mirror of
https://github.com/janishutz/color-thief.git
synced 2025-11-25 13:54:25 +00:00
All of jfsiii awesome edits are now in place.
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
* by Lokesh Dhakar - http://www.lokeshdhakar.com
|
||||
*
|
||||
* Licensed under the Creative Commons Attribution 2.5 License - http://creativecommons.org/licenses/by/2.5/
|
||||
*
|
||||
*
|
||||
* The median cut palette function uses quantize.js which is written by Nick Rabinowitz
|
||||
* and licensed under the MIT license. Big props to Nick as this is where the magic happens.
|
||||
*
|
||||
@@ -16,49 +16,49 @@
|
||||
* createAreaBasedPalette()
|
||||
*
|
||||
* Requires jquery and quantize.js.
|
||||
*/
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
CanvasImage Class
|
||||
Class that wraps the html image element and canvas.
|
||||
It also simplifies some of the canvas context manipulation
|
||||
with a set of helper functions.
|
||||
CanvasImage Class
|
||||
Class that wraps the html image element and canvas.
|
||||
It also simplifies some of the canvas context manipulation
|
||||
with a set of helper functions.
|
||||
*/
|
||||
var CanvasImage = function(image){
|
||||
// If jquery object is passed in, get html element
|
||||
this.imgEl = (image.jquery)? image[0]: image;
|
||||
var CanvasImage = function (image) {
|
||||
// If jquery object is passed in, get html element
|
||||
this.imgEl = (image.jquery) ? image[0] : image;
|
||||
|
||||
this.canvas = document.createElement('canvas'),
|
||||
this.canvas = document.createElement('canvas');
|
||||
this.context = this.canvas.getContext('2d');
|
||||
|
||||
document.body.appendChild(this.canvas);
|
||||
document.body.appendChild(this.canvas);
|
||||
|
||||
this.width = this.canvas.width = $(this.imgEl).width(),
|
||||
this.height = this.canvas.height = $(this.imgEl).height();
|
||||
this.width = this.canvas.width = $(this.imgEl).width();
|
||||
this.height = this.canvas.height = $(this.imgEl).height();
|
||||
|
||||
this.context.drawImage(this.imgEl, 0, 0);
|
||||
}
|
||||
this.context.drawImage(this.imgEl, 0, 0);
|
||||
};
|
||||
|
||||
CanvasImage.prototype.clear = function() {
|
||||
this.context.clearRect(0, 0, this.width, this.height);
|
||||
}
|
||||
CanvasImage.prototype.clear = function () {
|
||||
this.context.clearRect(0, 0, this.width, this.height);
|
||||
};
|
||||
|
||||
CanvasImage.prototype.update = function(imageData) {
|
||||
this.context.putImageData(imageData, 0, 0);
|
||||
}
|
||||
CanvasImage.prototype.update = function (imageData) {
|
||||
this.context.putImageData(imageData, 0, 0);
|
||||
};
|
||||
|
||||
CanvasImage.prototype.getPixelCount = function() {
|
||||
return this.width * this.height;
|
||||
}
|
||||
CanvasImage.prototype.getPixelCount = function () {
|
||||
return this.width * this.height;
|
||||
};
|
||||
|
||||
CanvasImage.prototype.getImageData = function() {
|
||||
return this.context.getImageData(0, 0, this.width, this.height);
|
||||
}
|
||||
CanvasImage.prototype.getImageData = function () {
|
||||
return this.context.getImageData(0, 0, this.width, this.height);
|
||||
};
|
||||
|
||||
CanvasImage.prototype.removeCanvas = function() {
|
||||
$(this.canvas).remove();
|
||||
}
|
||||
CanvasImage.prototype.removeCanvas = function () {
|
||||
$(this.canvas).remove();
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
@@ -67,41 +67,16 @@ CanvasImage.prototype.removeCanvas = function() {
|
||||
*
|
||||
* Use the median cut algorithm provided by quantize.js to cluster similar
|
||||
* colors and return the base color from the largest cluster.
