///
///
///
///
/**
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
*
* The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
*/
declare module 'gi://GVnc?version=1.0' {
// Module dependencies
import type Gio from 'gi://Gio?version=2.0';
import type GObject from 'gi://GObject?version=2.0';
import type GLib from 'gi://GLib?version=2.0';
import type GModule from 'gi://GModule?version=2.0';
export namespace GVnc {
/**
* GVnc-1.0
*/
export namespace AudioFormatType {
export const $gtype: GObject.GType;
}
enum AudioFormatType {
U8,
S8,
U16,
S16,
U32,
S32,
}
export namespace ConnectionAuth {
export const $gtype: GObject.GType;
}
enum ConnectionAuth {
INVALID,
/**
* No authentication is needed and protocol data is to be sent unencrypted.
*/
NONE,
/**
* VNC authentication is to be used and protocol data is to be sent unencrypted.
*/
VNC,
/**
* RealVNC authentication.
*/
RA2,
/**
* RealVNC authentication.
*/
RA2NE,
/**
* The Tight security type is a generic protocol extension.
*/
TIGHT,
/**
* Ultra authentication.
*/
ULTRA,
/**
* TLS authentication.
*/
TLS,
/**
* The VeNCrypt security type is a generic authentication method which encapsulates multiple authentication subtypes.
*/
VENCRYPT,
/**
* SASL authentication.
*/
SASL,
/**
* Apple remote desktop (screen sharing) authentication.
*/
ARD,
/**
* Authentication used by UltraVNC.
*/
MSLOGONII,
/**
* Authentication used by UltraVNC.
*/
MSLOGON,
}
export namespace ConnectionAuthVencrypt {
export const $gtype: GObject.GType;
}
enum ConnectionAuthVencrypt {
PLAIN,
TLSNONE,
TLSVNC,
TLSPLAIN,
X509NONE,
X509VNC,
X509PLAIN,
X509SASL,
TLSSASL,
}
export namespace ConnectionCredential {
export const $gtype: GObject.GType;
}
enum ConnectionCredential {
PASSWORD,
USERNAME,
CLIENTNAME,
CA_CERT_DATA,
}
export namespace ConnectionEncoding {
export const $gtype: GObject.GType;
}
enum ConnectionEncoding {
RAW,
COPY_RECT,
RRE,
CORRE,
HEXTILE,
TIGHT,
ZRLE,
TIGHT_JPEG0,
TIGHT_JPEG1,
TIGHT_JPEG2,
TIGHT_JPEG3,
TIGHT_JPEG4,
TIGHT_JPEG5,
TIGHT_JPEG6,
TIGHT_JPEG7,
TIGHT_JPEG8,
TIGHT_JPEG9,
DESKTOP_RESIZE,
LAST_RECT,
WMVI,
CURSOR_POS,
RICH_CURSOR,
XCURSOR,
POINTER_CHANGE,
EXT_KEY_EVENT,
AUDIO,
LED_STATE,
DESKTOP_NAME,
EXTENDED_DESKTOP_RESIZE,
XVP,
ALPHA_CURSOR,
}
export namespace ConnectionPowerAction {
export const $gtype: GObject.GType;
}
enum ConnectionPowerAction {
SHUTDOWN,
REBOOT,
RESET,
}
export namespace ConnectionResizeStatus {
export const $gtype: GObject.GType;
}
enum ConnectionResizeStatus {
UNSUPPORTED,
OK,
ADMIN_PROHIBITED,
OUT_OF_RESOURCES,
INVALID_LAOUT,
FORWARDED,
}
const LEDSTATE_CAPS_LOCK: number;
const LEDSTATE_NUM_LOCK: number;
const LEDSTATE_SCROLL_LOCK: number;
const MAJOR_VERSION: number;
const MICRO_VERSION: number;
const MINOR_VERSION: number;
const PADDING: number;
const PADDING_LARGE: number;
/**
* Check whether the library is at least as new as the
* version (`major,` `minor,` `micro)`
* @param major the desired major version
* @param minor the desired minor version
* @param micro the desired micro version
* @returns TRUE if the library is at least as new as the requested version
*/
function util_check_version(major: number, minor: number, micro: number): boolean;
/**
* Determine whether the VNC code will emit verbose
* debug messages
* @returns TRUE if debugging is enabled, FALSE otherwise
*/
function util_get_debug(): boolean;
/**
* Get the encoded version number of the library release.
* The major, minor and micro components are encoded in
* 8-bits each.
