/// /// /// /// /// /** * Type Definitions for Gjs (https://gjs.guide/) * * These type definitions are automatically generated, do not edit them by hand. * If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir * * The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ... */ declare module 'gi://GSSDP?version=1.6' { // Module dependencies import type Soup from 'gi://Soup?version=3.0'; import type Gio from 'gi://Gio?version=2.0'; import type GObject from 'gi://GObject?version=2.0'; import type GLib from 'gi://GLib?version=2.0'; import type GModule from 'gi://GModule?version=2.0'; export namespace GSSDP { /** * GSSDP-1.6 */ /** * Error used in client creation. */ class Error extends GLib.Error { static $gtype: GObject.GType; // Static fields /** * GSSDP could not find a valid IP address of a * #GSSDPClient. */ static NO_IP_ADDRESS: number; /** * Unknown error. */ static FAILED: number; // Constructors constructor(options: { message: string; code: number }); _init(...args: any[]): void; // Static methods static quark(): GLib.Quark; } /** * Implemented behavior of the UDA (Unified Device Architecture) protocol. */ /** * Implemented behavior of the UDA (Unified Device Architecture) protocol. */ export namespace UDAVersion { export const $gtype: GObject.GType; } enum UDAVersion { /** * When creating a client, use the default version */ VERSION_UNSPECIFIED, /** * Use Version 1.0 of the UDA specification (UPnP/1.0) */ VERSION_1_0, /** * Use Version 1.1 of the UDA specification (UPnP/1.1) */ VERSION_1_1, } /** * SSDP search target for finding all possible resources. */ const ALL_RESOURCES: string; function error_quark(): GLib.Quark; namespace Client { // Signal callback interfaces interface MessageReceived { (from_ip: string, from_port: number, type: number, headers: Soup.MessageHeaders): void; } // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps, Gio.Initable.ConstructorProps { active: boolean; address: Gio.InetAddress; address_family: Gio.SocketFamily; addressFamily: Gio.SocketFamily; boot_id: number; bootId: number; config_id: number; configId: number; host_ip: string; hostIp: string; host_mask: Gio.InetAddressMask; hostMask: Gio.InetAddressMask; interface: string; msearch_port: number; msearchPort: number; network: string; port: number; server_id: string; serverId: string; socket_ttl: number; socketTtl: number; uda_version: UDAVersion; udaVersion: UDAVersion; } } /** * A simple SSDP bus handler. * * The [class`GSSDP`.Client] will usually be used by the [class`GSSDP`.ResourceGroup] * for announcing or the [class`GSSDP`.ResourceBrowser] for finding resources on the network. * * A GSSDPClient is required per IP address that you want to use, even if those * belong t the same network device. */ class Client extends GObject.Object implements Gio.Initable { static $gtype: GObject.GType; // Properties /** * Whether this client is active or not (passive). When active * (default), the client sends messages on the network, otherwise * not. In most cases, you don't want to touch this property. */ get active(): boolean; set active(val: boolean); /** * The network address this client is bound to. */ get address(): Gio.InetAddress; /** * The IP protocol address family this client works on. When specified * during construction without giving a concrete address, it will be * used to determine the proper address. * * If not specified, will contain the currrent address family after * the call to [method`Glib`.Initable.init]. Use %G_SOCKET_FAMILY_INVALID * to specifiy using the default socket family (legacy IP) */ get address_family(): Gio.SocketFamily; /** * The IP protocol address family this client works on. When specified * during construction without giving a concrete address, it will be * used to determine the proper address. * * If not specified, will contain the currrent address family after * the call to [method`Glib`.Initable.init]. Use %G_SOCKET_FAMILY_INVALID * to specifiy using the default socket family (legacy IP) */ get addressFamily(): Gio.SocketFamily; /** * The value of the BOOTID.UPNP.ORG header * * Since 1.2.0 */ get boot_id(): number; set boot_id(val: number); /** * The value of the BOOTID.UPNP.ORG header * * Since 1.2.0 */ get bootId(): number; set bootId(val: number); /** * The value of the CONFIGID.UPNP.ORG header * * Since 1.2.0 */ get config_id(): number; set config_id(val: number); /** * The value of the CONFIGID.UPNP.ORG header * * Since 1.2.0 */ get configId(): number; set configId(val: number); /** * The IP address of the assoicated network interface. */ get host_ip(): string; /** * The IP address of the assoicated network interface. */ get hostIp(): string; /** * The network mask of the assoicated network interface. */ get host_mask(): Gio.InetAddressMask; /** * The network mask of the assoicated