update jsdocs

This commit is contained in:
2024-01-10 16:21:15 +01:00
parent 6a74c4e237
commit 2d9c48d375

View File

@@ -57,7 +57,6 @@ window.impress = () => {
* and initializes impress itself. You can also use this function to edit a previously
* generated element. This allows for example the Overview plugin to work as it does.
*
* Returns true if successful at positioning this element, false, if failed
* @param {string} DOMElementID The DOM ID of the element to add to impress
* @param {object} coordinates An object representing the position in the 3D canvas
* @param {number} coordinates.x The translation in direction of x-axis
@@ -67,27 +66,35 @@ window.impress = () => {
* @param {number} rotation.x The rotation in degrees around the x-axis
* @param {number} rotation.y The rotation in degrees around the y-axis
* @param {number} rotation.z The rotation in degrees around the z-axis
* @returns {undefined}
* @returns {boolean} Returns true if successful at positioning this element, false, if failed
*/
var addElement: Function = ( DOMElementID: string, coordinates: { x: number; y: number; z: number; }, rotation: { x: number; y: number; z: number; } ): undefined => {
var addElement: Function = ( DOMElementID: string, coordinates: { x: number; y: number; z: number; }, rotation: { x: number; y: number; z: number; } ): boolean => {
console.log( 'element added' );
return true;
};
/**
* This function allows you to remove an element from the virtual canvas. Essentially,
* impress.js just hides this element and ignores it in translations & rotations
* @param {string} DOMElementID The element that is removed. Has to be the element ID of a DOM element
* @returns {undefined}
* @returns {boolean} Returns true if successful, false if failed.
*/
var removeElement = ( DOMElementID: string ): undefined => {
console.log( 'hello' );
var removeElement = ( DOMElementID: string ): boolean => {
console.log( 'Element with ID ' + DOMElementID + ' removed.' );
return true;
};
/**
* Description
* @param {object} coordinates
* @param {object} rotation
* @returns {promise}
* You can use this function to specify a movement or turn of the virtual canvas.
* @param {object} coordinates An object of the coordinatest to move to
* @param {number} coordinates.x The translation in direction of x-axis
* @param {number} coordinates.y The translation in direction of y-axis
* @param {number} coordinates.z The translation in direction of z-axis
* @param {object} rotation An object of the rotation around the axis to get to
* @param {number} rotation.x The rotation in degrees around the x-axis
* @param {number} rotation.y The rotation in degrees around the y-axis
* @param {number} rotation.z The rotation in degrees around the z-axis
* @returns {promise<boolean>} This promise resolves as a boolean, indicating success or failure
*/
var moveTo = ( coordinates: object, rotation: object ): Promise<boolean> => new Promise( ( resolve, reject ) => {
resolve( true );