label(label: string): void;
            set_password_secondary(password_secondary: string): void;
            set_password_secondary_label(label: string): void;
            set_password_ternary(password_ternary: string): void;
            set_password_ternary_label(label: string): void;
            set_show_password(show: boolean): void;
            set_show_password_secondary(show: boolean): void;
            set_show_password_ternary(show: boolean): void;
            // Inherited methods
            /**
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target`.
             *
             * Whenever the `source_property` is changed the `target_property` is
             * updated using the same value. For instance:
             *
             *
             * ```c
             *   g_object_bind_property (action, "active", widget, "sensitive", 0);
             * ```
             *
             *
             * Will result in the "sensitive" property of the widget #GObject instance to be
             * updated with the same value of the "active" property of the action #GObject
             * instance.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well.
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. To remove the binding without affecting the
             * `source` and the `target` you can just call g_object_unref() on the returned
             * #GBinding instance.
             *
             * Removing the binding by calling g_object_unref() on it must only be done if
             * the binding, `source` and `target` are only used from a single thread and it
             * is clear that both `source` and `target` outlive the binding. Especially it
             * is not safe to rely on this if the binding, `source` or `target` can be
             * finalized from different threads. Keep another reference to the binding and
             * use g_binding_unbind() instead to be on the safe side.
             *
             * A #GObject can have multiple bindings.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
            ): GObject.Binding;
            /**
             * Complete version of g_object_bind_property().
             *
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target,` allowing you to set the transformation functions to be used by
             * the binding.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well. The `transform_from` function is only used in case
             * of bidirectional bindings, otherwise it will be ignored
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. This will release the reference that is
             * being held on the #GBinding instance; if you want to hold on to the
             * #GBinding instance, you will need to hold a reference to it.
             *
             * To remove the binding, call g_binding_unbind().
             *
             * A #GObject can have multiple bindings.
             *
             * The same `user_data` parameter will be used for both `transform_to`
             * and `transform_from` transformation functions; the `notify` function will
             * be called once, when the binding is removed. If you need different data
             * for each transformation function, please use
             * g_object_bind_property_with_closures() instead.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @param transform_to the transformation function     from the @source to the @target, or %NULL to use the default
             * @param transform_from the transformation function     from the @target to the @source, or %NULL to use the default
             * @param notify a function to call when disposing the binding, to free     resources used by the transformation functions, or %NULL if not required
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property_full(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
                transform_to?: GObject.BindingTransformFunc | null,
                transform_from?: GObject.BindingTransformFunc | null,
                notify?: GLib.DestroyNotify | null,
            ): GObject.Binding;
            // Conflicted with GObject.Object.bind_property_full
            bind_property_full(...args: never[]): any;
            /**
             * This function is intended for #GObject implementations to re-enforce
             * a [floating][floating-ref] object reference. Doing this is seldom
             * required: all #GInitiallyUnowneds are created with a floating reference
             * which usually just needs to be sunken by calling g_object_ref_sink().
             */
            force_floating(): void;
            /**
             * Increases the freeze count on `object`. If the freeze count is
             * non-zero, the emission of "notify" signals on `object` is
             * stopped. The signals are queued until the freeze count is decreased
             * to zero. Duplicate notifications are squashed so that at most one
             * #GObject::notify signal is emitted for each property modified while the
             * object is frozen.
             *
             * This is necessary for accessors that modify multiple properties to prevent
             * premature notification while the object is still being modified.
             */
            freeze_notify(): void;
            /**
             * Gets a named field from the objects table of associations (see g_object_set_data()).
             * @param key name of the key for that association
             * @returns the data if found,          or %NULL if no such data exists.
             */
            get_data(key: string): any | null;
            /**
             * Gets a property of an object.
             *
             * The value can be:
             * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
             * - a GObject.Value initialized with the expected type of the property
             * - a GObject.Value initialized with a type to which the expected type of the property can be transformed
             *
             * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
             *
             * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
             * @param property_name The name of the property to get
             * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
             */
            get_property(property_name: string, value: GObject.Value | any): any;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            get_qdata(quark: GLib.Quark): any | null;
            /**
             * Gets `n_properties` properties for an `object`.
             * Obtained properties will be set to `values`. All properties must be valid.
