///
///
///
///
/**
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
*
* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
*/
declare module 'gi://AstalIO?version=0.1' {
// Module dependencies
import type GLib from 'gi://GLib?version=2.0';
import type GObject from 'gi://GObject?version=2.0';
import type Gio from 'gi://Gio?version=2.0';
import type GModule from 'gi://GModule?version=2.0';
export namespace AstalIO {
/**
* AstalIO-0.1
*/
class AppError extends GLib.Error {
static $gtype: GObject.GType;
// Static fields
static NAME_OCCUPIED: number;
static TAKEOVER_FAILED: number;
// Constructors
constructor(options: { message: string; code: number });
_init(...args: any[]): void;
}
const MAJOR_VERSION: number;
const MINOR_VERSION: number;
const MICRO_VERSION: number;
const VERSION: string;
/**
* Starts a [class`Gio`.SocketService] and binds `XDG_RUNTIME_DIR/astal/.sock`. This socket is then used by the astal
* cli. Not meant for public usage, but for [method`AstalIO`.Application.acquire_socket].
* @param app
*/
function acquire_socket(app: Application): [Gio.SocketService, string];
/**
* Get a list of running Astal.Application instances. It is the equivalent of `astal --list`.
*/
function get_instances(): string[];
/**
* Quit an an Astal instances. It is the equivalent of `astal --quit -i instance`.
* @param instance
*/
function quit_instance(instance: string): void;
/**
* Open the Gtk debug tool of an an Astal instances. It is the equivalent of `astal --inspector -i instance`.
* @param instance
*/
function open_inspector(instance: string): void;
/**
* Toggle a Window of an Astal instances. It is the equivalent of `astal -i instance --toggle window`.
* @param instance
* @param window
*/
function toggle_window_by_name(instance: string, window: string): void;
/**
* Use [func`AstalIO`.send_request] instead.
* @param instance
* @param request
*/
function send_message(instance: string, request: string): string;
/**
* Send a request to an Astal instances. It is the equivalent of `astal -i instance "request content"`.
* @param instance
* @param request
*/
function send_request(instance: string, request: string): string;
/**
* Read the socket of an Astal.Application instance.
* @param conn
*/
function read_sock(conn: Gio.SocketConnection): Promise;
/**
* Read the socket of an Astal.Application instance.
* @param conn
* @param _callback_
*/
function read_sock(
conn: Gio.SocketConnection,
_callback_: Gio.AsyncReadyCallback | null,
): void;
/**
* Read the socket of an Astal.Application instance.
* @param conn
* @param _callback_
*/
function read_sock(
conn: Gio.SocketConnection,
_callback_?: Gio.AsyncReadyCallback | null,
): Promise | void;
function read_sock_finish(_res_: Gio.AsyncResult): string;
/**
* Write the socket of an Astal.Application instance.
* @param conn
* @param response
*/
function write_sock(conn: Gio.SocketConnection, response: string): Promise;
/**
* Write the socket of an Astal.Application instance.
* @param conn
* @param response
* @param _callback_
*/
function write_sock(
conn: Gio.SocketConnection,
response: string,
_callback_: Gio.AsyncReadyCallback | null,
): void;
/**
* Write the socket of an Astal.Application instance.
* @param conn
* @param response
* @param _callback_
*/
function write_sock(
conn: Gio.SocketConnection,
response: string,
_callback_?: Gio.AsyncReadyCallback | null,
): Promise | void;
function write_sock_finish(_res_: Gio.AsyncResult): void;
/**
* Read the contents of a file synchronously.
* @param path
*/
function read_file(path: string): string;
/**
* Read the contents of a file asynchronously.
* @param path
*/
function read_file_async(path: string): Promise;
/**
* Read the contents of a file asynchronously.
* @param path
* @param _callback_
*/
function read_file_async(path: string, _callback_: Gio.AsyncReadyCallback | null): void;
/**
* Read the contents of a file asynchronously.
* @param path
* @param _callback_
*/
function read_file_async(
path: string,
_callback_?: Gio.AsyncReadyCallback | null,
): Promise | void;
function read_file_finish(_res_: Gio.AsyncResult): string;
/**
* Write content to a file synchronously.
* @param path
* @param content
*/
function write_file(path: string, content: string): void;
/**
* Write content to a file asynchronously.
* @param path
* @param content
*/
function write_file_async(path: string, content: string): Promise;
/**
* Write content to a file asynchronously.
* @param path
* @param content
* @param _callback_
*/
function write_file_async(
path: string,
content: string,
_callback_: Gio.AsyncReadyCallback | null,
): void;
/**
* Write content to a file asynchronously.
* @param path
* @param content
* @param _callback_
*/
function write_file_async(
path: string,
content: string,
_callback_?: Gio.AsyncReadyCallback | null,
): Promise | void;
function write_file_finish(_res_: Gio.AsyncResult): void;
/**
* Monitor a file for changes. If the path is a directory, monitor it recursively. The callback will be called passed two parameters: the path of
* the file that changed and an [enum`Gio`.FileMonitorEvent] indicating the reason.
* @param path
* @param callback
*/
function monitor_file(path: string, callback: GObject.Closure): Gio.FileMonitor | null;
namespace Daemon {
// Constructor properties interface
interface ConstructorProps extends Gio.Application.ConstructorProps, Application.ConstructorProps {}
}
class Daemon extends Gio.Application implements Application {
static $gtype: GObject.GType;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Daemon;
// Virtual methods
/**
* Handler for an incoming request.
* @param request Body of the request
* @param conn The connection which expects the response.
