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/**
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
*
* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
*/
declare module 'gi://GstPlayer?version=1.0' {
// Module dependencies
import type GstVideo from 'gi://GstVideo?version=1.0';
import type GstBase from 'gi://GstBase?version=1.0';
import type Gst from 'gi://Gst?version=1.0';
import type GObject from 'gi://GObject?version=2.0';
import type GLib from 'gi://GLib?version=2.0';
import type GModule from 'gi://GModule?version=2.0';
import type GstTag from 'gi://GstTag?version=1.0';
import type GstPbutils from 'gi://GstPbutils?version=1.0';
import type GstAudio from 'gi://GstAudio?version=1.0';
export namespace GstPlayer {
/**
* GstPlayer-1.0
*/
export namespace PlayerColorBalanceType {
export const $gtype: GObject.GType;
}
enum PlayerColorBalanceType {
/**
* hue or color balance.
*/
HUE,
/**
* brightness or black level.
*/
BRIGHTNESS,
/**
* color saturation or chroma
* gain.
*/
SATURATION,
/**
* contrast or luma gain.
*/
CONTRAST,
}
class PlayerError extends GLib.Error {
static $gtype: GObject.GType;
// Static fields
/**
* generic error.
*/
static FAILED: number;
// Constructors
constructor(options: { message: string; code: number });
_init(...args: any[]): void;
// Static methods
/**
* Gets a string representing the given error.
* @param error a #GstPlayerError
*/
static get_name(error: PlayerError): string;
static quark(): GLib.Quark;
}
export namespace PlayerSnapshotFormat {
export const $gtype: GObject.GType;
}
enum PlayerSnapshotFormat {
RAW_NATIVE,
RAW_XRGB,
RAW_BGRX,
JPG,
PNG,
}
export namespace PlayerState {
export const $gtype: GObject.GType;
}
enum PlayerState {
/**
* the player is stopped.
*/
STOPPED,
/**
* the player is buffering.
*/
BUFFERING,
/**
* the player is paused.
*/
PAUSED,
/**
* the player is currently playing a
* stream.
*/
PLAYING,
}
/**
* Gets a string representing the given color balance type.
* @param type a #GstPlayerColorBalanceType
* @returns a string with the name of the color balance type.
*/
function player_color_balance_type_get_name(type: PlayerColorBalanceType | null): string;
/**
* Gets a string representing the given error.
* @param error a #GstPlayerError
* @returns a string with the given error.
*/
function player_error_get_name(error: PlayerError | null): string;
function player_error_quark(): GLib.Quark;
/**
* Gets a string representing the given state.
* @param state a #GstPlayerState
* @returns a string with the name of the state.
*/
function player_state_get_name(state: PlayerState | null): string;
interface PlayerSignalDispatcherFunc {
(data?: any | null): void;
}
namespace Player {
// Signal callback interfaces
interface Buffering {
(object: number): void;
}
interface DurationChanged {
(object: number): void;
}
interface EndOfStream {
(): void;
}
interface Error {
(object: GLib.Error): void;
}
interface MediaInfoUpdated {
(object: PlayerMediaInfo): void;
}
interface MuteChanged {
(): void;
}
interface PositionUpdated {
(object: number): void;
}
interface SeekDone {
(object: number): void;
}
interface StateChanged {
(object: PlayerState): void;
}
interface UriLoaded {
(object: string): void;
}
interface VideoDimensionsChanged {
(object: number, p0: number): void;
}
interface VolumeChanged {
(): void;
}
interface Warning {
(object: GLib.Error): void;
}
// Constructor properties interface
interface ConstructorProps extends Gst.Object.ConstructorProps {
audio_video_offset: number;
audioVideoOffset: number;
current_audio_track: PlayerAudioInfo;
currentAudioTrack: PlayerAudioInfo;
current_subtitle_track: PlayerSubtitleInfo;
currentSubtitleTrack: PlayerSubtitleInfo;
current_video_track: PlayerVideoInfo;
currentVideoTrack: PlayerVideoInfo;
duration: number;
media_info: PlayerMediaInfo;
mediaInfo: PlayerMediaInfo;
mute: boolean;
pipeline: Gst.Element;
position: number;
rate: number;
signal_dispatcher: PlayerSignalDispatcher;
signalDispatcher: PlayerSignalDispatcher;
subtitle_video_offset: number;
subtitleVideoOffset: number;
suburi: string;
uri: string;
video_multiview_flags: GstVideo.VideoMultiviewFlags;
videoMultiviewFlags: GstVideo.VideoMultiviewFlags;
video_multiview_mode: GstVideo.VideoMultiviewFramePacking;
videoMultiviewMode: GstVideo.VideoMultiviewFramePacking;
video_renderer: PlayerVideoRenderer;
videoRenderer: PlayerVideoRenderer;
volume: number;
}
}
/**
* Starting from GStreamer 1.20, application developers are strongly advised to migrate to #GstPlay.
