/// /// /// /// /** * Type Definitions for Gjs (https://gjs.guide/) * * These type definitions are automatically generated, do not edit them by hand. * If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir * * The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ... */ declare module 'gi://GdkPixbuf?version=2.0' { // Module dependencies import type Gio from 'gi://Gio?version=2.0'; import type GObject from 'gi://GObject?version=2.0'; import type GLib from 'gi://GLib?version=2.0'; import type GModule from 'gi://GModule?version=2.0'; export namespace GdkPixbuf { /** * GdkPixbuf-2.0 */ /** * This enumeration defines the color spaces that are supported by * the gdk-pixbuf library. * * Currently only RGB is supported. */ /** * This enumeration defines the color spaces that are supported by * the gdk-pixbuf library. * * Currently only RGB is supported. */ export namespace Colorspace { export const $gtype: GObject.GType; } enum Colorspace { /** * Indicates a red/green/blue additive color space. */ RGB, } /** * Interpolation modes for scaling functions. * * The `GDK_INTERP_NEAREST` mode is the fastest scaling method, but has * horrible quality when scaling down; `GDK_INTERP_BILINEAR` is the best * choice if you aren't sure what to choose, it has a good speed/quality * balance. * * **Note**: Cubic filtering is missing from the list; hyperbolic * interpolation is just as fast and results in higher quality. */ /** * Interpolation modes for scaling functions. * * The `GDK_INTERP_NEAREST` mode is the fastest scaling method, but has * horrible quality when scaling down; `GDK_INTERP_BILINEAR` is the best * choice if you aren't sure what to choose, it has a good speed/quality * balance. * * **Note**: Cubic filtering is missing from the list; hyperbolic * interpolation is just as fast and results in higher quality. */ export namespace InterpType { export const $gtype: GObject.GType; } enum InterpType { /** * Nearest neighbor sampling; this is the fastest * and lowest quality mode. Quality is normally unacceptable when scaling * down, but may be OK when scaling up. */ NEAREST, /** * This is an accurate simulation of the PostScript * image operator without any interpolation enabled. Each pixel is * rendered as a tiny parallelogram of solid color, the edges of which * are implemented with antialiasing. It resembles nearest neighbor for * enlargement, and bilinear for reduction. */ TILES, /** * Best quality/speed balance; use this mode by * default. Bilinear interpolation. For enlargement, it is * equivalent to point-sampling the ideal bilinear-interpolated image. * For reduction, it is equivalent to laying down small tiles and * integrating over the coverage area. */ BILINEAR, /** * This is the slowest and highest quality * reconstruction function. It is derived from the hyperbolic filters in * Wolberg's "Digital Image Warping", and is formally defined as the * hyperbolic-filter sampling the ideal hyperbolic-filter interpolated * image (the filter is designed to be idempotent for 1:1 pixel mapping). * **Deprecated**: this interpolation filter is deprecated, as in reality * it has a lower quality than the `GDK_INTERP_BILINEAR` filter * (Since: 2.38) */ HYPER, } /** * Control the alpha channel for drawables. * * These values can be passed to gdk_pixbuf_xlib_render_to_drawable_alpha() * in gdk-pixbuf-xlib to control how the alpha channel of an image should * be handled. * * This function can create a bilevel clipping mask (black and white) and use * it while painting the image. * * In the future, when the X Window System gets an alpha channel extension, * it will be possible to do full alpha compositing onto arbitrary drawables. * For now both cases fall back to a bilevel clipping mask. */ /** * Control the alpha channel for drawables. * * These values can be passed to gdk_pixbuf_xlib_render_to_drawable_alpha() * in gdk-pixbuf-xlib to control how the alpha channel of an image should * be handled. * * This function can create a bilevel clipping mask (black and white) and use * it while painting the image. * * In the future, when the X Window System gets an alpha channel extension, * it will be possible to do full alpha compositing onto arbitrary drawables. * For now both cases fall back to a bilevel clipping mask. */ export namespace PixbufAlphaMode { export const $gtype: GObject.GType; } enum PixbufAlphaMode { /** * A bilevel clipping mask (black and white) * will be created and used to draw the image. Pixels below 0.5 opacity * will be considered fully transparent, and all others will be * considered fully opaque. */ BILEVEL, /** * For now falls back to #GDK_PIXBUF_ALPHA_BILEVEL. * In the future it will do full alpha compositing. */ FULL, } /** * An error code in the `GDK_PIXBUF_ERROR` domain. * * Many gdk-pixbuf operations can cause errors in this domain, or in * the `G_FILE_ERROR` domain. */ class PixbufError extends GLib.Error { static $gtype: GObject.GType; // Static fields /** * An image file was broken somehow. */ static CORRUPT_IMAGE: number; /** * Not enough memory. */ static INSUFFICIENT_MEMORY: number; /** * A bad option was passed to a pixbuf save module. */ static BAD_OPTION: number; /** * Unknown image type. */ static UNKNOWN_TYPE: number; /** * Don't know how to perform the * given operation on the type of image at hand. */ static UNSUPPORTED_OPERATION: number; /** * Generic failure code, something went wrong. */ static FAILED: number; /** * Only part of the animation was loaded. */ static INCOMPLETE_ANIMATION: number; // Constructors constructor(options: { message: string; code: number }); _init(...args: any[]): void; // Static methods static quark(): GLib.Quark; } /** * The possible rotations which can be passed to gdk_pixbuf_rotate_simple(). * * To make them easier to use, their numerical values are the actual degrees. */ /** * The possible rotations which can be passed to gdk_pixbuf_rotate_simple(). * * To make them easier to use, their numerical values are the actual degrees. */ export namespace PixbufRotation { export const $gtype: GObject.GType; } enum PixbufRotation { /** * No rotation. */ NONE, /** * Rotate by 90 degrees. */ COUNTERCLOCKWISE, /** * Rotate by 180 degrees. */ UPSIDEDOWN, /** * Rotate by 270 degrees. */ CLOCKWISE, } /** * Major version of gdk-pixbuf library, that is the "0" in * "0.8.2" for example. */ const PIXBUF_MAJOR: number; /** * Micro version of gdk-pixbuf library, that is the "2" in * "0.8.2" for example. */ const PIXBUF_MICRO: number; /** * Minor version of gdk-pixbuf library, that is the "8" in * "0.8.2" for example. */ const PIXBUF_MINOR: number; /** * Contains the full version of GdkPixbuf as a string. * * This is the version being compiled against; contrast with * `gdk_pixbuf_version`. */ const PIXBUF_VERSION: string; function pixbuf_error_quark(): GLib.Quark; interface PixbufDestroyNotify { (pixels: Uint8Array | string): void; } interface PixbufModuleFillInfoFunc { (info: PixbufFormat): void; } interface PixbufModuleFillVtableFunc { (module: PixbufModule): void; } interface PixbufModuleIncrementLoadFunc { (context: any | null, buf: Uint8Array | string): boolean; } interface PixbufModuleLoadAnimationFunc { (f?: any | null): PixbufAnimation; } interface PixbufModuleLoadFunc { (f?: any | null): Pixbuf; } interface PixbufModuleLoadXpmDataFunc { (data: string[]): Pixbuf; } interface PixbufModulePreparedFunc { (pixbuf: Pixbuf, anim: PixbufAnimation): void; } interface PixbufModuleSaveFunc { (f: any | null, pixbuf: Pixbuf, param_keys?: string[] | null, param_values?: string[] | null): boolean; } interface PixbufModuleSaveOptionSupportedFunc { (option_key: string): boolean; } interface PixbufModuleSizeFunc { (width: number, height: number): void; } interface PixbufModuleStopLoadFunc { (context?: any | null): boolean; } interface PixbufModuleUpdatedFunc { (pixbuf: Pixbuf, x: number, y: number, width: number, height: number): void; } interface PixbufSaveFunc { (buf: Uint8Array | string): boolean; } /** * Flags which allow a module to specify further details about the supported * operations. */ /** * Flags which allow a module to specify further details about the supported * operations. */ export namespace PixbufFormatFlags { export const $gtype: GObject.GType; } enum PixbufFormatFlags { /** * the module can write out images in the format. */ WRITABLE, /** * the image format is scalable */ SCALABLE, /** * the module is threadsafe. gdk-pixbuf * ignores modules that are not marked as threadsafe. (Since 2.28). */ THREADSAFE, } namespace Pixbuf { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Gio.Icon.ConstructorProps, Gio.LoadableIcon.ConstructorProps { bits_per_sample: number; bitsPerSample: number; colorspace: Colorspace; has_alpha: boolean; hasAlpha: boolean; height: number; n_channels: number; nChannels: number; pixel_bytes: GLib.Bytes; pixelBytes: GLib.Bytes; pixels: any; rowstride: number; width: number; } } /** * A pixel buffer. * * `GdkPixbuf` contains information about an image's pixel data, * its color space, bits per sample, width and height, and the * rowstride (the number of bytes between the start of one row * and the start of the next). * * ## Creating new `GdkPixbuf` * * The most basic way to create a pixbuf is to wrap an existing pixel * buffer with a [class`GdkPixbuf`.Pixbuf] instance. You can use the * [`ctor`GdkPixbuf`.Pixbuf.new_from_data`] function to do this. * * Every time you create a new `GdkPixbuf` instance for some data, you * will need to specify the destroy notification function that will be * called when the data buffer needs to be freed; this will happen when * a `GdkPixbuf` is finalized by the