/// /// /// /// /// /// /// /// /// /// /// /// /// /// /** * Type Definitions for Gjs (https://gjs.guide/) * * These type definitions are automatically generated, do not edit them by hand. * If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir * * The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ... */ declare module 'gi://GnomeRR?version=4.0' { // Module dependencies import type GnomeDesktop from 'gi://GnomeDesktop?version=4.0'; import type Gio from 'gi://Gio?version=2.0'; import type GObject from 'gi://GObject?version=2.0'; import type GLib from 'gi://GLib?version=2.0'; import type GModule from 'gi://GModule?version=2.0'; import type GdkPixbuf from 'gi://GdkPixbuf?version=2.0'; import type GDesktopEnums from 'gi://GDesktopEnums?version=3.0'; import type Gdk from 'gi://Gdk?version=4.0'; import type cairo from 'cairo'; import type PangoCairo from 'gi://PangoCairo?version=1.0'; import type Pango from 'gi://Pango?version=1.0'; import type HarfBuzz from 'gi://HarfBuzz?version=0.0'; import type freetype2 from 'gi://freetype2?version=2.0'; export namespace GnomeRR { /** * GnomeRR-4.0 */ export namespace DpmsMode { export const $gtype: GObject.GType; } enum DpmsMode { ON, STANDBY, SUSPEND, OFF, UNKNOWN, } export namespace DpmsModeType { export const $gtype: GObject.GType; } enum DpmsModeType { ON, STANDBY, SUSPEND, OFF, UNKNOWN, } class Error extends GLib.Error { static $gtype: GObject.GType; // Static fields static UNKNOWN: number; static NO_RANDR_EXTENSION: number; static RANDR_ERROR: number; static BOUNDS_ERROR: number; static CRTC_ASSIGNMENT: number; static NO_MATCHING_CONFIG: number; static NO_DPMS_EXTENSION: number; // Constructors constructor(options: { message: string; code: number }); _init(...args: any[]): void; } const CONNECTOR_TYPE_PANEL: string; /** * Returns the error domain used by the GnomeRR API. * @returns the GnomeRR error domain */ function error_quark(): GLib.Quark; export namespace Rotation { export const $gtype: GObject.GType; } enum Rotation { ROTATION_NEXT, ROTATION_0, ROTATION_90, ROTATION_180, ROTATION_270, REFLECT_X, REFLECT_Y, } namespace Config { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps { screen: Screen; } } class Config extends GObject.Object { static $gtype: GObject.GType; // Properties set screen(val: Screen); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static new_current(screen: Screen): Config; // Methods applicable(screen: Screen): boolean; apply(screen: Screen): boolean; apply_persistent(screen: Screen): boolean; ensure_primary(): boolean; equal(config2: Config): boolean; get_clone(): boolean; get_outputs(): OutputInfo[]; load_current(): boolean; match(config2: Config): boolean; sanitize(): void; set_clone(clone: boolean): void; } namespace OutputInfo { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps {} } /** * The representation of an output, which can be used for * querying and setting display state. */ class OutputInfo extends GObject.Object { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; // Methods get_aspect_ratio(): number; get_display_name(): string; /** * Get the geometry for the monitor connected to the specified output. * * If the monitor is a tiled monitor, it returns the geometry for the complete monitor. */ get_geometry(): [number, number, number, number]; /** * Retrieves the output name. * @returns the output name */ get_name(): string; get_preferred_height(): number; get_preferred_width(): number; get_primary(): boolean; get_product(): string; get_refresh_rate(): number; get_rotation(): Rotation; get_serial(): string; get_underscanning(): boolean; get_vendor(): string; is_active(): boolean; is_connected(): boolean; is_primary_tile(): boolean; set_active(active: boolean): void; /** * Set the geometry for the monitor connected to the specified output. * * If the monitor is a tiled monitor, it sets the geometry for the complete monitor. * @param x x offset for monitor * @param y y offset for monitor * @param width monitor width * @param height monitor height */ set_geometry(x: number, y: number, width: number, height: number): void; set_primary(primary: boolean): void; set_refresh_rate(rate: number): void; set_rotation(rotation: Rotation | null): void; set_underscanning(underscanning: boolean): void; supports_rotation(rotation: Rotation | null): boolean; } namespace Screen { // Signal callback interfaces interface Changed { (): void; } interface OutputConnected { (output: Output): void; } interface OutputDisconnected { (output: Output): void; } // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Gio.AsyncInitable.ConstructorProps, Gio.Initable.ConstructorProps { dpms_mode: DpmsModeType; dpmsMode: DpmsModeType; gdk_display: Gdk.Display; gdkDisplay: Gdk.Display; } } class Screen extends GObject.Object implements Gio.AsyncInitable, Gio.Initable { static $gtype: GObject.GType; // Properties get dpms_mode(): DpmsModeType; set dpms_mode(val: DpmsModeType); get dpmsMode(): DpmsModeType; set dpmsMode(val: DpmsModeType); get gdk_display(): Gdk.Display; get gdkDisplay(): Gdk.Display; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](display: Gdk.Display): Screen; static new_finish(result: Gio.AsyncResult): Screen; // Conflicted with Gio.AsyncInitable.new_finish static new_finish(...args: never[]): any; // Signals connect(id: string, callback: (...args: any[]) => any): number; connect_after(id: string, callback: (...args: any[]) => any): number; emit(id: string, ...args: any[]): void; connect(signal: 'changed', callback: (_source: this) => void): number; connect_after(signal: 'changed', callback: (_source: this) => void): number; emit(signal: 'changed'): void; connect(signal: 'output-connected', callback: (_source: this, output: Output) => void): number; connect_after(signal: 'output-connected', callback: (_source: this, output: Output) => void): number; emit(signal: 'output-connected', output: Output): void; connect(signal: 'output-disconnected', callback: (_source: this, output: Output) => void): number; connect_after(signal: 'output-disconnected', callback: (_source: this, output: Output) => void): number; emit(signal: 'output-disconnected', output: Output): void; // Static methods /** * Asynchronously creates a new #GnomeRRScreen instance. * * On both success and error, `callback` will be invoked. You should use * gnome_rr_screen_new_finish() to retrieve the newly created #GnomeRRScreen * instance. * @param display the windowing system connection used to query the display * @param callback the function to call when the #GnomeRRScreen is ready, or on error */ static new_async(display: Gdk.Display, callback?: Gio.AsyncReadyCallback | null): void; // Virtual methods vfunc_changed(): void; vfunc_output_connected(output: Output): void; vfunc_output_disconnected(output: Output): void; // Methods /** * Retrieves the CRTC of the screen using the given identifier. * @param id the identifier of a CRTC * @returns the CRTC identified by @id */ get_crtc_by_id(id: number): Crtc; get_dpms_mode(): [boolean, DpmsMode]; /** * Retrieves the output of a screen using the given identifier. * @param id the identifier of an output * @returns the output identified by @id */ get_output_by_id(id: number): Output; /** * Retrieves the output for the given name. * @param name * @returns the output identified by @name */ get_output_by_name(name: string): Output; /** * Get the ranges of the screen */ get_ranges(): [number, number, number, number]; /** * Lists all available XRandR clone modes. * @returns the available XRandR clone modes */ list_clone_modes(): Mode[]; /** * List all CRTCs of the given screen. * @returns the available CRTCs */ list_crtcs(): Crtc[]; /** * Lists all available XRandR modes. * @returns the available XRandR modes */ list_modes(): Mode[]; /** * List all outputs of the given screen. * @returns the available outputs */ list_outputs(): Output[]; /** * Refreshes the screen configuration, and calls the screen's callback if it * exists and if the screen's configuration changed. * @returns TRUE if the screen's configuration changed; otherwise, the function returns FALSE and a NULL error if the configuration didn't change, or FALSE and a non-NULL error if there was an error while refreshing the configuration. */ refresh(): boolean; /** * This method also disables the DPMS timeouts. * @param mode */ set_dpms_mode(mode: DpmsMode | null): boolean; // Inherited methods /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. */ init_async(io_priority: number, cancellable?: Gio.Cancellable | null): Promise; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ init_async( io_priority: number, cancellable: Gio.Cancellable | null, callback: Gio.AsyncReadyCallback | null, ): void; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ init_async( io_priority: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): Promise | void; /** * Finishes asynchronous initialization and returns the result. * See g_async_initable_init_async(). * @param res a #GAsyncResult. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init_finish(res: Gio.AsyncResult): boolean; /** * Finishes the async construction for the various g_async_initable_new * calls, returning the created object or %NULL on error. * @param res the #GAsyncResult from the callback * @returns a newly created #GObject, or %NULL on error. Free with g_object_unref(). */ new_finish(res: Gio.AsyncResult): Screen; /** * Starts asynchronous initialization of the object implementing the * interface. This must be done before any real use of the object after * initial construction. If the object also implements #GInitable you can * optionally call g_initable_init() instead. * * This method is intended for language bindings. If writing in C, * g_async_initable_new_async() should typically be used instead. * * When the initialization is finished, `callback` will be called. You can * then call g_async_initable_init_finish() to get the result of the * initialization. * * Implementations may also support cancellation. If `cancellable` is not * %NULL, then initialization can be cancelled by triggering the cancellable * object from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL, and * the object doesn't support cancellable initialization, the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * As with #GInitable, if the object is not initialized, or initialization * returns with an error, then all operations on the object except * g_object_ref() and g_object_unref() are considered to be invalid, and * have undefined behaviour. They will often fail with g_critical() or * g_warning(), but this must not be relied on. * * Callers should not assume that a class which implements #GAsyncInitable can * be initialized multiple times; for more information, see g_initable_init(). * If a class explicitly supports being initialized multiple times, * implementation requires