[SPCA] Restructure, intro to C continued

This commit is contained in:
2026-01-05 16:48:36 +01:00
parent 4a02e20218
commit 433111833c
16 changed files with 154 additions and 9 deletions

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@@ -13,4 +13,5 @@ int main( int argc, char *argv[] ) {
printf( "Arg %d: %s\n", i, argv[ i ] ); // Outputs the i-th argument from CLI
get_user_input_int( "Select a number" ); // Function calls as in any other language
return 0; // Return a POSIX exit code
}

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@@ -1,9 +1,11 @@
#include "01_func.h"
#include <stdio.h>
int get_user_input_int( char prompt[] ) {
int input_data;
printf( "%s", prompt ); // Always wrap strings like this for printf
scanf( "%d", &input_data ); // Get user input from CLI
printf( "%s", prompt ); // Always wrap strings like this for printf
scanf( "%d", &input_data ); // Get user input from CLI
int input_data_copy = input_data; // Value copied
// If statements just like any other language
if ( input_data )
@@ -11,6 +13,7 @@ int get_user_input_int( char prompt[] ) {
else
printf( "Input is zero" );
// Switch statements just like in any other language
switch ( input_data ) {
case 5:
printf( "You win!" );
@@ -21,17 +24,20 @@ int get_user_input_int( char prompt[] ) {
printf( "No win" ); // Case for any not covered input
}
int input_data_copy = input_data;
while ( input_data > 1 ) {
input_data -= 1;
printf( "Hello World\n" );
}
// Inversed while loop (executes at least once)
do {
input_data -= 1;
printf( "Bye World\n" );
if ( input_data_copy == 0 )
goto this_is_a_label;
} while ( input_data_copy > 1 );
this_is_a_label:
printf( "Jumped to label" );
return 0;
}

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@@ -0,0 +1,32 @@
int my_int; // Allocates memory on the stack.
// Variable is global (read / writable by entire program)
static int my_local_int; // only available locally (in this file)
const int MY_CONST = 10; // constant (immutable), convention: SCREAM_CASE
enum { ONE, TWO } num; // Enum. ONE will get value 0, TWO has value 1
enum { O = 2, T = 1 } n; // Enum with values specified
// Structs are like classes, but contain no logic
struct MyStruct {
int el1;
int el2;
};
int fun( int j ) {
static int i = 0; // Persists across calls of fun
short my_var = 1; // Block scoped (deallocated when going out of scope)
int my_var_dbl = (int) my_var; // Explicit casting (works between almost all types)
return i;
}
int main( int argc, char *argv[] ) {
if ( ( my_local_int = fun( 10 ) ) ) {
// Every c statement is also an expression, i.e. you can do the above!
}
struct MyStruct test; // Allocate memory on stack for struct
struct MyStruct *test_p = &test; // Pointer to memory where test resides
test.el1 = 1; // Direct element access
test_p->el2 = 2; // Via pointer
return 0;
}

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@@ -0,0 +1,3 @@
int main( int argc, char *argv[] ) {
return 0;
}