reference counting functions. If * you have a chunk of static data compiled into your application, you * can pass in `NULL` as the destroy notification function so that the * data will not be freed. * * The [`ctor`GdkPixbuf`.Pixbuf.new`] constructor function can be used * as a convenience to create a pixbuf with an empty buffer; this is * equivalent to allocating a data buffer using `malloc()` and then * wrapping it with `gdk_pixbuf_new_from_data()`. The `gdk_pixbuf_new()` * function will compute an optimal rowstride so that rendering can be * performed with an efficient algorithm. * * As a special case, you can use the [`ctor`GdkPixbuf`.Pixbuf.new_from_xpm_data`] * function to create a pixbuf from inline XPM image data. * * You can also copy an existing pixbuf with the [method`Pixbuf`.copy] * function. This is not the same as just acquiring a reference to * the old pixbuf instance: the copy function will actually duplicate * the pixel data in memory and create a new [class`Pixbuf]` instance * for it. * * ## Reference counting * * `GdkPixbuf` structures are reference counted. This means that an * application can share a single pixbuf among many parts of the * code. When a piece of the program needs to use a pixbuf, it should * acquire a reference to it by calling `g_object_ref()`; when it no * longer needs the pixbuf, it should release the reference it acquired * by calling `g_object_unref()`. The resources associated with a * `GdkPixbuf` will be freed when its reference count drops to zero. * Newly-created `GdkPixbuf` instances start with a reference count * of one. * * ## Image Data * * Image data in a pixbuf is stored in memory in an uncompressed, * packed format. Rows in the image are stored top to bottom, and * in each row pixels are stored from left to right. * * There may be padding at the end of a row. * * The "rowstride" value of a pixbuf, as returned by [`method`GdkPixbuf`.Pixbuf.get_rowstride`], * indicates the number of bytes between rows. * * **NOTE**: If you are copying raw pixbuf data with `memcpy()` note that the * last row in the pixbuf may not be as wide as the full rowstride, but rather * just as wide as the pixel data needs to be; that is: it is unsafe to do * `memcpy (dest, pixels, rowstride * height)` to copy a whole pixbuf. Use * [method`GdkPixbuf`.Pixbuf.copy] instead, or compute the width in bytes of the * last row as: * * ```c * last_row = width * ((n_channels * bits_per_sample + 7) / 8); * ``` * * The same rule applies when iterating over each row of a `GdkPixbuf` pixels * array. * * The following code illustrates a simple `put_pixel()` * function for RGB pixbufs with 8 bits per channel with an alpha * channel. * * ```c * static void * put_pixel (GdkPixbuf *pixbuf, * int x, * int y, * guchar red, * guchar green, * guchar blue, * guchar alpha) * { * int n_channels = gdk_pixbuf_get_n_channels (pixbuf); * * // Ensure that the pixbuf is valid * g_assert (gdk_pixbuf_get_colorspace (pixbuf) == GDK_COLORSPACE_RGB); * g_assert (gdk_pixbuf_get_bits_per_sample (pixbuf) == 8); * g_assert (gdk_pixbuf_get_has_alpha (pixbuf)); * g_assert (n_channels == 4); * * int width = gdk_pixbuf_get_width (pixbuf); * int height = gdk_pixbuf_get_height (pixbuf); * * // Ensure that the coordinates are in a valid range * g_assert (x >= 0 && x < width); * g_assert (y >= 0 && y < height); * * int rowstride = gdk_pixbuf_get_rowstride (pixbuf); * * // The pixel buffer in the GdkPixbuf instance * guchar *pixels = gdk_pixbuf_get_pixels (pixbuf); * * // The pixel we wish to modify * guchar *p = pixels + y * rowstride + x * n_channels; * p[0] = red; * p[1] = green; * p[2] = blue; * p[3] = alpha; * } * ``` * * ## Loading images * * The `GdkPixBuf` class provides a simple mechanism for loading * an image from a file in synchronous and asynchronous fashion. * * For GUI applications, it is recommended to use the asynchronous * stream API to avoid blocking the control flow of the application. * * Additionally, `GdkPixbuf` provides the [class`GdkPixbuf`.PixbufLoader`] * API for progressive image loading. * * ## Saving images * * The `GdkPixbuf` class provides methods for saving image data in * a number of file formats. The formatted data can be written to a * file or to a memory buffer. `GdkPixbuf` can also call a user-defined * callback on the data, which allows to e.g. write the image * to a socket or store it in a database. */ class Pixbuf extends GObject.Object implements Gio.Icon, Gio.LoadableIcon { static $gtype: GObject.GType; // Properties /** * The number of bits per sample. * * Currently only 8 bit per sample are supported. */ get bits_per_sample(): number; /** * The number of bits per sample. * * Currently only 8 bit per sample are supported. */ get bitsPerSample(): number; /** * The color space of the pixbuf. * * Currently, only `GDK_COLORSPACE_RGB` is supported. */ get colorspace(): Colorspace; /** * Whether the pixbuf has an alpha channel. */ get has_alpha(): boolean; /** * Whether the pixbuf has an alpha channel. */ get hasAlpha(): boolean; /** * The number of rows of the pixbuf. */ get height(): number; /** * The number of samples per pixel. * * Currently, only 3 or 4 samples per pixel are supported. */ get n_channels(): number; /** * The number of samples per pixel. * * Currently, only 3 or 4 samples per pixel are supported. */ get nChannels(): number; get pixel_bytes(): GLib.Bytes; get pixelBytes(): GLib.Bytes; /** * A pointer to the pixel data of the pixbuf. */ get pixels(): any; /** * The number of bytes between the start of a row and * the start of the next row. * * This number must (obviously) be at least as large as the * width of the pixbuf. */ get rowstride(): number; /** * The number of columns of the pixbuf. */ get width(): number; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new']( colorspace: Colorspace, has_alpha: boolean, bits_per_sample: number, width: number, height: number, ): Pixbuf; static new_from_bytes( data: GLib.Bytes | Uint8Array, colorspace: Colorspace, has_alpha: boolean, bits_per_sample: number, width: number, height: number, rowstride: number, ): Pixbuf; static new_from_data( data: Uint8Array | string, colorspace: Colorspace, has_alpha: boolean, bits_per_sample: number, width: number, height: number, rowstride: number, destroy_fn?: PixbufDestroyNotify | null, ): Pixbuf; static new_from_file(filename: string): Pixbuf; static new_from_file_at_scale( filename: string, width: number, height: number, preserve_aspect_ratio: boolean, ): Pixbuf; static new_from_file_at_size(filename: string, width: number, height: number): Pixbuf; static new_from_inline(data: Uint8Array | string, copy_pixels: boolean): Pixbuf; static new_from_resource(resource_path: string): Pixbuf; static new_from_resource_at_scale( resource_path: string, width: number, height: number, preserve_aspect_ratio: boolean, ): Pixbuf; static new_from_stream(stream: Gio.InputStream, cancellable?: Gio.Cancellable | null): Pixbuf; static new_from_stream_at_scale( stream: Gio.InputStream, width: number, height: number, preserve_aspect_ratio: boolean, cancellable?: Gio.Cancellable | null, ): Pixbuf; static new_from_stream_finish(async_result: Gio.AsyncResult): Pixbuf; static new_from_xpm_data(data: string[]): Pixbuf; // Static methods /** * Calculates the rowstride that an image created with those values would * have. * * This function is useful for front-ends and backends that want to check * image values without needing to create a `GdkPixbuf`. * @param colorspace Color space for image * @param has_alpha Whether the image should have transparency information * @param bits_per_sample Number of bits per color sample * @param width Width of image in pixels, must be > 0 * @param height Height of image in pixels, must be > 0 */ static calculate_rowstride( colorspace: Colorspace, has_alpha: boolean, bits_per_sample: number, width: number, height: number, ): number; /** * Parses an image file far enough to determine its format and size. * @param filename The name of the file to identify. */ static get_file_info(filename: string): [PixbufFormat | null, number, number]; /** * Asynchronously parses an image file far enough to determine its * format and size. * * For more details see gdk_pixbuf_get_file_info(), which is the synchronous * version of this function. * * When the operation is finished, `callback` will be called in the * main thread. You can then call gdk_pixbuf_get_file_info_finish() to * get the result of the operation. * @param filename The name of the file to identify * @param cancellable optional `GCancellable` object, `NULL` to ignore * @param callback a `GAsyncReadyCallback` to call when the file info is available */ static get_file_info_async( filename: string, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Finishes an asynchronous pixbuf parsing operation started with * gdk_pixbuf_get_file_info_async(). * @param async_result a `GAsyncResult` */ static get_file_info_finish(async_result: Gio.AsyncResult): [PixbufFormat | null, number, number]; /** * Obtains the available information about the image formats supported * by GdkPixbuf. */ static get_formats(): PixbufFormat[]; /** * Initalizes the gdk-pixbuf loader modules referenced by the `loaders.cache` * file present inside that directory. * * This is to be used by applications that want to ship certain loaders * in a different location from the system ones. * * This is needed when the OS or runtime ships a minimal number of loaders * so as to reduce the potential attack surface of carefully crafted image * files, especially for uncommon file types. Applications that require * broader image file types coverage, such