network interface. */ get hostMask(): Gio.InetAddressMask; /** * The name of the network interface this client is associated with. * Set to NULL to autodetect. */ get interface(): string; /** * UDP port to use for sending multicast M-SEARCH requests on the * network. If not set (or set to 0) a random port will be used. * This property can be only set during object construction. */ get msearch_port(): number; /** * UDP port to use for sending multicast M-SEARCH requests on the * network. If not set (or set to 0) a random port will be used. * This property can be only set during object construction. */ get msearchPort(): number; /** * The network this client is currently connected to. You could set this * to anything you want to identify the network this client is * associated with. If you are using #GUPnPContextManager and associated * interface is a WiFi interface, this property is set to the ESSID of * the network. Otherwise, expect this to be the network IP address by * default. */ get network(): string; /** * UDP port to use for sending multicast M-SEARCH requests on the * network. If not set (or set to 0) a random port will be used. * This property can be only set during object construction. */ get port(): number; /** * The SSDP server's identifier. */ get server_id(): string; set server_id(val: string); /** * The SSDP server's identifier. */ get serverId(): string; set serverId(val: string); /** * Time-to-live value to use for all sockets created by this client. * If not set (or set to 0) the value recommended by UPnP will be used. * This property can only be set during object construction. */ get socket_ttl(): number; /** * Time-to-live value to use for all sockets created by this client. * If not set (or set to 0) the value recommended by UPnP will be used. * This property can only be set during object construction. */ get socketTtl(): number; /** * The UPnP version the client adheres to. */ get uda_version(): UDAVersion; /** * The UPnP version the client adheres to. */ get udaVersion(): UDAVersion; // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](iface?: string | null): Client; static new_for_address(addr: Gio.InetAddress | null, port: number, uda_version: UDAVersion): Client; static new_full( iface: string | null, addr: Gio.InetAddress | null, port: number, uda_version: UDAVersion, ): Client; static new_with_port(iface: string | null, msearch_port: number): Client; // Signals connect(id: string, callback: (...args: any[]) => any): number; connect_after(id: string, callback: (...args: any[]) => any): number; emit(id: string, ...args: any[]): void; connect( signal: 'message-received', callback: ( _source: this, from_ip: string, from_port: number, type: number, headers: Soup.MessageHeaders, ) => void, ): number; connect_after( signal: 'message-received', callback: ( _source: this, from_ip: string, from_port: number, type: number, headers: Soup.MessageHeaders, ) => void, ): number; emit( signal: 'message-received', from_ip: string, from_port: number, type: number, headers: Soup.MessageHeaders, ): void; // Methods /** * Add `user_agent` for `ip_address`. * * Each [class`GSSDP`.Client] maintains a mapping of addresses * (MAC on systems that support it, IP addresses otherwise) to User Agents. * * This information can be used in higher layers to get an User-Agent for * devices that do not set the User-Agent header in their SOAP requests. * @param ip_address The host to add to the cache * @param user_agent User agent ot the host to add */ add_cache_entry(ip_address: string, user_agent: string): void; /** * Adds a header field to the messages sent by this `client`. It is intended to * be used by clients requiring vendor specific header fields. * * If there is an existing header with `name` it will append another one. * @param name Header name * @param value Header value */ append_header(name: string, value?: string | null): void; /** * Check if the peer at `address` is reachable using this `client`. * @param address A #GInetSocketAddress of the target. The port part of the address may be 0 * @returns %TRUE if considered reachable, %FALSE otherwise. */ can_reach(address: Gio.InetSocketAddress): boolean; /** * Removes all the headers for this `client`. */ clear_headers(): void; /** * Get the current state of the client. See [property`GSSDP`.Client:active] for details. * @returns %TRUE if @client is active, %FALSE otherwise. */ get_active(): boolean; /** * The IP address this client works on. * @returns The #GInetAddress this client works on */ get_address(): Gio.InetAddress; get_address_mask(): Gio.InetAddressMask; get_family(): Gio.SocketFamily; /** * Get the IP address we advertise ourselves as using. * @returns The IP address. This string should not be freed. */ get_host_ip(): string; get_index(): number; /** * Get