|
||||
*/
|
||||
function getDominantColor(sourceImage){
|
||||
*/
|
||||
function getDominantColor(sourceImage) {
|
||||
|
||||
var palette = [];
|
||||
var palette = createPalette(sourceImage, 5);
|
||||
var dominant = palette[0];
|
||||
|
||||
// Create custom CanvasImage object
|
||||
var image = new CanvasImage(sourceImage),
|
||||
imageData = image.getImageData(),
|
||||
pixels = imageData.data,
|
||||
pixelCount = image.getPixelCount();
|
||||
|
||||
// Store the RGB values in an array format suitable for quantize function
|
||||
var pixelArray = [];
|
||||
for (var i = 0; i < pixelCount; i++) {
|
||||
// If pixel is mostly opaque and not white
|
||||
if(pixels[i*4+3] >= 125){
|
||||
if(!(pixels[i*4] > 250 && pixels[i*4+1] > 250 && pixels[i*4+2] > 250)){
|
||||
pixelArray.push( [pixels[i*4], pixels[i*4+1], pixels[i*4+2]]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Send array to quantize function which clusters values
|
||||
// using median cut algorithm
|
||||
var cmap = MMCQ.quantize(pixelArray, 5);
|
||||
var newPalette = cmap.palette();
|
||||
|
||||
// Clean up
|
||||
image.removeCanvas();
|
||||
|
||||
return {r: newPalette[0][0], g: newPalette[0][1], b: newPalette[0][2]};
|
||||
return dominant;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* createPalette(sourceImage, colorCount)
|
||||
* returns array[ {r: num, g: num, b: num}, {r: num, g: num, b: num}, ...]
|
||||
@@ -110,37 +85,41 @@ function getDominantColor(sourceImage){
|
||||
* colors.
|
||||
*
|
||||
* BUGGY: Function does not always return the requested amount of colors. It can be +/- 2.
|
||||
*/
|
||||
function createPalette(sourceImage, colorCount){
|
||||
*/
|
||||
function createPalette(sourceImage, colorCount) {
|
||||
|
||||
var palette = [];
|
||||
// Create custom CanvasImage object
|
||||
var image = new CanvasImage(sourceImage),
|
||||
imageData = image.getImageData(),
|
||||
pixels = imageData.data,
|
||||
pixelCount = image.getPixelCount();
|
||||
|
||||
// Create custom CanvasImage object
|
||||
var image = new CanvasImage(sourceImage),
|
||||
imageData = image.getImageData(),
|
||||
pixels = imageData.data,
|
||||
pixelCount = image.getPixelCount();
|
||||
|
||||
// Store the RGB values in an array format suitable for quantize function
|
||||
var pixelArray = [];
|
||||
for (var i = 0; i < pixelCount; i++) {
|
||||
// If pixel is mostly opaque and not white
|
||||
if(pixels[i*4+3] >= 125){
|
||||
if(!(pixels[i*4] > 250 && pixels[i*4+1] > 250 && pixels[i*4+2] > 250)){
|
||||
pixelArray.push( [pixels[i*4], pixels[i*4+1], pixels[i*4+2]]);
|
||||
}
|
||||
}
|
||||
};
|
||||
// Store the RGB values in an array format suitable for quantize function
|
||||
var pixelArray = [];
|
||||
for (var i = 0, offset, r, g, b, a; i < pixelCount; i++) {
|
||||
offset = i * 4;
|
||||
r = pixels[offset + 0];
|
||||
g = pixels[offset + 1];
|
||||
b = pixels[offset + 2];
|
||||
a = pixels[offset + 3];
|
||||
// If pixel is mostly opaque and not white
|
||||
if (a >= 125) {
|
||||
if (!(r > 250 && g > 250 && b > 250)) {
|
||||
pixelArray.push([r, g, b]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Send array to quantize function which clusters values
|
||||
// using median cut algorithm
|
||||
var cmap = MMCQ.quantize(pixelArray, colorCount);
|
||||
var newPalette = cmap.palette();
|
||||
// Send array to quantize function which clusters values
|
||||
// using median cut algorithm
|
||||
|
||||
// Clean up
|
||||
image.removeCanvas();
|
||||
var cmap = MMCQ.quantize(pixelArray, colorCount);
|
||||
var palette = cmap.palette();
|
||||
|
||||
return newPalette;
|
||||
// Clean up
|
||||
image.removeCanvas();
|
||||
|
||||
return palette;
|
||||
}
|
||||
|
||||
|
||||
@@ -151,40 +130,40 @@ function createPalette(sourceImage, colorCount){
|
||||
* Add up all pixels RGB values and return average.