as image viewers, would be * expected to ship the gdk-pixbuf modules in a separate location, bundled * with the application in a separate directory from the OS or runtime- * provided modules. * @param path Path to directory where the `loaders.cache` is installed */ static init_modules(path: string): boolean; /** * Creates a new pixbuf by asynchronously loading an image from an input stream. * * For more details see gdk_pixbuf_new_from_stream(), which is the synchronous * version of this function. * * When the operation is finished, `callback` will be called in the main thread. * You can then call gdk_pixbuf_new_from_stream_finish() to get the result of * the operation. * @param stream a `GInputStream` from which to load the pixbuf * @param cancellable optional `GCancellable` object, `NULL` to ignore * @param callback a `GAsyncReadyCallback` to call when the pixbuf is loaded */ static new_from_stream_async( stream: Gio.InputStream, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Creates a new pixbuf by asynchronously loading an image from an input stream. * * For more details see gdk_pixbuf_new_from_stream_at_scale(), which is the synchronous * version of this function. * * When the operation is finished, `callback` will be called in the main thread. * You can then call gdk_pixbuf_new_from_stream_finish() to get the result of the operation. * @param stream a `GInputStream` from which to load the pixbuf * @param width the width the image should have or -1 to not constrain the width * @param height the height the image should have or -1 to not constrain the height * @param preserve_aspect_ratio `TRUE` to preserve the image's aspect ratio * @param cancellable optional `GCancellable` object, `NULL` to ignore * @param callback a `GAsyncReadyCallback` to call when the pixbuf is loaded */ static new_from_stream_at_scale_async( stream: Gio.InputStream, width: number, height: number, preserve_aspect_ratio: boolean, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Finishes an asynchronous pixbuf save operation started with * gdk_pixbuf_save_to_stream_async(). * @param async_result a `GAsyncResult` */ static save_to_stream_finish(async_result: Gio.AsyncResult): boolean; // Methods /** * Takes an existing pixbuf and adds an alpha channel to it. * * If the existing pixbuf already had an alpha channel, the channel * values are copied from the original; otherwise, the alpha channel * is initialized to 255 (full opacity). * * If `substitute_color` is `TRUE`, then the color specified by the * (`r`, `g`, `b`) arguments will be assigned zero opacity. That is, * if you pass `(255, 255, 255)` for the substitute color, all white * pixels will become fully transparent. * * If `substitute_color` is `FALSE`, then the (`r`, `g`, `b`) arguments * will be ignored. * @param substitute_color Whether to set a color to zero opacity. * @param r Red value to substitute. * @param g Green value to substitute. * @param b Blue value to substitute. * @returns A newly-created pixbuf */ add_alpha(substitute_color: boolean, r: number, g: number, b: number): Pixbuf | null; /** * Takes an existing pixbuf and checks for the presence of an * associated "orientation" option. * * The orientation option may be provided by the JPEG loader (which * reads the exif orientation tag) or the TIFF loader (which reads * the TIFF orientation tag, and compensates it for the partial * transforms performed by libtiff). * * If an orientation option/tag is present, the appropriate transform * will be performed so that the pixbuf is oriented correctly. * @returns A newly-created pixbuf */ apply_embedded_orientation(): Pixbuf | null; /** * Creates a transformation of the source image `src` by scaling by * `scale_x` and `scale_y` then translating by `offset_x` and `offset_y`. * * This gives an image in the coordinates of the destination pixbuf. * The rectangle (`dest_x,` `dest_y,` `dest_width,` `dest_height)` * is then alpha blended onto the corresponding rectangle of the * original destination image. * * When the destination rectangle contains parts not in the source * image, the data at the edges of the source image is replicated * to infinity. * * ![](composite.png) * @param dest the #GdkPixbuf into which to render the results * @param dest_x the left coordinate for region to render * @param dest_y the top coordinate for region to render * @param dest_width the width of the region to render * @param dest_height the height of the region to render * @param offset_x the offset in the X direction (currently rounded to an integer) * @param offset_y the offset in the Y direction (currently rounded to an integer) * @param scale_x the scale factor in the X direction * @param scale_y the scale factor in the Y direction * @param interp_type the interpolation type for the transformation. * @param overall_alpha overall alpha for source image (0..255) */ composite( dest: Pixbuf, dest_x: number, dest_y: number, dest_width: number, dest_height: number, offset_x: number, offset_y: number, scale_x: number, scale_y: number, interp_type: InterpType | null, overall_alpha: number, ): void; /** * Creates a transformation of the source image `src` by scaling by * `scale_x` and `scale_y` then translating by `offset_x` and `offset_y,` * then alpha blends the rectangle (`dest_x` ,`dest_y,` `dest_width,` * `dest_height)` of the resulting image with a checkboard of the * colors `color1` and `color2` and renders it onto the destination * image. * * If the source image has no alpha channel, and `overall_alpha` is 255, a fast * path is used which omits the alpha blending and just performs the scaling. * * See gdk_pixbuf_composite_color_simple() for a simpler variant of this * function suitable for many tasks. * @param dest the #GdkPixbuf into which to render the results * @param dest_x the left coordinate for region to render * @param dest_y the top coordinate for region to render * @param dest_width the width of the region to render * @param dest_height the height of the region to render * @param offset_x the offset in the X direction (currently rounded to an integer) * @param offset_y the offset in the Y direction (currently rounded to an integer) * @param scale_x the scale factor in the X direction * @param scale_y the scale factor in the Y direction * @param interp_type the interpolation type for the transformation. * @param overall_alpha overall alpha for source image (0..255) * @param check_x the X offset for the checkboard (origin of checkboard is at -@check_x, -@check_y) * @param check_y the Y offset for the checkboard * @param check_size the size of checks in the checkboard (must be a power of two) * @param color1 the color of check at upper left * @param color2 the color of the other check */ composite_color( dest: Pixbuf, dest_x: number, dest_y: number, dest_width: number, dest_height: number, offset_x: number, offset_y: number, scale_x: number, scale_y: number, interp_type: InterpType | null, overall_alpha: number, check_x: number, check_y: number, check_size: number, color1: number, color2: number, ): void; /** * Creates a new pixbuf by scaling `src` to `dest_width` x `dest_height` * and alpha blending the result with a checkboard of colors `color1` * and `color2`. * @param dest_width the width of destination image * @param dest_height the height of destination image * @param interp_type the interpolation type for the transformation. * @param overall_alpha overall alpha for source image (0..255) * @param check_size the size of checks in the checkboard (must be a power of two) * @param color1 the color of check at upper left * @param color2 the color of the other check * @returns the new pixbuf */ composite_color_simple( dest_width: number, dest_height: number, interp_type: InterpType | null, overall_alpha: number, check_size: number, color1: number, color2: number, ): Pixbuf | null; /** * Creates a new `GdkPixbuf` with a copy of the information in the specified * `pixbuf`. * * Note that this does not copy the options set on the original `GdkPixbuf`, * use gdk_pixbuf_copy_options() for this. * @returns A newly-created pixbuf */ copy(): Pixbuf | null; /** * Copies a rectangular area from `src_pixbuf` to `dest_pixbuf`. * * Conversion of pixbuf formats is done automatically. * * If the source rectangle overlaps the destination rectangle on the * same pixbuf, it will be overwritten during the copy operation. * Therefore, you can not use this function to scroll a pixbuf. * @param src_x Source X coordinate within @src_pixbuf. * @param src_y Source Y coordinate within @src_pixbuf. * @param width Width of the area to copy. * @param height Height of the area to copy. * @param dest_pixbuf Destination pixbuf. * @param dest_x X coordinate within @dest_pixbuf. * @param dest_y Y coordinate within @dest_pixbuf. */ copy_area( src_x: number, src_y: number, width: number, height: number, dest_pixbuf: Pixbuf, dest_x: number, dest_y: number, ): void; /** * Copies the key/value pair options attached to a `GdkPixbuf` to another * `GdkPixbuf`. * * This is useful to keep original metadata after having manipulated * a file. However be careful to remove metadata which you've already * applied, such as the "orientation" option after rotating the image. * @param dest_pixbuf the destination pixbuf * @returns `TRUE` on success. */ copy_options(dest_pixbuf: Pixbuf): boolean; /** * Clears a pixbuf to the given RGBA value, converting the RGBA value into * the pixbuf's pixel format. * * The alpha component will be ignored if the pixbuf doesn't have an alpha * channel. * @param pixel RGBA pixel to used to clear (`0xffffffff` is opaque white, `0x00000000` transparent