/// /// /// /// /** * Type Definitions for Gjs (https://gjs.guide/) * * These type definitions are automatically generated, do not edit them by hand. * If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir * * The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ... */ declare module 'gi://Polkit?version=1.0' { // Module dependencies import type Gio from 'gi://Gio?version=2.0'; import type GObject from 'gi://GObject?version=2.0'; import type GLib from 'gi://GLib?version=2.0'; import type GModule from 'gi://GModule?version=2.0'; export namespace Polkit { /** * Polkit-1.0 */ /** * Possible error when using PolicyKit. */ class Error extends GLib.Error { static $gtype: GObject.GType; // Static fields /** * The operation failed. */ static FAILED: number; /** * The operation was cancelled. */ static CANCELLED: number; /** * Operation is not supported. */ static NOT_SUPPORTED: number; /** * Not authorized to perform operation. */ static NOT_AUTHORIZED: number; // Constructors constructor(options: { message: string; code: number }); _init(...args: any[]): void; // Static methods static quark(): GLib.Quark; } /** * Possible implicit authorizations. */ /** * Possible implicit authorizations. */ export namespace ImplicitAuthorization { export const $gtype: GObject.GType; } enum ImplicitAuthorization { /** * Unknown whether the subject is authorized, never returned in any public API. */ UNKNOWN, /** * Subject is not authorized. */ NOT_AUTHORIZED, /** * Authentication is required. */ AUTHENTICATION_REQUIRED, /** * Authentication as an administrator is required. */ ADMINISTRATOR_AUTHENTICATION_REQUIRED, /** * Authentication is required. If the authorization is obtained, it is retained. */ AUTHENTICATION_REQUIRED_RETAINED, /** * Authentication as an administrator is required. If the authorization is obtained, it is retained. */ ADMINISTRATOR_AUTHENTICATION_REQUIRED_RETAINED, /** * The subject is authorized */ AUTHORIZED, } function error_quark(): GLib.Quark; /** * Creates an object from `str` that implements the #PolkitIdentity * interface. * @param str A string obtained from polkit_identity_to_string(). * @returns A #PolkitIdentity or %NULL if @error is set. Free with g_object_unref(). */ function identity_from_string(str: string): Identity | null; function implicit_authorization_from_string(string: string): [boolean, ImplicitAuthorization]; function implicit_authorization_to_string(implicit_authorization: ImplicitAuthorization | null): string; /** * Creates an object from `str` that implements the #PolkitSubject * interface. * @param str A string obtained from polkit_subject_to_string(). * @returns A #PolkitSubject or %NULL if @error is set. Free with g_object_unref(). */ function subject_from_string(str: string): Subject; /** * Flags describing features supported by the Authority implementation. */ /** * Flags describing features supported by the Authority implementation. */ export namespace AuthorityFeatures { export const $gtype: GObject.GType; } enum AuthorityFeatures { /** * No flags set. */ NONE, /** * The authority supports temporary authorizations * that can be obtained through authentication. */ TEMPORARY_AUTHORIZATION, } /** * Possible flags when checking authorizations. */ /** * Possible flags when checking authorizations. */ export namespace CheckAuthorizationFlags { export const $gtype: GObject.GType; } enum CheckAuthorizationFlags { /** * No flags set. */ NONE, /** * If the subject can obtain the authorization * through authentication, and an authentication agent is available, then attempt to do so. Note, this * means that the method used for checking authorization is likely to block for a long time. */ ALLOW_USER_INTERACTION, /** * Check access against policy even for root user. */ ALWAYS_CHECK, } namespace ActionDescription { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } /** * Object used to encapsulate a registered action. */ class ActionDescription extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Methods /** * Gets the action id for `action_description`. * @returns A string owned by @action_description. Do not free. */ get_action_id(): string; /** * Get the value of the annotation with `key`. * @param key An annotation key. * @returns %NULL if there is no annoation with @key, otherwise the annotation value owned by @action_description. Do not free. */ get_annotation(key: string): string | null; /** * Gets the keys of annotations defined in `action_description`. * @returns The annotation keys owned by @action_description. Do not free. */ get_annotation_keys(): string[]; /** * Gets the description used for `action_description`. * @returns A string owned by @action_description. Do not free. */ get_description(): string; /** * Gets the icon name for `action_description,` if any. * @returns A string owned by @action_description. Do not free. */ get_icon_name(): string; /** * Gets the implicit authorization for `action_description` used for * subjects in active sessions on a local console. * @returns A value from the #PolkitImplicitAuthorization enumeration. */ get_implicit_active(): ImplicitAuthorization; /** * Gets the implicit authorization for `action_description` used for * any subject. * @returns A value from the #PolkitImplicitAuthorization enumeration. */ get_implicit_any(): ImplicitAuthorization; /** * Gets the implicit authorization for `action_description` used for * subjects in inactive sessions on a local console. * @returns A value from the #PolkitImplicitAuthorization enumeration. */ get_implicit_inactive(): ImplicitAuthorization; /** * Gets the message used for `action_description`. * @returns A string owned by @action_description. Do not free. */ get_message(): string; /** * Gets the vendor name for `action_description,` if any. * @returns A string owned by @action_description. Do not free. */ get_vendor_name(): string; /** * Gets the vendor URL for `action_description,` if any. * @returns A string owned by @action_description. Do not free. */ get_vendor_url(): string; } namespace Authority { // Signal callback interfaces interface Changed { (): void; } interface SessionsChanged { (): void; } // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Gio.AsyncInitable.ConstructorProps, Gio.Initable.ConstructorProps { backend_features: AuthorityFeatures; backendFeatures: AuthorityFeatures; backend_name: string; backendName: string; backend_version: string; backendVersion: string; owner: string; } } /** * #PolkitAuthority is used for checking whether a given subject is * authorized to perform a given action. Typically privileged system * daemons or suid helpers will use this when handling requests from * untrusted clients. * * User sessions can register an authentication agent with the * authority. This is used for requests from untrusted clients where * system policy requires that the user needs to acknowledge (through * proving he is the user or the administrator) a given action. See * #PolkitAgentListener and #PolkitAgentSession for details. */ class Authority extends GObject.Object implements Gio.AsyncInitable, Gio.Initable { static $gtype: GObject.GType; // Properties /** * The features of the currently used Authority backend. */ get backend_features(): AuthorityFeatures; /** * The features of the currently used Authority backend. */ get backendFeatures(): AuthorityFeatures; /** * The name of the currently used Authority backend. */ get backend_name(): string; /** * The name of the currently used Authority backend. */ get backendName(): string; get backend_version(): string; get backendVersion(): string; /** * The unique name of the owner of the org.freedesktop.PolicyKit1 * D-Bus service or %NULL if there is no owner. Connect to the * #GObject::notify signal to track changes to this property. */ get owner(): string; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Signals connect(id: string, callback: (...args: any[]) => any): number; connect_after(id: string, callback: (...args: any[]) => any): number; emit(id: string, ...args: any[]): void; connect(signal: 'changed', callback: (_source: this) => void): number; connect_after(signal: 'changed', callback: (_source: this) => void): number; emit(signal: 'changed'): void; connect(signal: 'sessions-changed', callback: (_source: this) => void): number; connect_after(signal: 'sessions-changed', callback: (_source: this) => void): number; emit(signal: 'sessions-changed'): void; // Static methods /** * (deprecated) */ static get(): Authority; /** * Asynchronously gets a reference to the authority. * * This is an asynchronous failable function. When the result is * ready, `callback` will be invoked in the thread-default main * loop of the thread you are calling this method from and you * can use polkit_authority_get_finish() to get the result. See * polkit_authority_get_sync() for the synchronous version. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ static get_async( cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Finishes an operation started with polkit_authority_get_async(). * @param res A #GAsyncResult obtained from the #GAsyncReadyCallback passed to polkit_authority_get_async(). */ static get_finish(res: Gio.AsyncResult): Authority; /** * Synchronously gets a reference to the authority. * * This is a synchronous failable function - the calling thread is * blocked until a reply is received. See polkit_authority_get_async() * for the asynchronous version. * @param cancellable A #GCancellable or %NULL. */ static get_sync(cancellable?: Gio.Cancellable | null): Authority; // Methods /** * Asynchronously provide response that `identity` successfully authenticated * for the authentication request identified by `cookie`. * * This function is only used by the privileged bits of an authentication agent. * It will fail if the caller is not sufficiently privileged (typically uid 0). * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_authentication_agent_response_finish() to get the * result of the operation. * @param cookie The cookie passed to the authentication agent from the authority. * @param identity The identity that was authenticated. * @param cancellable A #GCancellable or %NULL. */ authentication_agent_response( cookie: string, identity: Identity, cancellable?: Gio.Cancellable | null, ): Promise; /** * Asynchronously provide response that `identity` successfully authenticated * for the authentication request identified by `cookie`. * * This function is only used by the privileged bits of an authentication agent. * It will fail if the caller is not sufficiently privileged (typically uid 0). * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_authentication_agent_response_finish() to get the * result of the operation. * @param cookie The cookie passed to the authentication agent from the authority. * @param identity The identity that was authenticated. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ authentication_agent_response( cookie: string, identity: Identity, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Asynchronously provide response that `identity` successfully authenticated * for the authentication request identified by `cookie`. * * This function is only used by the privileged bits of an authentication agent. * It will fail if the caller is not sufficiently privileged (typically uid 0). * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_authentication_agent_response_finish() to get the * result of the operation. * @param cookie The cookie passed to the authentication agent from the authority. * @param identity The identity that was authenticated. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ authentication_agent_response( cookie: string, identity: Identity, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes providing response from an authentication agent. * @param res A #GAsyncResult obtained from the callback. * @returns %TRUE if @authority acknowledged the call, %FALSE if @error is set. */ authentication_agent_response_finish(res: Gio.AsyncResult): boolean; /** * Provide response that `identity` successfully authenticated for the * authentication request identified by `cookie`. See polkit_authority_authentication_agent_response() * for limitations on who is allowed is to call this method. * * The calling thread is blocked until a reply is received. See * polkit_authority_authentication_agent_response() for the * asynchronous version. * @param cookie The cookie passed to the authentication agent from the authority. * @param identity The identity that was authenticated. * @param cancellable A #GCancellable or %NULL. * @returns %TRUE if @authority acknowledged the call, %FALSE if @error is set. */ authentication_agent_response_sync( cookie: string, identity: Identity, cancellable?: Gio.Cancellable | null, ): boolean; /** * Asynchronously checks if `subject` is authorized to perform the action represented * by `action_id`. * * Note that %POLKIT_CHECK_AUTHORIZATION_FLAGS_ALLOW_USER_INTERACTION * SHOULD be passed ONLY if * the event that triggered the authorization check is stemming from * an user action, e.g. the user pressing a button or attaching a * device. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_check_authorization_finish() to get the result of * the operation. * * Known keys in `details` include polkit.message * and polkit.gettext_domain that can be used to * override the message shown to the user. See the documentation for * the D-Bus method for more details. * * If `details` is non-empty then the request will fail with * #POLKIT_ERROR_FAILED unless the process doing the check itsef is * sufficiently authorized (e.g. running as uid 0). * @param subject A #PolkitSubject. * @param action_id The action to check for. * @param details Details about the action or %NULL. * @param flags A set of #PolkitCheckAuthorizationFlags. * @param cancellable A #GCancellable or %NULL. */ check_authorization( subject: Subject, action_id: string, details: Details | null, flags: CheckAuthorizationFlags | null, cancellable?: Gio.Cancellable | null, ): Promise; /** * Asynchronously checks if `subject` is authorized to perform the action represented * by `action_id`. * * Note that %POLKIT_CHECK_AUTHORIZATION_FLAGS_ALLOW_USER_INTERACTION * SHOULD be passed ONLY if * the event that triggered the authorization check is stemming from * an user action, e.g. the user pressing a button or attaching a * device. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_check_authorization_finish() to get the result of * the operation. * * Known keys in `details` include polkit.message * and polkit.gettext_domain that can be used to * override the message shown to the user. See the documentation for * the D-Bus method for more details. * * If `details` is non-empty then the request will fail with * #POLKIT_ERROR_FAILED unless the process doing the check itsef is * sufficiently authorized (e.g. running as uid 0). * @param subject A #PolkitSubject. * @param action_id The action to check for. * @param details Details about the action or %NULL. * @param flags A set of #PolkitCheckAuthorizationFlags. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ check_authorization( subject: Subject, action_id: string, details: Details | null, flags: CheckAuthorizationFlags | null, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Asynchronously checks if `subject` is authorized to perform the action represented * by `action_id`. * * Note that %POLKIT_CHECK_AUTHORIZATION_FLAGS_ALLOW_USER_INTERACTION * SHOULD be passed ONLY if * the event that triggered the authorization check is stemming from * an user action, e.g. the user pressing a button or attaching a * device. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_check_authorization_finish() to get the result of * the operation. * * Known keys in `details` include polkit.message * and polkit.gettext_domain that can be used to * override the message shown to the user. See the documentation for * the D-Bus method for more details. * * If `details` is non-empty then the request will fail with * #POLKIT_ERROR_FAILED unless the process doing the check itsef is * sufficiently authorized (e.g. running as uid 0). * @param subject A #PolkitSubject. * @param action_id The action to check for. * @param details Details about the action or %NULL. * @param flags A set of #PolkitCheckAuthorizationFlags. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ check_authorization( subject: Subject, action_id: string, details: Details | null, flags: CheckAuthorizationFlags | null, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes checking if a subject is authorized for an action. * @param res A #GAsyncResult obtained from the callback. * @returns A #PolkitAuthorizationResult or %NULL if @error is set. Free with g_object_unref(). */ check_authorization_finish(res: Gio.AsyncResult): AuthorizationResult; /** * Checks if `subject` is authorized to perform the action represented * by `action_id`. * * Note that %POLKIT_CHECK_AUTHORIZATION_FLAGS_ALLOW_USER_INTERACTION * SHOULD be passed ONLY if * the event that triggered the authorization check is stemming from * an user action, e.g. the user pressing a button or attaching a * device. * * Note the calling thread is blocked until a reply is received. You * should therefore NEVER do this from a GUI * thread or a daemon service thread when using the * %POLKIT_CHECK_AUTHORIZATION_FLAGS_ALLOW_USER_INTERACTION flag. This * is because it may potentially take minutes (or even hours) for the * operation to complete because it involves waiting for the user to * authenticate. * * Known keys in `details` include polkit.message * and polkit.gettext_domain that can be used to * override the message shown to the user. See the documentation for * the D-Bus method for more details. * @param subject A #PolkitSubject. * @param action_id The action to check for. * @param details Details about the action or %NULL. * @param flags A set of #PolkitCheckAuthorizationFlags. * @param cancellable A #GCancellable or %NULL. * @returns A #PolkitAuthorizationResult or %NULL if @error is set. Free with g_object_unref(). */ check_authorization_sync( subject: Subject, action_id: string, details: Details | null, flags: CheckAuthorizationFlags | null, cancellable?: Gio.Cancellable | null, ): AuthorizationResult; /** * Asynchronously retrieves all registered actions. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_authority_enumerate_actions_finish() * to get the result of the operation. * @param cancellable A #GCancellable or %NULL. */ enumerate_actions(cancellable?: Gio.Cancellable | null): Promise; /** * Asynchronously retrieves all registered actions. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_authority_enumerate_actions_finish() * to get the result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ enumerate_actions(cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null): void; /** * Asynchronously retrieves all registered actions. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_authority_enumerate_actions_finish() * to get the result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ enumerate_actions( cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes retrieving all registered actions. * @param res A #GAsyncResult obtained from the callback. * @returns A list of #PolkitActionDescription objects or %NULL if @error is set. The returned list should be freed with g_list_free() after each element have been freed with g_object_unref(). */ enumerate_actions_finish(res: Gio.AsyncResult): ActionDescription[]; /** * Synchronously retrieves all registered actions - the calling thread * is blocked until a reply is received. See * polkit_authority_enumerate_actions() for the asynchronous version. * @param cancellable A #GCancellable or %NULL. * @returns A list of #PolkitActionDescription or %NULL if @error is set. The returned list should be freed with g_list_free() after each element have been freed with g_object_unref(). */ enumerate_actions_sync(cancellable?: Gio.Cancellable | null): ActionDescription[]; /** * Asynchronously gets all temporary authorizations for `subject`. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_enumerate_temporary_authorizations_finish() to get * the result of the operation. * @param subject A #PolkitSubject, typically a #PolkitUnixSession. * @param cancellable A #GCancellable or %NULL. */ enumerate_temporary_authorizations( subject: Subject, cancellable?: Gio.Cancellable | null, ): Promise; /** * Asynchronously gets all temporary authorizations for `subject`. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_enumerate_temporary_authorizations_finish() to get * the result of the operation. * @param subject A #PolkitSubject, typically a #PolkitUnixSession. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ enumerate_temporary_authorizations( subject: Subject, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Asynchronously gets all temporary authorizations for `subject`. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_enumerate_temporary_authorizations_finish() to get * the result of the operation. * @param subject A #PolkitSubject, typically a #PolkitUnixSession. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ enumerate_temporary_authorizations( subject: Subject, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes retrieving all registered actions. * @param res A #GAsyncResult obtained from the callback. * @returns A list of #PolkitTemporaryAuthorization objects or %NULL if @error is set. The returned list should be freed with g_list_free() after each element have been freed with g_object_unref(). */ enumerate_temporary_authorizations_finish(res: Gio.AsyncResult): TemporaryAuthorization[]; /** * Synchronousky gets all temporary authorizations for `subject`. * * The calling thread is blocked until a reply is received. See * polkit_authority_enumerate_temporary_authorizations() for the * asynchronous version. * @param subject A #PolkitSubject, typically a #PolkitUnixSession. * @param cancellable A #GCancellable or %NULL. * @returns A list of #PolkitTemporaryAuthorization objects or %NULL if @error is set. The returned list should be freed with g_list_free() after each element have been freed with g_object_unref(). */ enumerate_temporary_authorizations_sync( subject: Subject, cancellable?: Gio.Cancellable | null, ): TemporaryAuthorization[]; /** * Gets the features supported by the authority backend. * @returns Flags from #PolkitAuthorityFeatures. */ get_backend_features(): AuthorityFeatures; /** * Gets the name of the authority backend. * @returns The name of the backend. */ get_backend_name(): string; /** * Gets the version of the authority backend. * @returns The version string for the backend. */ get_backend_version(): string; /** * The unique name on the system message bus of the owner of the name * org.freedesktop.PolicyKit1 or %NULL if no-one * currently owns the name. You may connect to the #GObject::notify * signal to track changes to the #PolkitAuthority:owner property. * @returns %NULL or a string that should be freed with g_free(). */ get_owner(): string | null; /** * Asynchronously registers an authentication agent. * * Note that this should be called by the same effective UID which will be * the real UID using the #PolkitAgentSession API or otherwise calling * polkit_authority_authentication_agent_response(). * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_register_authentication_agent_finish() to get the * result of the operation. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param locale The locale of the authentication agent. * @param object_path The object path for the authentication agent. * @param cancellable A #GCancellable or %NULL. */ register_authentication_agent( subject: Subject, locale: string, object_path: string, cancellable?: Gio.Cancellable | null, ): Promise; /** * Asynchronously registers an authentication agent. * * Note that this should be called by the same effective UID which will be * the real UID using the #PolkitAgentSession API or otherwise calling * polkit_authority_authentication_agent_response(). * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_register_authentication_agent_finish() to get the * result of the operation. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param locale The locale of the authentication agent. * @param object_path The object path for the authentication agent. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ register_authentication_agent( subject: Subject, locale: string, object_path: string, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Asynchronously registers an authentication agent. * * Note that this should be called by the same effective UID which will be * the real UID using the #PolkitAgentSession API or otherwise calling * polkit_authority_authentication_agent_response(). * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_register_authentication_agent_finish() to get the * result of the operation. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param locale The locale of the authentication agent. * @param object_path The object path for the authentication agent. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ register_authentication_agent( subject: Subject, locale: string, object_path: string, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes registering an authentication agent. * @param res A #GAsyncResult obtained from the callback. * @returns %TRUE if the authentication agent was successfully registered, %FALSE if @error is set. */ register_authentication_agent_finish(res: Gio.AsyncResult): boolean; /** * Registers an authentication agent. * * Note that this should be called by the same effective UID which will be * the real UID using the #PolkitAgentSession API or otherwise calling * polkit_authority_authentication_agent_response(). * * The calling thread is blocked * until a reply is received. See * polkit_authority_register_authentication_agent() for the * asynchronous version. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param locale The locale of the authentication agent. * @param object_path The object path for the authentication agent. * @param cancellable A #GCancellable or %NULL. * @returns %TRUE if the authentication agent was successfully registered, %FALSE if @error is set. */ register_authentication_agent_sync( subject: Subject, locale: string, object_path: string, cancellable?: Gio.Cancellable | null, ): boolean; /** * Asynchronously registers an authentication agent. * * Note that this should be called by the same effective UID which will be * the real UID using the #PolkitAgentSession API or otherwise calling * polkit_authority_authentication_agent_response(). * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_register_authentication_agent_with_options_finish() to get the * result of the operation. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param locale The locale of the authentication agent. * @param object_path The object path for the authentication agent. * @param options A #GVariant with options or %NULL. * @param cancellable A #GCancellable or %NULL. */ register_authentication_agent_with_options( subject: Subject, locale: string, object_path: string, options?: GLib.Variant | null, cancellable?: Gio.Cancellable | null, ): Promise; /** * Asynchronously registers an authentication agent. * * Note that this should be called by the same effective UID which will be * the real UID using the #PolkitAgentSession API or otherwise calling * polkit_authority_authentication_agent_response(). * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_register_authentication_agent_with_options_finish() to get the * result of the operation. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param locale The locale of the authentication agent. * @param object_path The object path for the authentication agent. * @param options A #GVariant with options or %NULL. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ register_authentication_agent_with_options( subject: Subject, locale: string, object_path: string, options: GLib.Variant | null, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Asynchronously registers an authentication agent. * * Note that this should be called by the same effective UID which will be * the real UID using the #PolkitAgentSession API or otherwise calling * polkit_authority_authentication_agent_response(). * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_register_authentication_agent_with_options_finish() to get the * result of the operation. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param locale The locale of the authentication agent. * @param object_path The object path for the authentication agent. * @param options A #GVariant with options or %NULL. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ register_authentication_agent_with_options( subject: Subject, locale: string, object_path: string, options?: GLib.Variant | null, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes registering an authentication agent. * @param res A #GAsyncResult obtained from the callback. * @returns %TRUE if the authentication agent was successfully registered, %FALSE if @error is set. */ register_authentication_agent_with_options_finish(res: Gio.AsyncResult): boolean; /** * Registers an authentication agent. * * Note that this should be called by the same effective UID which will be * the real UID using the #PolkitAgentSession API or otherwise calling * polkit_authority_authentication_agent_response(). * * The calling thread is blocked * until a reply is received. See * polkit_authority_register_authentication_agent_with_options() for the * asynchronous version. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param locale The locale of the authentication agent. * @param object_path The object path for the authentication agent. * @param options A #GVariant with options or %NULL. * @param cancellable A #GCancellable or %NULL. * @returns %TRUE if the authentication agent was successfully registered, %FALSE if @error is set. */ register_authentication_agent_with_options_sync( subject: Subject, locale: string, object_path: string, options?: GLib.Variant | null, cancellable?: Gio.Cancellable | null, ): boolean; /** * Asynchronously revoke a temporary authorization. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_revoke_temporary_authorization_by_id_finish() to * get the result of the operation. * @param id The opaque identifier for the temporary authorization. * @param cancellable A #GCancellable or %NULL. */ revoke_temporary_authorization_by_id(id: string, cancellable?: Gio.Cancellable | null): Promise; /** * Asynchronously revoke a temporary authorization. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_revoke_temporary_authorization_by_id_finish() to * get the result of the operation. * @param id The opaque identifier for the temporary authorization. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ revoke_temporary_authorization_by_id( id: string, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Asynchronously revoke a temporary authorization. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_revoke_temporary_authorization_by_id_finish() to * get the result of the operation. * @param id The opaque identifier for the temporary authorization. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ revoke_temporary_authorization_by_id( id: string, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes revoking a temporary authorization by id. * @param res A #GAsyncResult obtained from the callback. * @returns %TRUE if the temporary authorization was revoked, %FALSE if error is set. */ revoke_temporary_authorization_by_id_finish(res: Gio.AsyncResult): boolean; /** * Synchronously revokes a temporary authorization. * * The calling thread is blocked until a reply is received. See * polkit_authority_revoke_temporary_authorization_by_id() for the * asynchronous version. * @param id The opaque identifier for the temporary authorization. * @param cancellable A #GCancellable or %NULL. * @returns %TRUE if the temporary authorization was revoked, %FALSE if error is set. */ revoke_temporary_authorization_by_id_sync(id: string, cancellable?: Gio.Cancellable | null): boolean; /** * Asynchronously revokes all temporary authorizations for `subject`. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_revoke_temporary_authorizations_finish() to get * the result of the operation. * @param subject The subject to revoke authorizations from, typically a #PolkitUnixSession. * @param cancellable A #GCancellable or %NULL. */ revoke_temporary_authorizations(subject: Subject, cancellable?: Gio.Cancellable | null): Promise; /** * Asynchronously revokes all temporary authorizations for `subject`. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_revoke_temporary_authorizations_finish() to get * the result of the operation. * @param subject The subject to revoke authorizations from, typically a #PolkitUnixSession. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ revoke_temporary_authorizations( subject: Subject, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Asynchronously revokes all temporary authorizations for `subject`. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_revoke_temporary_authorizations_finish() to get * the result of the operation. * @param subject The subject to revoke authorizations from, typically a #PolkitUnixSession. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ revoke_temporary_authorizations( subject: Subject, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes revoking temporary authorizations. * @param res A #GAsyncResult obtained from the callback. * @returns %TRUE if all the temporary authorizations was revoked, %FALSE if error is set. */ revoke_temporary_authorizations_finish(res: Gio.AsyncResult): boolean; /** * Synchronously revokes all temporary authorization from `subject`. * * The calling thread is blocked until a reply is received. See * polkit_authority_revoke_temporary_authorizations() for the * asynchronous version. * @param subject The subject to revoke authorizations from, typically a #PolkitUnixSession. * @param cancellable A #GCancellable or %NULL. * @returns %TRUE if the temporary authorization was revoked, %FALSE if error is set. */ revoke_temporary_authorizations_sync(subject: Subject, cancellable?: Gio.Cancellable | null): boolean; /** * Asynchronously unregisters an authentication agent. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_unregister_authentication_agent_finish() to get * the result of the operation. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param object_path The object path for the authentication agent. * @param cancellable A #GCancellable or %NULL. */ unregister_authentication_agent( subject: Subject, object_path: string, cancellable?: Gio.Cancellable | null, ): Promise; /** * Asynchronously unregisters an authentication agent. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_unregister_authentication_agent_finish() to get * the result of the operation. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param object_path The object path for the authentication agent. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ unregister_authentication_agent( subject: Subject, object_path: string, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Asynchronously unregisters an authentication agent. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_authority_unregister_authentication_agent_finish() to get * the result of the operation. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param object_path The object path for the authentication agent. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ unregister_authentication_agent( subject: Subject, object_path: string, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes unregistering an authentication agent. * @param res A #GAsyncResult obtained from the callback. * @returns %TRUE if the authentication agent was successfully unregistered, %FALSE if @error is set. */ unregister_authentication_agent_finish(res: Gio.AsyncResult): boolean; /** * Unregisters an authentication agent. The calling thread is blocked * until a reply is received. See * polkit_authority_unregister_authentication_agent() for the * asynchronous version. * @param subject The subject the authentication agent is for, typically a #PolkitUnixSession object. * @param object_path The object path for the authentication agent. * @param cancellable A #GCancellable or %NULL. * @returns %TRUE if the authentication agent was successfully unregistered, %FALSE if @error is set. */ unregister_authentication_agent_sync( subject: Subject, object_path: string, cancellable?: Gio.Cancellable | null, ): boolean; // Inherited methods /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. */ init_async(io_priority: number, cancellable?: Gio.Cancellable | null): Promise; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ init_async( io_priority: number, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ init_async( io_priority: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes asynchronous initialization and returns the result. * See g_async_initable_init_async(). * @param res a #GAsyncResult. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init_finish(res: Gio.AsyncResult): boolean; /** * Finishes the async construction for the various g_async_initable_new * calls, returning the created object or %NULL on error. * @param res the #GAsyncResult from the callback * @returns a newly created #GObject, or %NULL on error. Free with g_object_unref(). */ new_finish(res: Gio.AsyncResult): Authority; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ vfunc_init_async( io_priority: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Finishes asynchronous initialization and returns the result. * See g_async_initable_init_async(). * @param res a #GAsyncResult. */ vfunc_init_finish(res: Gio.AsyncResult): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init(cancellable?: Gio.Cancellable | null): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. */ vfunc_init(cancellable?: Gio.Cancellable | null): boolean; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace AuthorizationResult { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } /** * This class represents the result you get when checking for an authorization. */ class AuthorizationResult extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new']( is_authorized: boolean, is_challenge: boolean, details?: Details | null, ): AuthorizationResult; // Methods /** * Gets the details about the result. * @returns A #PolkitDetails object or %NULL if there are no details. This object is owned by @result and should not be freed by the caller. */ get_details(): Details | null; /** * Gets whether the authentication request was dismissed / canceled by the user. * * This method simply reads the value of the key/value pair in `details` with the * key polkit.dismissed. * @returns %TRUE if the authentication request was dismissed, %FALSE otherwise. */ get_dismissed(): boolean; /** * Gets whether the subject is authorized. * * If the authorization is temporary, use polkit_authorization_result_get_temporary_authorization_id() * to get the opaque identifier for the temporary authorization. * @returns Whether the subject is authorized. */ get_is_authorized(): boolean; /** * Gets whether the subject is authorized if more information