some small progress
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@@ -30,20 +30,23 @@
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// has all of these files combined into a single file, as to enable a simple include.
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interface Window {
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impress: Function;
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impress;
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}
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window.impress = () => {
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/**
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* This function is used to initialize impress. It calls some prep functions and then loads
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* all plugins that are registered. By default, these are the built-in plugins. You can define
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* which plugins are loaded by passing in an array of plugin-functions into the init function
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* @param {Array<String>} [pluginsToLoad]
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* @param {Array<String>|undefined} [pluginsToLoad] An array of plugins to load when initializing impress.
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* Defaults to the built-in plugins.
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* @returns {undefined}
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*/
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var init: Function = ( pluginsToLoad?: Array<String> ): undefined => {
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var init = ( pluginsToLoad?: Array<string> ): undefined => {
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let toBeLoadedPlugins: Array<string> = [''];
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if ( typeof pluginsToLoad !== 'undefined' ) {
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toBeLoadedPlugins = pluginsToLoad;
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}
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console.log( 'init' );
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};
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@@ -55,30 +58,29 @@ window.impress = () => {
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* generated element. This allows for example the Overview plugin to work as it does.
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*
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* Returns true if successful at positioning this element, false, if failed
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* @param {string} DOMElementID
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* @param {object} coordinates
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* @param {string} DOMElementID The DOM ID of the element to add to impress
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* @param {object} coordinates An object representing the position in the 3D canvas
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* @param {number} coordinates.x The translation in direction of x-axis
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* @param {number} coordinates.y The translation in direction of y-axis
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* @param {number} coordinates.z The translation in direction of z-axis
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* @param {object} rotation
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* @param {object} rotation An object representing the rotation around the x, y and z-axis
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* @param {number} rotation.x The rotation in degrees around the x-axis
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* @param {number} rotation.y The rotation in degrees around the y-axis
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* @param {number} rotation.z The rotation in degrees around the z-axis
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* @returns {boolean}
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* @returns {undefined}
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*/
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var addElement: Function = ( DOMElementID: string, coordinates: { x: number; y: number; z: number; }, rotation: { x: number; y: number; z: number; } ): boolean => {
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var addElement: Function = ( DOMElementID: string, coordinates: { x: number; y: number; z: number; }, rotation: { x: number; y: number; z: number; } ): undefined => {
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console.log( 'element added' );
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return true;
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};
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/**
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* This function allows you to remove an element from the virtual canvas. Essentially,
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* impress.js just hides this element and ignores it in translations & rotations
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* @param {string} DOMElementID The element that is removed. Has to be the element ID of a DOM element
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* @returns {boolean}
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* @returns {undefined}
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*/
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var removeElement = ( DOMElementID: string ): boolean => {
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return true;
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var removeElement = ( DOMElementID: string ): undefined => {
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console.log( 'hello' );
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};
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/**
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@@ -87,11 +89,9 @@ window.impress = () => {
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* @param {object} rotation
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* @returns {promise}
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*/
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var moveTo = ( coordinates: object, rotation: object ): Promise<any> => {
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return new Promise( ( resolve, reject ) => {
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} );
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}
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var moveTo = ( coordinates: object, rotation: object ): Promise<boolean> => new Promise( ( resolve, reject ) => {
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resolve( true );
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} );
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return {
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init
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