|
||||
* Tends to return muddy gray/brown color. Most likely, you'll be better
|
||||
* off using getDominantColor() instead.
|
||||
*/
|
||||
*/
|
||||
function getAverageRGB(sourceImage) {
|
||||
// Config
|
||||
var sampleSize = 10;
|
||||
|
||||
// Create custom CanvasImage object
|
||||
var image = new CanvasImage(sourceImage),
|
||||
imageData = image.getImageData(),
|
||||
pixels = imageData.data,
|
||||
pixelCount = image.getPixelCount();
|
||||
// Config
|
||||
var sampleSize = 10;
|
||||
|
||||
// Reset vars
|
||||
var i = 0,
|
||||
count = 0,
|
||||
rgb = {r:0,g:0,b:0};
|
||||
// Create custom CanvasImage object
|
||||
var image = new CanvasImage(sourceImage),
|
||||
imageData = image.getImageData(),
|
||||
pixels = imageData.data,
|
||||
pixelCount = image.getPixelCount();
|
||||
|
||||
// Loop through every # pixels. (# is set in Config above via the blockSize var)
|
||||
// Add all the red values together, repeat for blue and green.
|
||||
// Last step, divide by the number of pixels checked to get average.
|
||||
// Reset vars
|
||||
var i = 0,
|
||||
count = 0,
|
||||
rgb = {r:0, g:0, b:0};
|
||||
|
||||
// Loop through every # pixels. (# is set in Config above via the blockSize var)
|
||||
// Add all the red values together, repeat for blue and green.
|
||||
// Last step, divide by the number of pixels checked to get average.
|
||||
while ( (i += sampleSize * 4) < pixelCount ) {
|
||||
// if pixel is mostly opaque
|
||||
if(pixels[i+3] > 125){
|
||||
++count;
|
||||
rgb.r += pixels[i];
|
||||
rgb.g += pixels[i+1];
|
||||
rgb.b += pixels[i+2];
|
||||
}
|
||||
// if pixel is mostly opaque
|
||||
if (pixels[i+3] > 125) {
|
||||
++count;
|
||||
rgb.r += pixels[i];
|
||||
rgb.g += pixels[i+1];
|
||||
rgb.b += pixels[i+2];
|
||||
}
|
||||
}
|
||||
|
||||
rgb.r = Math.floor(rgb.r/count);
|
||||
rgb.g = Math.floor(rgb.g/count);
|
||||
rgb.b = Math.floor(rgb.b/count);
|
||||
rgb.r = ~~(rgb.r/count);
|
||||
rgb.g = ~~(rgb.g/count);
|
||||
rgb.b = ~~(rgb.b/count);
|
||||
|
||||
return rgb;
|
||||
return rgb;
|
||||
}
|
||||
|
||||
|
||||
@@ -194,59 +173,55 @@ function getAverageRGB(sourceImage) {
|
||||
*
|
||||
* Break the image into sections. Loops through pixel RGBS in the section and average color.
|
||||
* Tends to return muddy gray/brown color. You're most likely better off using createPalette().
|
||||
*
|
||||
*
|
||||
* BUGGY: Function does not always return the requested amount of colors. It can be +/- 2.
