stopped using transitionend event to provide more consistent impress:stepenter triggering even if there is no transition
This commit is contained in:
@@ -191,17 +191,6 @@
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// GLOBALS AND DEFAULTS
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// Getting cross-browser transitionEnd event name.
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// It's hard to detect it, so we are using the list based on
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// https://developer.mozilla.org/en/CSS/CSS_transitions
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var transitionEnd = ({
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'transition' : 'transitionEnd',
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'OTransition' : 'oTransitionEnd',
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'msTransition' : 'MSTransitionEnd', // who knows how it will end up?
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'MozTransition' : 'transitionend',
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'WebkitTransition' : 'webkitTransitionEnd'
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})[pfx("transition")];
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// This is were the root elements of all impress.js instances will be kept.
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// Yes, this means you can have more than one instance on a page, but I'm not
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// sure if it makes any sense in practice ;)
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@@ -304,33 +293,6 @@
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}
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};
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// To detect the moment when the transition to step element finished
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// we need to handle the transitionEnd event.
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//
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// It may not sound very hard but to makes things a little bit more
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// complicated there are two elements being animated separately:
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// `root` (used for scaling) and `canvas` for translate and rotations.
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// Transitions on them are triggered with different delays (to make
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// visually nice and 'natural' looking transitions), so we need to know
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// that both of them are finished.
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//
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// It sounds like a simple counter to two would be enough. Unfortunately
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// if there is no change in the transform value (for example scale doesn't
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// change between two steps) only one transition (and transitionEnd event)
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// will be triggered.
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//
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// So to properly detect when the transitions finished we need to keep
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// the `expectedTransitionTarget` (that can be one of `root` or `canvas`)
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// and only call `onStepEnter` then transition ended on the expected one.
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var expectedTransitionTarget = null;
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var onTransitionEnd = function (event) {
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if (event.target === expectedTransitionTarget) {
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onStepEnter(activeStep);
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}
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};
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// `initStep` initializes given step element by reading data from its
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// data attributes and setting correct styles.
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var initStep = function ( el, idx ) {
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@@ -421,8 +383,6 @@
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});
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css(canvas, rootStyles);
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root.addEventListener(transitionEnd, onTransitionEnd, false);
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body.classList.remove("impress-disabled");
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body.classList.add("impress-enabled");
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@@ -455,6 +415,9 @@
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return (step && step.id && stepsData["impress-" + step.id]) ? step : null;
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};
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// used to reset timeout for `impress:stepenter` event
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var stepEnterTimeout = null;
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// `goto` API function that moves to step given with `el` parameter (by index, id or element),
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// with a transition `duration` optionally given as second parameter.
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var goto = function ( el, duration ) {
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@@ -518,18 +481,19 @@
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var targetScale = target.scale * windowScale;
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// Because one of the transition is delayed depending on zoom direction,
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// the last transition will happen on `root` or `canvas` element.
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// Here we store the expected transition event target, to be able to correctly
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// trigger `impress:stepenter` event.
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expectedTransitionTarget = target.scale > currentState.scale ? root : canvas;
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// trigger leave of currently active element (if it's not the same step again)
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if (activeStep && activeStep !== el) {
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onStepLeave(activeStep);
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}
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// alter transforms of `root` and `canvas` to trigger transitions
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// Now we alter transforms of `root` and `canvas` to trigger transitions.
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//
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// And here is why there are two elements: `root` and `canvas` - they are
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// being animated separately:
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// `root` is used for scaling and `canvas` for translate and rotations.
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// Transitions on them are triggered with different delays (to make
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// visually nice and 'natural' looking transitions), so we need to know
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// that both of them are finished.
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css(root, {
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// to keep the perspective look similar for different scales
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// we need to 'scale' the perspective, too
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@@ -544,14 +508,42 @@
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transitionDelay: (zoomin ? 0 : delay) + "ms"
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});
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// Here is a tricky part...
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//
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// If there is no change in scale or no change in rotation and translation, it means there was actually
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// no delay - because there was no transition on `root` or `canvas` elements.
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// We want to trigger `impress:stepenter` event in the correct moment, so here we compare the current
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// and target values to check if delay should be taken into account.
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//
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// I know that this `if` statement looks scary, but it's pretty simple when you know what is going on
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// - it's simply comparing all the values.
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if ( currentState.scale === target.scale ||
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(currentState.rotate.x === target.rotate.x && currentState.rotate.y === target.rotate.y &&
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currentState.rotate.z === target.rotate.z && currentState.translate.x === target.translate.x &&
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currentState.translate.y === target.translate.y && currentState.translate.z === target.translate.z) ) {
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delay = 0;
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}
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// store current state
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currentState = target;
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activeStep = el;
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// manually trigger enter event if duration was set to 0
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if (duration === 0) {
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// And here is where we trigger `impress:stepenter` event.
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// We simply set up a timeout to fire it taking transition duration (and possible delay) into account.
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//
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// I really wanted to make it in more elegant way. The `transitionend` event seemed to be the best way
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// to do it, but the fact that I'm using transitions on two separate elements and that the `transitionend`
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// event is only triggered when there was a transition (change in the values) caused some bugs and
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// made the code really complicated, cause I had to handle all the conditions separately. And it still
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// needed a `setTimeout` fallback for the situations when there is no transition at all.
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// So I decided that I'd rather make the code simpler than use shiny new `transitionend`.
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//
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// If you want learn something interesting and see how it was done with `transitionend` go back to
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// verison 0.5.2 of impress.js on GitHub.
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window.clearTimeout(stepEnterTimeout);
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stepEnterTimeout = window.setTimeout(function() {
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onStepEnter(activeStep);
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}
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}, duration + delay);
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return el;
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};
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