[AMR] Some layout updates for smaller font sizes

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2026-07-29 11:10:17 +02:00
parent 4a2c984ee6
commit e08ee018a9
6 changed files with 55 additions and 54 deletions
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@@ -7,11 +7,11 @@ $_{\color{blue}\fbox{W}}\,\vec{t}\,_{\color{red}\fbox{B}} = \, _{\color{blue}\fb
\shortdefinition[State vector] $x_R$: $x$, $v$ of rob in $W$, pos of sensors
\shortdefinition[Rot. Mat.]
$\mat{R}_{z}(\psi)$ (Yaw),
$\mat{R}_y(\theta)$ (Pitch),
$\mat{R}_x(\varphi)$ (Roll)\\
{\scriptsize
$\mat{R}_{z}(\psi)$ (Yaw),
$\mat{R}_y(\theta)$ (Pitch),
$\mat{R}_x(\varphi)$ (Roll)\\
$\begin{bmatrix}
$\begin{bmatrix}
c(\psi) & -s(\psi) & 0 \\
s(\psi) & c(\psi) & 0 \\
0 & 0 & 1
@@ -40,13 +40,13 @@ $\begin{smallmatrix}
\theta = \arcsin(-R_{31})\\
\varphi = \arcsin\left( R_{31} \div \sqrt{1 - R_{31}^2} \right)\\
\end{smallmatrix}$
{\scriptsize
$[\vec{n}]^\times = \begin{bmatrix}
$[\vec{n}]^\times = \begin{bmatrix}
0 & -a_3 & a_2 \\
a_3 & 0 & -a_1 \\
-a_2 & a_1 & 0
\end{bmatrix}$
}
For pitch axis $= \pm 90\deg$, Gimbal Lock, Jacobian singular.
\shortdefinition[Angle-Axis]
$\vec{\alpha} = \alpha \vec{n}$ ($\vec{n}$ normal); Convert to rot. mat\\
@@ -1,12 +1,11 @@
\subsection{Inverse Kinematics (IK)}
\begin{wrapfigure}[10]{r}{0.4\columnwidth}
\includegraphics[width=0.4\columnwidth]{assets/inverse-kinematics.png}
\begin{wrapfigure}[10]{r}{0.35\columnwidth}
\includegraphics[width=0.35\columnwidth]{assets/inverse-kinematics.png}
\end{wrapfigure}
\bi{Option}: Solve Forward Kinematics for angles.\\
\bi{Better}: Law of cosine with polar coordinates. Compute angle using cosine rule,\\
\bi{Better}: Law of cosine with polar coordinates. Compute angle using cosine rule,
$\theta_1 = \varphi \pm \alpha$, $\theta_2 = \pm(\pi - \beta)$
(Positive for {\color{ForestGreen} Elbow Down}, Negative for {\color{red} Elbow Up})
(Positive for {\color{ForestGreen} Elbow Down}, Neg. for {\color{red} Elbow Up})
\bi{Extension to 6R}:
1. Waist: spherical coords (2 sol.)\\
@@ -7,7 +7,7 @@ $\mat{H}$ is meas., $\mat{F}_C$ system, $\mat{G}$ input gain, $\vec{w}$ process
both zero-mean \bi{Gaussian White Noise Process}.
To \bi{discretize}, integrate from $t_{k - 1}$ to $t_k$:\\
$\vec{x}_k = \vec{f}(\vec{x}_{k - 1}, \vec{u}_k, \vec{w}_k)$
$\vec{x}_k = \vec{f}(\vec{x}_{k - 1}, \vec{u}_k, \vec{w}_k)$;
$\vec{z}_k = \vec{h}(\vec{x}_k) + \vec{v}_k$,
\bi{linearised}:\\
$\delta \vec{x}_k = \vec{f}(\vec{\overline{x}}, \vec{\overline{u}}) + \mat{F} \delta \vec{x}_{k - 1} + \mat{G}_k \delta \vec{u}_k + \mat{L}_k \vec{w}_k$;
@@ -2,8 +2,10 @@
\label{sec:rigid-body-dynamics}
\shortdefinition[Newton II] For fin. body w/ mass $m$ and inertia mat. $I$, with force $\vec{F}$ and torque $\vec{T}$ on \bi{Centre of Mass} (CoM), expressed in body frame:
\begin{align*}
{_B}\vec{F} &= \sum {_B}\vec{F}_i = m({_B} \vec{\dot{v}}_{CoM}) + m_B \vec{\omega} \times {_B}\vec{v}_{CoM} \\
{_B}\vec{T} &= \sum {_B}\vec{T}_i = \mat{I}({_B} \vec{\dot{\omega}}) + {_B} \vec{\omega} \times \mat{I}_B\vec{\omega}
{_B}\vec{F} & = \sum {_B}\vec{F}_i = m({_B} \vec{\dot{v}}_{CoM}) + m_B \vec{\omega} \times {_B}\vec{v}_{CoM} \\
{_B}\vec{T} & = \sum {_B}\vec{T}_i = \mat{I}({_B} \vec{\dot{\omega}}) + {_B} \vec{\omega} \times \mat{I}_B\vec{\omega}
\end{align*}
${_B} \vec{v}_{CoM}$ vel. of CoM, ${_B}\omega$ rot. speed; both w.r.t. inert. frame
{\scriptsize Legged robots don't need to maintain stability!}