* @returns the library version number
*/
function util_get_version(): number;
/**
* Get the library version number in a printable
* string format
* @returns the version string
*/
function util_get_version_string(): string;
/**
* Control whether the VNC code emits verbose debug
* messages on stderr
* @param enabled TRUE to turn on verbose debugging
*/
function util_set_debug(enabled: boolean): void;
module BaseAudio {
// Signal callback interfaces
interface VncAudioPlaybackData {
(object: AudioSample): void;
}
interface VncAudioPlaybackStart {
(object: AudioFormat): void;
}
interface VncAudioPlaybackStop {
(): void;
}
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps, Audio.ConstructorProps {}
}
class BaseAudio extends GObject.Object implements Audio {
static $gtype: GObject.GType;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): BaseAudio;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(signal: 'vnc-audio-playback-data', callback: (_source: this, object: AudioSample) => void): number;
connect_after(
signal: 'vnc-audio-playback-data',
callback: (_source: this, object: AudioSample) => void,
): number;
emit(signal: 'vnc-audio-playback-data', object: AudioSample): void;
connect(signal: 'vnc-audio-playback-start', callback: (_source: this, object: AudioFormat) => void): number;
connect_after(
signal: 'vnc-audio-playback-start',
callback: (_source: this, object: AudioFormat) => void,
): number;
emit(signal: 'vnc-audio-playback-start', object: AudioFormat): void;
connect(signal: 'vnc-audio-playback-stop', callback: (_source: this) => void): number;
connect_after(signal: 'vnc-audio-playback-stop', callback: (_source: this) => void): number;
emit(signal: 'vnc-audio-playback-stop'): void;
// Virtual methods
vfunc_playback_data(sample: AudioSample): boolean;
vfunc_playback_start(format: AudioFormat): boolean;
vfunc_playback_stop(): boolean;
// Inherited methods
/**
* Request playback of a single audio sample in `sample`
* @param sample the audio sample
*/
playback_data(sample: AudioSample): void;
/**
* Indicate that the remote desktop is about to start
* audio playback in format `format`.
* @param format the new audio format
*/
playback_start(format: AudioFormat): void;
/**
* Indicate that the remote desktop has completed
* audio playback
*/
playback_stop(): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
get_property(property_name: string): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
set_property(property_name: string, value: any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
disconnect(id: number): void;
set(properties: { [key: string]: any }): void;
block_signal_handler(id: number): any;
unblock_signal_handler(id: number): any;
stop_emission_by_name(detailedName: string): any;
}
module BaseFramebuffer {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps, Framebuffer.ConstructorProps {
buffer: any;
color_map: ColorMap;
colorMap: ColorMap;
height: number;
local_format: PixelFormat;
localFormat: PixelFormat;
remote_format: PixelFormat;
remoteFormat: PixelFormat;
rowstride: number;
width: number;
}
}
class BaseFramebuffer extends GObject.Object implements Framebuffer {
static $gtype: GObject.GType;
// Properties
get buffer(): any;
get color_map(): ColorMap;
set color_map(val: ColorMap);
get colorMap(): ColorMap;
set colorMap(val: ColorMap);
get height(): number;
get local_format(): PixelFormat;
get localFormat(): PixelFormat;
get remote_format(): PixelFormat;
get remoteFormat(): PixelFormat;
get rowstride(): number;
get width(): number;
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
static ['new'](
buffer: Uint8Array | string,
width: number,
height: number,
rowstride: number,
localFormat: PixelFormat,
remoteFormat: PixelFormat,
): BaseFramebuffer;
// Inherited methods
blt(src: number, rowstride: number, x: number, y: number, width: number, height: number): void;
/**
* Copies data from the range (`srcx,` `srcy)` to
* (`srcx+``width,` `srcy+``height)` over to the
* range starting at (`dstx,` `dsty)`.
* @param srcx the horizontal starting pixel
* @param srcy the vertical starting pixel
* @param dstx the horizontal target pixel
* @param dsty the vertical target pixel
* @param width the width of the region
* @param height the height of the region
*/
copyrect(srcx: number, srcy: number, dstx: number, dsty: number, width: number, height: number): void;
/**
* Fill all the pixels in the range (`x,` `y)` to
* (`x` + `width,` `y` + `height)` to the value in
* `src`. The number of bytes in `src` is
* determined by the remote pixel format
* @param src the new pixel data
* @param x the horizontal pixel to start filling
* @param y the vertical pixel to start filling
* @param width the number of pixels to fill horizontally
* @param height the number of pixels to fill vertically
*/
fill(src: Uint8Array | string, x: number, y: number, width: number, height: number): void;
/**
* Get a pointer to the framebuffer contents
* @returns the framebuffer data
*/
get_buffer(): Uint8Array;
/**
* Query the height of the remote framebuffer
* @returns the frambuffer height
*/
get_height(): number;
/**
* Get the pixel format used to store the framebuffer locally
* @returns the local pixel format
*/
get_local_format(): PixelFormat;
get_remote_format(): PixelFormat;
/**
* Get the number of bytes per line of the framebuffer
* @returns the framebuffer row stride
*/
get_rowstride(): number;
/**
* Query the width of the remote framebuffer
* @returns the framebuffer width
*/
get_width(): number;
/**
* Determine if the local and remote pixel formats match
* @returns TRUE if the local and remote pixel formats match
*/
perfect_format_match(): boolean;
/**
* Fill all the pixels in the range (`x,` `y)` to
* (`x` + `width,` `y` + `height)` to the value in
* `src`. The number of bytes in `src` is always
* 3 as it must be in plain RGB24 format.
