[![npm version](https://img.shields.io/npm/v/eslint-scope.svg)](https://www.npmjs.com/package/eslint-scope) [![Downloads](https://img.shields.io/npm/dm/eslint-scope.svg)](https://www.npmjs.com/package/eslint-scope) [![Build Status](https://github.com/eslint/js/workflows/CI/badge.svg)](https://github.com/eslint/js/actions) # ESLint Scope ESLint Scope is the [ECMAScript](http://www.ecma-international.org/publications/standards/Ecma-262.htm) scope analyzer used in ESLint. It is a fork of [escope](http://github.com/estools/escope). ## Install ``` npm i eslint-scope --save ``` ## 📖 Usage To use in an ESM file: ```js import * as eslintScope from 'eslint-scope'; ``` To use in a CommonJS file: ```js const eslintScope = require('eslint-scope'); ``` In order to analyze scope, you'll need to have an [ESTree](https://github.com/estree/estree) compliant AST structure to run it on. The primary method is `eslintScope.analyze()`, which takes two arguments: 1. `ast` - the ESTree-compliant AST structure to analyze. 2. `options` (optional) - Options to adjust how the scope is analyzed, including: * `ignoreEval` (default: `false`) - Set to `true` to ignore all `eval()` calls (which would normally create scopes). * `nodejsScope` (default: `false`) - Set to `true` to create a top-level function scope needed for CommonJS evaluation. * `impliedStrict` (default: `false`) - Set to `true` to evaluate the code in strict mode even outside of modules and without `"use strict"`. * `ecmaVersion` (default: `5`) - The version of ECMAScript to use to evaluate the code. * `sourceType` (default: `"script"`) - The type of JavaScript file to evaluate. Change to `"module"` for ECMAScript module code. * `childVisitorKeys` (default: `null`) - An object with visitor key information (like [`eslint-visitor-keys`](https://github.com/eslint/js/tree/main/packages/eslint-visitor-keys)). Without this, `eslint-scope` finds child nodes to visit algorithmically. Providing this option is a performance enhancement. * `fallback` (default: `"iteration"`) - The strategy to use when `childVisitorKeys` is not specified. May be a function. * `jsx` (default: `false`) - Enables the tracking of JSX components as variable references. Example: ```js import * as eslintScope from 'eslint-scope'; import * as espree from 'espree'; import estraverse from 'estraverse'; const options = { ecmaVersion: 2022, sourceType: "module" }; const ast = espree.parse(code, { range: true, ...options }); const scopeManager = eslintScope.analyze(ast, options); const currentScope = scopeManager.acquire(ast); // global scope estraverse.traverse(ast, { enter (node, parent) { // do stuff if (/Function/.test(node.type)) { currentScope = scopeManager.acquire(node); // get current function scope } }, leave(node, parent) { if (/Function/.test(node.type)) { currentScope = currentScope.upper; // set to parent scope } // do stuff } }); ``` ## API The following section describes the API for this package. You can also read [the docs](https://eslint.org/docs/latest/extend/scope-manager-interface). ### ScopeManager The `ScopeManager` class is at the core of eslint-scope and is returned when you call `eslintScope.analyze()`. It manages all scopes in a given AST. #### Properties - `scopes` - An array of all scopes. - `globalScope` - Reference to the global scope. #### Methods - **`acquire(node, inner)`** Acquires the appropriate scope for a given node. - `node` - The AST node to acquire the scope from. - `inner` - Optional boolean. When `true`, returns the innermost scope, otherwise returns the outermost scope. Default is `false`. - Returns: The acquired scope or `null` if no scope is found. - **`acquireAll(node)`** Acquires all scopes for a given node. - `node` - The AST node to acquire scopes from. - Returns: An array of scopes or `undefined` if none are found. - **`release(node, inner)`** Returns the upper scope for a given node. - `node` - The AST node to release. - `inner` - Optional boolean. When `true`, returns the innermost upper scope, otherwise returns the outermost upper scope. Default is `false`. - Returns: The upper scope or `null` if no upper scope exists. - **`getDeclaredVariables(node)`** Get variables that are declared by the node. - `node` - The AST node to get declarations from. - Returns: An array of variable objects declared by the node. If the node doesn't declare any variables, it returns an empty array. - **`isGlobalReturn()`** Determines if the global return statement should be allowed. - Returns: `true` if the global return is enabled. - **`isModule()`** Checks if the code should be handled as an ECMAScript module. - Returns: `true` if the sourceType is "module". - **`isImpliedStrict()`** Checks if implied strict mode is enabled. - Returns: `true` if implied strict mode is enabled. - **`isStrictModeSupported()`** Checks if strict mode is supported based on ECMAScript version. - Returns: `true` if the ECMAScript version supports strict mode. ### Scope Objects Scopes returned by the ScopeManager methods have the following properties: - `type` - The type of scope (e.g., "function", "block", "global"). - `variables` - Array of variables declared in this scope. - `set` - A Map of variable names to Variable objects for variables declared in this scope. - `references` - Array of references in this scope. - `through` - Array of references in this scope and its child scopes that aren't resolved in this scope or its child scopes. - `variableScope` - Reference to the closest variable scope. - `upper` - Reference to the parent scope. - `childScopes` - Array of child scopes. - `block` - The AST node that created this scope. ### GlobalScope The `GlobalScope` class is a specialized scope representing the global execution context. It extends the base `Scope` class with additional functionality for handling implicitly defined global variables. #### Properties - **`implicit`** - Tracks implicitly defined global variables (those used without declaration). - `set` - A Map of variable names to Variable objects for implicitly defined globals. - `variables` - Array of implicit global Variable objects. - `left` - Array of References that need to be linked to the variable they refer to. ### Variable Objects Each variable object has the following properties: - `name` - The variable name. - `identifiers` - Array of identifier nodes declaring this variable. - `references` - Array of references to this variable. - `defs` - Array of definition objects for this variable. - `scope` - The scope object where this variable is defined. ## Contributing Issues and pull requests will be triaged and responded to as quickly as possible. We operate under the [ESLint Contributor Guidelines](http://eslint.org/docs/developer-guide/contributing), so please be sure to read them before contributing. If you're not sure where to dig in, check out the [issues](https://github.com/eslint/js/issues). ## Security Policy We work hard to ensure that ESLint Scope is safe for everyone and that security issues are addressed quickly and responsibly. Read the full [security policy](https://github.com/eslint/.github/blob/master/SECURITY.md). ## Build Commands * `npm test` - run all linting and tests * `npm run lint` - run all linting ## License ESLint Scope is licensed under a permissive BSD 2-clause license. ## Sponsors The following companies, organizations, and individuals support ESLint's ongoing maintenance and development. [Become a Sponsor](https://eslint.org/donate) to get your logo on our READMEs and [website](https://eslint.org/sponsors).

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