the name of the network interface associated to `client`. * @returns The network interface name. This string should not be freed. */ get_interface(): string; /** * Get the network identifier of the client. See [property`GSSDP`.Client:network] * for details. * @returns The network identification. This string should not be freed. */ get_network(): string; get_port(): number; get_server_id(): string; get_uda_version(): UDAVersion; /** * Try to get a User-Agent for `ip_address`. * @param ip_address IP address to guess the user-agent for * @returns The User-Agent cached for this IP, %NULL if none is cached. */ guess_user_agent(ip_address: string): string; /** * Removes `name` from the list of headers. If there are multiple values for * `name,` they are all removed. * @param name Header name */ remove_header(name: string): void; /** * Will set the new boot-id for this SSDP client. Does nothing if the UDA * version used by the client is UDA 1.0 * * The boot-id is used to signalize changes in the network configuration * for multi-homed hosts * @param boot_id The new boot-id for the client */ set_boot_id(boot_id: number): void; /** * The config-id is used to allow caching of the device or service description. * It should be changed if that changes. * @param config_id The new config-id for the client */ set_config_id(config_id: number): void; /** * Sets the network identification of `client` to `network`. * @param network The string identifying the network */ set_network(network: string): void; /** * Sets the server ID of `client` to `server_id`. This string is used as the * "Server:" identification header for SSDP discovery and response packets * and "User-Agent" header for searches. * * By default, GSSDP will generate a header conforming to the requirements * defined in the UDA documents: OS/Version UPnP/Version GSSDP/Version. * @param server_id The server ID */ set_server_id(server_id: string): void; // Inherited methods /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. * @returns %TRUE if successful. If an error has occurred, this function will return %FALSE and set @error appropriately if present. */ init(cancellable?: Gio.Cancellable | null): boolean; /** * Initializes the object implementing the interface. * * This method is intended for language bindings. If writing in C, * g_initable_new() should typically be used instead. * * The object must be initialized before any real use after initial * construction, either with this function or g_async_initable_init_async(). * * Implementations may also support cancellation. If `cancellable` is not %NULL, * then initialization can be cancelled by triggering the cancellable object * from another thread. If the operation was cancelled, the error * %G_IO_ERROR_CANCELLED will be returned. If `cancellable` is not %NULL and * the object doesn't support cancellable initialization the error * %G_IO_ERROR_NOT_SUPPORTED will be returned. * * If the object is not initialized, or initialization returns with an * error, then all operations on the object except g_object_ref() and * g_object_unref() are considered to be invalid, and have undefined * behaviour. See the [description][iface`Gio`.Initable#description] for more details. * * Callers should not assume that a class which implements #GInitable can be * initialized multiple times, unless the class explicitly documents itself as * supporting this. Generally, a class’ implementation of init() can assume * (and assert) that it will only be called once. Previously, this documentation * recommended all #GInitable implementations should be idempotent; that * recommendation was relaxed in GLib 2.54. * * If a class explicitly supports being initialized multiple times, it is * recommended that the method is idempotent: multiple calls with the same * arguments should return the same results. Only the first call initializes * the object; further calls return the result of the first call. * * One reason why a class might need to support idempotent initialization is if * it is designed to be used via the singleton pattern, with a * #GObjectClass.constructor that sometimes returns an existing instance. * In this pattern, a caller would expect to be able to call g_initable_init() * on the result of g_object_new(), regardless of whether it is in fact a new * instance. * @param cancellable optional #GCancellable object, %NULL to ignore. */ vfunc_init(cancellable?: Gio.Cancellable | null): boolean; /** * Creates a binding between `source_property` on `source` and `target_property` * on `target`. * * Whenever the `source_property` is changed the `target_property` is * updated using the same value. For instance: * * * ```c * g_object_bind_property (action, "active", widget, "sensitive", 0); * ``` * * * Will result in the "sensitive" property of the widget #GObject instance to be * updated with the same value of the "active" property of the action #GObject * instance. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. To remove the binding without affecting the * `source` and the `target` you can just call g_object_unref() on the returned * #GBinding instance. * * Removing the binding by calling g_object_unref() on it must only be done if * the binding, `source` and `target` are only used from a single thread and it * is clear that both `source` and `target` outlive the binding. Especially it * is not safe to rely on this if the binding, `source` or `target` can be * finalized from different threads. Keep another reference to the binding and * use g_binding_unbind() instead to be on the safe side. * * A #GObject can have multiple bindings. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, ): GObject.Binding; /** * Complete version of g_object_bind_property(). * * Creates a binding between `source_property` on `source` and `target_property` * on `target,` allowing you to set the transformation functions to be used by * the binding. * * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: * if `target_property` on `target` changes then the `source_property` on `source` * will be updated as well. The `transform_from` function is only used in case * of bidirectional bindings, otherwise it will be ignored * * The binding will automatically be removed when either the `source` or the * `target` instances are finalized. This will release the reference that is * being held on the #GBinding instance; if you want to hold on to the * #GBinding instance, you will need to hold a reference to it. * * To remove the binding, call g_binding_unbind(). * * A #GObject can have multiple bindings. * * The same `user_data` parameter will be used for both `transform_to` * and `transform_from` transformation functions; the `notify` function will * be called once, when the binding is removed. If you need different data * for each transformation function, please use * g_object_bind_property_with_closures() instead. * @param source_property the property on @source to bind * @param target the target #GObject * @param target_property the property on @target to bind * @param flags flags to pass to #GBinding * @param transform_to the transformation function from the @source to the @target, or %NULL to use the default * @param transform_from the transformation function from the @target to the @source, or %NULL to use the default * @param notify a function to call when disposing the binding, to free resources used by the transformation functions, or %NULL if not required * @returns the #GBinding instance representing the binding between the two #GObject instances. The binding is released whenever the #GBinding reference count reaches zero. */ bind_property_full( source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags | null, transform_to?: GObject.BindingTransformFunc | null, transform_from?: GObject.BindingTransformFunc | null, notify?: GLib.DestroyNotify | null, ): GObject.Binding; // Conflicted with GObject.Object.bind_property_full bind_property_full(...args: never[]): any; /** * This function is intended for #GObject implementations to re-enforce * a [floating][floating-ref] object reference. Doing this is seldom * required: all #GInitiallyUnowneds are created with a floating reference * which usually just needs to be sunken by calling g_object_ref_sink(). */ force_floating(): void; /** * Increases the freeze count on `object`. If the freeze count is * non-zero, the emission of "notify" signals on `object` is * stopped. The signals are queued until the freeze count is decreased * to zero. Duplicate notifications are squashed so that at most one * #GObject::notify signal is emitted for each property modified while the * object is frozen. * * This is necessary for accessors that modify multiple properties to prevent * premature notification while the object is still being modified. */ freeze_notify(): void; /** * Gets a named field from the objects table of associations (see g_object_set_data()). * @param key name of the key for that association * @returns the data if found, or %NULL if no such data exists. */ get_data(key: string): any | null; /** * Gets a property of an object. * * The value can be: * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60) * - a GObject.Value initialized with the expected type of the property * - a GObject.Value initialized with a type to which the expected type of the property can be transformed * * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset. * * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming. * @param property_name The name of the property to get * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type */ get_property(property_name: string, value: GObject.Value | any): any; /** * This function gets back user data pointers stored via * g_object_set_qdata(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ get_qdata(quark: GLib.Quark): any | null; /** * Gets `n_properties` properties for an `object`. * Obtained properties will be set to `values`. All properties must be valid. * Warnings will be emitted and undefined behaviour may result if invalid * properties are passed in. * @param names the names of each property to get * @param values the values of each property to get */ getv(names: string[], values: (GObject.Value | any)[]): void; /** * Checks whether `object` has a [floating][floating-ref] reference. * @returns %TRUE if @object has a floating reference */ is_floating(): boolean; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param property_name the name of a property installed on the class of @object. */ notify(property_name: string): void; /** * Emits a "notify" signal for the property specified by `pspec` on `object`. * * This function omits the property name lookup, hence it is faster than * g_object_notify(). * * One way to avoid using g_object_notify() from within the * class that registered the properties, and using g_object_notify_by_pspec() * instead, is to store the GParamSpec used with * g_object_class_install_property() inside a static array, e.g.: * * * ```c * typedef enum * { * PROP_FOO = 1, * PROP_LAST * } MyObjectProperty; * * static GParamSpec *properties[PROP_LAST]; * * static void * my_object_class_init (MyObjectClass *klass) * { * properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL, * 0, 100, * 50, * G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); * g_object_class_install_property (gobject_class, * PROP_FOO, * properties[PROP_FOO]); * } * ``` * * * and then notify a change on the "foo" property with: * * * ```c * g_object_notify_by_pspec (self, properties[PROP_FOO]); * ``` * * @param pspec the #GParamSpec of a property installed on the class of @object. */ notify_by_pspec(pspec: GObject.ParamSpec): void; /** * Increases the reference count of `object`. * * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type * of `object` will be propagated to the return type (using the GCC typeof() * extension), so any casting the caller needs to do on the return type must be * explicit. * @returns the same @object */ ref(): GObject.Object; /** * Increase the reference count of `object,` and possibly remove the * [floating][floating-ref] reference, if `object` has a floating reference. * * In other words, if the object is floating, then this call "assumes * ownership" of the floating reference, converting it to a normal * reference by clearing the floating flag while leaving the reference * count unchanged. If the object is not floating, then this call * adds a new normal reference increasing the reference count by one. * * Since GLib 2.56, the type of `object` will be propagated to the return type * under the same conditions as for g_object_ref(). * @returns @object */ ref_sink(): GObject.Object; /** * Releases all references to other objects. This can be used to break * reference cycles. * * This function should only be called from object system implementations. */ run_dispose(): void; /** * Each object carries around a table of associations from * strings to pointers. This function lets you set an association. * * If the object already had an association with that name, * the old association will be destroyed. * * Internally, the `key` is converted to a #GQuark using g_quark_from_string(). * This means a copy of `key` is kept permanently (even after `object` has been * finalized) — so it is recommended to only use a small, bounded set of values * for `key` in your program, to avoid the #GQuark storage growing unbounded. * @param key name of the key * @param data data to associate with that key */ set_data(key: string, data?: any | null): void; /** * Sets a property on an object. * @param property_name The name of the property to set * @param value The value to set the property to */ set_property(property_name: string, value: GObject.Value | any): void; /** * Remove a specified datum from the object's data associations, * without invoking the association's destroy handler. * @param key name of the key * @returns the data if found, or %NULL if no such data exists. */ steal_data(key: string): any | null; /** * This function gets back user data pointers stored via * g_object_set_qdata() and removes the `data` from object * without invoking its destroy() function (if any was * set). * Usually, calling this function is only required to update * user data pointers with a destroy notifier, for example: * * ```c * void * object_add_to_user_list (GObject *object, * const gchar *new_string) * { * // the quark, naming the object data * GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); * // retrieve the old string list * GList *list = g_object_steal_qdata (object, quark_string_list); * * // prepend new string * list = g_list_prepend (list, g_strdup (new_string)); * // this changed 'list', so we need to set it again * g_object_set_qdata_full (object, quark_string_list, list, free_string_list); * } * static void * free_string_list (gpointer data) * { * GList *node, *list = data; * * for (node = list; node; node = node->next) * g_free (node->data); * g_list_free (list); * } * ``` * * Using g_object_get_qdata() in the above example, instead of * g_object_steal_qdata() would have left the destroy function set, * and thus the partial string list would have been freed upon * g_object_set_qdata_full(). * @param quark A #GQuark, naming the user data pointer * @returns The user data pointer set, or %NULL */ steal_qdata(quark: GLib.Quark): any | null; /** * Reverts the effect of a previous call to * g_object_freeze_notify(). The freeze count is decreased on `object` * and when it reaches zero, queued "notify" signals are emitted. * * Duplicate notifications for each property are squashed so that at most one * #GObject::notify signal is emitted for each property, in the reverse order * in which they have been queued. * * It is an error to call this function when the freeze count is zero. */ thaw_notify(): void; /** * Decreases the reference count of `object`. When its reference count * drops to 0, the object is finalized (i.e. its memory is freed). * * If the pointer to the #GObject may be reused in future (for example, if it is * an instance variable of another object), it is recommended to clear the * pointer to %NULL rather than retain a dangling pointer to a potentially * invalid #GObject instance. Use g_clear_object() for this. */ unref(): void; /** * This function essentially limits the life time of the `closure` to * the life time of the object. That is, when the object is finalized, * the `closure` is invalidated by calling g_closure_invalidate() on * it, in order to prevent invocations of the closure with a finalized * (nonexisting) object. Also, g_object_ref() and g_object_unref() are * added as marshal guards to the `closure,` to ensure that an extra * reference count is held on `object` during invocation of the * `closure`. Usually, this function will be called on closures that * use this `object` as closure data. * @param closure #GClosure to watch */ watch_closure(closure: GObject.Closure): void; /** * the `constructed` function is called by g_object_new() as the * final step of the object creation process. At the point of the call, all * construction properties have been set on the object. The purpose of this * call is to allow for object initialisation steps that can only be performed * after construction properties have been set. `constructed` implementors * should chain up to the `constructed` call of their parent class to allow it * to complete its initialisation. */ vfunc_constructed(): void; /** * emits property change notification for a bunch * of properties. Overriding `dispatch_properties_changed` should be rarely * needed. * @param n_pspecs * @param pspecs */ vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void; /** * the `dispose` function is supposed to drop all references to other * objects, but keep the instance otherwise intact, so that client method * invocations still work. It may be run multiple times (due to reference * loops). Before returning, `dispose` should chain up to the `dispose` method * of the parent class. */ vfunc_dispose(): void; /** * instance finalization function, should finish the finalization of * the instance begun in `dispose` and chain up to the `finalize` method of the * parent class. */ vfunc_finalize(): void; /** * the generic getter for all properties of this type. Should be * overridden for every type with properties. * @param property_id * @param value * @param pspec */ vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Emits a "notify" signal for the property `property_name` on `object`. * * When possible, eg. when signaling a property change from within the class * that registered the property, you should use g_object_notify_by_pspec() * instead. * * Note that emission of the notify signal may be blocked with * g_object_freeze_notify(). In this case, the signal emissions are queued * and will be emitted (in reverse order) when g_object_thaw_notify() is * called. * @param pspec */ vfunc_notify(pspec: GObject.ParamSpec): void; /** * the generic setter for all properties of this type. Should be * overridden for every type with properties. If implementations of * `set_property` don't emit property change notification explicitly, this