* #GstPlayer will be deprecated in 1.20 and most likely removed by 1.24.
*/
class Player extends Gst.Object {
static $gtype: GObject.GType;
// Properties
get audio_video_offset(): number;
set audio_video_offset(val: number);
get audioVideoOffset(): number;
set audioVideoOffset(val: number);
get current_audio_track(): PlayerAudioInfo;
get currentAudioTrack(): PlayerAudioInfo;
get current_subtitle_track(): PlayerSubtitleInfo;
get currentSubtitleTrack(): PlayerSubtitleInfo;
get current_video_track(): PlayerVideoInfo;
get currentVideoTrack(): PlayerVideoInfo;
get duration(): number;
get media_info(): PlayerMediaInfo;
get mediaInfo(): PlayerMediaInfo;
get mute(): boolean;
set mute(val: boolean);
get pipeline(): Gst.Element;
get position(): number;
get rate(): number;
set rate(val: number);
set signal_dispatcher(val: PlayerSignalDispatcher);
set signalDispatcher(val: PlayerSignalDispatcher);
get subtitle_video_offset(): number;
set subtitle_video_offset(val: number);
get subtitleVideoOffset(): number;
set subtitleVideoOffset(val: number);
get suburi(): string;
set suburi(val: string);
get uri(): string;
set uri(val: string);
get video_multiview_flags(): GstVideo.VideoMultiviewFlags;
set video_multiview_flags(val: GstVideo.VideoMultiviewFlags);
get videoMultiviewFlags(): GstVideo.VideoMultiviewFlags;
set videoMultiviewFlags(val: GstVideo.VideoMultiviewFlags);
get video_multiview_mode(): GstVideo.VideoMultiviewFramePacking;
set video_multiview_mode(val: GstVideo.VideoMultiviewFramePacking);
get videoMultiviewMode(): GstVideo.VideoMultiviewFramePacking;
set videoMultiviewMode(val: GstVideo.VideoMultiviewFramePacking);
get video_renderer(): PlayerVideoRenderer;
get videoRenderer(): PlayerVideoRenderer;
get volume(): number;
set volume(val: number);
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
static ['new'](
video_renderer?: PlayerVideoRenderer | null,
signal_dispatcher?: PlayerSignalDispatcher | null,
): Player;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'buffering', callback: (_source: this, object: number) => void): number;
connect_after(signal: 'buffering', callback: (_source: this, object: number) => void): number;
emit(signal: 'buffering', object: number): void;
connect(signal: 'duration-changed', callback: (_source: this, object: number) => void): number;
connect_after(signal: 'duration-changed', callback: (_source: this, object: number) => void): number;
emit(signal: 'duration-changed', object: number): void;
connect(signal: 'end-of-stream', callback: (_source: this) => void): number;
connect_after(signal: 'end-of-stream', callback: (_source: this) => void): number;
emit(signal: 'end-of-stream'): void;
connect(signal: 'error', callback: (_source: this, object: GLib.Error) => void): number;
connect_after(signal: 'error', callback: (_source: this, object: GLib.Error) => void): number;
emit(signal: 'error', object: GLib.Error): void;
connect(signal: 'media-info-updated', callback: (_source: this, object: PlayerMediaInfo) => void): number;
connect_after(
signal: 'media-info-updated',
callback: (_source: this, object: PlayerMediaInfo) => void,
): number;
emit(signal: 'media-info-updated', object: PlayerMediaInfo): void;
connect(signal: 'mute-changed', callback: (_source: this) => void): number;
connect_after(signal: 'mute-changed', callback: (_source: this) => void): number;
emit(signal: 'mute-changed'): void;
connect(signal: 'position-updated', callback: (_source: this, object: number) => void): number;
connect_after(signal: 'position-updated', callback: (_source: this, object: number) => void): number;
emit(signal: 'position-updated', object: number): void;
connect(signal: 'seek-done', callback: (_source: this, object: number) => void): number;