|
||||
*
|
||||
*/
|
||||
function createAreaBasedPalette(sourceImage, colorCount){
|
||||
*
|
||||
*/
|
||||
function createAreaBasedPalette(sourceImage, colorCount) {
|
||||
|
||||
var palette = [];
|
||||
var palette = [];
|
||||
|
||||
// Create custom CanvasImage object
|
||||
var image = new CanvasImage(sourceImage),
|
||||
imageData = image.getImageData(),
|
||||
pixels = imageData.data,
|
||||
pixelCount = image.getPixelCount();
|
||||
|
||||
|
||||
// How big a pixel area does each palette color get
|
||||
var rowCount = colCount = Math.round(Math.sqrt(colorCount)),
|
||||
colWidth = Math.round(image.width / colCount),
|
||||
rowHeight = Math.round(image.height / rowCount);
|
||||
|
||||
var count = offset = rowOffset = vertOffset = horizOffset = 0,
|
||||
rgb = {r:0,g:0,b:0};
|
||||
// Create custom CanvasImage object
|
||||
var image = new CanvasImage(sourceImage),
|
||||
imageData = image.getImageData(),
|
||||
pixels = imageData.data,
|
||||
pixelCount = image.getPixelCount();
|
||||
|
||||
// Loop through pixels section by section.
|
||||
// At the end of each section, push the average rgb color to palette array.
|
||||
for(var i=0; i<rowCount; i++){
|
||||
vertOffset = i * rowHeight * image.width * 4;
|
||||
|
||||
for(var j=0; j<colCount; j++){
|
||||
horizOffset = j * colWidth * 4;
|
||||
|
||||
for( var k = 0; k < rowHeight; k++){
|
||||
rowOffset = k * image.width * 4;
|
||||
|
||||
for( var l = 0; l < colWidth; l++){
|
||||
offset = vertOffset + horizOffset + rowOffset + (l * 4);
|
||||
rgb.r += pixels[offset];
|
||||
rgb.g += pixels[offset+1];
|
||||
rgb.b += pixels[offset+2];
|
||||
count++;
|
||||
}
|
||||
|
||||
}
|
||||
rgb.r = Math.floor(rgb.r/count);
|
||||
rgb.g = Math.floor(rgb.g/count);
|
||||
rgb.b = Math.floor(rgb.b/count);
|
||||
palette.push(rgb);
|
||||
|
||||
// reset before next section
|
||||
rgb = {r:0,g:0,b:0};
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return palette;
|
||||
}
|
||||
// How big a pixel area does each palette color get
|
||||
var rowCount = Math.round(Math.sqrt(colorCount)),
|
||||
colCount = rowCount,
|
||||
colWidth = Math.round(image.width / colCount),
|
||||
rowHeight = Math.round(image.height / rowCount);
|
||||
|
||||
// Loop through pixels section by section.
|
||||
// At the end of each section, push the average rgb color to palette array.
|
||||
for (var i = 0, vertOffset; i<rowCount; i++) {
|
||||
vertOffset = i * rowHeight * image.width * 4;
|
||||
|
||||
for (var j = 0, horizOffset, rgb, count; j<colCount; j++) {
|
||||
horizOffset = j * colWidth * 4;
|
||||
rgb = {r:0, g:0, b:0};
|
||||
count = 0;
|
||||
|
||||
for (var k = 0, rowOffset; k < rowHeight; k++) {
|
||||
rowOffset = k * image.width * 4;
|
||||
|
||||
for (var l = 0, offset; l < colWidth; l++) {
|
||||
offset = vertOffset + horizOffset + rowOffset + (l * 4);
|
||||
rgb.r += pixels[offset];
|
||||
rgb.g += pixels[offset+1];
|
||||
rgb.b += pixels[offset+2];
|
||||
count++;
|
||||
}
|
||||
|
||||
}
|
||||
rgb.r = ~~(rgb.r/count);
|
||||
rgb.g = ~~(rgb.g/count);
|
||||
rgb.b = ~~(rgb.b/count);
|
||||
palette.push(rgb);
|
||||
}
|
||||
}
|
||||
|
||||
return palette;
|
||||
}
|
||||
Reference in New Issue
Block a user