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34 lines
1.3 KiB
C
34 lines
1.3 KiB
C
int my_int; // Allocates memory on the stack.
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// Variable is global (read / writable by entire program)
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static int my_local_int; // only available locally (in this file)
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extern const char *var; // Defined in some other file
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const int MY_CONST = 10; // constant (immutable), convention: SCREAM_CASE
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enum { ONE, TWO } num; // Enum. ONE will get value 0, TWO has value 1
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enum { O = 2, T = 1 } n; // Enum with values specified
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// Structs are like classes, but contain no logic
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struct MyStruct {
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int el1;
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int el2;
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};
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int fun( int j ) {
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static int i = 0; // Persists across calls of fun
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short my_var = 1; // Block scoped (deallocated when going out of scope)
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int my_var_dbl = (int) my_var; // Explicit casting (works between almost all types)
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return i;
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}
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int main( int argc, char *argv[] ) {
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if ( ( my_local_int = fun( 10 ) ) ) {
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// Every c statement is also an expression, i.e. you can do the above!
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}
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struct MyStruct test; // Allocate memory on stack for struct
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struct MyStruct *test_p = &test; // Pointer to memory where test resides
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test.el1 = 1; // Direct element access
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test_p->el2 = 2; // Via pointer
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return 0;
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}
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