Introduce plugin framework
* Source files are under src/ * js/impress.js is now generated, but remains part of the repo (so it just works) * npm run build * build.js uses buildify node module * Break out navigation and resize plugins from core src/impress.js file
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src/plugins/README.md
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Impress.js Plugins documentation
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================================
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The default set of plugins
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--------------------------
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A lot of impress.js features are and will be implemented as plugins. Each plugin
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has user documentation in a README.md file in [its own directory](./).
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The plugins in this directory are called default plugins, and - unsurprisingly -
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are enabled by default. However, most of them won't do anything by default,
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rather require the user to invoke them somehow. For example:
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* The *navigation* plugin waits for the user to press some keys, arrows, page
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down, page up, space or tab.
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* The *autoplay* plugin looks for the HTML attribute `data-autoplay` to see
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whether it should do its thing.
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* The *toolbar* plugin looks for a `<div>` element to become visible.
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Extra addons
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------------
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Yet more features are available in presentations that enable
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[extra addons](../../extras/). Extra addons are 3rd party plugins integrated
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into impress.js to provide convenient and standardized access to them. However,
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they are not activated by default, rather must be included with a `<script>`
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tag.
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Note: The enabled extra addons are automatically initialized by the *extras*
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plugin.
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Example HTML and CSS
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--------------------
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Generally plugins will do something sane, or nothing, by default. Hence, no
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particular HTML or CSS is required. The README file of each plugin documents the
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HTML and CSS that you can use with that plugin.
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For your convenience, below is some sample HTML and CSS code covering all the
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plugins that you may want to use or adapt.
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### Sample HTML to enable plugins and extra addons
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<head>
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<!-- CSS files if using Highlight.js or Mermaid.js extras. -->
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<link rel="stylesheet" href="../../extras/highlight/styles/github.css">
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<link rel="stylesheet" href="../../extras/mermaid/mermaid.forest.css">
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</head>
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<body>
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<div id="impress" data-autoplay="10">
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<div class="step"
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data-autoplay="15"
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data-rel-x="1000"
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data-rel-y="1000">
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<h1>Slide content</h1>
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<ul>
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<li class="substep">Point 1</li>
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<li class="substep">Point 2</li>
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</ul>
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<div class="notes">
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Speaker notes are shown in the impressConsole.
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</div>
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</div>
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</div>
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<div id="impress-toolbar"></div>
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<div class="impress-progressbar"><div></div></div>
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<div class="impress-progress"></div>
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<div id="impress-help"></div>
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<script type="text/javascript" src="../../extras/highlight/highlight.pack.js"></script>
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<script type="text/javascript" src="../../extras/mermaid/mermaid.min.js"></script>
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<script type="text/javascript" src="../../extras/markdown/markdown.js"></script>
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<script type="text/javascript" src="../../extras/mathjax/MathJax.js?config=TeX-AMS_CHTML"></script>
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</body>
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### Sample CSS related to plugins and extra addons
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/* Using the substep plugin, hide bullet points at first, then show them one by one. */
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#impress .step .substep {
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opacity: 0;
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}
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#impress .step .substep.substep-visible {
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opacity: 1;
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transition: opacity 1s;
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}
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/*
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Speaker notes allow you to write comments within the steps, that will not
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be displayed as part of the presentation. However, they will be picked up
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and displayed by impressConsole.js when you press P.
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*/
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.notes {
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display: none;
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}
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/* Toolbar plugin */
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.impress-enabled div#impress-toolbar {
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position: fixed;
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right: 1px;
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bottom: 1px;
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opacity: 0.6;
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z-index: 10;
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}
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.impress-enabled div#impress-toolbar > span {
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margin-right: 10px;
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}
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.impress-enabled div#impress-toolbar.impress-toolbar-show {
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display: block;
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}
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.impress-enabled div#impress-toolbar.impress-toolbar-hide {
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display: none;
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}
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/* If you disable pointer-events (like in the impress.js official demo), you need to re-enable them for the toolbar. */
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.impress-enabled #impress-toolbar { pointer-events: auto }
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/* Progress bar */
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.impress-enabled .impress-progressbar {
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position: absolute;
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right: 318px;
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bottom: 1px;
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left: 118px;
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border-radius: 7px;
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border: 2px solid rgba(100, 100, 100, 0.2);
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}
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.impress-enabled .impress-progressbar DIV {
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width: 0;
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height: 2px;
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border-radius: 5px;
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background: rgba(75, 75, 75, 0.4);
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transition: width 1s linear;
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}
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.impress-enabled .impress-progress {
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position: absolute;
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left: 59px;
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bottom: 1px;
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text-align: left;
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opacity: 0.6;
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}
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.impress-enabled #impress-help {
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background: none repeat scroll 0 0 rgba(0, 0, 0, 0.5);
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color: #EEEEEE;
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font-size: 80%;
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position: fixed;
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left: 2em;
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bottom: 2em;
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width: 24em;
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border-radius: 1em;
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padding: 1em;
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text-align: center;
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z-index: 100;
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font-family: Verdana, Arial, Sans;
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}
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.impress-enabled #impress-help td {
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padding-left: 1em;
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padding-right: 1em;
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}
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For developers
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==============
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The vision for impress.js is to provide a compact core library doing the
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actual presentations, with a collection of plugins that provide additional
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functionality. A default set of plugins are distributed together with the core
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impress.js, and are located in this directory. They are called *default plugins*
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because they are distributed and active when users use the [js/impress.js](../../js/impress.js)
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in their presentations.
