/// /// /// /// /// /** * Type Definitions for Gjs (https://gjs.guide/) * * These type definitions are automatically generated, do not edit them by hand. * If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir * * The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ... */ declare module 'gi://GUsb?version=1.0' { // Module dependencies import type Json from 'gi://Json?version=1.0'; import type Gio from 'gi://Gio?version=2.0'; import type GObject from 'gi://GObject?version=2.0'; import type GLib from 'gi://GLib?version=2.0'; import type GModule from 'gi://GModule?version=2.0'; export namespace GUsb { /** * GUsb-1.0 */ export namespace ContextError { export const $gtype: GObject.GType; } enum ContextError { CONTEXT_ERROR_INTERNAL, } /** * The USB device class. */ /** * The USB device class. */ export namespace DeviceClassCode { export const $gtype: GObject.GType; } enum DeviceClassCode { INTERFACE_DESC, AUDIO, COMMUNICATIONS, HID, PHYSICAL, IMAGE, PRINTER, MASS_STORAGE, HUB, CDC_DATA, SMART_CARD, CONTENT_SECURITY, VIDEO, PERSONAL_HEALTHCARE, AUDIO_VIDEO, BILLBOARD, DIAGNOSTIC, WIRELESS_CONTROLLER, MISCELLANEOUS, APPLICATION_SPECIFIC, VENDOR_SPECIFIC, } /** * The message direction. */ /** * The message direction. */ export namespace DeviceDirection { export const $gtype: GObject.GType; } enum DeviceDirection { DEVICE_TO_HOST, HOST_TO_DEVICE, } /** * The error code. */ /** * The error code. */ export namespace DeviceError { export const $gtype: GObject.GType; } enum DeviceError { /** * Internal error */ INTERNAL, /** * IO error */ IO, /** * Operation timed out */ TIMED_OUT, /** * Operation not supported */ NOT_SUPPORTED, /** * No device found */ NO_DEVICE, /** * Device is not open */ NOT_OPEN, /** * Device is already open */ ALREADY_OPEN, /** * Operation was cancelled */ CANCELLED, /** * Operation failed */ FAILED, /** * Permission denied */ PERMISSION_DENIED, /** * Device was busy */ BUSY, } /** * The USB language ID. */ /** * The USB language ID. */ export namespace DeviceLangid { export const $gtype: GObject.GType; } enum DeviceLangid { INVALID, ENGLISH_UNITED_STATES, } /** * The message recipient. */ /** * The message recipient. */ export namespace DeviceRecipient { export const $gtype: GObject.GType; } enum DeviceRecipient { DEVICE, INTERFACE, ENDPOINT, OTHER, } /** * The message request type. */ /** * The message request type. */ export namespace DeviceRequestType { export const $gtype: GObject.GType; } enum DeviceRequestType { STANDARD, CLASS, VENDOR, RESERVED, } /** * The error code. */ class SourceError extends GLib.Error { static $gtype: GObject.GType; // Static fields static SOURCE_ERROR_INTERNAL: number; // Constructors constructor(options: { message: string; code: number }); _init(...args: any[]): void; } /** * The compile-time major version */ const MAJOR_VERSION: number; /** * The compile-time micro version */ const MICRO_VERSION: number; /** * The compile-time minor version */ const MINOR_VERSION: number; function source_error_quark(): GLib.Quark; /** * Converts the error code into a string * @param error_code a libusb error code * @returns String, or %NULL */ function strerror(error_code: number): string; /** * Gets the GUsb installed runtime version. * @returns a version number, e.g. "0.3.1" */ function version_string(): string; /** * The flags to use for the context. */ /** * The flags to use for the context. */ export namespace ContextFlags { export const $gtype: GObject.GType; } enum ContextFlags { NONE, AUTO_OPEN_DEVICES, SAVE_EVENTS, SAVE_REMOVED_DEVICES, DEBUG, } /** * Flags for the g_usb_device_claim_interface and * g_usb_device_release_interface methods flags parameters. */ /** * Flags for the g_usb_device_claim_interface and * g_usb_device_release_interface methods flags parameters. */ export namespace DeviceClaimInterfaceFlags { export const $gtype: GObject.GType; } enum DeviceClaimInterfaceFlags { NONE, BIND_KERNEL_DRIVER, } namespace BosDescriptor { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } class BosDescriptor extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Methods /** * Gets the BOS descriptor capability. * @returns capability */ get_capability(): number; /** * Gets any extra data from the BOS descriptor. * @returns a #GBytes, or %NULL for failure */ get_extra(): GLib.Bytes; } namespace Context { // Signal callback interfaces interface DeviceAdded { (device: Device): void; } interface DeviceChanged { (device: Device): void; } interface DeviceRemoved { (device: Device): void; } // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Gio.Initable.ConstructorProps { debug_level: number; debugLevel: number; libusb_context: any; libusbContext: any; } } class Context