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https://github.com/janishutz/color-thief.git
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149 lines
4.8 KiB
JavaScript
149 lines
4.8 KiB
JavaScript
import quantize from '../node_modules/quantize/dist/index.mjs';
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import core from './core.js';
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/*
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* Color Thief v2.3.0
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* by Lokesh Dhakar - http://www.lokeshdhakar.com
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*
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* Thanks
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* ------
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* Nick Rabinowitz - For creating quantize.js.
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* John Schulz - For clean up and optimization. @JFSIII
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* Nathan Spady - For adding drag and drop support to the demo page.
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*
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* License
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* -------
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* Copyright Lokesh Dhakar
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* Released under the MIT license
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* https://raw.githubusercontent.com/lokesh/color-thief/master/LICENSE
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*
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* @license
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*/
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/*
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CanvasImage Class
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Class that wraps the html image element and canvas.
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It also simplifies some of the canvas context manipulation
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with a set of helper functions.
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*/
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var CanvasImage = function (image) {
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this.canvas = document.createElement('canvas');
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this.context = this.canvas.getContext('2d');
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this.width = this.canvas.width = image.width;
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this.height = this.canvas.height = image.height;
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this.context.drawImage(image, 0, 0, this.width, this.height);
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};
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CanvasImage.prototype.getImageData = function () {
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return this.context.getImageData(0, 0, this.width, this.height);
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};
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var ColorThief = function () {};
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/*
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* getColor(sourceImage[, quality])
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* returns {r: num, g: num, b: num}
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*
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* Use the median cut algorithm provided by quantize.js to cluster similar
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* colors and return the base color from the largest cluster.
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*
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* Quality is an optional argument. It needs to be an integer. 1 is the highest quality settings.
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* 10 is the default. There is a trade-off between quality and speed. The bigger the number, the
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* faster a color will be returned but the greater the likelihood that it will not be the visually
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* most dominant color.
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*
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* */
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ColorThief.prototype.getColor = function(sourceImage, quality = 10) {
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var palette = this.getPalette(sourceImage, 5, quality);
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var dominantColor = palette[0];
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return dominantColor;
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};
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/*
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* getPalette(sourceImage[, colorCount, quality])
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* returns array[ {r: num, g: num, b: num}, {r: num, g: num, b: num}, ...]
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*
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* Use the median cut algorithm provided by quantize.js to cluster similar colors.
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*
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* colorCount determines the size of the palette; the number of colors returned. If not set, it
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* defaults to 10.
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*
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* quality is an optional argument. It needs to be an integer. 1 is the highest quality settings.
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* 10 is the default. There is a trade-off between quality and speed. The bigger the number, the
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* faster the palette generation but the greater the likelihood that colors will be missed.
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*
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*
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*/
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ColorThief.prototype.getPalette = function(sourceImage, colorCount, quality) {
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const options = core.validateOptions({
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colorCount,
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quality
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});
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// Create custom CanvasImage object
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var image = new CanvasImage(sourceImage);
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var imageData = image.getImageData();
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var pixels = imageData.data;
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var pixelCount = image.width * image.height;
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const pixelArray = core.createPixelArray(imageData.data, pixelCount, options.quality);
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// Send array to quantize function which clusters values
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// using median cut algorithm
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var cmap = quantize(pixelArray, options.colorCount);
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var palette = cmap? cmap.palette() : null;
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return palette;
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};
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ColorThief.prototype.getColorFromUrl = function(imageUrl, callback, quality) {
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let sourceImage = document.createElement("img");
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var thief = this;
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sourceImage.addEventListener('load' , function(){
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var palette = thief.getPalette(sourceImage, 5, quality);
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var dominantColor = palette[0];
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callback(dominantColor, imageUrl);
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});
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sourceImage.src = imageUrl
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};
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ColorThief.prototype.getImageData = function(imageUrl, callback) {
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let xhr = new XMLHttpRequest();
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xhr.open('GET', imageUrl, true);
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xhr.responseType = 'arraybuffer'
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xhr.onload = function() {
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if (this.status == 200) {
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let uInt8Array = new Uint8Array(this.response)
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i = uInt8Array.length
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let binaryString = new Array(i);
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for (var i = 0; i < uInt8Array.length; i++){
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binaryString[i] = String.fromCharCode(uInt8Array[i])
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}
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let data = binaryString.join('')
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let base64 = window.btoa(data)
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callback ("data:image/png;base64,"+base64)
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}
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}
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xhr.send();
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};
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ColorThief.prototype.getColorAsync = function(imageUrl, callback, quality) {
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var thief = this;
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this.getImageData(imageUrl, function(imageData){
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let sourceImage = document.createElement("img");
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sourceImage.addEventListener('load' , function(){
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var palette = thief.getPalette(sourceImage, 5, quality);
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var dominantColor = palette[0];
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callback(dominantColor, this);
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});
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sourceImage.src = imageData;
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});
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};
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export default ColorThief;
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