connect_after(signal: 'seek-done', callback: (_source: this, object: number) => void): number;
emit(signal: 'seek-done', object: number): void;
connect(signal: 'state-changed', callback: (_source: this, object: PlayerState) => void): number;
connect_after(signal: 'state-changed', callback: (_source: this, object: PlayerState) => void): number;
emit(signal: 'state-changed', object: PlayerState): void;
connect(signal: 'uri-loaded', callback: (_source: this, object: string) => void): number;
connect_after(signal: 'uri-loaded', callback: (_source: this, object: string) => void): number;
emit(signal: 'uri-loaded', object: string): void;
connect(
signal: 'video-dimensions-changed',
callback: (_source: this, object: number, p0: number) => void,
): number;
connect_after(
signal: 'video-dimensions-changed',
callback: (_source: this, object: number, p0: number) => void,
): number;
emit(signal: 'video-dimensions-changed', object: number, p0: number): void;
connect(signal: 'volume-changed', callback: (_source: this) => void): number;
connect_after(signal: 'volume-changed', callback: (_source: this) => void): number;
emit(signal: 'volume-changed'): void;
connect(signal: 'warning', callback: (_source: this, object: GLib.Error) => void): number;
connect_after(signal: 'warning', callback: (_source: this, object: GLib.Error) => void): number;
emit(signal: 'warning', object: GLib.Error): void;
// Static methods
static config_get_position_update_interval(config: Gst.Structure): number;
static config_get_seek_accurate(config: Gst.Structure): boolean;
/**
* Return the user agent which has been configured using
* gst_player_config_set_user_agent() if any.
* @param config a #GstPlayer configuration
*/
static config_get_user_agent(config: Gst.Structure): string | null;
/**
* set interval in milliseconds between two position-updated signals.
* pass 0 to stop updating the position.
* @param config a #GstPlayer configuration
* @param interval interval in ms
*/
static config_set_position_update_interval(config: Gst.Structure, interval: number): void;
/**
* Enable or disable accurate seeking. When enabled, elements will try harder
* to seek as accurately as possible to the requested seek position. Generally
* it will be slower especially for formats that don't have any indexes or
* timestamp markers in the stream.
*
* If accurate seeking is disabled, elements will seek as close as the request
* position without slowing down seeking too much.
*
* Accurate seeking is disabled by default.
* @param config a #GstPlayer configuration
* @param accurate accurate seek or not
*/
static config_set_seek_accurate(config: Gst.Structure, accurate: boolean): void;
/**
* Set the user agent to pass to the server if `player` needs to connect
* to a server during playback. This is typically used when playing HTTP
* or RTSP streams.
* @param config a #GstPlayer configuration
* @param agent the string to use as user agent
*/
static config_set_user_agent(config: Gst.Structure, agent?: string | null): void;
static get_audio_streams(info: PlayerMediaInfo): PlayerAudioInfo[];
static get_subtitle_streams(info: PlayerMediaInfo): PlayerSubtitleInfo[];
static get_video_streams(info: PlayerMediaInfo): PlayerVideoInfo[];
/**
* Frees a %NULL terminated array of #GstPlayerVisualization.
* @param viss a %NULL terminated array of #GstPlayerVisualization to free
*/
static visualizations_free(viss: PlayerVisualization): void;
static visualizations_get(): PlayerVisualization[];
// Methods
/**
* Retrieve the current value of audio-video-offset property
* @returns The current value of audio-video-offset in nanoseconds
*/
get_audio_video_offset(): number;
/**
* Retrieve the current value of the indicated `type`.