is provided. * @returns Whether the subject is authorized if more information is provided. */ get_is_challenge(): boolean; /** * Gets whether authorization is retained if obtained via authentication. This can only be the case * if `result` indicates that the subject can obtain authorization after challenge (cf. * polkit_authorization_result_get_is_challenge()), e.g. when the subject is not already authorized (cf. * polkit_authorization_result_get_is_authorized()). * * If the subject is already authorized, use polkit_authorization_result_get_temporary_authorization_id() * to check if the authorization is temporary. * * This method simply reads the value of the key/value pair in `details` with the * key polkit.retains_authorization_after_challenge. * @returns %TRUE if the authorization is or will be temporary. */ get_retains_authorization(): boolean; /** * Gets the opaque temporary authorization id for `result` if `result` indicates the * subject is authorized and the authorization is temporary rather than one-shot or * permanent. * * You can use this string together with the result from * polkit_authority_enumerate_temporary_authorizations() to get more details * about the temporary authorization or polkit_authority_revoke_temporary_authorization_by_id() * to revoke the temporary authorization. * * If the subject is not authorized, use polkit_authorization_result_get_retains_authorization() * to check if the authorization will be retained if obtained via authentication. * * This method simply reads the value of the key/value pair in `details` with the * key polkit.temporary_authorization_id. * @returns The opaque temporary authorization id for @result or %NULL if not available. Do not free this string, it is owned by @result. */ get_temporary_authorization_id(): string | null; } namespace Details { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } /** * An object used for passing details around. */ class Details extends GObject.Object { static $gtype: GObject.GType
; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](): Details; // Methods /** * Gets a list of all keys on `details`. * @returns %NULL if there are no keys otherwise an array of strings that should be freed with g_strfreev(). */ get_keys(): string[] | null; /** * Inserts a copy of `key` and `value` on `details`. * * If `value` is %NULL, the key will be removed. * @param key A key. * @param value A value. */ insert(key: string, value?: string | null): void; /** * Gets the value for `key` on `details`. * @param key A key. * @returns %NULL if there is no value for @key, otherwise a string owned by @details. */ lookup(key: string): string | null; } namespace Permission { // Constructor properties interface interface ConstructorProps extends Gio.Permission.ConstructorProps, Gio.AsyncInitable.ConstructorProps, Gio.Initable.ConstructorProps { action_id: string; actionId: string; subject: Subject; } } /** * #PolkitPermission is a #GPermission implementation. It can be used * with e.g. #GtkLockButton. See the #GPermission documentation for * more information. */ class Permission extends Gio.Permission implements Gio.AsyncInitable, Gio.Initable { static $gtype: GObject.GType; // Properties /** * The action identifier to use for the permission. */ get action_id(): string; /** * The action identifier to use for the permission. */ get actionId(): string; /** * The #PolkitSubject to use for the permission. If not set during * construction, it will be set to match the current process. */ get subject(): Subject; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static new_finish(res: Gio.AsyncResult): Permission; // Conflicted with Gio.AsyncInitable.new_finish static new_finish(...args: never[]): any; static new_sync( action_id: string, subject?: Subject | null, cancellable?: Gio.Cancellable | null, ): Permission; // Static methods /** * Creates a #GPermission instance for the PolicyKit action * `action_id`. * * When the operation is finished, `callback` will be invoked. You can * then call polkit_permission_new_finish() to get the result of the * operation. * * This is a asynchronous failable constructor. See * polkit_permission_new_sync() for the synchronous version. * @param action_id The PolicyKit action identifier. * @param subject A #PolkitSubject or %NULL for the current process. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied. */ static ['new']( action_id: string, subject?: Subject | null, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; // Methods /** * Gets the PolicyKit action identifier used for `permission`. * @returns A string owned by @permission. Do not free. */ get_action_id(): string; /** * Gets the subject used for `permission`. * @returns An object owned by @permission. Do not free. */ get_subject(): Subject; // Inherited methods /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. */ init_async(io_priority: number, cancellable?: Gio.Cancellable | null): Promise; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ init_async( io_priority: number, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ init_async( io_priority: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes asynchronous initialization and returns the result. * See g_async_initable_init_async(). * @param res a #GAsyncResult. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init_finish(res: Gio.AsyncResult): boolean; /** * Finishes the async construction for the various g_async_initable_new * calls, returning the created object or %NULL on error. * @param res the #GAsyncResult from the callback * @returns a newly created #GObject, or %NULL on error. Free with g_object_unref(). */ new_finish(res: Gio.AsyncResult): Permission; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ vfunc_init_async( io_priority: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Finishes asynchronous initialization and returns the result. * See g_async_initable_init_async(). * @param res a #GAsyncResult. */ vfunc_init_finish(res: Gio.AsyncResult): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init(cancellable?: Gio.Cancellable | null): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. */ vfunc_init(cancellable?: Gio.Cancellable | null): boolean; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace SystemBusName { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Subject.ConstructorProps { name: string; } } /** * An object that represents a process owning a unique name on the system bus. */ class SystemBusName extends GObject.Object implements Subject { static $gtype: GObject.GType; // Properties /** * The unique name on the system message bus. */ get name(): string; set name(val: string); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Static methods /** * Creates a new #PolkitSystemBusName for `name`. * @param name A unique system bus name. */ static ['new'](name: string): Subject; // Methods /** * Gets the unique system bus name for `system_bus_name`. * @returns The unique system bus name for @system_bus_name. Do not free, this string is owned by @system_bus_name. */ get_name(): string; /** * Synchronously gets a #PolkitUnixProcess object for `system_bus_name` * - the calling thread is blocked until a reply is received. * @param cancellable A #GCancellable or %NULL. * @returns A #PolkitUnixProcess object or %NULL if @error is set. */ get_process_sync(cancellable?: Gio.Cancellable | null): Subject | null; /** * Synchronously gets a #PolkitUnixUser object for `system_bus_name;` * the calling thread is blocked until a reply is received. * @param cancellable A #GCancellable or %NULL. * @returns A #PolkitUnixUser object or %NULL if @error is set. */ get_user_sync(cancellable?: Gio.Cancellable | null): UnixUser | null; /** * Sets the unique system bus name for `system_bus_name`. * @param name A unique system bus name. */ set_name(name: string): void; // Inherited methods /** * Checks if `a` and `b` are equal, ie. represent the same subject. * However, avoid calling polkit_subject_equal() to compare two processes; * for more information see the `PolkitUnixProcess` documentation. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitSubject. * @returns %TRUE if @a and @b are equal, %FALSE otherwise. */ equal(b: Subject): boolean; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. */ exists(cancellable?: Gio.Cancellable | null): Promise; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ exists(cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null): void; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ exists( cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes checking whether a subject exists. * @param res A #GAsyncResult obtained from the #GAsyncReadyCallback passed to polkit_subject_exists(). * @returns %TRUE if the subject exists, %FALSE if not or @error is set. */ exists_finish(res: Gio.AsyncResult): boolean; /** * Checks if `subject` exists. * * This is a synchronous blocking call - the calling thread is blocked * until a reply is received. See polkit_subject_exists() for the * asynchronous version. * @param cancellable A #GCancellable or %NULL. * @returns %TRUE if the subject exists, %FALSE if not or @error is set. */ exists_sync(cancellable?: Gio.Cancellable | null): boolean; /** * Gets a hash code for `subject` that can be used with e.g. g_hash_table_new(). * @returns A hash code. */ hash(): number; /** * Serializes `subject` to a string that can be used in * polkit_subject_from_string(). * @returns A string representing @subject. Free with g_free(). */ to_string(): string; /** * Checks if `a` and `b` are equal, ie. represent the same subject. * However, avoid calling polkit_subject_equal() to compare two processes; * for more information see the `PolkitUnixProcess` documentation. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitSubject. */ vfunc_equal(b: Subject): boolean; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ vfunc_exists(cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null): void; /** * Finishes checking whether a subject exists. * @param res A #GAsyncResult obtained from the #GAsyncReadyCallback passed to polkit_subject_exists(). */ vfunc_exists_finish(res: Gio.AsyncResult): boolean; /** * Checks if `subject` exists. * * This is a synchronous blocking call - the calling thread is blocked * until a reply is received. See polkit_subject_exists() for the * asynchronous version. * @param cancellable A #GCancellable or %NULL. */ vfunc_exists_sync(cancellable?: Gio.Cancellable | null): boolean; /** * Gets a hash code for `subject` that can be used with e.g. g_hash_table_new(). */ vfunc_hash(): number; /** * Serializes `subject` to a string that can be used in * polkit_subject_from_string(). */ vfunc_to_string(): string; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace TemporaryAuthorization { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } /** * Object used to describe a temporary authorization. */ class TemporaryAuthorization extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Methods /** * Gets the action that `authorization` is for. * @returns A string owned by @authorization. Do not free. */ get_action_id(): string; /** * Gets the opaque identifier for `authorization`. * @returns A string owned by @authorization. Do not free. */ get_id(): string; /** * Gets the subject that `authorization` is for. * @returns A #PolkitSubject, free with g_object_unref(). */ get_subject(): Subject; /** * Gets the time when `authorization` will expire. * * (Note that the PolicyKit daemon is using monotonic time internally * so the returned value may change if system time changes.) * @returns Seconds since the Epoch Jan 1. 1970, 0:00 UTC. */ get_time_expires(): number; /** * Gets the time when `authorization` was obtained. * * (Note that the PolicyKit daemon is using monotonic time internally * so the returned value may change if system time changes.) * @returns Seconds since the Epoch Jan 1. 1970, 0:00 UTC. */ get_time_obtained(): number; } namespace UnixGroup { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Identity.ConstructorProps { gid: number; } } /** * An object representing a group identity on a UNIX system. */ class UnixGroup extends GObject.Object implements Identity { static $gtype: GObject.GType; // Properties /** * The UNIX group id. */ get gid(): number; set gid(val: number); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Static methods /** * Creates a new #PolkitUnixGroup object for `gid`. * @param gid A UNIX group id. */ static ['new'](gid: number): Identity; /** * Creates a new #PolkitUnixGroup object for a group with the group name * `name`. * @param name A UNIX group name. */ static new_for_name(name: string): Identity | null; // Methods /** * Gets the UNIX group id for `group`. * @returns A UNIX group id. */ get_gid(): number; /** * Sets `gid` for `group`. * @param gid A UNIX group id. */ set_gid(gid: number): void; // Inherited methods /** * Checks if `a` and `b` are equal, ie. represent the same identity. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitIdentity. * @returns %TRUE if @a and @b are equal, %FALSE otherwise. */ equal(b: Identity): boolean; /** * Gets a hash code for `identity` that can be used with e.g. g_hash_table_new(). * @returns A hash code. */ hash(): number; /** * Serializes `identity` to a string that can be used in * polkit_identity_from_string(). * @returns A string representing @identity. Free with g_free(). */ to_string(): string; /** * Checks if `a` and `b` are equal, ie. represent the same identity. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitIdentity. */ vfunc_equal(b: Identity): boolean; /** * Gets a hash code for `identity` that can be used with e.g. g_hash_table_new(). */ vfunc_hash(): number; /** * Serializes `identity` to a string that can be used in * polkit_identity_from_string(). */ vfunc_to_string(): string; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace UnixNetgroup { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Identity.ConstructorProps { name: string; } } /** * An object representing a netgroup identity on a UNIX system. */ class UnixNetgroup extends GObject.Object implements Identity { static $gtype: GObject.GType; // Properties /** * The NIS netgroup name. */ get name(): string; set name(val: string); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Static methods /** * Creates a new #PolkitUnixNetgroup object for `name`. * @param name A netgroup name. */ static ['new'](name: string): Identity; // Methods /** * Gets the netgroup name for `group`. * @returns A netgroup name string. */ get_name(): string; /** * Sets `name` for `group`. * @param name A netgroup name. */ set_name(name: string): void; // Inherited methods /** * Checks if `a` and `b` are equal, ie. represent the same identity. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitIdentity. * @returns %TRUE if @a and @b are equal, %FALSE otherwise. */ equal(b: Identity): boolean; /** * Gets a hash code for `identity` that can be used with e.g. g_hash_table_new(). * @returns A hash code. */ hash(): number; /** * Serializes `identity` to a string that can be used in * polkit_identity_from_string(). * @returns A string representing @identity. Free with g_free(). */ to_string(): string; /** * Checks if `a` and `b` are equal, ie. represent the same identity. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitIdentity. */ vfunc_equal(b: Identity): boolean; /** * Gets a hash code for `identity` that can be used with e.g. g_hash_table_new(). */ vfunc_hash(): number; /** * Serializes `identity` to a string that can be used in * polkit_identity_from_string(). */ vfunc_to_string(): string; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace UnixProcess { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Subject.ConstructorProps { gids: any[]; pid: number; pidfd: number; pidfd_is_safe: boolean; pidfdIsSafe: boolean; start_time: number; startTime: number; uid: number; } } /** * An object for representing a UNIX process. In order to be reliable and * race-free, this requires support for PID File Descriptors in the kernel, * dbus-daemon/broker and systemd. With this functionality, we can reliably * track processes without risking PID reuse and race conditions, and compare * them. * * NOTE: If PID FDs are not available, this object will fall back to using * PIDs, and this designed is now known broken; a mechanism to exploit a delay * in start time in the Linux kernel was identified. Avoid * calling polkit_subject_equal() to compare two processes. * * To uniquely identify processes, both the process id and the start * time of the process (a monotonic increasing value representing the * time since the kernel was started) is used. * * NOTE: This object stores, and provides access to, the real UID of the * process. That value can change over time (with set*uid*(2) and exec*(2)). * Checks whether an operation is allowed need to take care to use the UID * value as of the time when the operation was made (or, following the open() * privilege check model, when the connection making the operation possible * was initiated). That is usually done by initializing this with * polkit_unix_process_new_for_owner() with trusted data. */ class UnixProcess extends GObject.Object implements Subject { static $gtype: GObject.GType; // Properties /** * The UNIX group ids of the process. */ get gids(): any[]; set gids(val: any[]); /** * The UNIX process id. */ get pid(): number; set pid(val: number); /** * The UNIX process id file descriptor. */ get pidfd(): number; set pidfd(val: number); get pidfd_is_safe(): boolean; get pidfdIsSafe(): boolean; /** * The start time of the process. */ get start_time(): number; set start_time(val: number); /** * The start time of the process. */ get startTime(): number; set startTime(val: number); /** * The UNIX user id of the process or -1 if unknown. * * Note that this is the real user-id, not the effective user-id. */ get uid(): number; set uid(val: number); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Static methods /** * Creates a new #PolkitUnixProcess for `pid`. * * The uid and start time of the process will be looked up in using * e.g. the /proc filesystem depending on the * platform in use. * @param pid The process id. */ static ['new'](pid: number): Subject; /** * Creates a new #PolkitUnixProcess object for `pid,` `start_time` and `uid`. * @param pid The process id. * @param start_time The start time for @pid or 0 to look it up in e.g. /proc. * @param uid The (real, not effective) uid of the owner of @pid or -1 to look it up in e.g. /proc. */ static new_for_owner(pid: number, start_time: number, uid: number): Subject; /** * Creates a new #PolkitUnixProcess object for `pid` and `start_time`. * * The uid of the process will be looked up in using e.g. the * /proc filesystem depending on the platform in * use. * @param pid The process id. * @param start_time The start time for @pid. */ static new_full(pid: number, start_time: number): Subject; /** * Creates a new #PolkitUnixProcess object for `pidfd` and `uid`. * @param pidfd The process id file descriptor. * @param uid The (real, not effective) uid of the owner of @pid or -1 to look it up in e.g. /proc. * @param gids The (real, not effective) gids of the owner of @pid or %NULL. */ static new_pidfd(pidfd: number, uid: number, gids?: number[] | null): Subject; // Methods /** * Gets the group ids for `process`. Note that this is the real group-ids, * not the effective group-ids. * @returns a #GArray of #gid_t containing the group ids for @process or NULL if unknown, as a new reference to the array, caller must deref it when done. */ get_gids(): any[][] | null; /** * (deprecated) */ get_owner(): number; /** * Gets the process id for `process`. * @returns