             * Warnings will be emitted and undefined behaviour may result if invalid
             * properties are passed in.
             * @param names the names of each property to get
             * @param values the values of each property to get
             */
            getv(names: string[], values: (GObject.Value | any)[]): void;
            /**
             * Checks whether `object` has a [floating][floating-ref] reference.
             * @returns %TRUE if @object has a floating reference
             */
            is_floating(): boolean;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param property_name the name of a property installed on the class of @object.
             */
            notify(property_name: string): void;
            /**
             * Emits a "notify" signal for the property specified by `pspec` on `object`.
             *
             * This function omits the property name lookup, hence it is faster than
             * g_object_notify().
             *
             * One way to avoid using g_object_notify() from within the
             * class that registered the properties, and using g_object_notify_by_pspec()
             * instead, is to store the GParamSpec used with
             * g_object_class_install_property() inside a static array, e.g.:
             *
             *
             * ```c
             *   typedef enum
             *   {
             *     PROP_FOO = 1,
             *     PROP_LAST
             *   } MyObjectProperty;
             *
             *   static GParamSpec *properties[PROP_LAST];
             *
             *   static void
             *   my_object_class_init (MyObjectClass *klass)
             *   {
             *     properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
             *                                              0, 100,
             *                                              50,
             *                                              G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
             *     g_object_class_install_property (gobject_class,
             *                                      PROP_FOO,
             *                                      properties[PROP_FOO]);
             *   }
             * ```
             *
             *
             * and then notify a change on the "foo" property with:
             *
             *
             * ```c
             *   g_object_notify_by_pspec (self, properties[PROP_FOO]);
             * ```
             *
             * @param pspec the #GParamSpec of a property installed on the class of @object.
             */
            notify_by_pspec(pspec: GObject.ParamSpec): void;
            /**
             * Increases the reference count of `object`.
             *
             * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
             * of `object` will be propagated to the return type (using the GCC typeof()
             * extension), so any casting the caller needs to do on the return type must be
             * explicit.
             * @returns the same @object
             */
            ref(): GObject.Object;
            /**
             * Increase the reference count of `object,` and possibly remove the
             * [floating][floating-ref] reference, if `object` has a floating reference.
             *
             * In other words, if the object is floating, then this call "assumes
             * ownership" of the floating reference, converting it to a normal
             * reference by clearing the floating flag while leaving the reference
             * count unchanged.  If the object is not floating, then this call
             * adds a new normal reference increasing the reference count by one.
             *
             * Since GLib 2.56, the type of `object` will be propagated to the return type
             * under the same conditions as for g_object_ref().
             * @returns @object
             */
            ref_sink(): GObject.Object;
            /**
             * Releases all references to other objects. This can be used to break
             * reference cycles.
             *
             * This function should only be called from object system implementations.
             */
            run_dispose(): void;
            /**
             * Each object carries around a table of associations from
             * strings to pointers.  This function lets you set an association.
             *
             * If the object already had an association with that name,
             * the old association will be destroyed.
             *
             * Internally, the `key` is converted to a #GQuark using g_quark_from_string().
             * This means a copy of `key` is kept permanently (even after `object` has been
             * finalized) — so it is recommended to only use a small, bounded set of values
             * for `key` in your program, to avoid the #GQuark storage growing unbounded.
             * @param key name of the key
             * @param data data to associate with that key
             */
            set_data(key: string, data?: any | null): void;
            /**
             * Sets a property on an object.
             * @param property_name The name of the property to set
             * @param value The value to set the property to
             */
            set_property(property_name: string, value: GObject.Value | any): void;
            /**
             * Remove a specified datum from the object's data associations,
             * without invoking the association's destroy handler.
             * @param key name of the key
             * @returns the data if found, or %NULL          if no such data exists.
             */
            steal_data(key: string): any | null;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata() and removes the `data` from object
             * without invoking its destroy() function (if any was
             * set).