black) */ fill(pixel: number): void; /** * Flips a pixbuf horizontally or vertically and returns the * result in a new pixbuf. * @param horizontal `TRUE` to flip horizontally, `FALSE` to flip vertically * @returns the new pixbuf */ flip(horizontal: boolean): Pixbuf | null; /** * Queries the number of bits per color sample in a pixbuf. * @returns Number of bits per color sample. */ get_bits_per_sample(): number; /** * Returns the length of the pixel data, in bytes. * @returns The length of the pixel data. */ get_byte_length(): number; /** * Queries the color space of a pixbuf. * @returns Color space. */ get_colorspace(): Colorspace; /** * Queries whether a pixbuf has an alpha channel (opacity information). * @returns `TRUE` if it has an alpha channel, `FALSE` otherwise. */ get_has_alpha(): boolean; /** * Queries the height of a pixbuf. * @returns Height in pixels. */ get_height(): number; /** * Queries the number of channels of a pixbuf. * @returns Number of channels. */ get_n_channels(): number; /** * Looks up `key` in the list of options that may have been attached to the * `pixbuf` when it was loaded, or that may have been attached by another * function using gdk_pixbuf_set_option(). * * For instance, the ANI loader provides "Title" and "Artist" options. * The ICO, XBM, and XPM loaders provide "x_hot" and "y_hot" hot-spot * options for cursor definitions. The PNG loader provides the tEXt ancillary * chunk key/value pairs as options. Since 2.12, the TIFF and JPEG loaders * return an "orientation" option string that corresponds to the embedded * TIFF/Exif orientation tag (if present). Since 2.32, the TIFF loader sets * the "multipage" option string to "yes" when a multi-page TIFF is loaded. * Since 2.32 the JPEG and PNG loaders set "x-dpi" and "y-dpi" if the file * contains image density information in dots per inch. * Since 2.36.6, the JPEG loader sets the "comment" option with the comment * EXIF tag. * @param key a nul-terminated string. * @returns the value associated with `key` */ get_option(key: string): string | null; /** * Returns a `GHashTable` with a list of all the options that may have been * attached to the `pixbuf` when it was loaded, or that may have been * attached by another function using [method`GdkPixbuf`.Pixbuf.set_option]. * @returns a #GHashTable of key/values pairs */ get_options(): GLib.HashTable; /** * Queries a pointer to the pixel data of a pixbuf. * * This function will cause an implicit copy of the pixbuf data if the * pixbuf was created from read-only data. * * Please see the section on [image data](class.Pixbuf.html#image-data) for information * about how the pixel data is stored in memory. * @returns A pointer to the pixbuf's pixel data. */ get_pixels(): Uint8Array; /** * Queries a pointer to the pixel data of a pixbuf. * * This function will cause an implicit copy of the pixbuf data if the * pixbuf was created from read-only data. * * Please see the section on [image data](class.Pixbuf.html#image-data) for information * about how the pixel data is stored in memory. * @returns A pointer to the pixbuf's pixel data. */ get_pixels(): Uint8Array; /** * Queries the rowstride of a pixbuf, which is the number of bytes between * the start of a row and the start of the next row. * @returns Distance between row starts. */ get_rowstride(): number; /** * Queries the width of a pixbuf. * @returns Width in pixels. */ get_width(): number; /** * Creates a new pixbuf which represents a sub-region of `src_pixbuf`. * * The new pixbuf shares its pixels with the original pixbuf, so * writing to one affects both. The new pixbuf holds a reference to * `src_pixbuf`, so `src_pixbuf` will not be finalized until the new * pixbuf is finalized. * * Note that if `src_pixbuf` is read-only, this function will force it * to be mutable. * @param src_x X coord in @src_pixbuf * @param src_y Y coord in @src_pixbuf * @param width width of region in @src_pixbuf * @param height height of region in @src_pixbuf * @returns a new pixbuf */ new_subpixbuf(src_x: number, src_y: number, width: number, height: number): Pixbuf; /** * Provides a #GBytes buffer containing the raw pixel data; the data * must not be modified. * * This function allows skipping the implicit copy that must be made * if gdk_pixbuf_get_pixels() is called on a read-only pixbuf. * @returns A new reference to a read-only copy of the pixel data. Note that for mutable pixbufs, this function will incur a one-time copy of the pixel data for conversion into the returned #GBytes. */ read_pixel_bytes(): GLib.Bytes; /** * Provides a read-only pointer to the raw pixel data. * * This function allows skipping the implicit copy that must be made * if gdk_pixbuf_get_pixels() is called on a read-only pixbuf. * @returns a read-only pointer to the raw pixel data */ read_pixels(): number; /** * Removes the key/value pair option attached to a `GdkPixbuf`. * @param key a nul-terminated string representing the key to remove. * @returns `TRUE` if an option was removed, `FALSE` if not. */ remove_option(key: string): boolean; /** * Rotates a pixbuf by a multiple of 90 degrees, and returns the * result in a new pixbuf. * * If `angle` is 0, this function will return a copy of `src`. * @param angle the angle to rotate by * @returns the new pixbuf */ rotate_simple(angle: PixbufRotation | null): Pixbuf | null; /** * Modifies saturation and optionally pixelates `src`, placing the result in * `dest`. * * The `src` and `dest` pixbufs must have the same image format, size, and * rowstride. * * The `src` and `dest` arguments may be the same pixbuf with no ill effects. * * If `saturation` is 1.0 then saturation is not changed. If it's less than 1.0, * saturation is reduced (the image turns toward grayscale); if greater than * 1.0, saturation is increased (the image gets more vivid colors). * * If `pixelate` is `TRUE`, then pixels are faded in a checkerboard pattern to * create a pixelated image. * @param dest place to write modified version of @src * @param saturation saturation factor * @param pixelate whether to pixelate */ saturate_and_pixelate(dest: Pixbuf, saturation: number, pixelate: boolean): void; /** * Vector version of `gdk_pixbuf_save_to_buffer()`. * * Saves pixbuf to a new buffer in format `type,` which is currently "jpeg", * "tiff", "png", "ico" or "bmp". * * See [method`GdkPixbuf`.Pixbuf.save_to_buffer] for more details. * @param type name of file format. * @param option_keys name of options to set * @param option_values values for named options * @returns whether an error was set */ save_to_bufferv( type: string, option_keys?: string[] | null, option_values?: string[] | null, ): [boolean, Uint8Array]; /** * Vector version of `gdk_pixbuf_save_to_callback()`. * * Saves pixbuf to a callback in format `type,` which is currently "jpeg", * "png", "tiff", "ico" or "bmp". * * If `error` is set, `FALSE` will be returned. * * See [method`GdkPixbuf`.Pixbuf.save_to_callback] for more details. * @param save_func a function that is called to save each block of data that the save routine generates. * @param type name of file format. * @param option_keys name of options to set * @param option_values values for named options * @returns whether an error was set */ save_to_callbackv( save_func: PixbufSaveFunc, type: string, option_keys?: string[] | null, option_values?: string[] | null, ): boolean; /** * Saves `pixbuf` to an output stream. * * Supported file formats are currently "jpeg", "tiff", "png", "ico" or * "bmp". * * See [method`GdkPixbuf`.Pixbuf.save_to_stream] for more details. * @param stream a `GOutputStream` to save the pixbuf to * @param type name of file format * @param option_keys name of options to set * @param option_values values for named options * @param cancellable optional `GCancellable` object, `NULL` to ignore * @returns `TRUE` if the pixbuf was saved successfully, `FALSE` if an error was set. */ save_to_streamv( stream: Gio.OutputStream, type: string, option_keys?: string[] | null, option_values?: string[] | null, cancellable?: Gio.Cancellable | null, ): boolean; /** * Saves `pixbuf` to an output stream asynchronously. * * For more details see gdk_pixbuf_save_to_streamv(), which is the synchronous * version of this function. * * When the operation is finished, `callback` will be called in the main thread. * * You can then call gdk_pixbuf_save_to_stream_finish() to get the result of * the operation. * @param stream a `GOutputStream` to which to save the pixbuf * @param type name of file format * @param option_keys name of options to set * @param option_values values for named options * @param cancellable optional `GCancellable` object, `NULL` to ignore * @param callback a `GAsyncReadyCallback` to call when the pixbuf is saved */ save_to_streamv_async( stream: Gio.OutputStream, type: string, option_keys?: string[] | null, option_values?: string[] | null, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Vector version of `gdk_pixbuf_save()`. * * Saves pixbuf to a file in `type`, which is currently "jpeg", "png", "tiff", "ico" or "bmp". * * If `error` is set, `FALSE` will be returned. * * See [method`GdkPixbuf`.Pixbuf.save] for more details. * @param filename name of file to save. * @param type name of file format. * @param option_keys name of options to set * @param option_values values for named options * @returns whether an error was set */ savev( filename: string, type: string, option_keys?: string[] | null, option_values?: string[] | null, ): boolean; /** * Creates a transformation of the source image `src` by scaling by * `scale_x` and `scale_y` then translating by `offset_x` and `offset_y,` * then renders