The process id for @process. */ get_pid(): number; /** * Gets the process id file descriptor for `process`. * @returns The process id file descriptor for @process. */ get_pidfd(): number; /** * Checks if the process id file descriptor for `process` is safe * or if it was opened locally and thus vulnerable to reuse. * @returns TRUE or FALSE. */ get_pidfd_is_safe(): boolean; /** * Gets the start time of `process`. * @returns The start time of @process. */ get_start_time(): number; /** * Gets the user id for `process`. Note that this is the real user-id, * not the effective user-id. * * NOTE: The UID may change over time, so the returned value may not match the * current state of the underlying process; or the UID may have been set by * polkit_unix_process_new_for_owner() or polkit_unix_process_set_uid(), * in which case it may not correspond to the actual UID of the referenced * process at all (at any point in time). * @returns The user id for @process or -1 if unknown. */ get_uid(): number; /** * Sets the (real, not effective) group ids for `process`. * @param gids A #GList of #gid_t containing the group ids to set for @process or NULL to unset them. A reference to @gids is taken. */ set_gids(gids: any[][]): void; /** * Sets `pid` for `process`. * @param pid A process id. */ set_pid(pid: number): void; /** * Sets `pidfd` for `process`. * @param pidfd A process id file descriptor. */ set_pidfd(pidfd: number): void; /** * Set the start time of `process`. * @param start_time The start time for @pid. */ set_start_time(start_time: number): void; /** * Sets the (real, not effective) user id for `process`. * @param uid The user id to set for @process or -1 to unset it. */ set_uid(uid: number): void; // Inherited methods /** * Checks if `a` and `b` are equal, ie. represent the same subject. * However, avoid calling polkit_subject_equal() to compare two processes; * for more information see the `PolkitUnixProcess` documentation. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitSubject. * @returns %TRUE if @a and @b are equal, %FALSE otherwise. */ equal(b: Subject): boolean; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. */ exists(cancellable?: Gio.Cancellable | null): Promise; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ exists(cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null): void; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ exists( cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes checking whether a subject exists. * @param res A #GAsyncResult obtained from the #GAsyncReadyCallback passed to polkit_subject_exists(). * @returns %TRUE if the subject exists, %FALSE if not or @error is set. */ exists_finish(res: Gio.AsyncResult): boolean; /** * Checks if `subject` exists. * * This is a synchronous blocking call - the calling thread is blocked * until a reply is received. See polkit_subject_exists() for the * asynchronous version. * @param cancellable A #GCancellable or %NULL. * @returns %TRUE if the subject exists, %FALSE if not or @error is set. */ exists_sync(cancellable?: Gio.Cancellable | null): boolean; /** * Gets a hash code for `subject` that can be used with e.g. g_hash_table_new(). * @returns A hash code. */ hash(): number; /** * Serializes `subject` to a string that can be used in * polkit_subject_from_string(). * @returns A string representing @subject. Free with g_free(). */ to_string(): string; /** * Checks if `a` and `b` are equal, ie. represent the same subject. * However, avoid calling polkit_subject_equal() to compare two processes; * for more information see the `PolkitUnixProcess` documentation. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitSubject. */ vfunc_equal(b: Subject): boolean; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ vfunc_exists(cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null): void; /** * Finishes checking whether a subject exists. * @param res A #GAsyncResult obtained from the #GAsyncReadyCallback passed to polkit_subject_exists(). */ vfunc_exists_finish(res: Gio.AsyncResult): boolean; /** * Checks if `subject` exists. * * This is a synchronous blocking call - the calling thread is blocked * until a reply is received. See polkit_subject_exists() for the * asynchronous version. * @param cancellable A #GCancellable or %NULL. */ vfunc_exists_sync(cancellable?: Gio.Cancellable | null): boolean; /** * Gets a hash code for `subject` that can be used with e.g. g_hash_table_new(). */ vfunc_hash(): number; /** * Serializes `subject` to a string that can be used in * polkit_subject_from_string(). */ vfunc_to_string(): string; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace UnixSession { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Gio.AsyncInitable.ConstructorProps, Gio.Initable.ConstructorProps, Subject.ConstructorProps { pid: number; session_id: string; sessionId: string; } } /** * An object that represents an user session. * * The session id is an opaque string obtained from ConsoleKit. */ class UnixSession extends GObject.Object implements Gio.AsyncInitable, Gio.Initable, Subject { static $gtype: GObject.GType; // Properties /** * The UNIX process id to look up the session. */ set pid(val: number); /** * The UNIX session id. */ get session_id(): string; set session_id(val: string); /** * The UNIX session id. */ get sessionId(): string; set sessionId(val: string); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Static methods /** * Creates a new #PolkitUnixSession for `session_id`. * @param session_id The session id. */ static ['new'](session_id: string): Subject; /** * Asynchronously creates a new #PolkitUnixSession object for the * process with process id `pid`. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call * polkit_unix_session_new_for_process_finish() to get the result of * the operation. * * This method constructs the object asynchronously, for the synchronous and blocking version * use polkit_unix_session_new_for_process_sync(). * @param pid The process id of the process to get the session for. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ static new_for_process( pid: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Finishes constructing a #PolkitSubject for a process id. * @param res A #GAsyncResult obtained from the #GAsyncReadyCallback passed to polkit_unix_session_new_for_process(). */ static new_for_process_finish(res: Gio.AsyncResult): Subject | null; /** * Creates a new #PolkitUnixSession for the process with process id `pid`. * * This is a synchronous call - the calling thread is blocked until a * reply is received. For the asynchronous version, see * polkit_unix_session_new_for_process(). * @param pid The process id of the process to get the session for. * @param cancellable A #GCancellable or %NULL. */ static new_for_process_sync(pid: number, cancellable?: Gio.Cancellable | null): Subject | null; // Methods /** * Gets the session id for `session`. * @returns The session id for @session. Do not free this string, it is owned by @session. */ get_session_id(): string; /** * Sets the session id for `session` to `session_id`. * @param session_id The session id. */ set_session_id(session_id: string): void; // Inherited methods /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. */ init_async(io_priority: number, cancellable?: Gio.Cancellable | null): Promise; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ init_async( io_priority: number, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ init_async( io_priority: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes asynchronous initialization and returns the result. * See g_async_initable_init_async(). * @param res a #GAsyncResult. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init_finish(res: Gio.AsyncResult): boolean; /** * Finishes the async construction for the various g_async_initable_new * calls, returning the created object or %NULL on error. * @param res the #GAsyncResult from the callback * @returns a newly created #GObject, or %NULL on error. Free with g_object_unref(). */ new_finish(res: Gio.AsyncResult): UnixSession; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ vfunc_init_async( io_priority: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Finishes asynchronous initialization and returns the result. * See g_async_initable_init_async(). * @param res a #GAsyncResult. */ vfunc_init_finish(res: Gio.AsyncResult): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init(cancellable?: Gio.Cancellable | null): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. */ vfunc_init(cancellable?: Gio.Cancellable | null): boolean; /** * Checks if `a` and `b` are equal, ie. represent the same subject. * However, avoid calling polkit_subject_equal() to compare two processes; * for more information see the `PolkitUnixProcess` documentation. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitSubject. * @returns %TRUE if @a and @b are equal, %FALSE otherwise. */ equal(b: Subject): boolean; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. */ exists(cancellable?: Gio.Cancellable | null): Promise; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ exists(cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null): void; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ exists( cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes checking whether a subject exists. * @param res A #GAsyncResult obtained from the #GAsyncReadyCallback passed to polkit_subject_exists(). * @returns %TRUE if the subject exists, %FALSE if not or @error is set. */ exists_finish(res: Gio.AsyncResult): boolean; /** * Checks if `subject` exists. * * This is a synchronous blocking call - the calling thread is blocked * until a reply is received. See polkit_subject_exists() for the * asynchronous version. * @param cancellable A #GCancellable or %NULL. * @returns %TRUE if the subject exists, %FALSE if not or @error is set. */ exists_sync(cancellable?: Gio.Cancellable | null): boolean; /** * Gets a hash code for `subject` that can be used with e.g. g_hash_table_new(). * @returns A hash code. */ hash(): number; /** * Serializes `subject` to a string that can be used in * polkit_subject_from_string(). * @returns A string representing @subject. Free with g_free(). */ to_string(): string; /** * Checks if `a` and `b` are equal, ie. represent the same subject. * However, avoid calling polkit_subject_equal() to compare two processes; * for more information see the `PolkitUnixProcess` documentation. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitSubject. */ vfunc_equal(b: Subject): boolean; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ vfunc_exists(cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null): void; /** * Finishes checking whether a subject exists. * @param res A #GAsyncResult obtained from the #GAsyncReadyCallback passed to polkit_subject_exists(). */ vfunc_exists_finish(res: Gio.AsyncResult): boolean; /** * Checks if `subject` exists. * * This is a synchronous blocking call - the calling thread is blocked * until a reply is received. See polkit_subject_exists() for the * asynchronous version. * @param cancellable A #GCancellable or %NULL. */ vfunc_exists_sync(cancellable?: Gio.Cancellable | null): boolean; /** * Gets a hash code for `subject` that can be used with e.g. g_hash_table_new(). */ vfunc_hash(): number; /** * Serializes `subject` to a string that can be used in * polkit_subject_from_string(). */ vfunc_to_string(): string; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace UnixUser { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Identity.ConstructorProps { uid: number; } } /** * An object representing a user identity on a UNIX system. */ class UnixUser extends GObject.Object implements Identity { static $gtype: GObject.GType; // Properties /** * The UNIX user id. */ get uid(): number; set uid(val: number); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Static methods /** * Creates a new #PolkitUnixUser object for `uid`. * @param uid A UNIX user id. */ static ['new'](uid: number): Identity; /** * Creates a new #PolkitUnixUser object for a user with the user name * `name`. * @param name A UNIX user name. */ static new_for_name(name: string): Identity | null; // Methods /** * Get the user's name. * @returns User name string or %NULL if user uid not found. */ get_name(): string | null; /** * Gets the UNIX user id for `user`. * @returns A UNIX user id. */ get_uid(): number; /** * Sets `uid` for `user`. * @param uid A UNIX user id. */ set_uid(uid: number): void; // Inherited methods /** * Checks if `a` and `b` are equal, ie. represent the same identity. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitIdentity. * @returns %TRUE if @a and @b are equal, %FALSE otherwise. */ equal(b: Identity): boolean; /** * Gets a hash code for `identity` that can be used with e.g. g_hash_table_new(). * @returns A hash code. */ hash(): number; /** * Serializes `identity` to a string that can be used in * polkit_identity_from_string(). * @returns A string representing @identity. Free with g_free(). */ to_string(): string; /** * Checks if `a` and `b` are equal, ie. represent the same identity. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitIdentity. */ vfunc_equal(b: Identity): boolean; /** * Gets a hash code for `identity` that can be used with e.g. g_hash_table_new(). */ vfunc_hash(): number; /** * Serializes `identity` to a string that can be used in * polkit_identity_from_string(). */ vfunc_to_string(): string; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } type ActionDescriptionClass = typeof ActionDescription; type AuthorityClass = typeof Authority; type AuthorizationResultClass = typeof AuthorizationResult; type DetailsClass = typeof Details; type IdentityIface = typeof Identity; type SubjectIface = typeof Subject; type SystemBusNameClass = typeof SystemBusName; type TemporaryAuthorizationClass = typeof TemporaryAuthorization; type UnixGroupClass = typeof UnixGroup; type UnixNetgroupClass = typeof UnixNetgroup; type UnixProcessClass = typeof UnixProcess; type UnixSessionClass = typeof UnixSession; type UnixUserClass = typeof UnixUser; namespace Identity { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } export interface IdentityNamespace { $gtype: GObject.GType; prototype: Identity; /** * Creates an object from `str` that implements the #PolkitIdentity * interface. * @param str A string obtained from polkit_identity_to_string(). */ from_string(str: string): Identity | null; } interface Identity extends GObject.Object { // Methods /** * Checks if `a` and `b` are equal, ie. represent the same identity. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitIdentity. * @returns %TRUE if @a and @b are equal, %FALSE otherwise. */ equal(b: Identity): boolean; /** * Gets a hash code for `identity` that can be used with e.g. g_hash_table_new(). * @returns A hash code. */ hash(): number; /** * Serializes `identity` to a string that can be used in * polkit_identity_from_string(). * @returns A string representing @identity. Free with g_free(). */ to_string(): string; // Virtual methods /** * Checks if `a` and `b` are equal, ie. represent the same identity. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitIdentity. */ vfunc_equal(b: Identity): boolean; /** * Gets a hash code for `identity` that can be used with e.g. g_hash_table_new(). */ vfunc_hash(): number; /** * Serializes `identity` to a string that can be used in * polkit_identity_from_string(). */ vfunc_to_string(): string; } export const Identity: IdentityNamespace & { new (): Identity; // This allows `obj instanceof Identity` }; namespace Subject { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } export interface SubjectNamespace { $gtype: GObject.GType; prototype: Subject; /** * Creates an object from `str` that implements the #PolkitSubject * interface. * @param str A string obtained from polkit_subject_to_string(). */ from_string(str: string): Subject; } interface Subject extends GObject.Object { // Methods /** * Checks if `a` and `b` are equal, ie. represent the same subject. * However, avoid calling polkit_subject_equal() to compare two processes; * for more information see the `PolkitUnixProcess` documentation. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitSubject. * @returns %TRUE if @a and @b are equal, %FALSE otherwise. */ equal(b: Subject): boolean; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. */ exists(cancellable?: Gio.Cancellable | null): Promise; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ exists(cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null): void; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ exists( cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes checking whether a subject exists. * @param res A #GAsyncResult obtained from the #GAsyncReadyCallback passed to polkit_subject_exists(). * @returns %TRUE if the subject exists, %FALSE if not or @error is set. */ exists_finish(res: Gio.AsyncResult): boolean; /** * Checks if `subject` exists. * * This is a synchronous blocking call - the calling thread is blocked * until a reply is received. See polkit_subject_exists() for the * asynchronous version. * @param cancellable A #GCancellable or %NULL. * @returns %TRUE if the subject exists, %FALSE if not or @error is set. */ exists_sync(cancellable?: Gio.Cancellable | null): boolean; /** * Gets a hash code for `subject` that can be used with e.g. g_hash_table_new(). * @returns A hash code. */ hash(): number; /** * Serializes `subject` to a string that can be used in * polkit_subject_from_string(). * @returns A string representing @subject. Free with g_free(). */ to_string(): string; // Virtual methods /** * Checks if `a` and `b` are equal, ie. represent the same subject. * However, avoid calling polkit_subject_equal() to compare two processes; * for more information see the `PolkitUnixProcess` documentation. * * This function can be used in e.g. g_hash_table_new(). * @param b A #PolkitSubject. */ vfunc_equal(b: Subject): boolean; /** * Asynchronously checks if `subject` exists. * * When the operation is finished, `callback` will be invoked in the * thread-default * main loop of the thread you are calling this method * from. You can then call polkit_subject_exists_finish() to get the * result of the operation. * @param cancellable A #GCancellable or %NULL. * @param callback A #GAsyncReadyCallback to call when the request is satisfied */ vfunc_exists(cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null): void; /** * Finishes checking whether a subject exists. * @param res A #GAsyncResult obtained from the #GAsyncReadyCallback passed to polkit_subject_exists(). */ vfunc_exists_finish(res: Gio.AsyncResult): boolean; /** * Checks if `subject` exists. * * This is a synchronous blocking call - the calling thread is blocked * until a reply is received. See polkit_subject_exists() for the * asynchronous version. * @param cancellable A #GCancellable or %NULL. */ vfunc_exists_sync(cancellable?: Gio.Cancellable | null): boolean; /** * Gets a hash code for `subject` that can be used with e.g. g_hash_table_new(). */ vfunc_hash(): number; /** * Serializes `subject` to a string that can be used in * polkit_subject_from_string(). */ vfunc_to_string(): string; } export const Subject: SubjectNamespace & { new (): Subject; // This allows `obj instanceof Subject` }; /** * Name of the imported GIR library * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188 */ const __name__: string; /** * Version of the imported GIR library * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189 */ const __version__: string; } export default Polkit; } declare module 'gi://Polkit' { import Polkit10 from 'gi://Polkit?version=1.0'; export default Polkit10; } // END