* @param type #GstPlayerColorBalanceType
* @returns The current value of @type, between [0,1]. In case of error -1 is returned.
*/
get_color_balance(type: PlayerColorBalanceType | null): number;
/**
* Get a copy of the current configuration of the player. This configuration
* can either be modified and used for the gst_player_set_config() call
* or it must be freed after usage.
* @returns a copy of the current configuration of @player. Use gst_structure_free() after usage or gst_player_set_config().
*/
get_config(): Gst.Structure;
/**
* A Function to get current audio #GstPlayerAudioInfo instance.
* @returns current audio track. The caller should free it with g_object_unref()
*/
get_current_audio_track(): PlayerAudioInfo | null;
/**
* A Function to get current subtitle #GstPlayerSubtitleInfo instance.
* @returns current subtitle track. The caller should free it with g_object_unref()
*/
get_current_subtitle_track(): PlayerSubtitleInfo | null;
/**
* A Function to get current video #GstPlayerVideoInfo instance.
* @returns current video track. The caller should free it with g_object_unref()
*/
get_current_video_track(): PlayerVideoInfo | null;
get_current_visualization(): string | null;
/**
* Retrieves the duration of the media stream that self represents.
* @returns the duration of the currently-playing media stream, in nanoseconds.
*/
get_duration(): Gst.ClockTime;
/**
* A Function to get the current media info #GstPlayerMediaInfo instance.
* @returns media info instance. The caller should free it with g_object_unref()
*/
get_media_info(): PlayerMediaInfo | null;
/**
* Retrieve the current value of the indicated `type`.
* @returns The current value of @type, Default: 0x00000000 "none
*/
get_multiview_flags(): GstVideo.VideoMultiviewFlags;
/**
* Retrieve the current value of the indicated `type`.
* @returns The current value of @type, Default: -1 "none"
*/
get_multiview_mode(): GstVideo.VideoMultiviewFramePacking;
get_mute(): boolean;
get_pipeline(): Gst.Element;
get_position(): Gst.ClockTime;
get_rate(): number;
/**
* current subtitle URI
* @returns URI of the current external subtitle. g_free() after usage.
*/
get_subtitle_uri(): string | null;
/**
* Retrieve the current value of subtitle-video-offset property
* @returns The current value of subtitle-video-offset in nanoseconds
*/
get_subtitle_video_offset(): number;
/**
* Gets the URI of the currently-playing stream.
* @returns a string containing the URI of the currently-playing stream. g_free() after usage.
*/
get_uri(): string | null;
/**
* Get a snapshot of the currently selected video stream, if any. The format can be
* selected with `format` and optional configuration is possible with `config`
* Currently supported settings are:
* - width, height of type G_TYPE_INT
* - pixel-aspect-ratio of type GST_TYPE_FRACTION
* Except for GST_PLAYER_THUMBNAIL_RAW_NATIVE format, if no config is set, pixel-aspect-ratio would be 1/1
* @param format output format of the video snapshot
* @param config Additional configuration
* @returns Current video snapshot sample or %NULL on failure
*/
get_video_snapshot(format: PlayerSnapshotFormat | null, config?: Gst.Structure | null): Gst.Sample | null;
/**
* Returns the current volume level, as a percentage between 0 and 1.
* @returns the volume as percentage between 0 and 1.
*/
get_volume(): number;
/**
* Checks whether the `player` has color balance support available.
* @returns %TRUE if @player has color balance support. Otherwise, %FALSE.
*/
has_color_balance(): boolean;
/**
* Pauses the current stream.
*/
pause(): void;
/**
* Request to play the loaded stream.
*/
play(): void;
/**
* Seeks the currently-playing stream to the absolute `position` time
* in nanoseconds.
* @param position position to seek in nanoseconds
*/
seek(position: Gst.ClockTime): void;
set_audio_track(stream_index: number): boolean;
/**
* Enable or disable the current audio track.
* @param enabled TRUE or FALSE
*/
set_audio_track_enabled(enabled: boolean): void;
/**
* Sets audio-video-offset property by value of `offset`
* @param offset #gint64 in nanoseconds
*/
set_audio_video_offset(offset: number): void;
/**
* Sets the current value of the indicated channel `type` to the passed
* value.