* @param src the new pixel data
* @param rowstride the number of bytes per row
* @param x the horizontal pixel to start filling
* @param y the vertical pixel to start filling
* @param width the number of pixels to fill horizontally
* @param height the number of pixels to fill vertically
*/
rgb24_blt(
src: Uint8Array | string,
rowstride: number,
x: number,
y: number,
width: number,
height: number,
): void;
/**
* Set the color map to use for the framebuffer
* @param map the new color map
*/
set_color_map(map: ColorMap): void;
/**
* Sets a pixel in the framebuffer at (`x,` `y)` to the
* value in `src`. The number of bytes in `src` is
* determined by the remote pixel format
* @param src the new pixel data
* @param x the horizontal pixel to set
* @param y the vertical pixel to set
*/
set_pixel_at(src: Uint8Array | string, x: number, y: number): void;
vfunc_blt(src: number, rowstride: number, x: number, y: number, width: number, height: number): void;
/**
* Copies data from the range (`srcx,` `srcy)` to
* (`srcx+``width,` `srcy+``height)` over to the
* range starting at (`dstx,` `dsty)`.
* @param srcx the horizontal starting pixel
* @param srcy the vertical starting pixel
* @param dstx the horizontal target pixel
* @param dsty the vertical target pixel
* @param width the width of the region
* @param height the height of the region
*/
vfunc_copyrect(srcx: number, srcy: number, dstx: number, dsty: number, width: number, height: number): void;
/**
* Fill all the pixels in the range (`x,` `y)` to
* (`x` + `width,` `y` + `height)` to the value in
* `src`. The number of bytes in `src` is
* determined by the remote pixel format
* @param src the new pixel data
* @param x the horizontal pixel to start filling
* @param y the vertical pixel to start filling
* @param width the number of pixels to fill horizontally
* @param height the number of pixels to fill vertically
*/
vfunc_fill(src: Uint8Array | string, x: number, y: number, width: number, height: number): void;
vfunc_get_buffer(): number;
/**
* Query the height of the remote framebuffer
*/
vfunc_get_height(): number;
/**
* Get the pixel format used to store the framebuffer locally
*/
vfunc_get_local_format(): PixelFormat;
vfunc_get_remote_format(): PixelFormat;
/**
* Get the number of bytes per line of the framebuffer
*/
vfunc_get_rowstride(): number;
/**
* Query the width of the remote framebuffer
*/
vfunc_get_width(): number;
/**
* Determine if the local and remote pixel formats match
*/
vfunc_perfect_format_match(): boolean;
/**
* Fill all the pixels in the range (`x,` `y)` to
* (`x` + `width,` `y` + `height)` to the value in
* `src`. The number of bytes in `src` is always
* 3 as it must be in plain RGB24 format.
* @param src the new pixel data
* @param rowstride the number of bytes per row
* @param x the horizontal pixel to start filling
* @param y the vertical pixel to start filling
* @param width the number of pixels to fill horizontally
* @param height the number of pixels to fill vertically
*/
vfunc_rgb24_blt(
src: Uint8Array | string,
rowstride: number,
x: number,
y: number,
width: number,
height: number,
): void;
/**
* Set the color map to use for the framebuffer
* @param map the new color map
*/
vfunc_set_color_map(map: ColorMap): void;
/**
* Sets a pixel in the framebuffer at (`x,` `y)` to the
* value in `src`. The number of bytes in `src` is
* determined by the remote pixel format
* @param src the new pixel data
* @param x the horizontal pixel to set
* @param y the vertical pixel to set
*/
vfunc_set_pixel_at(src: Uint8Array | string, x: number, y: number): void;
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
): GObject.Binding;
/**
* Complete version of g_object_bind_property().
*
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well. The `transform_from` function is only used in case
* of bidirectional bindings, otherwise it will be ignored
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. This will release the reference that is
* being held on the #GBinding instance; if you want to hold on to the
* #GBinding instance, you will need to hold a reference to it.
*
* To remove the binding, call g_binding_unbind().
*
* A #GObject can have multiple bindings.
*
* The same `user_data` parameter will be used for both `transform_to`
* and `transform_from` transformation functions; the `notify` function will
* be called once, when the binding is removed. If you need different data
* for each transformation function, please use
* g_object_bind_property_with_closures() instead.
* @param source_property the property on @source to bind
* @param target the target #GObject
* @param target_property the property on @target to bind
* @param flags flags to pass to #GBinding
* @param transform_to the transformation function from the @source to the @target, or %NULL to use the default
* @param transform_from the transformation function from the @target to the @source, or %NULL to use the default
* @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required
* @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero.
*/
bind_property_full(
source_property: string,
target: GObject.Object,
target_property: string,
flags: GObject.BindingFlags | null,
transform_to?: GObject.BindingTransformFunc | null,
transform_from?: GObject.BindingTransformFunc | null,
notify?: GLib.DestroyNotify | null,
): GObject.Binding;
// Conflicted with GObject.Object.bind_property_full
bind_property_full(...args: never[]): any;
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void;
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void;
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
* @returns the data if found, or %NULL if no such data exists.