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Building js/impress.js
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-----------------------
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The common way to use impress.js is to link to the file
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[js/impress.js](../../js/impress.js). This is a simple concatenation of the
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core impress.js and all plugins in this directory. If you edit or add code
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under [src/](../), you can run `node build.js` to recreate the distributable
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`js/impress.js` file. The build script also creates a minified file, but this
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is not included in the git repository.
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### Tip: Build errors
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If your code has parse errors, the `build.js` will print a rather unhelpful
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exception like
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/home/hingo/hacking/impress.js/js/impress.js
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/home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:271
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throw new JS_Parse_Error(message, line, col, pos);
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^
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Error
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at new JS_Parse_Error (/home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:263:18)
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at js_error (/home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:271:11)
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at croak (/home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:733:9)
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at token_error (/home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:740:9)
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at unexpected (/home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:746:9)
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at Object.semicolon [as 1] (/home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:766:43)
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at prog1 (/home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:1314:21)
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at simple_statement (/home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:906:27)
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at /home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:814:19
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at block_ (/home/hingo/hacking/impress.js/node_modules/uglify-js/lib/parse-js.js:1003:20)
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You will be pleased to know, that the concatenation of the unminified file
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[js/impress.js](../../js/impress.js) has already succeeded at this point. Just
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open a test in your browser, and the browser will show you the line and error.
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### Structure, naming and policy
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Each plugin is contained within its own directory. The name of the directory
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is the name of the plugin. For example, imagine a plugin called *pluginA*:
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src/plugins/plugina/
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The main javascript file should use the directory name as its root name:
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src/plugins/plugina/plugina.js
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For most plugins, a single `.js` file is enough.
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Note that the plugin name is also used as a namespace for various things. For
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example, the *autoplay* plugin can be configured by setting the `data-autoplay="5"`
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attribute on a `div`.
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As a general rule ids, classes and attributes within the `div#impress` root
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element, may use the plugin name directly (e.g. `data-autoplay="5"`). However,
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outside of the root element, you should use `impress-pluginname` (e.g.
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`<div id="impress-toolbar">`. The latter (longer) form also applies to all
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events, they should be prefixed with `impress:pluginname`.
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You should use crisp and descriptive names for your plugins. But
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sometimes you might optimize for a short namespace. Hence, the
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[Relative Positioning Plugin](rel/rel.js) is called `rel` to keep html attributes
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short. You should not overuse this idea!
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Note that for default plugins, which is all plugins in this directory,
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**NO css, html or image files** are allowed.
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Default plugins must not add any global variables.
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### Testing
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The plugin directory should also include tests, which should use the *QUnit* and
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*Syn* libraries under [test/](../../test). You can have as many tests as you like,
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but it is suggested your first and main test file is called `plugina_tests.html`
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and `plugina_tests.js` respectively. You need to add your test `.js` file into
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[/qunit_test_runner.html](../../qunit_test_runner.html), and the `.js` file
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should start by loading the test `.html` file into the
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`iframe#presentation-iframe`. See [navigation-ui](navigation-ui) plugin for an
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example.
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You are allowed to test your plugin whatever way you like, but the general
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approach is for the test to load the [js/impress.js](../../js/impress.js) file
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produced by build.js. This way you are testing what users will actually be
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using, rather than the uncompiled source code.
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HowTo write a plugin
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--------------------
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### Encapsulation
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To avoid polluting the global namespace, plugins must encapsulate them in the
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standard javascript anonymous function:
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/**
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* Plugin A - An example plugin
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*
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* Description...
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*
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* Copyright 2016 Firstname Lastname, email or github handle
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* Released under the MIT license.
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*/
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(function ( document, window ) {
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// Plugin implementation...