will * be done implicitly by the type system. However, if the notify signal is * emitted explicitly, the type system will not emit it a second time. * @param property_id * @param value * @param pspec */ vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void; /** * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to. * @param id Handler ID of the handler to be disconnected */ disconnect(id: number): void; /** * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values. * @param properties Object containing the properties to set */ set(properties: { [key: string]: any }): void; /** * Blocks a handler of an instance so it will not be called during any signal emissions * @param id Handler ID of the handler to be blocked */ block_signal_handler(id: number): void; /** * Unblocks a handler so it will be called again during any signal emissions * @param id Handler ID of the handler to be unblocked */ unblock_signal_handler(id: number): void; /** * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked. * @param detailedName Name of the signal to stop emission of */ stop_emission_by_name(detailedName: string): void; } namespace ResourceBrowser { // Signal callback interfaces interface ResourceAvailable { (usn: string, locations: string[]): void; } interface ResourceUnavailable { (usn: string): void; } interface ResourceUpdate { (usn: string, boot_id: number, next_boot_id: number): void; } // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps { active: boolean; client: Client; mx: number; target: string; } } /** * Class handling resource discovery. * * After creating a browser * and activating it, the [signal`GSSDP`.ResourceBrowser::resource-available] and * [signal`GSSDP`.ResourceBrowser::resource-unavailable] signals will be emitted * whenever the availability of a resource matching the specified discovery target * changes. A discovery request is sent out automatically when activating the browser. * * If the associated [class`GSSDP`.Client] was configured to support UDA 1.1, it * will also emit the [signal`GSSDP`.ResourceBrowser::resource-update] if any of * the UDA 1.1 devices on the nework annouced its upcoming BOOTID change. */ class ResourceBrowser extends GObject.Object { static $gtype: GObject.GType; // Properties /** * Whether this browser is active or not. */ get active(): boolean; set active(val: boolean); /** * The [class`GSSDP`.Client] to use for listening to SSDP messages */ get client(): Client; /** * The maximum number of seconds in which to request other parties * to respond. */ get mx(): number; set mx(val: number); /** * The discovery target this resource browser is looking for. */ get target(): string; set target(val: string); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](client: Client, target: string): ResourceBrowser; // Signals connect(id: string, callback: (...args: any[]) => any): number; connect_after(id: string, callback: (...args: any[]) => any): number; emit(id: string, ...args: any[]): void; connect( signal: 'resource-available', callback: (_source: this, usn: string, locations: string[]) => void, ): number; connect_after( signal: 'resource-available', callback: (_source: this, usn: string, locations: string[]) => void, ): number; emit(signal: 'resource-available', usn: string, locations: string[]): void; connect(signal: 'resource-unavailable', callback: (_source: this, usn: string) => void): number; connect_after(signal: 'resource-unavailable', callback: (_source: this, usn: string) => void): number; emit(signal: 'resource-unavailable', usn: string): void; connect( signal: 'resource-update', callback: (_source: this, usn: string, boot_id: number, next_boot_id: number) => void, ): number; connect_after( signal: 'resource-update', callback: (_source: this, usn: string, boot_id: number, next_boot_id: number) => void, ): number; emit(signal: 'resource-update', usn: string, boot_id: number, next_boot_id: number): void; // Virtual methods vfunc_resource_unavailable(usn: string): void; vfunc_resource_update(usn: string, boot_id: number, next_boot_id: number): void; // Methods /** * Get whether the browser is currently active. * @returns %TRUE if @resource_browser is active. */ get_active(): boolean; /** * Get the GSSDPClient this resource browser is using for SSDP. * @returns The #GSSDPClient @resource_browser is associated with. */ get_client(): Client; /** * Get the current MX value. * @returns The used MX value. */ get_mx(): number; /** * Get the current browse target. * @returns The browser target. */ get_target(): string; /** * Begins discovery if `resource_browser` is active and no discovery is * performed. Otherwise does nothing. * @returns %TRUE if rescaning has been started. */ rescan(): boolean; /** * (De)activates `resource_browser`. * @param active %TRUE to