             * Usually, calling this function is only required to update
             * user data pointers with a destroy notifier, for example:
             *
             * ```c
             * void
             * object_add_to_user_list (GObject     *object,
             *                          const gchar *new_string)
             * {
             *   // the quark, naming the object data
             *   GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
             *   // retrieve the old string list
             *   GList *list = g_object_steal_qdata (object, quark_string_list);
             *
             *   // prepend new string
             *   list = g_list_prepend (list, g_strdup (new_string));
             *   // this changed 'list', so we need to set it again
             *   g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
             * }
             * static void
             * free_string_list (gpointer data)
             * {
             *   GList *node, *list = data;
             *
             *   for (node = list; node; node = node->next)
             *     g_free (node->data);
             *   g_list_free (list);
             * }
             * ```
             *
             * Using g_object_get_qdata() in the above example, instead of
             * g_object_steal_qdata() would have left the destroy function set,
             * and thus the partial string list would have been freed upon
             * g_object_set_qdata_full().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            steal_qdata(quark: GLib.Quark): any | null;
            /**
             * Reverts the effect of a previous call to
             * g_object_freeze_notify(). The freeze count is decreased on `object`
             * and when it reaches zero, queued "notify" signals are emitted.
             *
             * Duplicate notifications for each property are squashed so that at most one
             * #GObject::notify signal is emitted for each property, in the reverse order
             * in which they have been queued.
             *
             * It is an error to call this function when the freeze count is zero.
             */
            thaw_notify(): void;
            /**
             * Decreases the reference count of `object`. When its reference count
             * drops to 0, the object is finalized (i.e. its memory is freed).
             *
             * If the pointer to the #GObject may be reused in future (for example, if it is
             * an instance variable of another object), it is recommended to clear the
             * pointer to %NULL rather than retain a dangling pointer to a potentially
             * invalid #GObject instance. Use g_clear_object() for this.
             */
            unref(): void;
            /**
             * This function essentially limits the life time of the `closure` to
             * the life time of the object. That is, when the object is finalized,
             * the `closure` is invalidated by calling g_closure_invalidate() on
             * it, in order to prevent invocations of the closure with a finalized
             * (nonexisting) object. Also, g_object_ref() and g_object_unref() are
             * added as marshal guards to the `closure,` to ensure that an extra
             * reference count is held on `object` during invocation of the
             * `closure`.  Usually, this function will be called on closures that
             * use this `object` as closure data.
             * @param closure #GClosure to watch
             */
            watch_closure(closure: GObject.Closure): void;
            /**
             * the `constructed` function is called by g_object_new() as the
             *  final step of the object creation process.  At the point of the call, all
             *  construction properties have been set on the object.  The purpose of this
             *  call is to allow for object initialisation steps that can only be performed
             *  after construction properties have been set.  `constructed` implementors
             *  should chain up to the `constructed` call of their parent class to allow it
             *  to complete its initialisation.
             */
            vfunc_constructed(): void;
            /**
             * emits property change notification for a bunch
             *  of properties. Overriding `dispatch_properties_changed` should be rarely
             *  needed.
             * @param n_pspecs
             * @param pspecs
             */
            vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
            /**
             * the `dispose` function is supposed to drop all references to other
             *  objects, but keep the instance otherwise intact, so that client method
             *  invocations still work. It may be run multiple times (due to reference
             *  loops). Before returning, `dispose` should chain up to the `dispose` method
             *  of the parent class.
             */
            vfunc_dispose(): void;
            /**
             * instance finalization function, should finish the finalization of
             *  the instance begun in `dispose` and chain up to the `finalize` method of the
             *  parent class.