* @param type #GstPlayerColorBalanceType
* @param value The new value for the @type, ranged [0,1]
*/
set_color_balance(type: PlayerColorBalanceType | null, value: number): void;
/**
* Set the configuration of the player. If the player is already configured, and
* the configuration haven't change, this function will return %TRUE. If the
* player is not in the GST_PLAYER_STATE_STOPPED, this method will return %FALSE
* and active configuration will remain.
*
* `config` is a #GstStructure that contains the configuration parameters for
* the player.
*
* This function takes ownership of `config`.
* @param config a #GstStructure
* @returns %TRUE when the configuration could be set.
*/
set_config(config: Gst.Structure): boolean;
/**
* Sets the current value of the indicated mode `type` to the passed
* value.
* @param flags The new value for the @type
*/
set_multiview_flags(flags: GstVideo.VideoMultiviewFlags | null): void;
/**
* Sets the current value of the indicated mode `type` to the passed
* value.
* @param mode The new value for the @type
*/
set_multiview_mode(mode: GstVideo.VideoMultiviewFramePacking | null): void;
/**
* %TRUE if the currently-playing stream should be muted.
* @param val Mute state the should be set
*/
set_mute(val: boolean): void;
/**
* Playback at specified rate
* @param rate playback rate
*/
set_rate(rate: number): void;
set_subtitle_track(stream_index: number): boolean;
/**
* Enable or disable the current subtitle track.
* @param enabled TRUE or FALSE
*/
set_subtitle_track_enabled(enabled: boolean): void;
/**
* Sets the external subtitle URI. This should be combined with a call to
* gst_player_set_subtitle_track_enabled(`player,` TRUE) so the subtitles are actually
* rendered.
* @param uri subtitle URI
*/
set_subtitle_uri(uri?: string | null): void;
/**
* Sets subtitle-video-offset property by value of `offset`
* @param offset #gint64 in nanoseconds
*/
set_subtitle_video_offset(offset: number): void;
/**
* Sets the next URI to play.
* @param uri next URI to play.
*/
set_uri(uri?: string | null): void;
set_video_track(stream_index: number): boolean;
/**
* Enable or disable the current video track.
* @param enabled TRUE or FALSE
*/
set_video_track_enabled(enabled: boolean): void;
set_visualization(name?: string | null): boolean;
/**
* Enable or disable the visualization.
* @param enabled TRUE or FALSE
*/
set_visualization_enabled(enabled: boolean): void;
/**
* Sets the volume level of the stream as a percentage between 0 and 1.
*
* This volume is a linear factor. For showing the volume in a GUI it
* might make sense to first convert from a different format. Volume sliders
* should usually use a cubic volume. See gst_stream_volume_convert_volume().
* @param val the new volume level, as a percentage between 0 and 1
*/
set_volume(val: number): void;
/**
* Stops playing the current stream and resets to the first position
* in the stream.
*/
stop(): void;
}
namespace PlayerAudioInfo {
// Constructor properties interface
interface ConstructorProps extends PlayerStreamInfo.ConstructorProps {}
}
/**
* #GstPlayerStreamInfo specific to audio streams.
*/
class PlayerAudioInfo extends PlayerStreamInfo {
static $gtype: GObject.GType;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
// Methods
get_bitrate(): number;
get_channels(): number;
get_language(): string | null;
get_max_bitrate(): number;
get_sample_rate(): number;
}
namespace PlayerGMainContextSignalDispatcher {
// Constructor properties interface
interface ConstructorProps
extends GObject.Object.ConstructorProps,
PlayerSignalDispatcher.ConstructorProps {
application_context: GLib.MainContext;
applicationContext: GLib.MainContext;
}
}
class PlayerGMainContextSignalDispatcher extends GObject.Object implements PlayerSignalDispatcher {
static $gtype: GObject.GType;
// Properties
get application_context(): GLib.MainContext;
get applicationContext(): GLib.MainContext;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
// Static methods
/**
* Creates a new GstPlayerSignalDispatcher that uses `application_context,`
* or the thread default one if %NULL is used. See gst_player_new().