the rectangle (`dest_x,` `dest_y,` `dest_width,` * `dest_height)` of the resulting image onto the destination image * replacing the previous contents. * * Try to use gdk_pixbuf_scale_simple() first; this function is * the industrial-strength power tool you can fall back to, if * gdk_pixbuf_scale_simple() isn't powerful enough. * * If the source rectangle overlaps the destination rectangle on the * same pixbuf, it will be overwritten during the scaling which * results in rendering artifacts. * @param dest the #GdkPixbuf into which to render the results * @param dest_x the left coordinate for region to render * @param dest_y the top coordinate for region to render * @param dest_width the width of the region to render * @param dest_height the height of the region to render * @param offset_x the offset in the X direction (currently rounded to an integer) * @param offset_y the offset in the Y direction (currently rounded to an integer) * @param scale_x the scale factor in the X direction * @param scale_y the scale factor in the Y direction * @param interp_type the interpolation type for the transformation. */ scale( dest: Pixbuf, dest_x: number, dest_y: number, dest_width: number, dest_height: number, offset_x: number, offset_y: number, scale_x: number, scale_y: number, interp_type: InterpType | null, ): void; /** * Create a new pixbuf containing a copy of `src` scaled to * `dest_width` x `dest_height`. * * This function leaves `src` unaffected. * * The `interp_type` should be `GDK_INTERP_NEAREST` if you want maximum * speed (but when scaling down `GDK_INTERP_NEAREST` is usually unusably * ugly). The default `interp_type` should be `GDK_INTERP_BILINEAR` which * offers reasonable quality and speed. * * You can scale a sub-portion of `src` by creating a sub-pixbuf * pointing into `src`; see [method`GdkPixbuf`.Pixbuf.new_subpixbuf]. * * If `dest_width` and `dest_height` are equal to the width and height of * `src`, this function will return an unscaled copy of `src`. * * For more complicated scaling/alpha blending see [method`GdkPixbuf`.Pixbuf.scale] * and [method`GdkPixbuf`.Pixbuf.composite]. * @param dest_width the width of destination image * @param dest_height the height of destination image * @param interp_type the interpolation type for the transformation. * @returns the new pixbuf */ scale_simple(dest_width: number, dest_height: number, interp_type: InterpType | null): Pixbuf | null; /** * Attaches a key/value pair as an option to a `GdkPixbuf`. * * If `key` already exists in the list of options attached to the `pixbuf`, * the new value is ignored and `FALSE` is returned. * @param key a nul-terminated string. * @param value a nul-terminated string. * @returns `TRUE` on success */ set_option(key: string, value: string): boolean; // Inherited methods /** * Checks if two icons are equal. * @param icon2 pointer to the second #GIcon. * @returns %TRUE if @icon1 is equal to @icon2. %FALSE otherwise. */ equal(icon2?: Gio.Icon | null): boolean; /** * Gets a hash for an icon. * @returns a #guint containing a hash for the @icon, suitable for use in a #GHashTable or similar data structure. */ hash(): number; /** * Serializes a #GIcon into a #GVariant. An equivalent #GIcon can be retrieved * back by calling g_icon_deserialize() on the returned value. * As serialization will avoid using raw icon data when possible, it only * makes sense to transfer the #GVariant between processes on the same machine, * (as opposed to over the network), and within the same file system namespace. * @returns a #GVariant, or %NULL when serialization fails. The #GVariant will not be floating. */ serialize(): GLib.Variant | null; /** * Generates a textual representation of `icon` that can be used for * serialization such as when passing `icon` to a different process or * saving it to persistent storage. Use g_icon_new_for_string() to * get `icon` back from the returned string. * * The encoding of the returned string is proprietary to #GIcon except * in the following two cases * * - If `icon` is a #GFileIcon, the returned string is a native path * (such as `/path/to/my icon.png`) without escaping * if the #GFile for `icon` is a native file. If the file is not * native, the returned string is the result of g_file_get_uri() * (such as `sftp://path/to/my%20icon.png`). * * - If `icon` is a #GThemedIcon with exactly one name and no fallbacks, * the encoding is simply the name (such as `network-server`). * @returns An allocated NUL-terminated UTF8 string or %NULL if @icon can't be serialized. Use g_free() to free. */ to_string(): string | null; /** * Checks if two icons are equal. * @param icon2 pointer to the second #GIcon. */ vfunc_equal(icon2?: Gio.Icon | null): boolean; /** * Gets a hash for an icon. */ vfunc_hash(): number; /** * Serializes a #GIcon into a #GVariant. An equivalent #GIcon can be retrieved * back by calling g_icon_deserialize() on the returned value. * As serialization will avoid using raw icon data when possible, it only * makes sense to transfer the #GVariant between processes on the same machine, * (as opposed to over the network), and within the same file system namespace. */ vfunc_serialize(): GLib.Variant | null; /** * Serializes the `icon` into string tokens. * This is can be invoked when g_icon_new_for_string() is called. */ vfunc_to_tokens(): [boolean, string[], number]; /** * Loads a loadable icon. For the asynchronous version of this function, * see g_loadable_icon_load_async(). * @param size an integer. * @param cancellable optional #GCancellable object, %NULL to ignore. * @returns a #GInputStream to read the icon from. */ load(size: number, cancellable?: Gio.Cancellable | null): [Gio.InputStream, string]; /** * Loads an icon asynchronously. To finish this function, see * g_loadable_icon_load_finish(). For the synchronous, blocking * version of this function, see g_loadable_icon_load(). * @param size an integer. * @param cancellable optional #GCancellable object, %NULL to ignore. */ load_async(size: number, cancellable?: Gio.Cancellable | null): Promise<[Gio.InputStream, string]>; /** * Loads an icon asynchronously. To finish this function, see * g_loadable_icon_load_finish(). For the synchronous, blocking * version of this function, see g_loadable_icon_load(). * @param size an integer. * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ load_async( size: number, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Loads an icon asynchronously. To finish this function, see * g_loadable_icon_load_finish(). For the synchronous, blocking * version of this function, see g_loadable_icon_load(). * @param size an integer. * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ load_async( size: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise<[Gio.InputStream, string]> | void; /** * Finishes an asynchronous icon load started in g_loadable_icon_load_async(). * @param res a #GAsyncResult. * @returns a #GInputStream to read the icon from. */ load_finish(res: Gio.AsyncResult): [Gio.InputStream, string]; /** * Loads a loadable icon. For the asynchronous version of this function, * see g_loadable_icon_load_async(). * @param size an integer. * @param cancellable optional #GCancellable object, %NULL to ignore. */ vfunc_load(size: number, cancellable?: Gio.Cancellable | null): [Gio.InputStream, string]; /** * Loads an icon asynchronously. To finish this function, see * g_loadable_icon_load_finish(). For the synchronous, blocking * version of this function, see g_loadable_icon_load(). * @param size an integer. * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ vfunc_load_async( size: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Finishes an asynchronous icon load started in g_loadable_icon_load_async(). * @param res a #GAsyncResult. */ vfunc_load_finish(res: Gio.AsyncResult): [Gio.InputStream, string]; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace PixbufAnimation { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } /** * An opaque object representing an animation. * * The GdkPixBuf library provides a simple mechanism to load and * represent animations. An animation is conceptually a series of * frames to be displayed over time. * * The animation may not be represented as a series of frames * internally; for example, it may be stored as a sprite and * instructions for moving the sprite around a background. * * To display an animation you don't need to understand its * representation, however; you just ask `GdkPixbuf` what should * be displayed at a given point in time. */ class PixbufAnimation extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static new_from_file(filename: string): PixbufAnimation; static new_from_resource(resource_path: string): PixbufAnimation; static new_from_stream(stream: Gio.InputStream, cancellable?: Gio.Cancellable | null): PixbufAnimation; static new_from_stream_finish(async_result: Gio.AsyncResult): PixbufAnimation; // Static methods /** * Creates a new animation by asynchronously loading an image from an input stream. * * For more details see gdk_pixbuf_new_from_stream(), which is the synchronous * version of this function. * * When the operation is finished, `callback` will be called in the main thread. * You can then call gdk_pixbuf_animation_new_from_stream_finish() to get the * result of the operation. * @param stream a #GInputStream from which to load the animation * @param cancellable optional #GCancellable object * @param callback a `GAsyncReadyCallback` to call when the pixbuf is loaded */ static new_from_stream_async( stream: Gio.InputStream, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; // Virtual methods /** * Get an iterator for displaying an animation. * * The iterator provides the frames that should be displayed at a * given time. * * `start_time` would normally come from g_get_current_time(), and marks * the beginning of animation playback. After creating an iterator, you * should immediately display the pixbuf returned by * gdk_pixbuf_animation_iter_get_pixbuf(). Then, you should install * a timeout (with g_timeout_add()) or by some other mechanism ensure * that you'll update the image after * gdk_pixbuf_animation_iter_get_delay_time() milliseconds. Each time * the image is updated, you should reinstall the timeout with the new, * possibly-changed delay time. * * As a shortcut, if `start_time` is `NULL`, the result of * g_get_current_time() will be used automatically. * * To update the image (i.e. possibly change the result of * gdk_pixbuf_animation_iter_get_pixbuf() to a new frame of the animation), * call gdk_pixbuf_animation_iter_advance(). * * If you're using #GdkPixbufLoader, in addition to updating the image * after the delay time, you should also update it whenever you * receive the area_updated signal and * gdk_pixbuf_animation_iter_on_currently_loading_frame() returns * `TRUE`. In this case, the frame currently being fed into the loader * has received new data, so needs to be refreshed. The delay time for * a frame may also be modified after an area_updated signal, for * example if the delay time for a frame is encoded in the data after * the frame itself. So your timeout should be reinstalled after any * area_updated signal. * * A delay time of -1 is possible, indicating "infinite". * @param start_time time when the animation starts playing */ vfunc_get_iter(start_time?: GLib.TimeVal | null): PixbufAnimationIter; /** * fills `width` and `height` with the frame size of the animation. * @param width * @param height */ vfunc_get_size(width: number, height: number): void; /** * Retrieves a static image for the animation. * * If an animation is really just a plain image (has only one frame), * this function returns that image. * * If the animation is an animation, this function returns a reasonable * image to use as a static unanimated image, which might be the first * frame, or something more sophisticated depending on the file format. * * If an animation hasn't loaded any frames yet, this function will * return `NULL`. */ vfunc_get_static_image(): Pixbuf; /** * Checks whether the animation is a static image. * * If you load a file with gdk_pixbuf_animation_new_from_file() and it * turns out to be a plain, unanimated image, then this function will * return `TRUE`. Use gdk_pixbuf_animation_get_static_image() to retrieve * the image. */ vfunc_is_static_image(): boolean; // Methods /** * Queries the height of the bounding box of a pixbuf animation. * @returns Height of the bounding box of the animation. */ get_height(): number; /** * Get an iterator for displaying an animation. * * The iterator provides the frames that should be displayed at a * given time. * * `start_time` would normally come from g_get_current_time(), and marks * the beginning of animation playback. After creating an iterator, you * should immediately display the pixbuf returned by * gdk_pixbuf_animation_iter_get_pixbuf(). Then, you should install * a timeout (with g_timeout_add()) or by some other mechanism ensure * that you'll update the image after * gdk_pixbuf_animation_iter_get_delay_time() milliseconds. Each time * the image is updated, you should reinstall the timeout with the new, * possibly-changed delay time. * * As a shortcut, if `start_time` is `NULL`, the result of * g_get_current_time() will be used automatically. * * To update the image (i.e. possibly change the result of * gdk_pixbuf_animation_iter_get_pixbuf() to a new frame of the animation), * call gdk_pixbuf_animation_iter_advance(). * * If you're using #GdkPixbufLoader, in addition to updating the image * after the delay time, you should also update it whenever you * receive the area_updated signal and * gdk_pixbuf_animation_iter_on_currently_loading_frame() returns * `TRUE`. In this case, the frame currently being fed into the loader * has received new data, so needs to be refreshed. The delay time for * a frame may also be modified after an area_updated signal, for * example if the delay time for a frame is encoded in the data after * the frame itself. So your timeout should be reinstalled after any * area_updated signal. * * A delay time of -1 is possible, indicating "infinite". * @param start_time time when the animation starts playing * @returns an iterator to move over the animation */ get_iter(start_time?: GLib.TimeVal | null): PixbufAnimationIter; /** * Retrieves a static image for the animation. * * If an animation is really just a plain image (has only one frame), * this function returns that image. * * If the animation is an animation, this function returns a reasonable * image to use as a static unanimated image, which might be the first * frame, or something more sophisticated depending on the file format. * * If an animation hasn't loaded any frames yet, this function will * return `NULL`. * @returns unanimated image representing the animation */ get_static_image(): Pixbuf; /** * Queries the width of the bounding box of a pixbuf animation. * @returns Width of the bounding box of the animation. */ get_width(): number; /** * Checks whether the animation is a static image. * * If you load a file with gdk_pixbuf_animation_new_from_file() and it * turns out to be a plain, unanimated image, then this function will * return `TRUE`. Use gdk_pixbuf_animation_get_static_image() to retrieve * the image. * @returns `TRUE` if the "animation" was really just an image */ is_static_image(): boolean; } namespace PixbufAnimationIter { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } /** * An opaque object representing an iterator which points to a * certain position in an animation. */ class PixbufAnimationIter extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Virtual methods /** * Possibly advances an animation to a new frame. * * Chooses the frame based on the start time passed to * gdk_pixbuf_animation_get_iter(). * * `current_time` would normally come from g_get_current_time(), and * must be greater than or equal to the time passed to * gdk_pixbuf_animation_get_iter(), and must increase or remain * unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is * called. That is, you can't go backward in time; animations only * play forward. * * As a shortcut, pass `NULL` for the current time and g_get_current_time() * will be invoked on your behalf. So you only need to explicitly pass * `current_time` if you're doing something odd like playing the animation * at double speed. * * If this function returns `FALSE`, there's no need to update the animation * display, assuming the display had been rendered prior to advancing; * if `TRUE`, you need to call gdk_pixbuf_animation_iter_get_pixbuf() * and update the display with the new pixbuf. * @param current_time current time */ vfunc_advance(current_time?: GLib.TimeVal | null): boolean; /** * Gets the number of milliseconds the current pixbuf should be displayed, * or -1 if the current pixbuf should be displayed forever. * * The `g_timeout_add()` function conveniently takes a timeout in milliseconds, * so you can use a timeout to schedule the next update. * * Note that some formats, like GIF, might clamp the timeout values in the * image file to avoid updates that are just too quick. The minimum timeout * for GIF images is currently 20 milliseconds. */ vfunc_get_delay_time(): number; /** * Gets the current pixbuf which should be displayed. * * The pixbuf might not be the same size as the animation itself * (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()). * * This pixbuf should be displayed for gdk_pixbuf_animation_iter_get_delay_time() * milliseconds. * * The caller of this function does not own a reference to the returned * pixbuf; the returned pixbuf will become invalid when the iterator * advances to the next frame, which may happen anytime you call * gdk_pixbuf_animation_iter_advance(). * * Copy the pixbuf to keep it (don't just add a reference), as it may get * recycled as you advance the iterator. */ vfunc_get_pixbuf(): Pixbuf; /** * Used to determine how to respond to the area_updated signal on * #GdkPixbufLoader when loading an animation. * * The `::area_updated` signal is emitted for an area of the frame currently * streaming in to the loader. So if you're on the currently loading frame, * you will need to redraw the screen for the updated area. */ vfunc_on_currently_loading_frame(): boolean; // Methods /** * Possibly advances an animation to a new frame. * * Chooses the frame based on the start time passed to * gdk_pixbuf_animation_get_iter(). * * `current_time` would normally come from g_get_current_time(), and * must be greater than or equal to the time passed to * gdk_pixbuf_animation_get_iter(), and must increase or remain * unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is * called. That is, you can't go backward in time; animations only * play forward. * * As a shortcut, pass `NULL` for the current time and g_get_current_time() * will be invoked on your behalf. So you only need to explicitly pass * `current_time` if you're doing something odd like playing the animation * at double speed. * * If this function returns `FALSE`, there's no need to update the animation * display, assuming the display had been rendered prior to advancing; * if `TRUE`, you need to call gdk_pixbuf_animation_iter_get_pixbuf() * and update the display