             */
            vfunc_finalize(): void;
            /**
             * the generic getter for all properties of this type. Should be
             *  overridden for every type with properties.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param pspec
             */
            vfunc_notify(pspec: GObject.ParamSpec): void;
            /**
             * the generic setter for all properties of this type. Should be
             *  overridden for every type with properties. If implementations of
             *  `set_property` don't emit property change notification explicitly, this will
             *  be done implicitly by the type system. However, if the notify signal is
             *  emitted explicitly, the type system will not emit it a second time.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
             * @param id Handler ID of the handler to be disconnected
             */
            disconnect(id: number): void;
            /**
             * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
             * @param properties Object containing the properties to set
             */
            set(properties: { [key: string]: any }): void;
            /**
             * Blocks a handler of an instance so it will not be called during any signal emissions
             * @param id Handler ID of the handler to be blocked
             */
            block_signal_handler(id: number): void;
            /**
             * Unblocks a handler so it will be called again during any signal emissions
             * @param id Handler ID of the handler to be unblocked
             */
            unblock_signal_handler(id: number): void;
            /**
             * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
             * @param detailedName Name of the signal to stop emission of
             */
            stop_emission_by_name(detailedName: string): void;
        }
        namespace WifiDialog {
            // Constructor properties interface
            interface ConstructorProps
                extends Gtk.Dialog.ConstructorProps,
                    Atk.ImplementorIface.ConstructorProps,
                    Gtk.Buildable.ConstructorProps {}
        }
        class WifiDialog extends Gtk.Dialog implements Atk.ImplementorIface, Gtk.Buildable {
            static $gtype: GObject.GType;
            // Constructors
            constructor(properties?: Partial, ...args: any[]);
            _init(...args: any[]): void;
            static ['new'](
                client: NM.Client,
                connection: NM.Connection,
                device: NM.Device,
                ap: NM.AccessPoint,
                secrets_only: boolean,
            ): WifiDialog;
            // Conflicted with Gtk.Dialog.new
            static ['new'](...args: never[]): any;
            static new_for_create(client: NM.Client): WifiDialog;
            static new_for_hidden(client: NM.Client): WifiDialog;
            static new_for_other(client: NM.Client): WifiDialog;
            static new_for_secrets(
                client: NM.Client,
                connection: NM.Connection,
                secrets_setting_name: string,
                secrets_hints: string,
            ): WifiDialog;
            // Methods
            get_connection(): [NM.Connection, NM.Device, NM.AccessPoint];
            get_nag_ignored(): boolean;
            nag_user(): Gtk.Widget;
            set_nag_ignored(ignored: boolean): void;
            // Inherited methods
            /**
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target`.
             *
             * Whenever the `source_property` is changed the `target_property` is
             * updated using the same value. For instance:
             *
             *
             * ```c
             *   g_object_bind_property (action, "active", widget, "sensitive", 0);
             * ```
             *
             *
             * Will result in the "sensitive" property of the widget #GObject instance to be
             * updated with the same value of the "active" property of the action #GObject
             * instance.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well.
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. To remove the binding without affecting the
             * `source` and the `target` you can just call g_object_unref() on the returned
             * #GBinding instance.
             *
             * Removing the binding by calling g_object_unref() on it must only be done if
             * the binding, `source` and `target` are only used from a single thread and it
             * is clear that both `source` and `target` outlive the binding. Especially it
             * is not safe to rely on this if the binding, `source` or `target` can be
             * finalized from different threads. Keep another reference to the binding and
             * use g_binding_unbind() instead to be on the safe side.
             *
             * A #GObject can have multiple bindings.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
            ): GObject.Binding;
            /**
             * Complete version of g_object_bind_property().
             *
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target,` allowing you to set the transformation functions to be used by
             * the binding.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well. The `transform_from` function is only used in case
             * of bidirectional bindings, otherwise it will be ignored
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. This will release the reference that is
             * being held on the #GBinding instance; if you want to hold on to the
             * #GBinding instance, you will need to hold a reference to it.
             *
             * To remove the binding, call g_binding_unbind().
             *
             * A #GObject can have multiple bindings.
             *
             * The same `user_data` parameter will be used for both `transform_to`
             * and `transform_from` transformation functions; the `notify` function will
             * be called once, when the binding is removed. If you need different data
             * for each transformation function, please use
             * g_object_bind_property_with_closures() instead.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @param transform_to the transformation function     from the @source to the @target, or %NULL to use the default
             * @param transform_from the transformation function     from the @target to the @source, or %NULL to use the default
             * @param notify a function to call when disposing the binding, to free     resources used by the transformation functions, or %NULL if not required
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property_full(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
                transform_to?: GObject.BindingTransformFunc | null,
                transform_from?: GObject.BindingTransformFunc | null,
                notify?: GLib.DestroyNotify | null,
            ): GObject.Binding;
            // Conflicted with GObject.Object.bind_property_full
            bind_property_full(...args: never[]): any;
            /**
             * This function is intended for #GObject implementations to re-enforce
             * a [floating][floating-ref] object reference. Doing this is seldom
             * required: all #GInitiallyUnowneds are created with a floating reference
             * which usually just needs to be sunken by calling g_object_ref_sink().
