/// /// /// /// /** * Type Definitions for Gjs (https://gjs.guide/) * * These type definitions are automatically generated, do not edit them by hand. * If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir * * The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ... */ declare module 'gi://AstalIO?version=0.1' { // Module dependencies import type GLib from 'gi://GLib?version=2.0'; import type GObject from 'gi://GObject?version=2.0'; import type Gio from 'gi://Gio?version=2.0'; import type GModule from 'gi://GModule?version=2.0'; export namespace AstalIO { /** * AstalIO-0.1 */ class AppError extends GLib.Error { static $gtype: GObject.GType; // Static fields static NAME_OCCUPIED: number; static TAKEOVER_FAILED: number; // Constructors constructor(options: { message: string; code: number }); _init(...args: any[]): void; } const MAJOR_VERSION: number; const MINOR_VERSION: number; const MICRO_VERSION: number; const VERSION: string; /** * Starts a [class`Gio`.SocketService] and binds `XDG_RUNTIME_DIR/astal/.sock`. This socket is then used by the astal * cli. Not meant for public usage, but for [method`AstalIO`.Application.acquire_socket]. * @param app */ function acquire_socket(app: Application): [Gio.SocketService, string]; /** * Get a list of running Astal.Application instances. It is the equivalent of `astal --list`. */ function get_instances(): string[]; /** * Quit an an Astal instances. It is the equivalent of `astal --quit -i instance`. * @param instance */ function quit_instance(instance: string): void; /** * Open the Gtk debug tool of an an Astal instances. It is the equivalent of `astal --inspector -i instance`. * @param instance */ function open_inspector(instance: string): void; /** * Toggle a Window of an Astal instances. It is the equivalent of `astal -i instance --toggle window`. * @param instance * @param window */ function toggle_window_by_name(instance: string, window: string): void; /** * Use [func`AstalIO`.send_request] instead. * @param instance * @param request */ function send_message(instance: string, request: string): string; /** * Send a request to an Astal instances. It is the equivalent of `astal -i instance "request content"`. * @param instance * @param request */ function send_request(instance: string, request: string): string; /** * Read the socket of an Astal.Application instance. * @param conn */ function read_sock(conn: Gio.SocketConnection): Promise; /** * Read the socket of an Astal.Application instance. * @param conn * @param _callback_ */ function read_sock( conn: Gio.SocketConnection, _callback_: Gio.AsyncReadyCallback | null, ): void; /** * Read the socket of an Astal.Application instance. * @param conn * @param _callback_ */ function read_sock( conn: Gio.SocketConnection, _callback_?: Gio.AsyncReadyCallback | null, ): Promise | void; function read_sock_finish(_res_: Gio.AsyncResult): string; /** * Write the socket of an Astal.Application instance. * @param conn * @param response */ function write_sock(conn: Gio.SocketConnection, response: string): Promise; /** * Write the socket of an Astal.Application instance. * @param conn * @param response * @param _callback_ */ function write_sock( conn: Gio.SocketConnection, response: string, _callback_: Gio.AsyncReadyCallback | null, ): void; /** * Write the socket of an Astal.Application instance. * @param conn * @param response * @param _callback_ */ function write_sock( conn: Gio.SocketConnection, response: string, _callback_?: Gio.AsyncReadyCallback | null, ): Promise | void; function write_sock_finish(_res_: Gio.AsyncResult): void; /** * Read the contents of a file synchronously. * @param path */ function read_file(path: string): string; /** * Read the contents of a file asynchronously. * @param path */ function read_file_async(path: string): Promise; /** * Read the contents of a file asynchronously. * @param path * @param _callback_ */ function read_file_async(path: string, _callback_: Gio.AsyncReadyCallback | null): void; /** * Read the contents of a file asynchronously. * @param path * @param _callback_ */ function read_file_async( path: string, _callback_?: Gio.AsyncReadyCallback | null, ): Promise | void; function read_file_finish(_res_: Gio.AsyncResult): string; /** * Write content to a file synchronously. * @param path * @param content */ function write_file(path: string, content: string): void; /** * Write content to a file asynchronously. * @param path * @param content */ function write_file_async(path: string, content: string): Promise; /** * Write content to a file asynchronously. * @param path * @param content * @param _callback_ */ function write_file_async( path: string, content: string, _callback_: Gio.AsyncReadyCallback | null, ): void; /** * Write content to a file asynchronously. * @param path * @param content * @param _callback_ */ function write_file_async( path: string, content: string, _callback_?: Gio.AsyncReadyCallback | null, ): Promise | void; function write_file_finish(_res_: Gio.AsyncResult): void; /** * Monitor a file for changes. If the path is a directory, monitor it recursively. The callback will be called passed two parameters: the path of * the file that changed and an [enum`Gio`.FileMonitorEvent] indicating the reason. * @param path * @param callback */ function monitor_file(path: string, callback: GObject.Closure): Gio.FileMonitor | null; namespace Daemon { // Constructor properties interface interface ConstructorProps extends Gio.Application.ConstructorProps, Application.ConstructorProps {} } class Daemon extends Gio.Application implements Application { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](): Daemon; // Virtual methods /** * Handler for an incoming request. * @param request Body of the request * @param conn The connection which expects the response. */ vfunc_request(request: string, conn: Gio.SocketConnection): void; // Methods /** * Handler for an incoming request. * @param request Body of the request * @param conn The connection which expects the response. */ request(request: string, conn: Gio.SocketConnection): void; // Inherited properties get instance_name(): string; set instance_name(val: string); get instanceName(): string; set instanceName(val: string); // Inherited methods quit(): void; inspector(): void; toggle_window(window: string): void; acquire_socket(): void; get_instance_name(): string; set_instance_name(value: string): void; vfunc_quit(): void; vfunc_inspector(): void; vfunc_toggle_window(window: string): void; vfunc_acquire_socket(): void; vfunc_get_instance_name(): string; vfunc_set_instance_name(value: string): void; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace Process { // Signal callback interfaces interface Stdout { (out: string): void; } interface Stderr { (err: string): void; } interface Exit { (code: number, terminated: boolean): void; } // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps { argv: string[]; } } /** * `Process` provides shortcuts for [class`Gio`.Subprocess] with sane defaults. */ class Process extends GObject.Object { static $gtype: GObject.GType; // Properties get argv(): string[]; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](cmd: string[]): Process; // Signals connect(id: string, callback: (...args: any[]) => any): number; connect_after(id: string, callback: (...args: any[]) => any): number; emit(id: string, ...args: any[]): void; connect(signal: 'stdout', callback: (_source: this, out: string) => void): number; connect_after(signal: 'stdout', callback: (_source: this, out: string) => void): number; emit(signal: 'stdout', out: string): void; connect(signal: 'stderr', callback: (_source: this, err: string) => void): number; connect_after(signal: 'stderr', callback: (_source: this, err: string) => void): number; emit(signal: 'stderr', err: string): void; connect(signal: 'exit', callback: (_source: this, code: number, terminated: boolean) => void): number; connect_after(signal: 'exit', callback: (_source: this, code: number, terminated: boolean) => void): number; emit(signal: 'exit', code: number, terminated: boolean): void; // Static methods /** * Start a new subprocess with the given command. * The first element of the vector is executed with the remaining elements as the argument list. * @param cmd */ static subprocessv(cmd: string[]): Process; /** * Start a new subprocess with the given command which is parsed using [func`GLib`.shell_parse_argv]. * @param cmd */ static subprocess(cmd: string): Process; /** * Execute a command synchronously. The first element of the vector is executed with the remaining elements as the argument list. * @param cmd */ static execv(cmd: string[]): string; /** * Execute a command synchronously. The command is parsed using [func`GLib`.shell_parse_argv]. * @param cmd */ static exec(cmd: string): string; /** * Execute a command asynchronously. The first element of the vector is executed with the remaining elements as the argument list. * @param cmd * @param _callback_ */ static exec_asyncv(cmd: string[], _callback_?: Gio.AsyncReadyCallback | null): void; static exec_asyncv_finish(_res_: Gio.AsyncResult): string; /** * Execute a command asynchronously. The command is parsed using [func`GLib`.shell_parse_argv]. * @param cmd * @param _callback_ */ static exec_async(cmd: string, _callback_?: Gio.AsyncReadyCallback | null): void; static exec_finish(_res_: Gio.AsyncResult): string; // Methods /** * Force quit the subprocess. */ kill(): void; /** * Send a signal to the subprocess. * @param signal_num Signal number to be sent */ signal(signal_num: number): void; /** * Write a line to the subprocess' stdin synchronously. * @param _in String to be written to stdin */ write(_in: string): void; /** * Write a line to the subprocess' stdin asynchronously. * @param _in String to be written to stdin */ write_async(_in: string): Promise; /** * Write a line to the subprocess' stdin asynchronously. * @param _in String to be written to stdin * @param _callback_ */ write_async(_in: string, _callback_: Gio.AsyncReadyCallback | null): void; /** * Write a line to the subprocess' stdin asynchronously. * @param _in String to be written to stdin * @param _callback_ */ write_async(_in: string, _callback_?: Gio.AsyncReadyCallback | null): Promise | void; write_finish(_res_: Gio.AsyncResult): void; get_argv(): string[]; } namespace Time { // Signal callback interfaces interface Now { (): void; } interface Cancelled { (): void; } // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } /** * `Time` provides shortcuts for GLib timeout functions. */ class Time extends GObject.Object { static $gtype: GObject.GType