extends GObject.Object implements Gio.Initable { static $gtype: GObject.GType; // Properties get debug_level(): number; set debug_level(val: number); get debugLevel(): number; set debugLevel(val: number); get libusb_context(): any; get libusbContext(): any; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](): Context; // Signals connect(id: string, callback: (...args: any[]) => any): number; connect_after(id: string, callback: (...args: any[]) => any): number; emit(id: string, ...args: any[]): void; connect(signal: 'device-added', callback: (_source: this, device: Device) => void): number; connect_after(signal: 'device-added', callback: (_source: this, device: Device) => void): number; emit(signal: 'device-added', device: Device): void; connect(signal: 'device-changed', callback: (_source: this, device: Device) => void): number; connect_after(signal: 'device-changed', callback: (_source: this, device: Device) => void): number; emit(signal: 'device-changed', device: Device): void; connect(signal: 'device-removed', callback: (_source: this, device: Device) => void): number; connect_after(signal: 'device-removed', callback: (_source: this, device: Device) => void): number; emit(signal: 'device-removed', device: Device): void; // Static methods static error_quark(): GLib.Quark; // Virtual methods vfunc_device_added(device: Device): void; vfunc_device_changed(device: Device): void; vfunc_device_removed(device: Device): void; // Methods /** * Enumerates all the USB devices and adds them to the context. * * You only need to call this function once, and any subsequent calls * are silently ignored. */ enumerate(): void; /** * Finds a device based on its bus and address values. * @param bus a bus number * @param address a bus address * @returns a new #GUsbDevice, or %NULL if not found. */ find_by_bus_address(bus: number, address: number): Device; /** * Finds a device based on its platform id value. * @param platform_id a platform id, e.g. "usb:00:03:03:02" * @returns a new #GUsbDevice, or %NULL if not found. */ find_by_platform_id(platform_id: string): Device; /** * Finds a device based on its bus and address values. * @param vid a vendor ID * @param pid a product ID * @returns a new #GUsbDevice, or %NULL if not found. */ find_by_vid_pid(vid: number, pid: number): Device; get_devices(): Device[]; /** * Sets the flags to use for the context. * @returns the #GUsbContextFlags, e.g. %G_USB_CONTEXT_FLAGS_AUTO_OPEN_DEVICES */ get_flags(): ContextFlags; /** * Gets the poll interval for platforms like Windows that do not support `LIBUSB_CAP_HAS_HOTPLUG`. * @returns interval in ms */ get_hotplug_poll_interval(): number; /** * Gets the internal GMainContext to use for synchronous methods. * By default the value is set to the value of g_main_context_default() * @returns the #GMainContext */ get_main_context(): GLib.MainContext; /** * This function does nothing. * @param main_ctx a #GMainContext, or %NULL * @returns the #GUsbSource. */ get_source(main_ctx: GLib.MainContext): Source; /** * Loads the context from a JSON object. * @param json_object a #JsonObject * @returns %TRUE on success */ load(json_object: Json.Object): boolean; /** * Loads any devices with a specified tag into the context from a JSON object. * @param json_object a #JsonObject * @param tag a string tag, e.g. `runtime-reload`, or %NULL * @returns %TRUE on success */ load_with_tag(json_object: Json.Object, tag: string): boolean; /** * Saves the context to an existing JSON builder. * @param json_builder a #JsonBuilder * @returns %TRUE on success */ save(json_builder: Json.Builder): boolean; /** * Saves any devices with a specified tag into an existing JSON builder. * @param json_builder a #JsonBuilder * @param tag a string tag, e.g. `runtime-reload`, or %NULL * @returns %TRUE on success */ save_with_tag(json_builder: Json.Builder, tag: string): boolean; /** * Sets the debug flags which control what is logged to the console. * * Using %G_LOG_LEVEL_INFO will output to standard out, and everything * else logs to standard error. * @param flags a GLogLevelFlags such as %G_LOG_LEVEL_ERROR | %G_LOG_LEVEL_INFO, or 0 */ set_debug(flags: GLib.LogLevelFlags | null): void; /** * Sets the flags to use for the context. These should be set before * g_usb_context_enumerate() is called. * @param flags some #GUsbContextFlags, e.g. %G_USB_CONTEXT_FLAGS_AUTO_OPEN_DEVICES */ set_flags(flags: ContextFlags | null): void; /** * Sets the poll interval for platforms like Windows that do not support `LIBUSB_CAP_HAS_HOTPLUG`. * This defaults to 1000ms and can be changed before or after g_usb_context_enumerate() has been * called. * @param hotplug_poll_interval the interval in ms */ set_hotplug_poll_interval(hotplug_poll_interval: number): void; /** * Sets the internal GMainContext to use for synchronous methods. * @param main_ctx */ set_main_context(main_ctx: GLib.MainContext): void; /** * Waits for the device to be replugged. * It may come back with a different VID:PID. * * Warning: This is synchronous and blocks until the device comes * back or the timeout triggers. * @param device a #GUsbDevice * @param timeout_ms timeout to wait * @returns a new #GUsbDevice, or %NULL for invalid */ wait_for_replug(device: Device, timeout_ms: number): Device; // Inherited methods /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init(cancellable?: Gio.Cancellable | null): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. */ vfunc_init(cancellable?: Gio.Cancellable | null): boolean; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace Device { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Gio.Initable.ConstructorProps { context: Context; libusb_device: any; libusbDevice: any; platform_id: string; platformId: string; } } class Device extends GObject.Object implements Gio.Initable { static $gtype: GObject.GType; // Properties set context(val: Context); get libusb_device(): any; get libusbDevice(): any; set platform_id(val: string); set platformId(val: string); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Static methods static error_quark(): GLib.Quark; // Methods /** * Adds a tag, which is included in the JSON log to identify the specific device. * * For instance, there might be a pre-update runtime, a bootloader and a post-update runtime * and allowing tags to be saved to the backend object allows us to identify each version of * the same physical device. * @param tag a tag, for example `bootloader` or `runtime-reload` */ add_tag(tag: string): void; /** * Perform a USB bulk transfer. * * Warning: this function is synchronous, and cannot be cancelled. * @param endpoint the address of a valid endpoint to communicate with * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL * @returns %TRUE on success */ bulk_transfer( endpoint: number, data: Uint8Array | string, timeout: number, cancellable?: Gio.Cancellable | null, ): [boolean, number]; /** * Do an async bulk transfer * @param endpoint the address of a valid endpoint to communicate with * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL */ bulk_transfer_async( endpoint: number, data: Uint8Array | string, timeout: number, cancellable?: Gio.Cancellable | null, ): Promise; /** * Do an async bulk transfer * @param endpoint the address of a valid endpoint to communicate with * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL * @param callback the function to run on completion */ bulk_transfer_async( endpoint: number, data: Uint8Array | string, timeout: number, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Do an async bulk transfer * @param endpoint the address of a valid endpoint to communicate with * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL * @param callback the function to run on completion */ bulk_transfer_async( endpoint: number, data: Uint8Array | string, timeout: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Gets the result from the asynchronous function. * @param res the #GAsyncResult * @returns the actual number of bytes sent, or -1 on error. */ bulk_transfer_finish(res: Gio.AsyncResult): number; /** * Claim an interface of the device. * @param iface bInterfaceNumber of the interface you wish to claim * @param flags #GUsbDeviceClaimInterfaceFlags * @returns %TRUE on success */ claim_interface(iface: number, flags: DeviceClaimInterfaceFlags | null): boolean; /** * Clear all the events saved by the device. */ clear_events(): void; /** * Closes the device when it is no longer required. * @returns %TRUE on success */ close(): boolean; /** * Perform a USB control transfer. * * Warning: this function is synchronous, and cannot be cancelled. * @param direction * @param request_type the request type field for the setup packet * @param recipient * @param request the request field for the setup packet * @param value the value field for the setup packet * @param idx the index field for the setup packet * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL * @returns %TRUE on success */ control_transfer( direction: DeviceDirection | null, request_type: DeviceRequestType | null, recipient: DeviceRecipient | null, request: number, value: number, idx: number, data: Uint8Array | string, timeout: number, cancellable?: Gio.Cancellable | null, ): [boolean, number]; /** * Do an async control transfer * @param direction * @param request_type * @param recipient * @param request * @param value * @param idx * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL */ control_transfer_async( direction: DeviceDirection | null, request_type: DeviceRequestType | null, recipient: DeviceRecipient | null, request: number, value: number, idx: number, data: Uint8Array | string, timeout: number, cancellable?: Gio.Cancellable | null, ): Promise; /** * Do an async control transfer * @param direction * @param request_type * @param recipient * @param request * @param value * @param idx * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL * @param callback the function to run on completion */ control_transfer_async( direction: DeviceDirection | null, request_type: DeviceRequestType | null, recipient: DeviceRecipient | null, request: number, value: number, idx: number, data: Uint8Array | string, timeout: number, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Do an async control transfer * @param direction * @param request_type * @param recipient * @param request * @param value * @param idx * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL * @param callback the function to run on completion */ control_transfer_async( direction: DeviceDirection | null, request_type: DeviceRequestType | null, recipient: DeviceRecipient | null, request: number, value: number, idx: number, data: Uint8Array | string, timeout: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Gets the result from the asynchronous function. * @param res the #GAsyncResult * @returns the actual number of bytes sent, or -1 on error. */ control_transfer_finish(res: Gio.AsyncResult): number; /** * Gets the USB address for the device. * @returns The 8-bit address */ get_address(): number; /** * Gets the first bos_descriptor that matches the descriptor capability. * If you want to find all the BOS descriptors that match (there may be other matching BOS * descriptors you have to use `g_usb_device_get_bos_descriptors()` and check each one manually. * @param capability a BOS capability type * @returns a #GUsbBosDescriptor or %NULL for not found */ get_bos_descriptor(capability: number): BosDescriptor; /** * Gets all the BOS descriptors exported by the device. * * The first time this method is used the hardware is queried and then after that cached results * are returned. To invalidate the caches use g_usb_device_invalidate(). * @returns an array of BOS descriptors */ get_bos_descriptors(): BosDescriptor[]; /** * Gets the USB bus number for the device. * @returns The 8-bit bus number */ get_bus(): number; /** * Gets the device children if any exist. * @returns an array of #GUsbDevice */ get_children(): Device[]; /** * Get the bConfigurationValue for the active configuration of the device. * * Warning: this function is synchronous. * @returns The bConfigurationValue of the active config, or -1 on error */ get_configuration(): number; /** * Get the index for the active Configuration string descriptor * ie, iConfiguration. * @returns a string descriptor index. */ get_configuration_index(): number; /** * Gets the date and time that the #GUsbDevice was created. * * This can be used as an indicator if the device replugged, as the vendor and product IDs may not * change for some devices. Use `g_date_time_equal()` to verify equality. * @returns a #GDateTime */ get_created(): GLib.DateTime; /** * Gets the string index from the vendor class interface descriptor. * @param class_id a device class, e.g. 0xff for VENDOR * @param subclass_id a device subclass * @param protocol_id a protocol number * @returns a non-zero index, or 0x00 for failure */ get_custom_index(class_id: number, subclass_id: number, protocol_id: number): number; /** * Gets the device class, typically a #GUsbDeviceClassCode. * @returns a device class number, e.g. 0x09 is a USB hub. */ get_device_class(): number; /** * Gets the device protocol qualified by the class and subclass numbers. * See g_usb_device_get_device_class() and g_usb_device_get_device_subclass(). * @returns a device protocol number. */ get_device_protocol(): number; /** * Gets the device subclass qualified by the class number. * See g_usb_device_get_device_class(). * @returns a device subclass number. */ get_device_subclass(): number; /** * Gets all the events saved by the device. * * Events are only collected when the `G_USB_CONTEXT_FLAGS_SAVE_EVENTS` flag is used before * enumerating the context. Events can be used to replay device transactions. * @returns an array of events */ get_events(): DeviceEvent[]; /** * Gets the default HID descriptors exported by the device. * * If more than one interface exports a HID descriptor, use g_usb_device_get_hid_descriptors() * instead. * @returns a HID descriptor, or %NULL */ get_hid_descriptor_default(): GLib.Bytes; /** * Gets