*/
get_data(key: string): any | null;
get_property(property_name: string): any;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
get_qdata(quark: GLib.Quark): any | null;
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: (GObject.Value | any)[]): void;
/**
* Checks whether `object` has a [floating][floating-ref] reference.
* @returns %TRUE if @object has a floating reference
*/
is_floating(): boolean;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of @object.
*/
notify(property_name: string): void;
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* typedef enum
* {
* PROP_FOO = 1,
* PROP_LAST
* } MyObjectProperty;
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
* 0, 100,
* 50,
* G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of @object.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void;
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
* @returns the same @object
*/
ref(): GObject.Object;
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
* @returns @object
*/
ref_sink(): GObject.Object;
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void;
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: any | null): void;
set_property(property_name: string, value: any): void;
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
* @returns the data if found, or %NULL if no such data exists.
*/
steal_data(key: string): any | null;
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
* @returns The user data pointer set, or %NULL
*/
steal_qdata(quark: GLib.Quark): any | null;
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void;
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void;
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: GObject.Closure): void;
/**
* the `constructed` function is called by g_object_new() as the
* final step of the object creation process. At the point of the call, all
* construction properties have been set on the object. The purpose of this
* call is to allow for object initialisation steps that can only be performed
* after construction properties have been set. `constructed` implementors
* should chain up to the `constructed` call of their parent class to allow it
* to complete its initialisation.
*/
vfunc_constructed(): void;
/**
* emits property change notification for a bunch
* of properties. Overriding `dispatch_properties_changed` should be rarely
* needed.
* @param n_pspecs
* @param pspecs
*/
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
/**
* the `dispose` function is supposed to drop all references to other
* objects, but keep the instance otherwise intact, so that client method
* invocations still work. It may be run multiple times (due to reference
* loops). Before returning, `dispose` should chain up to the `dispose` method
* of the parent class.
*/
vfunc_dispose(): void;
/**
* instance finalization function, should finish the finalization of
* the instance begun in `dispose` and chain up to the `finalize` method of the
* parent class.
*/
vfunc_finalize(): void;
/**
* the generic getter for all properties of this type. Should be
* overridden for every type with properties.
* @param property_id
* @param value
* @param pspec
*/
vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void;
/**
* the generic setter for all properties of this type. Should be
* overridden for every type with properties. If implementations of
* `set_property` don't emit property change notification explicitly, this will
* be done implicitly by the type system. However, if the notify signal is
* emitted explicitly, the type system will not emit it a second time.
* @param property_id
* @param value
* @param pspec
*/
vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
disconnect(id: number): void;
set(properties: { [key: string]: any }): void;
block_signal_handler(id: number): any;
unblock_signal_handler(id: number): any;
stop_emission_by_name(detailedName: string): any;
}
module Connection {
// Signal callback interfaces
interface VncAuthChooseSubtype {
(object: number, p0: GObject.ValueArray): void;
}
interface VncAuthChooseType {
(object: GObject.ValueArray): void;
}
interface VncAuthCredential {
(object: GObject.ValueArray): void;
}
interface VncAuthFailure {
(object: string): void;
}
interface VncAuthUnsupported {
(object: number): void;
}
interface VncBell {
(): void;
}
interface VncConnected {
(): void;
}
interface VncCursorChanged {
(cursor?: Cursor | null): void;
}
interface VncDesktopRename {
(object: string): void;
}
interface VncDesktopResize {
(object: number, p0: number): void;
}
interface VncDisconnected {
(): void;
}
interface VncError {
(object: string): void;
}
interface VncFramebufferUpdate {
(object: number, p0: number, p1: number, p2: number): void;
}
interface VncInitialized {
(): void;
}
interface VncLedState {
(): void;
}
interface VncPixelFormatChanged {
(object: PixelFormat): void;
}
interface VncPointerModeChanged {
(object: boolean): void;
}
interface VncPowerControlFailed {
(): void;
}
interface VncPowerControlInitialized {
(): void;
}
interface VncServerCutText {
(object: string): void;
}
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {
framebuffer: Framebuffer;
}
}
class Connection extends GObject.Object {
static $gtype: GObject.GType;
// Properties
get framebuffer(): Framebuffer;
set framebuffer(val: Framebuffer);
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
static ['new'](): Connection;
// Signals
connect(id: string, callback: (...args: any[]) => any): number;
connect_after(id: string, callback: (...args: any[]) => any): number;
emit(id: string, ...args: any[]): void;
connect(
signal: 'vnc-auth-choose-subtype',
callback: (_source: this, object: number, p0: GObject.ValueArray) => void,
): number;
connect_after(
signal: 'vnc-auth-choose-subtype',
callback: (_source: this, object: number, p0: GObject.ValueArray) => void,
): number;
emit(signal: 'vnc-auth-choose-subtype', object: number, p0: GObject.ValueArray): void;
connect(
signal: 'vnc-auth-choose-type',