with the new pixbuf. * @param current_time current time * @returns `TRUE` if the image may need updating */ advance(current_time?: GLib.TimeVal | null): boolean; /** * Gets the number of milliseconds the current pixbuf should be displayed, * or -1 if the current pixbuf should be displayed forever. * * The `g_timeout_add()` function conveniently takes a timeout in milliseconds, * so you can use a timeout to schedule the next update. * * Note that some formats, like GIF, might clamp the timeout values in the * image file to avoid updates that are just too quick. The minimum timeout * for GIF images is currently 20 milliseconds. * @returns delay time in milliseconds (thousandths of a second) */ get_delay_time(): number; /** * Gets the current pixbuf which should be displayed. * * The pixbuf might not be the same size as the animation itself * (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()). * * This pixbuf should be displayed for gdk_pixbuf_animation_iter_get_delay_time() * milliseconds. * * The caller of this function does not own a reference to the returned * pixbuf; the returned pixbuf will become invalid when the iterator * advances to the next frame, which may happen anytime you call * gdk_pixbuf_animation_iter_advance(). * * Copy the pixbuf to keep it (don't just add a reference), as it may get * recycled as you advance the iterator. * @returns the pixbuf to be displayed */ get_pixbuf(): Pixbuf; /** * Used to determine how to respond to the area_updated signal on * #GdkPixbufLoader when loading an animation. * * The `::area_updated` signal is emitted for an area of the frame currently * streaming in to the loader. So if you're on the currently loading frame, * you will need to redraw the screen for the updated area. * @returns `TRUE` if the frame we're on is partially loaded, or the last frame */ on_currently_loading_frame(): boolean; } namespace PixbufLoader { // Signal callback interfaces interface AreaPrepared { (): void; } interface AreaUpdated { (x: number, y: number, width: number, height: number): void; } interface Closed { (): void; } interface SizePrepared { (width: number, height: number): void; } // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } /** * Incremental image loader. * * `GdkPixbufLoader` provides a way for applications to drive the * process of loading an image, by letting them send the image data * directly to the loader instead of having the loader read the data * from a file. Applications can use this functionality instead of * `gdk_pixbuf_new_from_file()` or `gdk_pixbuf_animation_new_from_file()` * when they need to parse image data in small chunks. For example, * it should be used when reading an image from a (potentially) slow * network connection, or when loading an extremely large file. * * To use `GdkPixbufLoader` to load an image, create a new instance, * and call [method`GdkPixbuf`.PixbufLoader.write] to send the data * to it. When done, [method`GdkPixbuf`.PixbufLoader.close] should be * called to end the stream and finalize everything. * * The loader will emit three important signals throughout the process: * * - [signal`GdkPixbuf`.PixbufLoader::size-prepared] will be emitted as * soon as the image has enough information to determine the size of * the image to be used. If you want to scale the image while loading * it, you can call [method`GdkPixbuf`.PixbufLoader.set_size] in * response to this signal. * - [signal`GdkPixbuf`.PixbufLoader::area-prepared] will be emitted as * soon as the pixbuf of the desired has been allocated. You can obtain * the `GdkPixbuf` instance by calling [method`GdkPixbuf`.PixbufLoader.get_pixbuf]. * If you want to use it, simply acquire a reference to it. You can * also call `gdk_pixbuf_loader_get_pixbuf()` later to get the same * pixbuf. * - [signal`GdkPixbuf`.PixbufLoader::area-updated] will be emitted every * time a region is updated. This way you can update a partially * completed image. Note that you do not know anything about the * completeness of an image from the updated area. For example, in an * interlaced image you will need to make several passes before the * image is done loading. * * ## Loading an animation * * Loading an animation is almost as easy as loading an image. Once the * first [signal`GdkPixbuf`.PixbufLoader::area-prepared] signal has been * emitted, you can call [method`GdkPixbuf`.PixbufLoader.get_animation] to * get the [class`GdkPixbuf`.PixbufAnimation] instance, and then call * and [method`GdkPixbuf`.PixbufAnimation.get_iter] to get a * [class`GdkPixbuf`.PixbufAnimationIter] to retrieve the pixbuf for the * desired time stamp. */ class PixbufLoader extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](): PixbufLoader; static new_with_mime_type(mime_type: string): PixbufLoader; static new_with_type(image_type: string): PixbufLoader; // Signals connect(id: string, callback: (...args: any[]) => any): number; connect_after(id: string, callback: (...args: any[]) => any): number; emit(id: string, ...args: any[]): void; connect(signal: 'area-prepared', callback: (_source: this) => void): number; connect_after(signal: 'area-prepared', callback: (_source: this) => void): number; emit(signal: 'area-prepared'): void; connect( signal: 'area-updated', callback: (_source: this, x: number, y: number, width: number, height: number) => void, ): number; connect_after( signal: 'area-updated', callback: (_source: this, x: number, y: number, width: number, height: number) => void, ): number; emit(signal: 'area-updated', x: number, y: number, width: number, height: number): void; connect(signal: 'closed', callback: (_source: this) => void): number; connect_after(signal: 'closed', callback: (_source: this) => void): number; emit(signal: 'closed'): void; connect(signal: 'size-prepared', callback: (_source: this, width: number, height: number) => void): number; connect_after( signal: 'size-prepared', callback: (_source: this, width: number, height: number) => void, ): number; emit(signal: 'size-prepared', width: number, height: number): void; // Virtual methods vfunc_area_prepared(): void; vfunc_area_updated(x: number, y: number, width: number, height: number): void; vfunc_closed(): void; vfunc_size_prepared(width: number, height: number): void; // Methods /** * Informs a pixbuf loader that no further writes with * gdk_pixbuf_loader_write() will occur, so that it can free its * internal loading structures. * * This function also tries to parse any data that hasn't yet been parsed; * if the remaining data is partial or corrupt, an error will be returned. * * If `FALSE` is returned, `error` will be set to an error from the * `GDK_PIXBUF_ERROR` or `G_FILE_ERROR` domains. * * If you're just cancelling a load rather than expecting it to be finished, * passing `NULL` for `error` to ignore it is reasonable. * * Remember that this function does not release a reference on the loader, so * you will need to explicitly release any reference you hold. * @returns `TRUE` if all image data written so far was successfully passed out via the update_area signal */ close(): boolean; /** * Queries the #GdkPixbufAnimation that a pixbuf loader is currently creating. * * In general it only makes sense to call this function after the * [signal`GdkPixbuf`.PixbufLoader::area-prepared] signal has been emitted by * the loader. * * If the loader doesn't have enough bytes yet, and hasn't emitted the `area-prepared` * signal, this function will return `NULL`. * @returns The animation that the loader is currently loading */ get_animation(): PixbufAnimation | null; /** * Obtains the available information about the format of the * currently loading image file. * @returns A #GdkPixbufFormat */ get_format(): PixbufFormat | null; /** * Queries the #GdkPixbuf that a pixbuf loader is currently creating. * * In general it only makes sense to call this function after the * [signal`GdkPixbuf`.PixbufLoader::area-prepared] signal has been * emitted by the loader; this means that enough data has been read * to know the size of the image that will be allocated. * * If the loader has not received enough data via gdk_pixbuf_loader_write(), * then this function returns `NULL`. * * The returned pixbuf will be the same in all future calls to the loader, * so if you want to keep using it, you should acquire a reference to it. * * Additionally, if the loader is an animation, it will return the "static * image" of the animation (see gdk_pixbuf_animation_get_static_image()). * @returns The pixbuf that the loader is creating */ get_pixbuf(): Pixbuf | null; /** * Causes the image to be scaled while it is loaded. * * The desired image size can be determined relative to the original * size of the image by calling gdk_pixbuf_loader_set_size() from a * signal handler for the ::size-prepared signal. * * Attempts to set the desired image size are ignored after the * emission of the ::size-prepared signal. * @param width The desired width of the image being loaded. * @param height The desired height of the image being loaded. */ set_size(width: number, height: number): void; /** * Parses the next `count` bytes in the given image buffer. * @param buf Pointer to image data. * @returns `TRUE` if the write was successful, or `FALSE` if the loader cannot parse the buffer */ write(buf: Uint8Array | string): boolean; /** * Parses the next contents of the given image buffer. * @param buffer The image data as a `GBytes` buffer. * @returns `TRUE` if the write was successful, or `FALSE` if the loader cannot parse the buffer */ write_bytes(buffer: GLib.Bytes | Uint8Array): boolean; } namespace PixbufNonAnim { // Constructor properties interface