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})(document, window);
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### Init plugins
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We categorize plugins into various categories, based on how and when they are
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called, and what they do.
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An init plugin is the simplest kind of plugin. It simply listens for the
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`impress().init()` method to send the `impress:init` event, at which point
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the plugin can initialize itself and start doing whatever it does, for example
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by calling methods in the public api returned by `impress()`.
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Both [Navigation](navigation/navigation.js) and [Autoplay](autoplay/autoplay.js)
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are init plugins.
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To provide end user configurability in your plugin, a good idea might be to
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read html attributes from the impress presentation. The
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[Autoplay](autoplay/autoplay.js) plugin does exactly this, you can provide
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a default value in the `div#impress` element, or in each `div.step`.
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A plugin must only use html attributes in its designated namespace, which is
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data-pluginName-*="value"
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For example, if *pluginA* offers config options `foo` and `bar`, it would look
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like this:
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<div id="impress" data-plugina-foo="5" data-plugina-bar="auto" >
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### Pre-init plugins
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Some plugins need to run before even impress().init() does anything. These
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are typically *filters*: they want to modify the html via DOM calls, before
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impress.js core parses the presentation. We call these *pre-init plugins*.
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A pre-init plugin must be called synchronously, before `impress().init()` is
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executed. Plugins can register themselves to be called in the pre-init phase
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by calling:
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impress.addPreInitPlugin( plugin [, weight] );
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The argument `plugin` must be a function. `weight` is optional and defaults to
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`10`. Plugins are ordered by weight when they are executed, with lower weight
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first.
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The [Relative Positioning Plugin](rel/rel.js) is an example of a pre-init plugin.
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### Pre-StepLeave plugins
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A *pre-stepleave plugin* is called synchronously from impress.js core at the
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beginning of `impress().goto()`.
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To register a plugin, call
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impress.addPreStepLeavePlugin( plugin [, weight] );
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When the plugin function is executed, it will be passed an argument
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that resembles the `event` object from DOM event handlers:
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`event.target` contains the current step, which we are about to leave.
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`event.detail.next` contains the element we are about to transition to.
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`event.detail.reason` contains a string, one of "next", "prev" or "goto",
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which tells you which API function was called to initiate the transition.
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`event.detail.transitionDuration` contains the transitionDuration for the
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upcoming transition.
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A pre-stepleave plugin may alter the values in `event.detail` (except for
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`reason`), and this can change the behavior of the upcoming transition.
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For example, the `goto` plugin will set the `event.detail.next` to point to
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some other element, causing the presentation to jump to that step instead.
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### GUI plugins
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A *GUI plugin* is actually just an init plugin, but is a special category that
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exposes visible widgets or effects in the presentation. For example, it might
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provide clickable buttons to go to the next and previous slide.
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Note that all plugins shipped in the default set **must not** produce any visible
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html elements unless the user asks for it. A recommended best practice is to let
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the user add a div element, with an id equaling the plugin's namespace, in the
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place where he wants to see whatever visual UI elements the plugin is providing:
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<div id="impress-plugina"></div>
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Another way to show the elements of a UI plugin might be by allowing the user
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to explicitly press a key, like "H" for a help dialog.
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[Toolbar plugin](toolbar/README.md) is an example of a GUI plugin. It presents
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a toolbar where other plugins can add their buttons in a centralized fashion.
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Remember that for default plugins, even GUI plugins, no html files, css files
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or images are allowed. Everything must be generated from javascript. The idea
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is that users can theme widgets with their own CSS. (A plugin is of course welcome
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to provide example CSS that can be copypasted :-)
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Dependencies
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------------
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If *pluginB* depends on the existence of *pluginA*, and also *pluginA* must run
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before *pluginB*, then *pluginB* should not listen to the `impress:init` event,
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rather *pluginA* should send its own init event, which *pluginB* listens to.
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Example:
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// pluginA
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document.addEventListener("impress:init", function (event) {
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// plugin A does it's own initialization first...
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// Signal other plugins that plugin A is now initialized
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var root = document.querySelector( "div#impress" );
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var event = document.createEvent("CustomEvent");
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event.initCustomEvent("impress:plugina:init', true, true, { "plugina" : "data..." });
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root.dispatchEvent(event);
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}, false);
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// pluginB
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document.addEventListener("impress:init", function (event) {
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// plugin B implementation
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}, false);
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A plugin should use the namespace `impress:pluginname:*` for any events it sends.
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In theory all plugins could always send an `init` and other events, but in
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practice we're adding them on an as needed basis.
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Reference in New Issue
Block a user