all the HID descriptors exported by the device. * * The first time this method is used the hardware is queried and then after that cached results * are returned. To invalidate the caches use g_usb_device_invalidate(). * @returns an array of HID descriptors */ get_hid_descriptors(): GLib.Bytes[]; /** * Gets the first interface that matches the vendor class interface descriptor. * If you want to find all the interfaces that match (there may be other * 'alternate' interfaces you have to use g_usb_device_get_interfaces() and * check each one manally. * @param class_id a device class, e.g. 0xff for VENDOR * @param subclass_id a device subclass * @param protocol_id a protocol number * @returns a #GUsbInterface or %NULL for not found */ get_interface(class_id: number, subclass_id: number, protocol_id: number): Interface; /** * Gets all the interfaces exported by the device. * * The first time this method is used the hardware is queried and then after that cached results * are returned. To invalidate the caches use g_usb_device_invalidate(). * @returns an array of interfaces or %NULL for error */ get_interfaces(): Interface[]; /** * Gets the index for the Manufacturer string descriptor. * @returns a string descriptor index. */ get_manufacturer_index(): number; /** * Gets the device parent if one exists. * @returns #GUsbDevice or %NULL */ get_parent(): Device; /** * Gets the product ID for the device. * @returns an ID. */ get_pid(): number; /** * Gets the product ID for the device as a string. * @returns an string ID, or %NULL if not available. */ get_pid_as_str(): string; /** * Gets the platform identifier for the device. * * When the device is removed and then replugged, this value is not expected to * be different. * @returns The platform ID, e.g. "usb:02:00:03:01" */ get_platform_id(): string; /** * Gets the USB port number for the device. * @returns The 8-bit port number */ get_port_number(): number; /** * Gets the index for the Product string descriptor. * @returns a string descriptor index. */ get_product_index(): number; /** * Gets the BCD firmware version number for the device. * @returns a version number in BCD format. */ get_release(): number; /** * Gets the index for the Serial Number string descriptor. * @returns a string descriptor index. */ get_serial_number_index(): number; /** * Gets the BCD specification revision for the device. For example, * `0x0110` indicates USB 1.1 and 0x0320 indicates USB 3.2 * @returns a specification revision in BCD format. */ get_spec(): number; /** * Get a string descriptor from the device. The returned string should be freed * with g_free() when no longer needed. * @param desc_index the index for the string descriptor to retrieve * @returns a newly-allocated string holding the descriptor, or NULL on error. */ get_string_descriptor(desc_index: number): string; /** * Get a raw string descriptor from the device. The returned string should be freed * with g_bytes_unref() when no longer needed. * The descriptor will be at most 128 btes in length, if you need to * issue a request with either a smaller or larger descriptor, you can * use g_usb_device_get_string_descriptor_bytes_full instead. * @param desc_index the index for the string descriptor to retrieve * @param langid the language ID * @returns a possibly UTF-16 string, or NULL on error. */ get_string_descriptor_bytes(desc_index: number, langid: number): GLib.Bytes; /** * Get a raw string descriptor from the device. The returned string should be freed * with g_bytes_unref() when no longer needed. * @param desc_index the index for the string descriptor to retrieve * @param langid the language ID * @param length size of the request data buffer * @returns a possibly UTF-16 string, or NULL on error. */ get_string_descriptor_bytes_full(desc_index: number, langid: number, length: number): GLib.Bytes; /** * Gets all the tags. * @returns string tags */ get_tags(): string[]; /** * Gets the vendor ID for the device. * @returns an ID. */ get_vid(): number; /** * Gets the vendor ID for the device as a string. * @returns an string ID, or %NULL if not available. */ get_vid_as_str(): string; /** * Checks if a tag has been used to identify the specific device. * @param tag a tag, for example `bootloader` or `runtime-reload` * @returns %TRUE on success */ has_tag(tag: string): boolean; /** * Perform a USB interrupt transfer. * * Warning: this function is synchronous, and cannot be cancelled. * @param endpoint the address of a valid endpoint to communicate with * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL * @returns %TRUE on success */ interrupt_transfer( endpoint: number, data: Uint8Array | string, timeout: number, cancellable?: Gio.Cancellable | null, ): [boolean, number]; /** * Do an async interrupt transfer * @param endpoint the address of a valid endpoint to communicate with * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL */ interrupt_transfer_async( endpoint: number, data: Uint8Array | string, timeout: number, cancellable?: Gio.Cancellable | null, ): Promise; /** * Do an async interrupt transfer * @param endpoint the address of a valid endpoint to communicate with * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL * @param callback the function to run on completion */ interrupt_transfer_async( endpoint: number, data: Uint8Array | string, timeout: number, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Do an async interrupt transfer * @param endpoint the address of a valid endpoint to communicate with * @param data a suitably-sized data buffer for either input or output * @param timeout timeout timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use 0. * @param cancellable a #GCancellable, or %NULL * @param callback the function to run on completion */ interrupt_transfer_async( endpoint: number, data: Uint8Array | string, timeout: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Gets the result from the asynchronous function. * @param res the #GAsyncResult * @returns the actual number of bytes sent, or -1 on error. */ interrupt_transfer_finish(res: Gio.AsyncResult): number; /** * Invalidates the caches used in g_usb_device_get_interfaces(). */ invalidate(): void; /** * Gets if the device is emulated. * @returns %TRUE if the device is emulated and not backed by a physical device. */ is_emulated(): boolean; /** * Opens the device for use. * * Warning: this function is synchronous. * @returns %TRUE on success */ open(): boolean; /** * Release an interface of the device. * @param iface bInterfaceNumber of the interface you wish to release * @param flags #GUsbDeviceClaimInterfaceFlags * @returns %TRUE on success */ release_interface(iface: number, flags: DeviceClaimInterfaceFlags | null): boolean; /** * Removes a tag, which is included in the JSON log to identify the specific device. * @param tag a tag, for example `bootloader` or `runtime-reload` */ remove_tag(tag: string): void; /** * Perform a USB port reset to reinitialize a device. * * If the reset succeeds, the device will appear to disconnected and reconnected. * This means the `self` will no longer be valid and should be closed and * rediscovered. * * This is a blocking function which usually incurs a noticeable delay. * @returns %TRUE on success */ reset(): boolean; /** * Set the active bConfigurationValue for the device. * * Warning: this function is synchronous. * @param configuration the configuration value to set * @returns %TRUE on success */ set_configuration(configuration: number): boolean; /** * Sets an alternate setting on an interface. * @param iface bInterfaceNumber of the interface you wish to release * @param alt alternative setting number * @returns %TRUE on success */ set_interface_alt(iface: number, alt: number): boolean; // Inherited methods /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init(cancellable?: Gio.Cancellable | null): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. */ vfunc_init(cancellable?: Gio.Cancellable | null): boolean; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace DeviceEvent { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } class DeviceEvent extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Methods /** * Gets any bytes data from the event. * @returns a #GBytes, or %NULL */ get_bytes(): GLib.Bytes; /** * Gets the event ID. * @returns string, or %NULL */ get_id(): string; /** * Gets any return code from the event. * @returns a `enum libusb_error` */ get_rc(): number; /** * Gets any status data from the event. * @returns a `enum libusb_transfer_status`, or -1 for failure */ get_status(): number; /** * Set the bytes data to the event. * @param bytes a #GBytes */ set_bytes(bytes: GLib.Bytes | Uint8Array): void; } namespace DeviceList { // Signal callback interfaces interface DeviceAdded { (device: Device): void; } interface DeviceRemoved { (device: Device): void; } // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps { context: Context; } } class DeviceList extends GObject.Object { static $gtype: GObject.GType; // Properties get context(): Context; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](context: Context): DeviceList; // Signals connect(id: string, callback: (...args: any[]) => any): number; connect_after(id: string, callback: (...args: any[]) => any): number; emit(id: string, ...args: any[]): void; connect(signal: 'device-added', callback: (_source: this, device: Device) => void): number; connect_after(signal: 'device-added', callback: (_source: this, device: Device) => void): number; emit(signal: 'device-added', device: Device): void; connect(signal: 'device-removed', callback: (_source: this, device: Device) => void): number; connect_after(signal: 'device-removed', callback: (_source: this, device: Device) => void): number; emit(signal: 'device-removed', device: Device): void; // Virtual methods vfunc_device_added(device: Device): void; vfunc_device_removed(device: Device): void; // Methods /** * This function does nothing. */ coldplug(): void; /** * Finds a device based on its bus and address values. * @param bus a bus number * @param address a bus address * @returns a new #GUsbDevice, or %NULL if not found. */ find_by_bus_address(bus: number, address: number): Device; /** * Finds a device based on its bus and address values. * @param vid a vendor ID * @param pid a product ID * @returns a new #GUsbDevice, or %NULL if not found. */ find_by_vid_pid(vid: number, pid: number): Device; get_devices(): Device[]; } namespace Endpoint { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } class Endpoint extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Methods /** * Gets the address of the endpoint. * @returns The 4-bit endpoint address */ get_address(): number; /** * Gets the direction of the endpoint. * @returns The endpoint direction */ get_direction(): DeviceDirection; /** * Gets any extra data from the endpoint. * @returns a #GBytes, or %NULL for failure */ get_extra(): GLib.Bytes; /** * Gets the type of endpoint. * @returns The 8-bit type */ get_kind(): number; /** * Gets the maximum packet size this endpoint is capable of sending/receiving. * @returns The maximum packet size */ get_maximum_packet_size(): number; /** * Gets the number part of endpoint address. * @returns The lower 4-bit of endpoint address */ get_number(): number; /** * Gets the endpoint polling interval. * @returns The endpoint polling interval */ get_polling_interval(): number; /** * Gets the rate at which synchronization feedback is provided, for audio device only. * @returns The endpoint refresh */ get_refresh(): number; /** * Gets the address if the synch endpoint, for audio device only. * @returns The synch endpoint address */ get_synch_address(): number; } namespace Interface { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } class Interface extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Methods /** * Gets the alternate setting for the interface. * @returns alt setting, typically zero. */ get_alternate(): number; /** * Gets the interface class, typically a #GUsbInterfaceClassCode. * @returns a interface class number, e.g. 0x09 is a USB hub. */ get_class(): number; /** * Gets interface endpoints. * @returns an array of endpoints, or %NULL on failure. */ get_endpoints(): Endpoint[]; /** * Gets any extra data from the interface. * @returns a #GBytes, or %NULL for failure */ get_extra(): GLib.Bytes; /** * Gets the index for the string descriptor. * @returns a string descriptor index. */ get_index(): number; /** * Gets the type of interface. * @returns The 8-bit address */ get_kind(): number; /** * Gets the USB bus number for the interface. * @returns The 8-bit bus number */ get_length(): number; /** * Gets the interface number. * @returns The interface ID */ get_number(): number; /** * Gets the interface protocol qualified by the class and subclass numbers. * See g_usb_interface_get_class() and g_usb_interface_get_subclass(). * @returns a interface protocol number. */ get_protocol(): number; /** * Gets the interface subclass qualified by the class number. * See g_usb_interface_get_class(). * @returns a interface subclass number. */ get_subclass(): number; } type BosDescriptorClass = typeof BosDescriptor; type ContextClass = typeof Context; type DeviceClass = typeof Device; type DeviceEventClass = typeof DeviceEvent; type DeviceListClass = typeof DeviceList; type EndpointClass = typeof Endpoint; type InterfaceClass = typeof Interface; abstract class Source { static $gtype: GObject.GType; // Constructors _init(...args: any[]): void; // Static methods static error_quark(): GLib.Quark; // Methods /** * This function does nothing. * @param func a function to call */ set_callback(func: GLib.SourceFunc): void; } /** * Name of the imported GIR library * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188 */ const __name__: string; /** * Version of the imported GIR library * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189 */ const __version__: string; } export default GUsb; } declare module 'gi://GUsb' { import GUsb10 from 'gi://GUsb?version=1.0'; export default GUsb10; } // END