callback: (_source: this, object: GObject.ValueArray) => void,
): number;
connect_after(
signal: 'vnc-auth-choose-type',
callback: (_source: this, object: GObject.ValueArray) => void,
): number;
emit(signal: 'vnc-auth-choose-type', object: GObject.ValueArray): void;
connect(
signal: 'vnc-auth-credential',
callback: (_source: this, object: GObject.ValueArray) => void,
): number;
connect_after(
signal: 'vnc-auth-credential',
callback: (_source: this, object: GObject.ValueArray) => void,
): number;
emit(signal: 'vnc-auth-credential', object: GObject.ValueArray): void;
connect(signal: 'vnc-auth-failure', callback: (_source: this, object: string) => void): number;
connect_after(signal: 'vnc-auth-failure', callback: (_source: this, object: string) => void): number;
emit(signal: 'vnc-auth-failure', object: string): void;
connect(signal: 'vnc-auth-unsupported', callback: (_source: this, object: number) => void): number;
connect_after(signal: 'vnc-auth-unsupported', callback: (_source: this, object: number) => void): number;
emit(signal: 'vnc-auth-unsupported', object: number): void;
connect(signal: 'vnc-bell', callback: (_source: this) => void): number;
connect_after(signal: 'vnc-bell', callback: (_source: this) => void): number;
emit(signal: 'vnc-bell'): void;
connect(signal: 'vnc-connected', callback: (_source: this) => void): number;
connect_after(signal: 'vnc-connected', callback: (_source: this) => void): number;
emit(signal: 'vnc-connected'): void;
connect(signal: 'vnc-cursor-changed', callback: (_source: this, cursor: Cursor | null) => void): number;
connect_after(
signal: 'vnc-cursor-changed',
callback: (_source: this, cursor: Cursor | null) => void,
): number;
emit(signal: 'vnc-cursor-changed', cursor?: Cursor | null): void;
connect(signal: 'vnc-desktop-rename', callback: (_source: this, object: string) => void): number;
connect_after(signal: 'vnc-desktop-rename', callback: (_source: this, object: string) => void): number;
emit(signal: 'vnc-desktop-rename', object: string): void;
connect(
signal: 'vnc-desktop-resize',
callback: (_source: this, object: number, p0: number) => void,
): number;
connect_after(
signal: 'vnc-desktop-resize',
callback: (_source: this, object: number, p0: number) => void,
): number;
emit(signal: 'vnc-desktop-resize', object: number, p0: number): void;
connect(signal: 'vnc-disconnected', callback: (_source: this) => void): number;
connect_after(signal: 'vnc-disconnected', callback: (_source: this) => void): number;
emit(signal: 'vnc-disconnected'): void;
connect(signal: 'vnc-error', callback: (_source: this, object: string) => void): number;
connect_after(signal: 'vnc-error', callback: (_source: this, object: string) => void): number;
emit(signal: 'vnc-error', object: string): void;
connect(
signal: 'vnc-framebuffer-update',
callback: (_source: this, object: number, p0: number, p1: number, p2: number) => void,
): number;
connect_after(
signal: 'vnc-framebuffer-update',
callback: (_source: this, object: number, p0: number, p1: number, p2: number) => void,
): number;
emit(signal: 'vnc-framebuffer-update', object: number, p0: number, p1: number, p2: number): void;
connect(signal: 'vnc-initialized', callback: (_source: this) => void): number;
connect_after(signal: 'vnc-initialized', callback: (_source: this) => void): number;
emit(signal: 'vnc-initialized'): void;
connect(signal: 'vnc-led-state', callback: (_source: this) => void): number;
connect_after(signal: 'vnc-led-state', callback: (_source: this) => void): number;
emit(signal: 'vnc-led-state'): void;
connect(signal: 'vnc-pixel-format-changed', callback: (_source: this, object: PixelFormat) => void): number;
connect_after(
signal: 'vnc-pixel-format-changed',
callback: (_source: this, object: PixelFormat) => void,
): number;
emit(signal: 'vnc-pixel-format-changed', object: PixelFormat): void;
connect(signal: 'vnc-pointer-mode-changed', callback: (_source: this, object: boolean) => void): number;
connect_after(
signal: 'vnc-pointer-mode-changed',
callback: (_source: this, object: boolean) => void,
): number;
emit(signal: 'vnc-pointer-mode-changed', object: boolean): void;
connect(signal: 'vnc-power-control-failed', callback: (_source: this) => void): number;
connect_after(signal: 'vnc-power-control-failed', callback: (_source: this) => void): number;
emit(signal: 'vnc-power-control-failed'): void;
connect(signal: 'vnc-power-control-initialized', callback: (_source: this) => void): number;
connect_after(signal: 'vnc-power-control-initialized', callback: (_source: this) => void): number;
emit(signal: 'vnc-power-control-initialized'): void;
connect(signal: 'vnc-server-cut-text', callback: (_source: this, object: string) => void): number;
connect_after(signal: 'vnc-server-cut-text', callback: (_source: this, object: string) => void): number;
emit(signal: 'vnc-server-cut-text', object: string): void;
// Virtual methods
vfunc_vnc_auth_choose_subtype(type: number, subtypes: GObject.ValueArray): void;
vfunc_vnc_auth_choose_type(types: GObject.ValueArray): void;
vfunc_vnc_auth_credential(creds: GObject.ValueArray): void;
vfunc_vnc_auth_failure(reason: string): void;
vfunc_vnc_auth_unsupported(authType: number): void;
vfunc_vnc_bell(): void;
vfunc_vnc_connected(): void;
vfunc_vnc_cursor_changed(cursor: Cursor): void;
vfunc_vnc_desktop_rename(name: string): void;
vfunc_vnc_desktop_resize(width: number, height: number): void;
vfunc_vnc_disconnected(): void;
vfunc_vnc_error(message: string): void;
vfunc_vnc_framebuffer_update(x: number, y: number, width: number, height: number): void;
vfunc_vnc_initialized(): void;
vfunc_vnc_led_state(): void;
vfunc_vnc_pixel_format_changed(format: PixelFormat): void;
vfunc_vnc_pointer_mode_changed(absPointer: boolean): void;
vfunc_vnc_power_control_failed(): void;
vfunc_vnc_power_control_initialized(): void;
vfunc_vnc_server_cut_text(text: GLib.String): void;
// Methods
/**
* Tell the server that it is no longer permitted to send
* audio. The client may continue to receive audio for a
* time after this, since packets may already be in flight.