yielding all subsequent calls to init_async() on the * results of the first call. * * For classes that also support the #GInitable interface, the default * implementation of this method will run the g_initable_init() function * in a thread, so if you want to support asynchronous initialization via * threads, just implement the #GAsyncInitable interface without overriding * any interface methods. * @param io_priority the [I/O priority](iface.AsyncResult.html#io-priority) of the operation * @param cancellable optional #GCancellable object, %NULL to ignore. * @param callback a #GAsyncReadyCallback to call when the request is satisfied */ vfunc_init_async( io_priority: number, cancellable?: Gio.Cancellable | null, callback?: Gio.AsyncReadyCallback | null, ): void; /** * Finishes asynchronous initialization and returns the result. * See g_async_initable_init_async(). * @param res a #GAsyncResult. */ vfunc_init_finish(res: Gio.AsyncResult): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init(cancellable?: Gio.Cancellable | null): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. */ vfunc_init(cancellable?: Gio.Cancellable | null): boolean; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } class CTM { static $gtype: GObject.GType; // Constructors constructor(properties?: Partial<{}>); _init(...args: any[]): void; } type ConfigClass = typeof Config; abstract class Crtc { static $gtype: GObject.GType; // Constructors _init(...args: any[]): void; // Methods can_drive_output(output: Output): boolean; get_current_mode(): Mode; get_current_rotation(): Rotation; get_gamma(size: number): [boolean, number, number, number]; get_id(): number; get_position(): [number, number]; get_rotations(): Rotation; set_gamma(size: number, red: number, green: number, blue: number): boolean; supports_rotation(rotation: Rotation | null): boolean; } abstract class Mode { static $gtype: GObject.GType; // Constructors _init(...args: any[]): void; // Methods get_freq(): number; get_freq_f(): number; get_height(): number; get_id(): number; get_is_interlaced(): boolean; /** * Returns TRUE if this mode is a tiled * mode created for span a tiled monitor. */ get_is_tiled(): boolean; get_width(): number; } abstract class Output { static $gtype: GObject.GType; // Constructors _init(...args: any[]): void; // Methods /** * Checks whether the given output can clone another output. * @param clone the output to compare * @returns `TRUE` if the output can clone another output */ can_clone(clone: Output): boolean; /** * Retrieves the backlight brightness of the given output. * @returns The currently set backlight brightness */ get_backlight(): number; /** * Retrieves the CRTC of the given output. * @returns the CRTC of the output */ get_crtc(): Crtc; /** * Retrieves the current mode of the given output. * @returns the current mode of this output */ get_current_mode(): Mode; /** * Retrieves the display name of the given output. * @returns the display name */ get_display_name(): string; get_edid_data(size: number): number; get_id(): number; /** * Retrieves the model identifiers from the EDID of the given output. */ get_ids_from_edid(): [string, string, string]; /** * Checks whether the given output is the primary output. * @returns `TRUE` if the output is the primary one */ get_is_primary(): boolean; get_is_underscanning(): boolean; /** * Retrieves the value of the minimum backlight step for the given output, * as a percentage. * @returns The minimum backlight step available in percent */ get_min_backlight_step(): number; /** * Retrieves the name of the given output. * @returns the name of the output */ get_name(): string; /** * Retrieves the physical size of the given output. */ get_physical_size(): [number, number]; get_position(): [number, number]; /** * Retrieves all the possible CRTC for the given output. * @returns the list of possible CRTC */ get_possible_crtcs(): Crtc[]; /** * Retrieves the preferred mode of the given output. * @returns the preferred mode of the output */ get_preferred_mode(): Mode; /** * Checks whether the given output is a built-in display. * @returns `TRUE` if the output is a built-in display */ is_builtin_display(): boolean; /** * Retrieves all available modes of the given output. * @returns a list of modes */ list_modes(): Mode[]; /** * Sets the backlight level for the given output. * * The value is a percentage, with a range of [0, 100]. * @param value the absolute value of the backlight * @returns `TRUE` for success */ set_backlight(value: number): boolean; /** * Sets the color transformation matrix for the given output. * @param ctm the color transformation matrix * @returns `TRUE` on success */ set_color_transform(ctm: CTM): boolean; supports_color_transform(): boolean; /** * Checks whether the given output supports a mode. * @param mode the mode to compare * @returns `TRUE` if the mode is supported */ supports_mode(mode: Mode): boolean; supports_underscanning(): boolean; } type OutputInfoClass = typeof OutputInfo; type ScreenClass = typeof Screen; /** * Name of the imported GIR library * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188 */ const __name__: string; /** * Version of the imported GIR library * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189 */ const __version__: string; } export default GnomeRR; } declare module 'gi://GnomeRR' { import GnomeRR40 from 'gi://GnomeRR?version=4.0'; export default GnomeRR40; } // END