* @param application_context GMainContext to use or %NULL
*/
static ['new'](application_context?: GLib.MainContext | null): PlayerSignalDispatcher;
// Inherited methods
vfunc_dispatch(player: Player, emitter: PlayerSignalDispatcherFunc): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
namespace PlayerMediaInfo {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
/**
* Structure containing the media information of a URI.
*/
class PlayerMediaInfo extends GObject.Object {
static $gtype: GObject.GType;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
// Methods
get_audio_streams(): PlayerAudioInfo[];
get_container_format(): string | null;
get_duration(): Gst.ClockTime;
/**
* Function to get the image (or preview-image) stored in taglist.
* Application can use `gst_sample_*_()` API's to get caps, buffer etc.
* @returns GstSample or %NULL.
*/
get_image_sample(): Gst.Sample | null;
get_number_of_audio_streams(): number;
get_number_of_streams(): number;
get_number_of_subtitle_streams(): number;
get_number_of_video_streams(): number;
get_stream_list(): PlayerStreamInfo[];
get_subtitle_streams(): PlayerSubtitleInfo[];
get_tags(): Gst.TagList | null;
get_title(): string | null;
get_uri(): string;
get_video_streams(): PlayerVideoInfo[];
is_live(): boolean;
is_seekable(): boolean;
}
namespace PlayerStreamInfo {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
/**
* Base structure for information concerning a media stream. Depending on
* the stream type, one can find more media-specific information in
* #GstPlayerVideoInfo, #GstPlayerAudioInfo, #GstPlayerSubtitleInfo.
*/
abstract class PlayerStreamInfo extends GObject.Object {
static $gtype: GObject.GType;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
// Methods
get_caps(): Gst.Caps | null;
/**
* A string describing codec used in #GstPlayerStreamInfo.
* @returns codec string or %NULL on unknown.
*/
get_codec(): string | null;
/**
* Function to get stream index from #GstPlayerStreamInfo instance or -1 if
* unknown.
* @returns the stream index of this stream.
*/
get_index(): number;
/**
* Function to return human readable name for the stream type
* of the given `info` (ex: "audio", "video", "subtitle")
* @returns a human readable name
*/
get_stream_type(): string;
get_tags(): Gst.TagList | null;
}
namespace PlayerSubtitleInfo {
// Constructor properties interface
interface ConstructorProps extends PlayerStreamInfo.ConstructorProps {}
}
/**
* #GstPlayerStreamInfo specific to subtitle streams.
*/
class PlayerSubtitleInfo extends PlayerStreamInfo {
static $gtype: GObject.GType;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
// Methods
get_language(): string | null;
}
namespace PlayerVideoInfo {
// Constructor properties interface
interface ConstructorProps extends PlayerStreamInfo.ConstructorProps {}
}
/**
* #GstPlayerStreamInfo specific to video streams.
*/
class PlayerVideoInfo extends PlayerStreamInfo {
static $gtype: GObject.GType;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
// Methods
get_bitrate(): number;
get_framerate(): [number, number];
get_height(): number;
get_max_bitrate(): number;
/**
* Returns the pixel aspect ratio in `par_n` and `par_d`
*/
get_pixel_aspect_ratio(): [number, number];
get_width(): number;
}
namespace PlayerVideoOverlayVideoRenderer {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps, PlayerVideoRenderer.ConstructorProps {
video_sink: Gst.Element;
videoSink: Gst.Element;
window_handle: any;
windowHandle: any;
}
}
class PlayerVideoOverlayVideoRenderer extends GObject.Object implements PlayerVideoRenderer {
static $gtype: GObject.GType;
// Properties
get video_sink(): Gst.Element;
set video_sink(val: Gst.Element);
get videoSink(): Gst.Element;
set videoSink(val: Gst.Element);
get window_handle(): any;
set window_handle(val: any);
get windowHandle(): any;
set windowHandle(val: any);
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
// Static methods
static ['new'](window_handle?: any | null): PlayerVideoRenderer;
static new_with_sink(window_handle: any | null, video_sink: Gst.Element): PlayerVideoRenderer;
// Methods
/**
* Tell an overlay that it has been exposed. This will redraw the current frame
* in the drawable even if the pipeline is PAUSED.