             */
            force_floating(): void;
            /**
             * Increases the freeze count on `object`. If the freeze count is
             * non-zero, the emission of "notify" signals on `object` is
             * stopped. The signals are queued until the freeze count is decreased
             * to zero. Duplicate notifications are squashed so that at most one
             * #GObject::notify signal is emitted for each property modified while the
             * object is frozen.
             *
             * This is necessary for accessors that modify multiple properties to prevent
             * premature notification while the object is still being modified.
             */
            freeze_notify(): void;
            /**
             * Gets a named field from the objects table of associations (see g_object_set_data()).
             * @param key name of the key for that association
             * @returns the data if found,          or %NULL if no such data exists.
             */
            get_data(key: string): any | null;
            /**
             * Gets a property of an object.
             *
             * The value can be:
             * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
             * - a GObject.Value initialized with the expected type of the property
             * - a GObject.Value initialized with a type to which the expected type of the property can be transformed
             *
             * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
             *
             * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
             * @param property_name The name of the property to get
             * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
             */
            get_property(property_name: string, value: GObject.Value | any): any;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            get_qdata(quark: GLib.Quark): any | null;
            /**
             * Gets `n_properties` properties for an `object`.
             * Obtained properties will be set to `values`. All properties must be valid.
             * Warnings will be emitted and undefined behaviour may result if invalid
             * properties are passed in.
             * @param names the names of each property to get
             * @param values the values of each property to get
             */
            getv(names: string[], values: (GObject.Value | any)[]): void;
            /**
             * Checks whether `object` has a [floating][floating-ref] reference.
             * @returns %TRUE if @object has a floating reference
             */
            is_floating(): boolean;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param property_name the name of a property installed on the class of @object.
             */
            notify(property_name: string): void;
            /**
             * Emits a "notify" signal for the property specified by `pspec` on `object`.
             *
             * This function omits the property name lookup, hence it is faster than
             * g_object_notify().
             *
             * One way to avoid using g_object_notify() from within the
             * class that registered the properties, and using g_object_notify_by_pspec()
             * instead, is to store the GParamSpec used with
             * g_object_class_install_property() inside a static array, e.g.:
             *
             *
             * ```c
             *   typedef enum
             *   {
             *     PROP_FOO = 1,
             *     PROP_LAST
             *   } MyObjectProperty;
             *
             *   static GParamSpec *properties[PROP_LAST];
             *
             *   static void
             *   my_object_class_init (MyObjectClass *klass)
             *   {
             *     properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
             *                                              0, 100,
             *                                              50,
             *                                              G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
             *     g_object_class_install_property (gobject_class,
             *                                      PROP_FOO,
             *                                      properties[PROP_FOO]);
             *   }
             * ```
             *
             *
             * and then notify a change on the "foo" property with:
             *
             *
             * ```c
             *   g_object_notify_by_pspec (self, properties[PROP_FOO]);
             * ```
             *
             * @param pspec the #GParamSpec of a property installed on the class of @object.
             */
            notify_by_pspec(pspec: GObject.ParamSpec): void;
            /**
             * Increases the reference count of `object`.
             *
             * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
             * of `object` will be propagated to the return type (using the GCC typeof()
             * extension), so any casting the caller needs to do on the return type must be
             * explicit.
             * @returns the same @object
             */
            ref(): GObject.Object;
            /**
             * Increase the reference count of `object,` and possibly remove the
             * [floating][floating-ref] reference, if `object` has a floating reference.
             *
             * In other words, if the object is floating, then this call "assumes
             * ownership" of the floating reference, converting it to a normal
             * reference by clearing the floating flag while leaving the reference
             * count unchanged.  If the object is not floating, then this call
             * adds a new normal reference increasing the reference count by one.
             *
             * Since GLib 2.56, the type of `object` will be propagated to the return type
             * under the same conditions as for g_object_ref().
             * @returns @object
             */
            ref_sink(): GObject.Object;
            /**
             * Releases all references to other objects. This can be used to break
             * reference cycles.
             *
             * This function should only be called from object system implementations.
             */
            run_dispose(): void;
            /**
             * Each object carries around a table of associations from
             * strings to pointers.  This function lets you set an association.