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
audio_disable(): boolean;
/**
* Tell the server that it is permitted to send audio
* data.
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
audio_enable(): boolean;
client_cut_text(data: any | null, length: number): boolean;
/**
* Request that the server send a framebuffer update when the
* region positioned at (`x,` `y)` wth size (`width,` `height)`
* sees damage. The update sent may be a subset of the region
* requested, if `incremental` is FALSE.
* @param incremental TRUE to only receive region with changes
* @param x horizontal offset to region of update
* @param y vertical offset to region of update
* @param width horizontal size of region of update
* @param height vertical size of region of update
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
framebuffer_update_request(
incremental: boolean,
x: number,
y: number,
width: number,
height: number,
): boolean;
/**
* Determine if the remote server supports absolute pointer
* motion events. This will only be valid once the
* "vnc-initialized" signal has been emitted.
* @returns TRUE if the server supports absolute pointer mode
*/
get_abs_pointer(): boolean;
/**
* Get the current audio format specification
* @returns the current audio format
*/
get_audio_format(): AudioFormat;
/**
* Get the cursor currently associated with the desktop,
* if any.
* @returns the cursor or NULL
*/
get_cursor(): Cursor;
/**
* Determine if the remote server supports the extended
* keyboard event which transmits raw XT scancodes.
* This will only be valid once the "vnc-initialized"
* signal has been emitted
* @returns TRUE if supported, FALSE otherwise
*/
get_ext_key_event(): boolean;
/**
* Get the height of the remote display. The height will
* only be set once the "vnc-initialized" signal has
* been emitted
* @returns the desktop height
*/
get_height(): number;
/**
* Get the current LED state bitmap. This is only
* valid once the "vnc-initialized" signal has been
* emitted.
* @returns the LED state
*/
get_ledstate(): number;
/**
* Get the name of the remote display. A name will only
* be available once the "vnc-initialized" signal has
* been emitted
* @returns the remote display name
*/
get_name(): string;
/**
* Get a specification of the current pixel format
* @returns the current pixel format
*/
get_pixel_format(): PixelFormat;
/**
* Determine if the remote server supports power control.
* This will only be valid once the "vnc-initialized"
* signal has been emitted.
* @returns TRUE if the server supports power control
*/
get_power_control(): boolean;
/**
* Get the sharing state for the connection
* @returns TRUE if other clients are permitted, FALSE otherwise
*/
get_shared(): boolean;
/**
* Get the width of the remote display. The width will
* only be set once the "vnc-initialized" signal has
* been emitted
* @returns the desktop width
*/
get_width(): number;
/**
* Determine if the current connection is in an error
* state
* @returns TRUE if an error has occurred, FALSE otherwise
*/
has_error(): boolean;
/**
* Determine if the connection to the remote desktop is
* fully initialized and thus receiving framebuffer
* updates.
* @returns TRUE if initialized, FALSE if closed or still negotiating
*/
is_initialized(): boolean;
/**
* Check if the connection is currently open
* @returns TRUE if open, FALSE if closing/closed
*/
is_open(): boolean;
/**
* Send a key press/release event to the server. By default the
* event will be sent with the X11 key code from `key`. If the
* extended key event protocol extension is active, the `scancode`
* will be sent instead.
* @param down_flag TRUE if this is a key press, FALSE for a key release
* @param key the X11 key code
* @param scancode the XT scan code
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
key_event(down_flag: boolean, key: number, scancode: number): boolean;
/**
* Open a socket connection to server identified by `addr`.
* `addr` may refer to either a TCP address (IPv4/6) or
* a UNIX socket address. The `hostname` provided should
* reflect the name of the host that the `addr` provides a
* connection to, if it is not already available in `addr`.
* For example, if `addr` points to a proxy server, then
* `hostname` can be used to provide the name of the final
* endpoint. This will be used by some authentication
* schemes, for example x509 certificate validation
* against `hostname`.