activate @resource_browser */ set_active(active: boolean): void; /** * Sets the used MX value of `resource_browser` to `mx`. * @param mx The to be used MX value */ set_mx(mx: number): void; /** * Sets the browser target of `resource_browser` to `target`. * @param target The browser target */ set_target(target: string): void; } namespace ResourceGroup { // Constructor properties interface interface ConstructorProps extends GObject.Object.ConstructorProps { available: boolean; client: Client; max_age: number; maxAge: number; message_delay: number; messageDelay: number; } } /** * Class for controlling resource announcement. * * A #GSSDPResourceGroup is a group of SSDP resources whose availability can * be controlled as one. This is useful when one needs to announce a single * service as multiple SSDP resources (UPnP does this for example). */ class ResourceGroup extends GObject.Object { static $gtype: GObject.GType; // Properties /** * Whether this group of resources is available or not. */ get available(): boolean; set available(val: boolean); /** * The #GSSDPClient to use. */ get client(): Client; /** * The number of seconds our advertisements are valid. */ get max_age(): number; set max_age(val: number); /** * The number of seconds our advertisements are valid. */ get maxAge(): number; set maxAge(val: number); /** * The minimum number of milliseconds between SSDP messages. * The default is 120 based on DLNA specification. */ get message_delay(): number; set message_delay(val: number); /** * The minimum number of milliseconds between SSDP messages. * The default is 120 based on DLNA specification. */ get messageDelay(): number; set messageDelay(val: number); // Constructors constructor(properties?: Partial, ...args: any[]); _init(...args: any[]): void; static ['new'](client: Client): ResourceGroup; // Methods /** * Add an additional resource to announce in this resource group. * * Adds a resource with target `target,` USN `usn,` and locations `locations` * to `resource_group`. If the resource group is set [property`GSSDP`.ResourceGroup:available], * it will be announced right away. * * If your resource only has one location, you can use [method`GSSDP`.ResourceGroup.add_resource_simple] * instead. * * The resource id that is returned by this function can be used with * [method`GSSDP`.ResourceGroup.remove_resource]. * @param target The resource's target * @param usn The resource's USN * @param locations A #GList of the resource's locations * @returns The ID of the added resource. */ add_resource(target: string, usn: string, locations: string[]): number; /** * Adds a resource with target `target,` USN `usn,` and location `location` * to `resource_group`. If the resource group is set [property`GSSDP`.ResourceGroup:available], * it will be announced right away. * * The resource id that is returned by this function can be used with * [method`GSSDP`.ResourceGroup.remove_resource]. * @param target The resource's target * @param usn The resource's USN * @param location The resource's location * @returns The ID of the added resource. */ add_resource_simple(target: string, usn: string, location: string): number; get_available(): boolean; get_client(): Client; get_max_age(): number; get_message_delay(): number; /** * Removes the resource with ID `resource_id` from `resource_group`. * @param resource_id The ID of the resource to remove */ remove_resource(resource_id: number): void; /** * Sets `resource_group<`!-- -->s availability to `available`. Changing * `resource_group<`!-- -->s availability causes it to announce its new state * to listening SSDP clients. * @param available %TRUE if @resource_group should be available (advertised) */ set_available(available: boolean): void; /** * Sets the number of seconds advertisements are valid to `max_age`. * @param max_age The number of seconds advertisements are valid */ set_max_age(max_age: number): void; /** * Sets the minimum time between each SSDP message. * @param message_delay The message delay in ms. */ set_message_delay(message_delay: number): void; /** * Send an `ssdp::update` message if the underlying `GSSDPClient` is running * the UDA 1.1 protocol. Does nothing otherwise. * @param new_boot_id The new boot id of the device */ update(new_boot_id: number): void; } type ClientClass = typeof Client; type ResourceBrowserClass = typeof ResourceBrowser; type ResourceGroupClass = typeof ResourceGroup; /** * Name of the imported GIR library * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188 */ const __name__: string; /** * Version of the imported GIR library * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189 */ const __version__: string; } export default GSSDP; } declare module 'gi://GSSDP' { import GSSDP16 from 'gi://GSSDP?version=1.6'; export default GSSDP16; } // END