             *
             * If the object already had an association with that name,
             * the old association will be destroyed.
             *
             * Internally, the `key` is converted to a #GQuark using g_quark_from_string().
             * This means a copy of `key` is kept permanently (even after `object` has been
             * finalized) — so it is recommended to only use a small, bounded set of values
             * for `key` in your program, to avoid the #GQuark storage growing unbounded.
             * @param key name of the key
             * @param data data to associate with that key
             */
            set_data(key: string, data?: any | null): void;
            /**
             * Sets a property on an object.
             * @param property_name The name of the property to set
             * @param value The value to set the property to
             */
            set_property(property_name: string, value: GObject.Value | any): void;
            /**
             * Remove a specified datum from the object's data associations,
             * without invoking the association's destroy handler.
             * @param key name of the key
             * @returns the data if found, or %NULL          if no such data exists.
             */
            steal_data(key: string): any | null;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata() and removes the `data` from object
             * without invoking its destroy() function (if any was
             * set).
             * Usually, calling this function is only required to update
             * user data pointers with a destroy notifier, for example:
             *
             * ```c
             * void
             * object_add_to_user_list (GObject     *object,
             *                          const gchar *new_string)
             * {
             *   // the quark, naming the object data
             *   GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
             *   // retrieve the old string list
             *   GList *list = g_object_steal_qdata (object, quark_string_list);
             *
             *   // prepend new string
             *   list = g_list_prepend (list, g_strdup (new_string));
             *   // this changed 'list', so we need to set it again
             *   g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
             * }
             * static void
             * free_string_list (gpointer data)
             * {
             *   GList *node, *list = data;
             *
             *   for (node = list; node; node = node->next)
             *     g_free (node->data);
             *   g_list_free (list);
             * }
             * ```
             *
             * Using g_object_get_qdata() in the above example, instead of
             * g_object_steal_qdata() would have left the destroy function set,
             * and thus the partial string list would have been freed upon
             * g_object_set_qdata_full().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            steal_qdata(quark: GLib.Quark): any | null;
            /**
             * Reverts the effect of a previous call to
             * g_object_freeze_notify(). The freeze count is decreased on `object`
             * and when it reaches zero, queued "notify" signals are emitted.
             *
             * Duplicate notifications for each property are squashed so that at most one
             * #GObject::notify signal is emitted for each property, in the reverse order
             * in which they have been queued.
             *
             * It is an error to call this function when the freeze count is zero.
             */
            thaw_notify(): void;
            /**
             * Decreases the reference count of `object`. When its reference count
             * drops to 0, the object is finalized (i.e. its memory is freed).
             *
             * If the pointer to the #GObject may be reused in future (for example, if it is
             * an instance variable of another object), it is recommended to clear the
             * pointer to %NULL rather than retain a dangling pointer to a potentially
             * invalid #GObject instance. Use g_clear_object() for this.
             */
            unref(): void;
            /**
             * This function essentially limits the life time of the `closure` to
             * the life time of the object. That is, when the object is finalized,
             * the `closure` is invalidated by calling g_closure_invalidate() on
             * it, in order to prevent invocations of the closure with a finalized
             * (nonexisting) object. Also, g_object_ref() and g_object_unref() are
             * added as marshal guards to the `closure,` to ensure that an extra
             * reference count is held on `object` during invocation of the
             * `closure`.  Usually, this function will be called on closures that
             * use this `object` as closure data.
             * @param closure #GClosure to watch
             */
            watch_closure(closure: GObject.Closure): void;
            /**
             * the `constructed` function is called by g_object_new() as the
             *  final step of the object creation process.  At the point of the call, all
             *  construction properties have been set on the object.  The purpose of this
             *  call is to allow for object initialisation steps that can only be performed
             *  after construction properties have been set.  `constructed` implementors
             *  should chain up to the `constructed` call of their parent class to allow it
             *  to complete its initialisation.
             */
            vfunc_constructed(): void;
            /**
             * emits property change notification for a bunch
             *  of properties. Overriding `dispatch_properties_changed` should be rarely
             *  needed.