* @param addr the socket address
* @param hostname the hostname
* @returns TRUE if a connection was opened, FALSE if already open
*/
open_addr(addr: Gio.SocketAddress, hostname?: string | null): boolean;
/**
* Open a connection using `fd` as the transport. If `fd`
* refers to a TCP connection, it is recommended to use
* vnc_connection_open_fd_with_hostname instead, to
* provide the remote hostname. This allows use of
* x509 based authentication which requires a hostname
* to be available.
* @param fd file descriptor to use for the connection
* @returns TRUE if a connection was opened, FALSE if already open
*/
open_fd(fd: number): boolean;
/**
* Open a connection using `fd` as the transport. The
* `hostname` provided should reflect the name of the
* host that the `fd` provides a connection to. This
* will be used by some authentication schemes, for
* example x509 certificate validation against `hostname`.
* @param fd file descriptor to use for the connection
* @param hostname the host associated with the connection
* @returns TRUE if a connection was opened, FALSE if already open
*/
open_fd_with_hostname(fd: number, hostname?: string | null): boolean;
/**
* Open a TCP connection to the remote desktop at `host`
* listening on `port`.
* @param host the host name or IP address
* @param port the service name or port number
* @returns TRUE if a connection was opened, FALSE if already open
*/
open_host(host: string, port: string): boolean;
/**
* Send a pointer event to the server, reflecting either movement
* of the pointer, or a change in state of its buttons, or both.
* @param button_mask the new state of the buttons
* @param x the new horizontal position of the pointer
* @param y the new veritical position of the pointer
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
pointer_event(button_mask: number, x: number, y: number): boolean;
/**
* Perform a power control action on the remote server.
*
* This is only valid if the "vnc-power-control" signal
* has been emitted with a VNC_CONNECTION_POWER_STATUS_INIT
* code.
*
* The action should be assumed to be accepted unless
* "vnc-power-control" signal is emitted with a
* VNC_CONNECTION_POWER_STATUS_FAIL code.
* @param action
* @returns TRUE if the action was sent, FALSE if power control is not supported
*/
power_control(action: ConnectionPowerAction | null): boolean;
/**
* Set the audio sink to use for playing back audio from
* the remote session.
* @param audio the audio sink
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
set_audio(audio: Audio): boolean;
/**
* Set the audio format specification to use for playback
* from the remote session. The format should only be set
* when the audio stream is not active, otherwise it will
* be impossible to determine when the server has switched
* to sending data in the new format
* @param fmt the audio format
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
set_audio_format(fmt: AudioFormat): boolean;
/**
* If a multi-level authentication scheme was requested, this
* identifies which auth type to use for the second phase.
* @param type the auth sub-type
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
set_auth_subtype(type: number): boolean;
/**
* Set the authentication type to use to complete the
* connection.
* @param type the requested auth type
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
set_auth_type(type: number): boolean;
/**
* Sets the value of the authentication credential
* `type` to the string `data`.
*
* `type` is one of the VncConnectionCredential enum values
* @param type the authentication credential type
* @param data the value associated with the credential
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
set_credential(type: number, data: string): boolean;
/**
* Inform the server of the list of encodings that it is
* allowed to send. This should be done before requesting
* any framebuffer updates
* @param encoding the list of permitted encodings
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
set_encodings(encoding: number[]): boolean;
/**
* Set the framebuffer object to which frame buffer updates
* will be written.
* @param fb the framebuffer object
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
set_framebuffer(fb: Framebuffer): boolean;
/**
* Tell the server what pixel format to use for
* framebuffer updates. It is only safe to use this
* when no framebuffer updates are pending, otherwise
* it is impossible to determine when the server has
* switched over to using the new format.
* @param fmt the new pixel format
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
set_pixel_format(fmt: PixelFormat): boolean;
/**
* Set the shared state for the connection. A TRUE value
* allow allow this client to co-exist with other existing
* clients. A FALSE value will cause other clients to be
* dropped
* @param shared the new sharing state
* @returns TRUE if the connection is ok, FALSE if it has an error
*/
set_shared(shared: boolean): boolean;
set_size(width: number, height: number): ConnectionResizeStatus;
/**
* Initiate a shutdown of the current connection
* by closing its socket
*/
shutdown(): void;
}
module Cursor {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {
data: any;
height: number;
hotx: number;
hoty: number;
width: number;
}
}
class Cursor extends GObject.Object {
static $gtype: GObject.GType;
// Properties
get data(): any;
set data(val: any);
get height(): number;
set height(val: number);
get hotx(): number;
set hotx(val: number);
get hoty(): number;
set hoty(val: number);
get width(): number;
set width(val: number);
// Constructors
constructor(properties?: Partial, ...args: any[]);
_init(...args: any[]): void;
static ['new'](
data: Uint8Array | string,
hotx: number,
hoty: number,
width: number,
height: number,
): Cursor;
// Methods
/**
* Get the bitmap data representing the cursor
* @returns the bitmap data
*/
get_data(): Uint8Array;
// Conflicted with GObject.Object.get_data
get_data(...args: never[]): any;
/**
* Get the height of the cursor bitmap
* @returns the height of the bitmap
*/
get_height(): number;
/**
* Get the horizontal position of the cursor hot point
* @returns the horizontal position of the hot point
*/
get_hotx(): number;
/**
* Get the vertical position of the cursor hot point
* @returns the vertical position of the hot point
*/
get_hoty(): number;
/**
* Get the width of the cursor bitmap
* @returns the width of the bitmap
*/
get_width(): number;
/**
* Determine whether the rendered cursor has
* any visible pixels
* @returns TRUE if there is at least one visible pixel, FALSE otherwise
*/
is_visible(): boolean;
}
class AudioFormat {
static $gtype: GObject.GType;
// Fields
format: number;
nchannels: number;
frequency: number;
// Constructors
constructor(
properties?: Partial<{
format: number;
nchannels: number;
frequency: number;
}>,
);
_init(...args: any[]): void;
static ['new'](): AudioFormat;
// Methods
/**
* Allocate a new VNC audio format struct whose
* contents is initialized with the data found
* in `format`. The struct must be released using
* vnc_audio_format_free when no longer required.