*/
expose(): void;
/**
* Return the currently configured render rectangle. See gst_player_video_overlay_video_renderer_set_render_rectangle()
* for details.
*/
get_render_rectangle(): [number, number, number, number];
get_window_handle(): any | null;
/**
* Configure a subregion as a video target within the window set by
* gst_player_video_overlay_video_renderer_set_window_handle(). If this is not
* used or not supported the video will fill the area of the window set as the
* overlay to 100%. By specifying the rectangle, the video can be overlaid to
* a specific region of that window only. After setting the new rectangle one
* should call gst_player_video_overlay_video_renderer_expose() to force a
* redraw. To unset the region pass -1 for the `width` and `height` parameters.
*
* This method is needed for non fullscreen video overlay in UI toolkits that
* do not support subwindows.
* @param x the horizontal offset of the render area inside the window
* @param y the vertical offset of the render area inside the window
* @param width the width of the render area inside the window
* @param height the height of the render area inside the window
*/
set_render_rectangle(x: number, y: number, width: number, height: number): void;
/**
* Sets the platform specific window handle into which the video
* should be rendered
* @param window_handle handle referencing to the platform specific window
*/
set_window_handle(window_handle?: any | null): void;
// Inherited methods
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
type PlayerAudioInfoClass = typeof PlayerAudioInfo;
type PlayerClass = typeof Player;
type PlayerGMainContextSignalDispatcherClass = typeof PlayerGMainContextSignalDispatcher;
type PlayerMediaInfoClass = typeof PlayerMediaInfo;
type PlayerSignalDispatcherInterface = typeof PlayerSignalDispatcher;
type PlayerStreamInfoClass = typeof PlayerStreamInfo;
type PlayerSubtitleInfoClass = typeof PlayerSubtitleInfo;
type PlayerVideoInfoClass = typeof PlayerVideoInfo;
type PlayerVideoOverlayVideoRendererClass = typeof PlayerVideoOverlayVideoRenderer;
type PlayerVideoRendererInterface = typeof PlayerVideoRenderer;
/**
* A #GstPlayerVisualization descriptor.
*/
class PlayerVisualization {
static $gtype: GObject.GType;
// Fields
name: string;
description: string;
// Constructors
constructor(
properties?: Partial<{
name: string;
description: string;
}>,
);
_init(...args: any[]): void;
// Methods
/**
* Makes a copy of the #GstPlayerVisualization. The result must be
* freed using gst_player_visualization_free().
* @returns an allocated copy of @vis.
*/
copy(): PlayerVisualization;
/**
* Frees a #GstPlayerVisualization.
*/
free(): void;
}
namespace PlayerSignalDispatcher {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
export interface PlayerSignalDispatcherNamespace {
$gtype: GObject.GType;
prototype: PlayerSignalDispatcher;
}
interface PlayerSignalDispatcher extends GObject.Object {
// Virtual methods
vfunc_dispatch(player: Player, emitter: PlayerSignalDispatcherFunc): void;
}
export const PlayerSignalDispatcher: PlayerSignalDispatcherNamespace & {
new (): PlayerSignalDispatcher; // This allows `obj instanceof PlayerSignalDispatcher`
};
namespace PlayerVideoRenderer {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
export interface PlayerVideoRendererNamespace {
$gtype: GObject.GType;
prototype: PlayerVideoRenderer;
}
interface PlayerVideoRenderer extends GObject.Object {}
export const PlayerVideoRenderer: PlayerVideoRendererNamespace & {
new (): PlayerVideoRenderer; // This allows `obj instanceof PlayerVideoRenderer`
};
/**
* Name of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
*/
const __name__: string;
/**
* Version of the imported GIR library
* `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
*/
const __version__: string;
}
export default GstPlayer;
}
declare module 'gi://GstPlayer' {
import GstPlayer10 from 'gi://GstPlayer?version=1.0';
export default GstPlayer10;
}
// END