             * @param n_pspecs
             * @param pspecs
             */
            vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
            /**
             * the `dispose` function is supposed to drop all references to other
             *  objects, but keep the instance otherwise intact, so that client method
             *  invocations still work. It may be run multiple times (due to reference
             *  loops). Before returning, `dispose` should chain up to the `dispose` method
             *  of the parent class.
             */
            vfunc_dispose(): void;
            /**
             * instance finalization function, should finish the finalization of
             *  the instance begun in `dispose` and chain up to the `finalize` method of the
             *  parent class.
             */
            vfunc_finalize(): void;
            /**
             * the generic getter for all properties of this type. Should be
             *  overridden for every type with properties.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param pspec
             */
            vfunc_notify(pspec: GObject.ParamSpec): void;
            /**
             * the generic setter for all properties of this type. Should be
             *  overridden for every type with properties. If implementations of
             *  `set_property` don't emit property change notification explicitly, this will
             *  be done implicitly by the type system. However, if the notify signal is
             *  emitted explicitly, the type system will not emit it a second time.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
             * @param id Handler ID of the handler to be disconnected
             */
            disconnect(id: number): void;
            /**
             * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
             * @param properties Object containing the properties to set
             */
            set(properties: { [key: string]: any }): void;
            /**
             * Blocks a handler of an instance so it will not be called during any signal emissions
             * @param id Handler ID of the handler to be blocked
             */
            block_signal_handler(id: number): void;
            /**
             * Unblocks a handler so it will be called again during any signal emissions
             * @param id Handler ID of the handler to be unblocked
             */
            unblock_signal_handler(id: number): void;
            /**
             * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
             * @param detailedName Name of the signal to stop emission of
             */
            stop_emission_by_name(detailedName: string): void;
        }
        type BarCodeClass = typeof BarCode;
        type BarCodeWidgetClass = typeof BarCodeWidget;
        type CertChooserClass = typeof CertChooser;
        abstract class CountryInfo {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
            // Methods
            get_country_code(): string;
            get_country_name(): string;
            get_providers(): MobileProvider[];
            ref(): CountryInfo;
            unref(): void;
        }
        abstract class MobileAccessMethod {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
            // Methods
            get_3gpp_apn(): string;
            get_dns(): string[];
            get_family(): MobileFamily;
            get_gateway(): string;
            get_name(): string;
            get_password(): string;
            get_username(): string;
            ref(): MobileAccessMethod;
            unref(): void;
        }
        abstract class MobileProvider {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
            // Methods
            get_3gpp_mcc_mnc(): string[];
            get_cdma_sid(): number[];
            get_methods(): MobileAccessMethod[];
            get_name(): string;
            ref(): MobileProvider;
            unref(): void;
        }
        type MobileProvidersDatabaseClass = typeof MobileProvidersDatabase;
        abstract class MobileProvidersDatabasePrivate {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        /**
         * Network access method details.
         */
        class MobileWizardAccessMethod {
            static $gtype: GObject.GType;
            // Fields
            provider_name: string;
            plan_name: string;
            devtype: NM.DeviceModemCapabilities;
            username: string;
            password: string;
            gsm_apn: string;
            // Constructors
            _init(...args: any[]): void;
        }
        type MobileWizardClass = typeof MobileWizard;
        type VpnPasswordDialogClass = typeof VpnPasswordDialog;
        type WifiDialogClass = typeof WifiDialog;
        abstract class Ws {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
            // Methods
            adhoc_compatible(): boolean;
            hotspot_compatible(): boolean;
            validate(): boolean;
        }
        abstract class Ws8021x {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class Ws8021xClass {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsDynamicWep {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsDynamicWepClass {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsInterface {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsLeap {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsLeapClass {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsOwe {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsOweClass {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsSae {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsSaeClass {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsWepKey {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsWepKeyClass {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsWpaEap {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsWpaEapClass {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsWpaPsk {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        abstract class WsWpaPskClass {
            static $gtype: GObject.GType;
            // Constructors
            _init(...args: any[]): void;
        }
        /**
         * Name of the imported GIR library
         * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
         */
        const __name__: string;
        /**
         * Version of the imported GIR library
         * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
         */
        const __version__: string;
    }
    export default NMA;
}
declare module 'gi://NMA' {
    import NMA10 from 'gi://NMA?version=1.0';
    export default NMA10;
}
// END