* @returns the new audio format struct
*/
copy(): AudioFormat;
/**
* Release the memory associated with `format`
*/
free(): void;
}
type AudioInterface = typeof Audio;
class AudioSample {
static $gtype: GObject.GType;
// Fields
data: number;
length: number;
capacity: number;
// Constructors
constructor(
properties?: Partial<{
data: number;
length: number;
capacity: number;
}>,
);
_init(...args: any[]): void;
static ['new'](capacity: number): AudioSample;
// Methods
/**
* Allocate a new audio sample, initializing it with a copy
* of the data in `sample`.
*
* The returned sample must be freed with
* vnc_audio_sample_free when no longer required.
* @returns the new audio sample.
*/
copy(): AudioSample;
/**
* Release memory associated with the audio sample
* `sample`
*/
free(): void;
}
type BaseAudioClass = typeof BaseAudio;
abstract class BaseAudioPrivate {
static $gtype: GObject.GType;
// Constructors
_init(...args: any[]): void;
}
type BaseFramebufferClass = typeof BaseFramebuffer;
abstract class BaseFramebufferPrivate {
static $gtype: GObject.GType;
// Constructors
_init(...args: any[]): void;
}
class ColorMap {
static $gtype: GObject.GType;
// Fields
offset: number;
size: number;
colors: ColorMapEntry;
// Constructors
constructor(
properties?: Partial<{
offset: number;
size: number;
}>,
);
_init(...args: any[]): void;
static ['new'](offset: number, size: number): ColorMap;
// Methods
/**
* Allocate a new color map initializing it with a
* copy of the data stored in `map`.
* @returns the new color map
*/
copy(): ColorMap;
/**
* Release the memory associated with the
* color map `map`
*/
free(): void;
/**
* Lookup the RGB values associated with the
* colour map entry at position `idx`
* @param idx the index to set
* @returns TRUE if @idx was in range, FALSE otherwise
*/
lookup(idx: number): [boolean, number, number, number];
/**
* Update the RGB value associated with the
* color map entry at position `idx`.
* @param idx the index to set
* @param red the new red value
* @param green the new green value
* @param blue the new blue value
* @returns TRUE if @idx was in range, FALSE otherwise
*/
set(idx: number, red: number, green: number, blue: number): boolean;
}
class ColorMapEntry {
static $gtype: GObject.GType;
// Fields
red: number;
green: number;
blue: number;
// Constructors
constructor(
properties?: Partial<{
red: number;
green: number;
blue: number;
}>,
);
_init(...args: any[]): void;
}
type ConnectionClass = typeof Connection;
abstract class ConnectionPrivate {
static $gtype: GObject.GType;
// Constructors
_init(...args: any[]): void;
}
type CursorClass = typeof Cursor;
abstract class CursorPrivate {
static $gtype: GObject.GType;
// Constructors
_init(...args: any[]): void;
}
type FramebufferInterface = typeof Framebuffer;
class PixelFormat {
static $gtype: GObject.GType;
// Fields
bits_per_pixel: number;
depth: number;
byte_order: number;
true_color_flag: number;
red_max: number;
green_max: number;
blue_max: number;
red_shift: number;
green_shift: number;
blue_shift: number;
// Constructors
constructor(
properties?: Partial<{
bits_per_pixel: number;
depth: number;
byte_order: number;
true_color_flag: number;
red_max: number;
green_max: number;
blue_max: number;
red_shift: number;
green_shift: number;
blue_shift: number;
}>,
);
_init(...args: any[]): void;
static ['new'](): PixelFormat;
// Methods
/**
* Allocate a new VNC pixel format struct whose
* contents is initialized with the data found
* in `srcFormat`. The struct must be released using
* vnc_pixel_format_free when no longer required.
* @returns the new pixel format struct
*/
copy(): PixelFormat;
/**
* Release the memory associated with `format`
*/
free(): void;
match(other: PixelFormat): boolean;
}
module Audio {
// Constructor properties interface
interface ConstructorProps extends GObject.Object.ConstructorProps {}
}
export interface AudioNamespace {
$gtype: GObject.GType