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refactor: Remove unused canvas methods
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@@ -36,14 +36,6 @@ var CanvasImage = function (image) {
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this.context.drawImage(image, 0, 0, this.width, this.height);
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};
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CanvasImage.prototype.clear = function () {
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this.context.clearRect(0, 0, this.width, this.height);
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};
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CanvasImage.prototype.update = function (imageData) {
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this.context.putImageData(imageData, 0, 0);
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};
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CanvasImage.prototype.getPixelCount = function () {
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return this.width * this.height;
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};
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