interface ConstructorProps extends PixbufAnimation.ConstructorProps {} } class PixbufNonAnim extends PixbufAnimation { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](pixbuf: Pixbuf): PixbufNonAnim; } namespace PixbufSimpleAnim { // Constructor properties interface interface ConstructorProps extends PixbufAnimation.ConstructorProps { loop: boolean; } } /** * An opaque struct representing a simple animation. */ class PixbufSimpleAnim extends PixbufAnimation { static $gtype: GObject.GType; // Properties /** * Whether the animation should loop when it reaches the end. */ get loop(): boolean; set loop(val: boolean); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](width: number, height: number, rate: number): PixbufSimpleAnim; // Methods /** * Adds a new frame to `animation`. The `pixbuf` must * have the dimensions specified when the animation * was constructed. * @param pixbuf the pixbuf to add */ add_frame(pixbuf: Pixbuf): void; /** * Gets whether `animation` should loop indefinitely when it reaches the end. * @returns %TRUE if the animation loops forever, %FALSE otherwise */ get_loop(): boolean; /** * Sets whether `animation` should loop indefinitely when it reaches the end. * @param loop whether to loop the animation */ set_loop(loop: boolean): void; } namespace PixbufSimpleAnimIter { // Constructor properties interface interface ConstructorProps extends PixbufAnimationIter.ConstructorProps {} } class PixbufSimpleAnimIter extends PixbufAnimationIter { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; } type PixbufAnimationClass = typeof PixbufAnimation; type PixbufAnimationIterClass = typeof PixbufAnimationIter; /** * A `GdkPixbufFormat` contains information about the image format accepted * by a module. * * Only modules should access the fields directly, applications should * use the `gdk_pixbuf_format_*` family of functions. */ class PixbufFormat { static $gtype: GObject.GType; // Fields name: string; signature: PixbufModulePattern; domain: string; description: string; mime_types: string[]; extensions: string[]; flags: number; disabled: boolean; license: string; // Constructors constructor( properties?: Partial<{ name: string; domain: string; description: string; mime_types: string[]; extensions: string[]; flags: number; disabled: boolean; license: string; }>, ); _init(...args: any[]): void; // Methods /** * Creates a copy of `format`. * @returns the newly allocated copy of a `GdkPixbufFormat`. Use gdk_pixbuf_format_free() to free the resources when done */ copy(): PixbufFormat | null; /** * Frees the resources allocated when copying a `GdkPixbufFormat` * using gdk_pixbuf_format_copy() */ free(): void; /** * Returns a description of the format. * @returns a description of the format. */ get_description(): string | null; /** * Returns the filename extensions typically used for files in the * given format. * @returns an array of filename extensions */ get_extensions(): string[] | null; /** * Returns information about the license of the image loader for the format. * * The returned string should be a shorthand for a well known license, e.g. * "LGPL", "GPL", "QPL", "GPL/QPL", or "other" to indicate some other license. * @returns a string describing the license of the pixbuf format */ get_license(): string | null; /** * Returns the mime types supported by the format. * @returns an array of mime types */ get_mime_types(): string[] | null; /** * Returns the name of the format. * @returns the name of the format. */ get_name(): string | null; /** * Returns whether this image format is disabled. * * See gdk_pixbuf_format_set_disabled(). * @returns whether this image format is disabled. */ is_disabled(): boolean; /** * Returns `TRUE` if the save option specified by `option_key` is supported when * saving a pixbuf using the module implementing `format`. * * See gdk_pixbuf_save() for more information about option keys. * @param option_key the name of an option * @returns `TRUE` if the specified option is supported */ is_save_option_supported(option_key: string): boolean; /** * Returns whether this image format is scalable. * * If a file is in a scalable format, it is preferable to load it at * the desired size, rather than loading it at the default size and * scaling the resulting pixbuf to the desired size. * @returns whether this image format is scalable. */ is_scalable(): boolean; /** * Returns whether pixbufs can be saved in the given format. * @returns whether pixbufs can be saved in the given format. */ is_writable(): boolean; /** * Disables or enables an image format. * * If a format is disabled, GdkPixbuf won't use the image loader for * this format to load images. * * Applications can use this to avoid using image loaders with an * inappropriate license, see gdk_pixbuf_format_get_license(). * @param disabled `TRUE` to disable the format @format */ set_disabled(disabled: boolean): void; } type PixbufLoaderClass = typeof PixbufLoader; /** * A `GdkPixbufModule` contains the necessary functions to load and save * images in a certain file format. * * If `GdkPixbuf` has been compiled with `GModule` support, it can be extended * by modules which can load (and perhaps also save) new image and animation * formats. * * ## Implementing modules * * The `GdkPixbuf` interfaces needed for implementing modules are contained in * `gdk-pixbuf-io.h` (and `gdk-pixbuf-animation.h` if the module supports * animations). They are not covered by the same stability guarantees as the * regular GdkPixbuf API. To underline this fact, they are protected by the * `GDK_PIXBUF_ENABLE_BACKEND` pre-processor symbol. * * Each loadable module must contain a `GdkPixbufModuleFillVtableFunc` function * named `fill_vtable`, which will get called when the module * is loaded and must set the function pointers of the `GdkPixbufModule`. * * In order to make format-checking work before actually loading the modules * (which may require calling `dlopen` to load image libraries), modules export * their signatures (and other information) via the `fill_info` function. An * external utility, `gdk-pixbuf-query-loaders`, uses this to create a text * file containing a list of all available loaders and their signatures. * This file is then read at runtime by `GdkPixbuf` to obtain the list of * available loaders and their signatures. * * Modules may only implement a subset of the functionality available via * `GdkPixbufModule`. If a particular functionality is not implemented, the * `fill_vtable` function will simply not set the corresponding * function pointers of the `GdkPixbufModule` structure. If a module supports * incremental loading (i.e. provides `begin_load`, `stop_load` and * `load_increment`), it doesn't have to implement `load`, since `GdkPixbuf` * can supply a generic `load` implementation wrapping the incremental loading. * * ## Installing modules * * Installing a module is a two-step process: * * - copy the module file(s) to the loader directory (normally * `$libdir/gdk-pixbuf-2.0/$version/loaders`, unless overridden by the * environment variable `GDK_PIXBUF_MODULEDIR`) * - call `gdk-pixbuf-query-loaders` to update the module file (normally * `$libdir/gdk-pixbuf-2.0/$version/loaders.cache`, unless overridden * by the environment variable `GDK_PIXBUF_MODULE_FILE`) */ class PixbufModule { static $gtype: GObject.GType; // Fields module_name: string; module_path: string; info: PixbufFormat; load: PixbufModuleLoadFunc; load_xpm_data: PixbufModuleLoadXpmDataFunc; stop_load: PixbufModuleStopLoadFunc; load_increment: PixbufModuleIncrementLoadFunc; load_animation: PixbufModuleLoadAnimationFunc; save: PixbufModuleSaveFunc; is_save_option_supported: PixbufModuleSaveOptionSupportedFunc; // Constructors _init(...args: any[]): void; } /** * The signature prefix for a module. * * The signature of a module is a set of prefixes. Prefixes are encoded as * pairs of ordinary strings, where the second string, called the mask, if * not `NULL`, must be of the same length as the first one and may contain * ' ', '!', 'x', 'z', and 'n' to indicate bytes that must be matched, * not matched, "don't-care"-bytes, zeros and non-zeros, respectively. * * Each prefix has an associated integer that describes the relevance of * the prefix, with 0 meaning a mismatch and 100 a "perfect match". * * Starting with gdk-pixbuf 2.8, the first byte of the mask may be '*', * indicating an unanchored pattern that matches not only at the beginning, * but also in the middle. Versions prior to 2.8 will interpret the '*' * like an 'x'. * * The signature of a module is stored as an array of * `GdkPixbufModulePatterns`. The array is terminated by a pattern * where the `prefix` is `NULL`. * * ```c * GdkPixbufModulePattern *signature[] = { * { "abcdx", " !x z", 100 }, * { "bla", NULL, 90 }, * { NULL, NULL, 0 } * }; * ``` * * In the example above, the signature matches e.g. "auud\0" with * relevance 100, and "blau" with relevance 90. */ class PixbufModulePattern { static $gtype: GObject.GType; // Fields prefix: string; mask: string; relevance: number; // Constructors constructor( properties?: Partial<{ prefix: string; mask: string; relevance: number; }>, ); _init(...args: any[]): void; } type PixbufSimpleAnimClass = typeof PixbufSimpleAnim; /** * Name of the imported GIR library * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188 */ const __name__: string; /** * Version of the imported GIR library * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189 */ const __version__: string; } export default GdkPixbuf; } declare module 'gi://GdkPixbuf' { import GdkPixbuf20 from 'gi://GdkPixbuf?version=2.0'; export default GdkPixbuf20; } // END