*/
vfunc_request(request: string, conn: Gio.SocketConnection): void;
// Methods
/**
* Handler for an incoming request.
* @param request Body of the request
* @param conn The connection which expects the response.
*/
request(request: string, conn: Gio.SocketConnection): void;
// Inherited properties
get instance_name(): string;
set instance_name(val: string);
get instanceName(): string;
set instanceName(val: string);
// Inherited methods
quit(): void;
inspector(): void;
toggle_window(window: string): void;
acquire_socket(): void;
get_instance_name(): string;
set_instance_name(value: string): void;
vfunc_quit(): void;
vfunc_inspector(): void;
vfunc_toggle_window(window: string): void;
vfunc_acquire_socket(): void;
vfunc_get_instance_name(): string;
vfunc_set_instance_name(value: string): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
/**
* Gets a property of an object.
*
* The value can be:
* - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
* - a GObject.Value initialized with the expected type of the property
* - a GObject.Value initialized with a type to which the expected type of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
*
* Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
* @param property_name The name of the property to get
* @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
*/
get_property(property_name: string, value: GObject.Value | any): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
/**
* Sets a property on an object.
* @param property_name The name of the property to set
* @param value The value to set the property to
*/
set_property(property_name: string, value: GObject.Value | any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
* @param id Handler ID of the handler to be disconnected
*/
disconnect(id: number): void;
/**
* Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
* @param properties Object containing the properties to set
*/
set(properties: { [key: string]: any }): void;
/**
* Blocks a handler of an instance so it will not be called during any signal emissions
* @param id Handler ID of the handler to be blocked
*/
block_signal_handler(id: number): void;
/**
* Unblocks a handler so it will be called again during any signal emissions
* @param id Handler ID of the handler to be unblocked
*/
unblock_signal_handler(id: number): void;
/**
* Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
* @param detailedName Name of the signal to stop emission of
*/
stop_emission_by_name(detailedName: string): void;
}
namespace Process {
// Signal callback interfaces
interface Stdout {
(out: string): void;
}
interface Stderr {
(err: string): void;
}
interface Exit {
(code: number, terminated: boolean): void;
}
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {
argv: string[];
}
}
/**
* `Process` provides shortcuts for [class`Gio`.Subprocess] with sane defaults.
*/
class Process extends GObject.Object {
static $gtype: GObject.GType;
// Properties
get argv(): string[];
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
static ['new'](cmd: string[]): Process;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'stdout', callback: (_source: this, out: string) => void): number;
connect_after(signal: 'stdout', callback: (_source: this, out: string) => void): number;
emit(signal: 'stdout', out: string): void;
connect(signal: 'stderr', callback: (_source: this, err: string) => void): number;
connect_after(signal: 'stderr', callback: (_source: this, err: string) => void): number;
emit(signal: 'stderr', err: string): void;
connect(signal: 'exit', callback: (_source: this, code: number, terminated: boolean) => void): number;
connect_after(signal: 'exit', callback: (_source: this, code: number, terminated: boolean) => void): number;
emit(signal: 'exit', code: number, terminated: boolean): void;
// Static methods
/**
* Start a new subprocess with the given command.
* The first element of the vector is executed with the remaining elements as the argument list.
* @param cmd
*/
static subprocessv(cmd: string[]): Process;
/**
* Start a new subprocess with the given command which is parsed using [func`GLib`.shell_parse_argv].
* @param cmd
*/
static subprocess(cmd: string): Process;
/**
* Execute a command synchronously. The first element of the vector is executed with the remaining elements as the argument list.
* @param cmd
*/
static execv(cmd: string[]): string;
/**
* Execute a command synchronously. The command is parsed using [func`GLib`.shell_parse_argv].
* @param cmd
*/
static exec(cmd: string): string;
/**
* Execute a command asynchronously. The first element of the vector is executed with the remaining elements as the argument list.
* @param cmd
* @param _callback_
*/
static exec_asyncv(cmd: string[], _callback_?: Gio.AsyncReadyCallback | null): void;
static exec_asyncv_finish(_res_: Gio.AsyncResult): string;
/**
* Execute a command asynchronously. The command is parsed using [func`GLib`.shell_parse_argv].
* @param cmd
* @param _callback_
*/
static exec_async(cmd: string, _callback_?: Gio.AsyncReadyCallback | null): void;
static exec_finish(_res_: Gio.AsyncResult): string;
// Methods
/**
* Force quit the subprocess.
*/
kill(): void;
/**
* Send a signal to the subprocess.
* @param signal_num Signal number to be sent
*/
signal(signal_num: number): void;
/**
* Write a line to the subprocess' stdin synchronously.
* @param _in String to be written to stdin
*/
write(_in: string): void;
/**
* Write a line to the subprocess' stdin asynchronously.
* @param _in String to be written to stdin
*/
write_async(_in: string): Promise;
/**
* Write a line to the subprocess' stdin asynchronously.
* @param _in String to be written to stdin
* @param _callback_
*/
write_async(_in: string, _callback_: Gio.AsyncReadyCallback | null): void;
/**
* Write a line to the subprocess' stdin asynchronously.
* @param _in String to be written to stdin
* @param _callback_
*/
write_async(_in: string, _callback_?: Gio.AsyncReadyCallback | null): Promise | void;
write_finish(_res_: Gio.AsyncResult): void;
get_argv(): string[];
}
namespace Time {
// Signal callback interfaces
interface Now {
(): void;
}
interface Cancelled {
(): void;
}
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
/**
* `Time` provides shortcuts for GLib timeout functions.
*/
class Time extends GObject.Object {
static $gtype: GObject.GType